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@ -5,106 +5,105 @@ that suits you. |
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Use simple and default helper functions with predefined foreground colors: |
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color.Cyan("Prints text in cyan.") |
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color.Cyan("Prints text in cyan.") |
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// a newline will be appended automatically
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color.Blue("Prints %s in blue.", "text") |
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// a newline will be appended automatically
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color.Blue("Prints %s in blue.", "text") |
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// More default foreground colors..
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color.Red("We have red") |
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color.Yellow("Yellow color too!") |
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color.Magenta("And many others ..") |
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// More default foreground colors..
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color.Red("We have red") |
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color.Yellow("Yellow color too!") |
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color.Magenta("And many others ..") |
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// Hi-intensity colors
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color.HiGreen("Bright green color.") |
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color.HiBlack("Bright black means gray..") |
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color.HiWhite("Shiny white color!") |
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// Hi-intensity colors
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color.HiGreen("Bright green color.") |
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color.HiBlack("Bright black means gray..") |
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color.HiWhite("Shiny white color!") |
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However there are times where custom color mixes are required. Below are some |
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However, there are times when custom color mixes are required. Below are some |
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examples to create custom color objects and use the print functions of each |
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separate color object. |
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// Create a new color object
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c := color.New(color.FgCyan).Add(color.Underline) |
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c.Println("Prints cyan text with an underline.") |
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// Create a new color object
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c := color.New(color.FgCyan).Add(color.Underline) |
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c.Println("Prints cyan text with an underline.") |
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// Or just add them to New()
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d := color.New(color.FgCyan, color.Bold) |
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d.Printf("This prints bold cyan %s\n", "too!.") |
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// Or just add them to New()
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d := color.New(color.FgCyan, color.Bold) |
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d.Printf("This prints bold cyan %s\n", "too!.") |
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// Mix up foreground and background colors, create new mixes!
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red := color.New(color.FgRed) |
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// Mix up foreground and background colors, create new mixes!
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red := color.New(color.FgRed) |
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boldRed := red.Add(color.Bold) |
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boldRed.Println("This will print text in bold red.") |
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boldRed := red.Add(color.Bold) |
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boldRed.Println("This will print text in bold red.") |
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whiteBackground := red.Add(color.BgWhite) |
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whiteBackground.Println("Red text with White background.") |
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whiteBackground := red.Add(color.BgWhite) |
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whiteBackground.Println("Red text with White background.") |
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// Use your own io.Writer output
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color.New(color.FgBlue).Fprintln(myWriter, "blue color!") |
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// Use your own io.Writer output
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color.New(color.FgBlue).Fprintln(myWriter, "blue color!") |
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blue := color.New(color.FgBlue) |
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blue.Fprint(myWriter, "This will print text in blue.") |
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blue := color.New(color.FgBlue) |
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blue.Fprint(myWriter, "This will print text in blue.") |
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You can create PrintXxx functions to simplify even more: |
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// Create a custom print function for convenient
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red := color.New(color.FgRed).PrintfFunc() |
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red("warning") |
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red("error: %s", err) |
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// Create a custom print function for convenient
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red := color.New(color.FgRed).PrintfFunc() |
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red("warning") |
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red("error: %s", err) |
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// Mix up multiple attributes
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notice := color.New(color.Bold, color.FgGreen).PrintlnFunc() |
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notice("don't forget this...") |
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// Mix up multiple attributes
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notice := color.New(color.Bold, color.FgGreen).PrintlnFunc() |
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notice("don't forget this...") |
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You can also FprintXxx functions to pass your own io.Writer: |
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blue := color.New(FgBlue).FprintfFunc() |
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blue(myWriter, "important notice: %s", stars) |
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// Mix up with multiple attributes
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success := color.New(color.Bold, color.FgGreen).FprintlnFunc() |
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success(myWriter, don't forget this...") |
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blue := color.New(FgBlue).FprintfFunc() |
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blue(myWriter, "important notice: %s", stars) |
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// Mix up with multiple attributes
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success := color.New(color.Bold, color.FgGreen).FprintlnFunc() |
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success(myWriter, don't forget this...") |
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Or create SprintXxx functions to mix strings with other non-colorized strings: |
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yellow := New(FgYellow).SprintFunc() |
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red := New(FgRed).SprintFunc() |
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yellow := New(FgYellow).SprintFunc() |
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red := New(FgRed).SprintFunc() |
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fmt.Printf("this is a %s and this is %s.\n", yellow("warning"), red("error")) |
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fmt.Printf("this is a %s and this is %s.\n", yellow("warning"), red("error")) |
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info := New(FgWhite, BgGreen).SprintFunc() |
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fmt.Printf("this %s rocks!\n", info("package")) |
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info := New(FgWhite, BgGreen).SprintFunc() |
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fmt.Printf("this %s rocks!\n", info("package")) |
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Windows support is enabled by default. All Print functions work as intended. |
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However only for color.SprintXXX functions, user should use fmt.FprintXXX and |
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However, only for color.SprintXXX functions, user should use fmt.FprintXXX and |
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set the output to color.Output: |
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fmt.Fprintf(color.Output, "Windows support: %s", color.GreenString("PASS")) |
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fmt.Fprintf(color.Output, "Windows support: %s", color.GreenString("PASS")) |
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info := New(FgWhite, BgGreen).SprintFunc() |
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fmt.Fprintf(color.Output, "this %s rocks!\n", info("package")) |
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info := New(FgWhite, BgGreen).SprintFunc() |
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fmt.Fprintf(color.Output, "this %s rocks!\n", info("package")) |
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Using with existing code is possible. Just use the Set() method to set the |
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standard output to the given parameters. That way a rewrite of an existing |
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code is not required. |
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// Use handy standard colors.
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color.Set(color.FgYellow) |
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// Use handy standard colors.
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color.Set(color.FgYellow) |
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fmt.Println("Existing text will be now in Yellow") |
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fmt.Printf("This one %s\n", "too") |
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fmt.Println("Existing text will be now in Yellow") |
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fmt.Printf("This one %s\n", "too") |
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color.Unset() // don't forget to unset
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color.Unset() // don't forget to unset
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// You can mix up parameters
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color.Set(color.FgMagenta, color.Bold) |
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defer color.Unset() // use it in your function
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// You can mix up parameters
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color.Set(color.FgMagenta, color.Bold) |
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defer color.Unset() // use it in your function
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fmt.Println("All text will be now bold magenta.") |
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fmt.Println("All text will be now bold magenta.") |
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There might be a case where you want to disable color output (for example to |
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pipe the standard output of your app to somewhere else). `Color` has support to |
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@ -112,24 +111,24 @@ disable colors both globally and for single color definition. For example |
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suppose you have a CLI app and a `--no-color` bool flag. You can easily disable |
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the color output with: |
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var flagNoColor = flag.Bool("no-color", false, "Disable color output") |
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var flagNoColor = flag.Bool("no-color", false, "Disable color output") |
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if *flagNoColor { |
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color.NoColor = true // disables colorized output
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} |
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if *flagNoColor { |
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color.NoColor = true // disables colorized output
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} |
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You can also disable the color by setting the NO_COLOR environment variable to any value. |
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It also has support for single color definitions (local). You can |
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disable/enable color output on the fly: |
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c := color.New(color.FgCyan) |
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c.Println("Prints cyan text") |
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c := color.New(color.FgCyan) |
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c.Println("Prints cyan text") |
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c.DisableColor() |
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c.Println("This is printed without any color") |
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c.DisableColor() |
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c.Println("This is printed without any color") |
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c.EnableColor() |
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c.Println("This prints again cyan...") |
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c.EnableColor() |
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c.Println("This prints again cyan...") |
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*/ |
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package color |
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