/* * requestAnimationFrame pollyfill */ if (!window.requestAnimationFrame) { window.requestAnimationFrame = (window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.msRequestAnimationFrame || window.oRequestAnimationFrame || function (callback) { return window.setTimeout(callback, 1000 / 60); }); } /*! * Mantis.js / jQuery / Zepto.js plugin for Constellation * @version 1.2.2 * @author Acauã Montiel * @license http://acaua.mit-license.org/ */ (function ($, window) { /** * Makes a nice constellation on canvas * @constructor Constellation */ function checkRatio(ctx, canvas) { // finally query the various pixel ratios var devicePixelRatio = window.devicePixelRatio || 1, backingStoreRatio = ctx.webkitBackingStorePixelRatio || ctx.mozBackingStorePixelRatio || ctx.msBackingStorePixelRatio || ctx.oBackingStorePixelRatio || ctx.backingStorePixelRatio || 1, ratio = devicePixelRatio / backingStoreRatio; var oldWidth = canvas.width; var oldHeight = canvas.height; canvas.width = oldWidth * ratio; canvas.height = oldHeight * ratio; canvas.style.width = oldWidth + 'px'; canvas.style.height = oldHeight + 'px'; ctx.scale(ratio, ratio); } function Constellation (canvas, options) { var $canvas = $(canvas), context = canvas.getContext('2d'), defaults = { star: { color: 'rgba(255, 255, 255, .5)', width: 1 }, line: { color: 'rgba(255, 255, 255, .5)', width: 0.2 }, position: { x: 0, // This value will be overwritten at startup y: 0 // This value will be overwritten at startup }, width: window.innerWidth, height: window.innerHeight, velocity: 0.1, length: 150, distance: 120, radius: 150, stars: [] }, config = $.extend(true, {}, defaults, options); var fpsInterval; var then; var startTime; function Star () { this.x = Math.random() * (window.innerWidth || canvas.width); this.y = Math.random() * (window.innerHeight || canvas.height); this.vx = (config.velocity - (Math.random() * 0.5)); this.vy = (config.velocity - (Math.random() * 0.5)); this.radius = Math.random() * config.star.width; } Star.prototype = { create: function(){ context.beginPath(); context.arc(this.x, this.y, this.radius, 0, Math.PI * 2, false); context.fill(); }, animate: function(){ var i; for (i = 0; i < config.length; i++) { var star = config.stars[i]; if (star.y < 0 || star.y > (window.innerHeight || canvas.height) ) { star.vx = star.vx; star.vy = - star.vy; } else if (star.x < 0 || star.x > (window.innerWidth || canvas.width) ) { star.vx = - star.vx; star.vy = star.vy; } star.x += star.vx; star.y += star.vy; } }, line: function(){ var length = config.length, iStar, jStar, i, j; for (i = 0; i < length; i++) { for (j = 0; j < length; j++) { iStar = config.stars[i]; jStar = config.stars[j]; if ( (iStar.x - jStar.x) < config.distance && (iStar.y - jStar.y) < config.distance && (iStar.x - jStar.x) > - config.distance && (iStar.y - jStar.y) > - config.distance ) { if ( (iStar.x - config.position.x) < config.radius && (iStar.y - config.position.y) < config.radius && (iStar.x - config.position.x) > - config.radius && (iStar.y - config.position.y) > - config.radius ) { context.beginPath(); context.moveTo(iStar.x, iStar.y); context.lineTo(jStar.x, jStar.y); context.stroke(); context.closePath(); } } } } } }; this.createStars = function () { var length = config.length, star, i; context.clearRect(0, 0, canvas.width, canvas.height); for (i = 0; i < length; i++) { config.stars.push(new Star()); star = config.stars[i]; star.create(); } star.line(); star.animate(); }; this.setCanvas = function () { canvas.width = config.width; canvas.height = config.height; }; this.setContext = function () { context.fillStyle = config.star.color; context.strokeStyle = config.line.color; context.lineWidth = config.line.width; }; this.setInitialPosition = function () { if (!options || !options.hasOwnProperty('position')) { config.position = { x: canvas.width * 0.5, y: canvas.height * 0.5 }; } }; this.loop = function (callback) { window.requestAnimationFrame(function () { this.loop(callback); }.bind(this)); var now = Date.now(); var elapsed = now - then; if (elapsed > fpsInterval) { callback(); then = now - (elapsed % fpsInterval); } }; this.bind = function () { $canvas.on('mousemove', function(e){ console.log($canvas.offset().left); config.position.x = e.pageX; config.position.y = e.pageY; }); }; this.init = function () { fpsInterval = 1000 / 26; then = Date.now(); startTime = then; this.setCanvas(); checkRatio(context, canvas); this.setContext(); this.setInitialPosition(); this.loop(this.createStars); this.bind(); }; } $.fn.constellation = function (options) { return this.each(function () { var c = new Constellation(this, options); c.init(); }); }; })($, window);