mirror of https://github.com/grafana/grafana
Keybinds: Vendor Mousetrap (#88603)
* vendor mousetrap * fix js lint errors * name to .ts - start refactoring to typescript * refactor Mousetrap to valid typescript rename local functions/variables update types of CallbackInfo Specify MouseCallback and cleanup types * Use vendored mousetrap * use vendored mousetrap * add globalBind, and remove dependency on external mousetrap * Update public/app/core/services/keybindingSrv.ts Co-authored-by: Tobias Skarhed <1438972+tskarhed@users.noreply.github.com> --------- Co-authored-by: Tobias Skarhed <1438972+tskarhed@users.noreply.github.com>pull/88660/head
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/** |
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* Originally from https://github.com/ccampbell/mousetrap
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* |
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* Copyright 2012-2017 Craig Campbell |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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* |
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* Mousetrap is a simple keyboard shortcut library for Javascript with |
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* no external dependencies |
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* |
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* @version 1.6.5 |
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* @url craig.is/killing/mice |
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*/ |
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interface ExtendedKeyboardEvent extends KeyboardEvent { |
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returnValue: boolean; // IE returnValue
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} |
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type MousetrapCallback = (e: ExtendedKeyboardEvent, combo: string) => boolean | void; |
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interface KeyInfo { |
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key: string; |
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modifiers: string[]; |
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action: string; |
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} |
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interface CallbackInfo { |
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/** |
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* Modifiers (such as `ctrl`) involved in this binding |
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*/ |
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modifiers: string[]; |
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/** |
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* A single key press binding, such as `t` (for `t v`) or `ctrl + z` |
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*/ |
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combo: string; |
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/** |
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* If this binding is a part of a sequence (`t v`, but not `ctrl + z`), this is the full sequence |
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*/ |
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seq?: string; |
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/** |
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* The event type, such as keydown, keyup, or keypress |
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*/ |
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action: string; |
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level: number | undefined; |
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callback: MousetrapCallback; |
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} |
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/** |
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* mapping of special keycodes to their corresponding keys |
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* |
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* everything in this dictionary cannot use keypress events |
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* so it has to be here to map to the correct keycodes for |
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* keyup/keydown events |
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*/ |
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let MAP: Record<string, string> = { |
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8: 'backspace', |
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9: 'tab', |
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13: 'enter', |
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16: 'shift', |
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17: 'ctrl', |
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18: 'alt', |
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20: 'capslock', |
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27: 'esc', |
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32: 'space', |
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33: 'pageup', |
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34: 'pagedown', |
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35: 'end', |
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36: 'home', |
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37: 'left', |
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38: 'up', |
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39: 'right', |
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40: 'down', |
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45: 'ins', |
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46: 'del', |
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91: 'meta', |
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93: 'meta', |
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224: 'meta', |
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}; |
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/** |
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* mapping for special characters so they can support |
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* |
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* this dictionary is only used incase you want to bind a |
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* keyup or keydown event to one of these keys |
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*/ |
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let KEYCODE_MAP: Record<string, string> = { |
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106: '*', |
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107: '+', |
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109: '-', |
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110: '.', |
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111: '/', |
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186: ';', |
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187: '=', |
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188: ',', |
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189: '-', |
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190: '.', |
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191: '/', |
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192: '`', |
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219: '[', |
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220: '\\', |
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221: ']', |
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222: "'", |
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}; |
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/** |
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* this is a mapping of keys that require shift on a US keypad |
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* back to the non shift equivelents |
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* |
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* this is so you can use keyup events with these keys |
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* |
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* note that this will only work reliably on US keyboards |
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*/ |
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let SHIFT_MAP: Record<string, string> = { |
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'~': '`', |
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'!': '1', |
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'@': '2', |
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'#': '3', |
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$: '4', |
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'%': '5', |
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'^': '6', |
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'&': '7', |
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'*': '8', |
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'(': '9', |
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')': '0', |
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_: '-', |
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'+': '=', |
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':': ';', |
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'"': "'", |
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'<': ',', |
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'>': '.', |
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'?': '/', |
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'|': '\\', |
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}; |
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/** |
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* this is a list of special strings you can use to map |
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* to modifier keys when you specify your keyboard shortcuts |
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*/ |
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let SPECIAL_ALIASES: Record<string, string> = { |
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option: 'alt', |
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command: 'meta', |
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return: 'enter', |
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escape: 'esc', |
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plus: '+', |
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mod: /Mac|iPod|iPhone|iPad/.test(navigator.platform) ? 'meta' : 'ctrl', |
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}; |
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/** |
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* variable to store the flipped version of _MAP from above |
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* needed to check if we should use keypress or not when no action |
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* is specified |
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*/ |
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let REVERSE_MAP: Record<string, string> | null = null; |
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/** |
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* loop through the f keys, f1 to f19 and add them to the map |
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* programatically |
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*/ |
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for (let i = 1; i < 20; ++i) { |
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MAP[111 + i] = 'f' + i; |
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} |
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/** |
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* loop through to map numbers on the numeric keypad |
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*/ |
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for (let i = 0; i <= 9; ++i) { |
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// This needs to use a string cause otherwise since 0 is falsey
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// mousetrap will never fire for numpad 0 pressed as part of a keydown
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// event.
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//
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// @see https://github.com/ccampbell/mousetrap/pull/258
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MAP[i + 96] = i.toString(); |
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} |
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/** |
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* takes the event and returns the key character |
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*/ |
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function characterFromEvent(event: KeyboardEvent): string { |
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// for keypress events we should return the character as is
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if (event.type === 'keypress') { |
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let character = String.fromCharCode(event.which); |
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// if the shift key is not pressed then it is safe to assume
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// that we want the character to be lowercase. this means if
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// you accidentally have caps lock on then your key bindings
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// will continue to work
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//
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// the only side effect that might not be desired is if you
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// bind something like 'A' cause you want to trigger an
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// event when capital A is pressed caps lock will no longer
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// trigger the event. shift+a will though.
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if (!event.shiftKey) { |
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character = character.toLowerCase(); |
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} |
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return character; |
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} |
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// for non keypress events the special maps are needed
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if (MAP[event.which]) { |
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return MAP[event.which]; |
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} |
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if (KEYCODE_MAP[event.which]) { |
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return KEYCODE_MAP[event.which]; |
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} |
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// if it is not in the special map
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// with keydown and keyup events the character seems to always
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// come in as an uppercase character whether you are pressing shift
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// or not. we should make sure it is always lowercase for comparisons
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return String.fromCharCode(event.which).toLowerCase(); |
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} |
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/** |
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* checks if two arrays are equal |
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*/ |
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function modifiersMatch(modifiers1: string[], modifiers2: string[]): boolean { |
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return modifiers1.sort().join(',') === modifiers2.sort().join(','); |
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} |
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/** |
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* takes a key event and figures out what the modifiers are |
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*/ |
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function eventModifiers(event: KeyboardEvent): string[] { |
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let modifiers = []; |
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if (event.shiftKey) { |
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modifiers.push('shift'); |
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} |
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if (event.altKey) { |
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modifiers.push('alt'); |
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} |
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if (event.ctrlKey) { |
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modifiers.push('ctrl'); |
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} |
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if (event.metaKey) { |
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modifiers.push('meta'); |
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} |
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return modifiers; |
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} |
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/** |
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* prevents default for this event |
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*/ |
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function preventDefault(event: KeyboardEvent): void { |
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if (event.preventDefault) { |
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event.preventDefault(); |
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return; |
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} |
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event.returnValue = false; |
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} |
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/** |
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* stops propogation for this event |
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*/ |
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function stopPropagation(event: KeyboardEvent): void { |
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if (event.stopPropagation) { |
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event.stopPropagation(); |
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return; |
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} |
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event.cancelBubble = true; |
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} |
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/** |
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* determines if the keycode specified is a modifier key or not |
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*/ |
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function isModifier(key: string): boolean { |
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return key === 'shift' || key === 'ctrl' || key === 'alt' || key === 'meta'; |
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} |
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/** |
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* reverses the map lookup so that we can look for specific keys |
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* to see what can and can't use keypress |
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*/ |
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function getReverseMap() { |
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if (!REVERSE_MAP) { |
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REVERSE_MAP = {}; |
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for (let key in MAP) { |
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const keyNumber = parseInt(key, 10); |
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// pull out the numeric keypad from here cause keypress should
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// be able to detect the keys from the character
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if (keyNumber > 95 && keyNumber < 112) { |
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continue; |
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} |
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if (MAP.hasOwnProperty(key)) { |
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REVERSE_MAP[MAP[key]] = key; |
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} |
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} |
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} |
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return REVERSE_MAP; |
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} |
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/** |
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* picks the best action based on the key combination |
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*/ |
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function pickBestAction(key: string, modifiers: string[], action?: string): string { |
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// if no action was picked in we should try to pick the one
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// that we think would work best for this key
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if (!action) { |
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action = getReverseMap()[key] ? 'keydown' : 'keypress'; |
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} |
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// modifier keys don't work as expected with keypress,
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// switch to keydown
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if (action === 'keypress' && modifiers.length) { |
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action = 'keydown'; |
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} |
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return action; |
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} |
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/** |
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* Converts from a string key combination to an array |
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*/ |
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function keysFromString(combination: string): string[] { |
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if (combination === '+') { |
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return ['+']; |
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} |
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combination = combination.replace(/\+{2}/g, '+plus'); |
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return combination.split('+'); |
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} |
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/** |
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* Gets info for a specific key combination |
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*/ |
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function getKeyInfo(combination: string, action?: string): KeyInfo { |
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let keys; |
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let key; |
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let i; |
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let modifiers = []; |
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// take the keys from this pattern and figure out what the actual
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// pattern is all about
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keys = keysFromString(combination); |
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for (i = 0; i < keys.length; ++i) { |
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key = keys[i]; |
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// normalize key names
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if (SPECIAL_ALIASES[key]) { |
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key = SPECIAL_ALIASES[key]; |
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} |
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// if this is not a keypress event then we should
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// be smart about using shift keys
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// this will only work for US keyboards however
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if (action && action !== 'keypress' && SHIFT_MAP[key]) { |
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key = SHIFT_MAP[key]; |
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modifiers.push('shift'); |
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} |
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// if this key is a modifier then add it to the list of modifiers
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if (isModifier(key)) { |
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modifiers.push(key); |
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} |
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} |
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if (!key) { |
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throw new Error('Unable to get key'); |
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} |
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// depending on what the key combination is
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// we will try to pick the best event for it
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action = pickBestAction(key, modifiers, action); |
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return { |
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key: key, |
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modifiers: modifiers, |
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action: action, |
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}; |
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} |
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function belongsTo(element: null | ParentNode | Element | Document, ancestor: Element | Document) { |
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if (element === null || element === document) { |
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return false; |
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} |
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if (element === ancestor) { |
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return true; |
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} |
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return belongsTo(element.parentNode, ancestor); |
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} |
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class Mousetrap { |
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target: HTMLElement | Document; |
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/** |
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* a list of all the callbacks setup via Mousetrap.bind() |
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*/ |
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_callbacks: Record<string, CallbackInfo[]> = {}; |
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/** |
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* direct map of string combinations to callbacks used for trigger() |
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*/ |
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_directMap: Record<string, Function> = {}; |
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/** |
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* keeps track of what level each sequence is at since multiple |
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* sequences can start out with the same sequence |
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*/ |
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_sequenceLevels: Record<string, number> = {}; |
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/** |
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* variable to store the setTimeout call |
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*/ |
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_resetTimer: undefined | number = undefined; |
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/** |
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* temporary state where we will ignore the next keyup |
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*/ |
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_ignoreNextKeyup: boolean | string = false; |
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/** |
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* temporary state where we will ignore the next keypress |
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*/ |
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_ignoreNextKeypress = false; |
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/** |
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* are we currently inside of a sequence? |
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* type of action ("keyup" or "keydown" or "keypress") or false |
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*/ |
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_nextExpectedAction: boolean | string = false; |
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_globalCallbacks: Record<string, boolean> = {}; |
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constructor(el: HTMLElement | Document) { |
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this.target = el; |
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this.target.addEventListener('keypress', (event) => { |
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if (event instanceof KeyboardEvent) { |
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this._handleKeyEvent(event); |
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} |
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}); |
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this.target.addEventListener('keydown', (event) => { |
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if (event instanceof KeyboardEvent) { |
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this._handleKeyEvent(event); |
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} |
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}); |
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this.target.addEventListener('keyup', (event) => { |
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if (event instanceof KeyboardEvent) { |
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this._handleKeyEvent(event); |
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} |
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}); |
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} |
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/** |
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* resets all sequence counters except for the ones passed in |
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*/ |
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private _resetSequences = (doNotReset: Record<string, number>): void => { |
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doNotReset = doNotReset || {}; |
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let activeSequences = false, |
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key; |
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for (key in this._sequenceLevels) { |
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if (doNotReset[key]) { |
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activeSequences = true; |
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continue; |
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} |
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this._sequenceLevels[key] = 0; |
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} |
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if (!activeSequences) { |
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this._nextExpectedAction = false; |
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} |
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}; |
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/** |
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* finds all callbacks that match based on the keycode, modifiers, |
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* and action |
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*/ |
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private _getMatches = ( |
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character: string, |
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modifiers: string[], |
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event: Pick<KeyboardEvent, 'type' | 'metaKey' | 'ctrlKey'>, |
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sequenceName?: string, |
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combination?: string, |
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level?: number |
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): CallbackInfo[] => { |
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let i; |
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let callback; |
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let matches = []; |
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let action = event.type; |
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// if there are no events related to this keycode
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if (!this._callbacks[character]) { |
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return []; |
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} |
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// if a modifier key is coming up on its own we should allow it
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if (action === 'keyup' && isModifier(character)) { |
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modifiers = [character]; |
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} |
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// loop through all callbacks for the key that was pressed
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// and see if any of them match
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for (i = 0; i < this._callbacks[character].length; ++i) { |
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callback = this._callbacks[character][i]; |
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// if a sequence name is not specified, but this is a sequence at
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// the wrong level then move onto the next match
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if (!sequenceName && callback.seq && this._sequenceLevels[callback.seq] !== callback.level) { |
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continue; |
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} |
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// if the action we are looking for doesn't match the action we got
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// then we should keep going
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if (action !== callback.action) { |
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continue; |
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} |
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// if this is a keypress event and the meta key and control key
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// are not pressed that means that we need to only look at the
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// character, otherwise check the modifiers as well
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//
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// chrome will not fire a keypress if meta or control is down
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// safari will fire a keypress if meta or meta+shift is down
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// firefox will fire a keypress if meta or control is down
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if ( |
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(action === 'keypress' && !event.metaKey && !event.ctrlKey) || |
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modifiersMatch(modifiers, callback.modifiers) |
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) { |
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// when you bind a combination or sequence a second time it
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// should overwrite the first one. if a sequenceName or
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// combination is specified in this call it does just that
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//
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// @todo make deleting its own method?
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let deleteCombo = !sequenceName && callback.combo === combination; |
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let deleteSequence = sequenceName && callback.seq === sequenceName && callback.level === level; |
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if (deleteCombo || deleteSequence) { |
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this._callbacks[character].splice(i, 1); |
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} |
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matches.push(callback); |
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} |
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} |
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return matches; |
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}; |
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/** |
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* actually calls the callback function |
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* |
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* if your callback function returns false this will use the jquery |
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* convention - prevent default and stop propogation on the event |
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* |
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* @param combo Is the key binding that triggered this callback. When a sequence is triggered, this is the whole sequence. Otherwise, it's the intermediate keys |
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* @param sequence Is the 'parent sequence' of the combo. When the whole sequence is triggered, this is undefined. |
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*/ |
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private _fireCallback = (callback: Function, e: KeyboardEvent, combo: string, sequence?: string) => { |
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// if this event should not happen stop here
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const target = e.target || e.srcElement; |
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if (target && target instanceof HTMLElement && this.stopCallback(e, target, combo, sequence)) { |
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return; |
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} |
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if (callback(e, combo) === false) { |
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preventDefault(e); |
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stopPropagation(e); |
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} |
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}; |
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/** |
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* handles a character key event |
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*/ |
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private _handleKey = (character: string, modifiers: string[], e: KeyboardEvent) => { |
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let callbacks = this._getMatches(character, modifiers, e); |
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let i; |
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let doNotReset: Record<string, number> = {}; |
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let maxLevel = 0; |
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let processedSequenceCallback = false; |
||||
|
||||
// Calculate the maxLevel for sequences so we can only execute the longest callback sequence
|
||||
for (i = 0; i < callbacks.length; ++i) { |
||||
if (callbacks[i].seq) { |
||||
maxLevel = Math.max(maxLevel, callbacks[i].level ?? 0); |
||||
} |
||||
} |
||||
|
||||
// loop through matching callbacks for this key event
|
||||
for (i = 0; i < callbacks.length; ++i) { |
||||
// fire for all sequence callbacks
|
||||
// this is because if for example you have multiple sequences
|
||||
// bound such as "g i" and "g t" they both need to fire the
|
||||
// callback for matching g cause otherwise you can only ever
|
||||
// match the first one
|
||||
const seq = callbacks[i].seq; |
||||
if (seq) { |
||||
// only fire callbacks for the maxLevel to prevent
|
||||
// subsequences from also firing
|
||||
//
|
||||
// for example 'a option b' should not cause 'option b' to fire
|
||||
// even though 'option b' is part of the other sequence
|
||||
//
|
||||
// any sequences that do not match here will be discarded
|
||||
// below by the _resetSequences call
|
||||
if (callbacks[i].level !== maxLevel) { |
||||
continue; |
||||
} |
||||
|
||||
processedSequenceCallback = true; |
||||
|
||||
// keep a list of which sequences were matches for later
|
||||
doNotReset[seq] = 1; |
||||
this._fireCallback(callbacks[i].callback, e, callbacks[i].combo, seq); |
||||
continue; |
||||
} |
||||
|
||||
// if there were no sequence matches but we are still here
|
||||
// that means this is a regular match so we should fire that
|
||||
if (!processedSequenceCallback) { |
||||
this._fireCallback(callbacks[i].callback, e, callbacks[i].combo); |
||||
} |
||||
} |
||||
|
||||
// if the key you pressed matches the type of sequence without
|
||||
// being a modifier (ie "keyup" or "keypress") then we should
|
||||
// reset all sequences that were not matched by this event
|
||||
//
|
||||
// this is so, for example, if you have the sequence "h a t" and you
|
||||
// type "h e a r t" it does not match. in this case the "e" will
|
||||
// cause the sequence to reset
|
||||
//
|
||||
// modifier keys are ignored because you can have a sequence
|
||||
// that contains modifiers such as "enter ctrl+space" and in most
|
||||
// cases the modifier key will be pressed before the next key
|
||||
//
|
||||
// also if you have a sequence such as "ctrl+b a" then pressing the
|
||||
// "b" key will trigger a "keypress" and a "keydown"
|
||||
//
|
||||
// the "keydown" is expected when there is a modifier, but the
|
||||
// "keypress" ends up matching the _nextExpectedAction since it occurs
|
||||
// after and that causes the sequence to reset
|
||||
//
|
||||
// we ignore keypresses in a sequence that directly follow a keydown
|
||||
// for the same character
|
||||
let ignoreThisKeypress = e.type === 'keypress' && this._ignoreNextKeypress; |
||||
if (e.type === this._nextExpectedAction && !isModifier(character) && !ignoreThisKeypress) { |
||||
this._resetSequences(doNotReset); |
||||
} |
||||
|
||||
this._ignoreNextKeypress = processedSequenceCallback && e.type === 'keydown'; |
||||
}; |
||||
|
||||
/** |
||||
* handles a keydown event |
||||
*/ |
||||
private _handleKeyEvent = (rawEvent: Event) => { |
||||
if (!(rawEvent instanceof KeyboardEvent)) { |
||||
throw new Error("Didn't get a KeyboardEvent"); |
||||
} |
||||
const event: KeyboardEvent = rawEvent; |
||||
|
||||
// normalize e.which for key events
|
||||
// @see http://stackoverflow.com/questions/4285627/javascript-keycode-vs-charcode-utter-confusion
|
||||
if (typeof event.which !== 'number') { |
||||
/// @ts-expect-error - TODO: determine what to do with this compat
|
||||
event.which = event.keyCode; |
||||
} |
||||
|
||||
let character = characterFromEvent(event); |
||||
|
||||
// no character found then stop
|
||||
if (!character) { |
||||
return; |
||||
} |
||||
|
||||
// need to use === for the character check because the character can be 0
|
||||
if (event.type === 'keyup' && this._ignoreNextKeyup === character) { |
||||
this._ignoreNextKeyup = false; |
||||
return; |
||||
} |
||||
|
||||
this.handleKey(character, eventModifiers(event), event); |
||||
}; |
||||
|
||||
/** |
||||
* called to set a 1 second timeout on the specified sequence |
||||
* |
||||
* this is so after each key press in the sequence you have 1 second |
||||
* to press the next key before you have to start over |
||||
*/ |
||||
private _resetSequenceTimer = () => { |
||||
clearTimeout(this._resetTimer); |
||||
this._resetTimer = setTimeout(this._resetSequences, 1000); |
||||
}; |
||||
|
||||
/** |
||||
* binds a key sequence to an event |
||||
*/ |
||||
private _bindSequence = (combo: string, keys: string[], callback: MousetrapCallback, action?: string): void => { |
||||
// start off by adding a sequence level record for this combination
|
||||
// and setting the level to 0
|
||||
this._sequenceLevels[combo] = 0; |
||||
|
||||
/** |
||||
* callback to increase the sequence level for this sequence and reset |
||||
* all other sequences that were active |
||||
*/ |
||||
const _increaseSequence = (nextAction: string): MousetrapCallback => { |
||||
return () => { |
||||
this._nextExpectedAction = nextAction; |
||||
++this._sequenceLevels[combo]; |
||||
this._resetSequenceTimer(); |
||||
}; |
||||
}; |
||||
|
||||
/** |
||||
* wraps the specified callback inside of another function in order |
||||
* to reset all sequence counters as soon as this sequence is done |
||||
*/ |
||||
const _callbackAndReset = (e: KeyboardEvent): void => { |
||||
this._fireCallback(callback, e, combo); |
||||
|
||||
// we should ignore the next key up if the action is key down
|
||||
// or keypress. this is so if you finish a sequence and
|
||||
// release the key the final key will not trigger a keyup
|
||||
if (action !== 'keyup') { |
||||
this._ignoreNextKeyup = characterFromEvent(e); |
||||
} |
||||
|
||||
// weird race condition if a sequence ends with the key
|
||||
// another sequence begins with
|
||||
setTimeout(this._resetSequences, 10); |
||||
}; |
||||
|
||||
// loop through keys one at a time and bind the appropriate callback
|
||||
// function. for any key leading up to the final one it should
|
||||
// increase the sequence. after the final, it should reset all sequences
|
||||
//
|
||||
// if an action is specified in the original bind call then that will
|
||||
// be used throughout. otherwise we will pass the action that the
|
||||
// next key in the sequence should match. this allows a sequence
|
||||
// to mix and match keypress and keydown events depending on which
|
||||
// ones are better suited to the key provided
|
||||
for (let i = 0; i < keys.length; ++i) { |
||||
let isFinal = i + 1 === keys.length; |
||||
let wrappedCallback = isFinal ? _callbackAndReset : _increaseSequence(action || getKeyInfo(keys[i + 1]).action); |
||||
this._bindSingle(keys[i], wrappedCallback, action, combo, i); |
||||
} |
||||
}; |
||||
|
||||
/** |
||||
* binds a single keyboard combination |
||||
*/ |
||||
private _bindSingle = ( |
||||
combination: string, |
||||
callback: MousetrapCallback, |
||||
action?: string, |
||||
sequenceName?: string, |
||||
level?: number |
||||
): void => { |
||||
// store a direct mapped reference for use with Mousetrap.trigger
|
||||
this._directMap[combination + ':' + action] = callback; |
||||
|
||||
// make sure multiple spaces in a row become a single space
|
||||
combination = combination.replace(/\s+/g, ' '); |
||||
|
||||
let sequence = combination.split(' '); |
||||
let info; |
||||
|
||||
// if this pattern is a sequence of keys then run through this method
|
||||
// to reprocess each pattern one key at a time
|
||||
if (sequence.length > 1) { |
||||
this._bindSequence(combination, sequence, callback, action); |
||||
return; |
||||
} |
||||
|
||||
info = getKeyInfo(combination, action); |
||||
|
||||
// make sure to initialize array if this is the first time
|
||||
// a callback is added for this key
|
||||
this._callbacks[info.key] = this._callbacks[info.key] || []; |
||||
|
||||
// remove an existing match if there is one
|
||||
const eventLike = { type: info.action, metaKey: false, ctrlKey: false }; |
||||
this._getMatches(info.key, info.modifiers, eventLike, sequenceName, combination, level); |
||||
|
||||
const callbackInfo: CallbackInfo = { |
||||
callback: callback, |
||||
modifiers: info.modifiers, |
||||
action: info.action, |
||||
seq: sequenceName, |
||||
level: level, |
||||
combo: combination, |
||||
}; |
||||
|
||||
// add this call back to the array
|
||||
// if it is a sequence put it at the beginning
|
||||
// if not put it at the end
|
||||
//
|
||||
// this is important because the way these are processed expects
|
||||
// the sequence ones to come first
|
||||
this._callbacks[info.key][sequenceName ? 'unshift' : 'push'](callbackInfo); |
||||
}; |
||||
|
||||
/** |
||||
* binds multiple combinations to the same callback |
||||
*/ |
||||
private _bindMultiple = (combinations: string[], callback: MousetrapCallback, action: string | undefined): void => { |
||||
for (let i = 0; i < combinations.length; ++i) { |
||||
this._bindSingle(combinations[i], callback, action); |
||||
} |
||||
}; |
||||
|
||||
/** |
||||
* binds an event to mousetrap |
||||
* |
||||
* can be a single key, a combination of keys separated with +, |
||||
* an array of keys, or a sequence of keys separated by spaces |
||||
* |
||||
* be sure to list the modifier keys first to make sure that the |
||||
* correct key ends up getting bound (the last key in the pattern) |
||||
*/ |
||||
bind = (keys: string | string[], callback: MousetrapCallback, action?: string) => { |
||||
keys = keys instanceof Array ? keys : [keys]; |
||||
this._bindMultiple(keys, callback, action); |
||||
return self; |
||||
}; |
||||
|
||||
/** |
||||
* unbinds an event to mousetrap |
||||
* |
||||
* the unbinding sets the callback function of the specified key combo |
||||
* to an empty function and deletes the corresponding key in the |
||||
* _directMap dict. |
||||
* |
||||
* TODO: actually remove this from the _callbacks dictionary instead |
||||
* of binding an empty function |
||||
* |
||||
* the keycombo+action has to be exactly the same as |
||||
* it was defined in the bind method |
||||
*/ |
||||
unbind = (keys: string | string[], action?: string) => { |
||||
return this.bind(keys, function () {}, action); |
||||
}; |
||||
|
||||
// From bind-global plugin
|
||||
// https://github.com/Elvynia/mousetrap-global-bind/blob/master/mousetrap-global-bind.js#L28
|
||||
bindGlobal = (keys: string | string[], callback: MousetrapCallback, action?: string) => { |
||||
this.bind(keys, callback, action); |
||||
|
||||
if (keys instanceof Array) { |
||||
for (let i = 0; i < keys.length; i++) { |
||||
this._globalCallbacks[keys[i]] = true; |
||||
} |
||||
return; |
||||
} |
||||
|
||||
this._globalCallbacks[keys] = true; |
||||
}; |
||||
|
||||
// From bind-global plugin
|
||||
// https://github.com/Elvynia/mousetrap-global-bind/blob/master/mousetrap-global-bind.js#L42
|
||||
unbindGlobal = (keys: string | string[], action?: string) => { |
||||
this.unbind(keys, action); |
||||
|
||||
if (keys instanceof Array) { |
||||
for (let i = 0; i < keys.length; i++) { |
||||
this._globalCallbacks[keys[i]] = false; |
||||
} |
||||
return; |
||||
} |
||||
|
||||
this._globalCallbacks[keys] = false; |
||||
}; |
||||
|
||||
/** |
||||
* triggers an event that has already been bound |
||||
*/ |
||||
trigger = (keys: string, action: string | undefined) => { |
||||
let self = this; |
||||
if (self._directMap[keys + ':' + action]) { |
||||
self._directMap[keys + ':' + action]({}, keys); |
||||
} |
||||
return self; |
||||
}; |
||||
|
||||
/** |
||||
* resets the library back to its initial state. this is useful |
||||
* if you want to clear out the current keyboard shortcuts and bind |
||||
* new ones - for example if you switch to another page |
||||
*/ |
||||
reset = () => { |
||||
this._callbacks = {}; |
||||
this._directMap = {}; |
||||
return this; |
||||
}; |
||||
|
||||
/** |
||||
* should we stop this event before firing off callbacks |
||||
*/ |
||||
stopCallback = (e: Event, element: HTMLElement, combo: string, sequence?: string): boolean => { |
||||
// From global bind plugin https://github.com/Elvynia/mousetrap-global-bind/blob/master/mousetrap-global-bind.js
|
||||
if (this._globalCallbacks[combo] || (sequence && this._globalCallbacks[sequence])) { |
||||
return false; |
||||
} |
||||
|
||||
// if the element has the class "mousetrap" then no need to stop
|
||||
if ((' ' + element.className + ' ').indexOf(' mousetrap ') > -1) { |
||||
return false; |
||||
} |
||||
|
||||
if (belongsTo(element, this.target)) { |
||||
return false; |
||||
} |
||||
|
||||
// Events originating from a shadow DOM are re-targetted and `e.target` is the shadow host,
|
||||
// not the initial event target in the shadow tree. Note that not all events cross the
|
||||
// shadow boundary.
|
||||
// For shadow trees with `mode: 'open'`, the initial event target is the first element in
|
||||
// the event’s composed path. For shadow trees with `mode: 'closed'`, the initial event
|
||||
// target cannot be obtained.
|
||||
if ('composedPath' in e && typeof e.composedPath === 'function') { |
||||
// For open shadow trees, update `element` so that the following check works.
|
||||
let initialEventTarget = e.composedPath()[0]; |
||||
if (initialEventTarget !== e.target && initialEventTarget instanceof HTMLElement) { |
||||
element = initialEventTarget; |
||||
} |
||||
} |
||||
|
||||
// stop for input, select, and textarea
|
||||
return Boolean( |
||||
element.tagName === 'INPUT' || |
||||
element.tagName === 'SELECT' || |
||||
element.tagName === 'TEXTAREA' || |
||||
('isContentEditable' in element && element.isContentEditable) |
||||
); |
||||
}; |
||||
|
||||
/** |
||||
* exposes _handleKey publicly so it can be overwritten by extensions |
||||
*/ |
||||
handleKey: typeof this._handleKey = (...args) => { |
||||
return this._handleKey(...args); |
||||
}; |
||||
|
||||
/** |
||||
* allow custom key mappings |
||||
*/ |
||||
addKeycodes = (object: Record<string, string>) => { |
||||
for (let key in object) { |
||||
if (object.hasOwnProperty(key)) { |
||||
MAP[key] = object[key]; |
||||
} |
||||
} |
||||
REVERSE_MAP = null; |
||||
}; |
||||
} |
||||
|
||||
const mousetrapInstance = new Mousetrap(document); |
||||
|
||||
export default mousetrapInstance; |
@ -0,0 +1,3 @@ |
||||
import mousetrapInstance from './Mousetrap'; |
||||
|
||||
export const mousetrap = mousetrapInstance; |
Loading…
Reference in new issue