-- Prosody IM
-- Copyright (C) 2008-2010 Matthew Wild
-- Copyright (C) 2008-2010 Waqas Hussain
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--
-- luacheck: globals prosody.full_sessions prosody.bare_sessions
local tostring , setmetatable = tostring , setmetatable ;
local pairs , next = pairs , next ;
local prosody , hosts = prosody , prosody.hosts ;
local full_sessions = prosody.full_sessions ;
local bare_sessions = prosody.bare_sessions ;
local logger = require " prosody.util.logger " ;
local log = logger.init ( " sessionmanager " ) ;
local rm_load_roster = require " prosody.core.rostermanager " . load_roster ;
local config_get = require " prosody.core.configmanager " . get ;
local resourceprep = require " prosody.util.encodings " . stringprep.resourceprep ;
local nodeprep = require " prosody.util.encodings " . stringprep.nodeprep ;
local generate_identifier = require " prosody.util.id " . short ;
local sessionlib = require " prosody.util.session " ;
local initialize_filters = require " prosody.util.filters " . initialize ;
local gettime = require " socket " . gettime ;
local _ENV = nil ;
-- luacheck: std none
local function new_session ( conn )
local session = sessionlib.new ( " c2s " ) ;
sessionlib.set_id ( session ) ;
sessionlib.set_logger ( session ) ;
sessionlib.set_conn ( session , conn ) ;
session.conntime = gettime ( ) ;
local filter = initialize_filters ( session ) ;
local w = conn.write ;
function session . rawsend ( t )
t = filter ( " bytes/out " , tostring ( t ) ) ;
if t then
local ret , err = w ( conn , t ) ;
if not ret then
session.log ( " debug " , " Error writing to connection: %s " , err ) ;
return false , err ;
end
end
return true ;
end
session.send = function ( t )
session.log ( " debug " , " Sending[%s]: %s " , session.type , t.top_tag and t : top_tag ( ) or t : match ( " ^[^>]*>? " ) ) ;
if t.name then
t = filter ( " stanzas/out " , t ) ;
end
if t then
return session.rawsend ( t ) ;
end
return true ;
end
session.ip = conn : ip ( ) ;
local conn_name = " c2s " .. tostring ( session ) : match ( " [a-f0-9]+$ " ) ;
session.log = logger.init ( conn_name ) ;
return session ;
end
local resting_session = { -- Resting, not dead
destroyed = true ;
type = " c2s_destroyed " ;
close = function ( session )
session.log ( " debug " , " Attempt to close already-closed session " ) ;
end ;
filter = function ( type , data ) return data ; end ; --luacheck: ignore 212/type
} ; resting_session.__index = resting_session ;
local function retire_session ( session )
local log = session.log or log ; --luacheck: ignore 431/log
for k in pairs ( session ) do
if k ~= " log " and k ~= " id " then
session [ k ] = nil ;
end
end
function session . send ( data ) log ( " debug " , " Discarding data sent to resting session: %s " , data ) ; return false ; end
function session . rawsend ( data ) log ( " debug " , " Discarding data sent to resting session: %s " , data ) ; return false ; end
function session . data ( data ) log ( " debug " , " Discarding data received from resting session: %s " , data ) ; end
session.thread = { run = function ( _ , data ) return session.data ( data ) end } ;
return setmetatable ( session , resting_session ) ;
end
-- Update a session with a new one (transplanting connection, filters, etc.)
-- new_session should be discarded after this call returns
local function update_session ( to_session , from_session )
to_session.log ( " debug " , " Updating with parameters from session %s " , from_session.id ) ;
from_session.log ( " debug " , " Session absorbed into %s " , to_session.id ) ;
local replaced_conn = to_session.conn ;
if replaced_conn then
to_session.conn = nil ;
end
to_session.since = from_session.since ;
to_session.ip = from_session.ip ;
to_session.conn = from_session.conn ;
to_session.rawsend = from_session.rawsend ;
to_session.rawsend . session = to_session ;
to_session.rawsend . conn = to_session.conn ;
to_session.send = from_session.send ;
to_session.send . session = to_session ;
to_session.close = from_session.close ;
to_session.filter = from_session.filter ;
to_session.filter . session = to_session ;
to_session.filters = from_session.filters ;
to_session.send . filter = to_session.filter ;
to_session.sasl_handler = from_session.sasl_handler ;
to_session.stream = from_session.stream ;
to_session.secure = from_session.secure ;
to_session.hibernating = nil ;
to_session.resumption_counter = ( to_session.resumption_counter or 0 ) + 1 ;
from_session.log = to_session.log ;
from_session.type = to_session.type ;
-- Inform xmppstream of the new session (passed to its callbacks)
to_session.stream : set_session ( to_session ) ;
-- Notify modules, allowing them to copy further fields or update state
prosody.events . fire_event ( " c2s-session-updated " , {
session = to_session ;
from_session = from_session ;
replaced_conn = replaced_conn ;
} ) ;
-- Retire the session we've pulled from, to avoid two sessions on the same connection
retire_session ( from_session ) ;
end
local function destroy_session ( session , err )
if session.destroyed then return ; end
-- Remove session/resource from user's session list
if session.full_jid then
local host_session = hosts [ session.host ] ;
-- Allow plugins to prevent session destruction
if host_session.events . fire_event ( " pre-resource-unbind " , { session = session , error = err } ) then
( session.log or log ) ( " debug " , " Resource unbind prevented by module " ) ;
return ;
end
( session.log or log ) ( " debug " , " Unbinding resource for %s (%s@%s)%s " ,
session.full_jid or " (unknown) " , session.username or " (unknown) " ,
session.host or " (unknown) " , err and ( " : " .. err ) or " " ) ;
session.destroyed = true ; -- Past this point the session is DOOMED!
host_session.sessions [ session.username ] . sessions [ session.resource ] = nil ;
full_sessions [ session.full_jid ] = nil ;
if not next ( host_session.sessions [ session.username ] . sessions ) then
log ( " debug " , " All resources of %s are now offline " , session.username ) ;
host_session.sessions [ session.username ] = nil ;
bare_sessions [ session.username .. ' @ ' .. session.host ] = nil ;
end
host_session.events . fire_event ( " resource-unbind " , { session = session , error = err } ) ;
else
( session.log or log ) ( " debug " , " Destroying unbound session for <%s@%s>%s " ,
session.username or " (unknown) " , session.host or " (unknown) " ,
err and ( " : " .. err ) or " " ) ;
end
retire_session ( session ) ;
end
Switch to a new role-based authorization framework, removing is_admin()
We began moving away from simple "is this user an admin?" permission checks
before 0.12, with the introduction of mod_authz_internal and the ability to
dynamically change the roles of individual users.
The approach in 0.12 still had various limitations however, and apart from
the introduction of roles other than "admin" and the ability to pull that info
from storage, not much actually changed.
This new framework shakes things up a lot, though aims to maintain the same
functionality and behaviour on the surface for a default Prosody
configuration. That is, if you don't take advantage of any of the new
features, you shouldn't notice any change.
The biggest change visible to developers is that usermanager.is_admin() (and
the auth provider is_admin() method) have been removed. Gone. Completely.
Permission checks should now be performed using a new module API method:
module:may(action_name, context)
This method accepts an action name, followed by either a JID (string) or
(preferably) a table containing 'origin'/'session' and 'stanza' fields (e.g.
the standard object passed to most events). It will return true if the action
should be permitted, or false/nil otherwise.
Modules should no longer perform permission checks based on the role name.
E.g. a lot of code previously checked if the user's role was prosody:admin
before permitting some action. Since many roles might now exist with similar
permissions, and the permissions of prosody:admin may be redefined
dynamically, it is no longer suitable to use this method for permission
checks. Use module:may().
If you start an action name with ':' (recommended) then the current module's
name will automatically be used as a prefix.
To define a new permission, use the new module API:
module:default_permission(role_name, action_name)
module:default_permissions(role_name, { action_name[, action_name...] })
This grants the specified role permission to execute the named action(s) by
default. This may be overridden via other mechanisms external to your module.
The built-in roles that developers should use are:
- prosody:user (normal user)
- prosody:admin (host admin)
- prosody:operator (global admin)
The new prosody:operator role is intended for server-wide actions (such as
shutting down Prosody).
Finally, all usage of is_admin() in modules has been fixed by this commit.
Some of these changes were trickier than others, but no change is expected to
break existing deployments.
EXCEPT: mod_auth_ldap no longer supports the ldap_admin_filter option. It's
very possible nobody is using this, but if someone is then we can later update
it to pull roles from LDAP somehow.
4 years ago
local function make_authenticated ( session , username , role_name )
username = nodeprep ( username ) ;
if not username or # username == 0 then return nil , " Invalid username " ; end
session.username = username ;
if session.type == " c2s_unauthed " then
session.type = " c2s_unbound " ;
end
Switch to a new role-based authorization framework, removing is_admin()
We began moving away from simple "is this user an admin?" permission checks
before 0.12, with the introduction of mod_authz_internal and the ability to
dynamically change the roles of individual users.
The approach in 0.12 still had various limitations however, and apart from
the introduction of roles other than "admin" and the ability to pull that info
from storage, not much actually changed.
This new framework shakes things up a lot, though aims to maintain the same
functionality and behaviour on the surface for a default Prosody
configuration. That is, if you don't take advantage of any of the new
features, you shouldn't notice any change.
The biggest change visible to developers is that usermanager.is_admin() (and
the auth provider is_admin() method) have been removed. Gone. Completely.
Permission checks should now be performed using a new module API method:
module:may(action_name, context)
This method accepts an action name, followed by either a JID (string) or
(preferably) a table containing 'origin'/'session' and 'stanza' fields (e.g.
the standard object passed to most events). It will return true if the action
should be permitted, or false/nil otherwise.
Modules should no longer perform permission checks based on the role name.
E.g. a lot of code previously checked if the user's role was prosody:admin
before permitting some action. Since many roles might now exist with similar
permissions, and the permissions of prosody:admin may be redefined
dynamically, it is no longer suitable to use this method for permission
checks. Use module:may().
If you start an action name with ':' (recommended) then the current module's
name will automatically be used as a prefix.
To define a new permission, use the new module API:
module:default_permission(role_name, action_name)
module:default_permissions(role_name, { action_name[, action_name...] })
This grants the specified role permission to execute the named action(s) by
default. This may be overridden via other mechanisms external to your module.
The built-in roles that developers should use are:
- prosody:user (normal user)
- prosody:admin (host admin)
- prosody:operator (global admin)
The new prosody:operator role is intended for server-wide actions (such as
shutting down Prosody).
Finally, all usage of is_admin() in modules has been fixed by this commit.
Some of these changes were trickier than others, but no change is expected to
break existing deployments.
EXCEPT: mod_auth_ldap no longer supports the ldap_admin_filter option. It's
very possible nobody is using this, but if someone is then we can later update
it to pull roles from LDAP somehow.
4 years ago
local role ;
if role_name then
role = hosts [ session.host ] . authz.get_role_by_name ( role_name ) ;
Switch to a new role-based authorization framework, removing is_admin()
We began moving away from simple "is this user an admin?" permission checks
before 0.12, with the introduction of mod_authz_internal and the ability to
dynamically change the roles of individual users.
The approach in 0.12 still had various limitations however, and apart from
the introduction of roles other than "admin" and the ability to pull that info
from storage, not much actually changed.
This new framework shakes things up a lot, though aims to maintain the same
functionality and behaviour on the surface for a default Prosody
configuration. That is, if you don't take advantage of any of the new
features, you shouldn't notice any change.
The biggest change visible to developers is that usermanager.is_admin() (and
the auth provider is_admin() method) have been removed. Gone. Completely.
Permission checks should now be performed using a new module API method:
module:may(action_name, context)
This method accepts an action name, followed by either a JID (string) or
(preferably) a table containing 'origin'/'session' and 'stanza' fields (e.g.
the standard object passed to most events). It will return true if the action
should be permitted, or false/nil otherwise.
Modules should no longer perform permission checks based on the role name.
E.g. a lot of code previously checked if the user's role was prosody:admin
before permitting some action. Since many roles might now exist with similar
permissions, and the permissions of prosody:admin may be redefined
dynamically, it is no longer suitable to use this method for permission
checks. Use module:may().
If you start an action name with ':' (recommended) then the current module's
name will automatically be used as a prefix.
To define a new permission, use the new module API:
module:default_permission(role_name, action_name)
module:default_permissions(role_name, { action_name[, action_name...] })
This grants the specified role permission to execute the named action(s) by
default. This may be overridden via other mechanisms external to your module.
The built-in roles that developers should use are:
- prosody:user (normal user)
- prosody:admin (host admin)
- prosody:operator (global admin)
The new prosody:operator role is intended for server-wide actions (such as
shutting down Prosody).
Finally, all usage of is_admin() in modules has been fixed by this commit.
Some of these changes were trickier than others, but no change is expected to
break existing deployments.
EXCEPT: mod_auth_ldap no longer supports the ldap_admin_filter option. It's
very possible nobody is using this, but if someone is then we can later update
it to pull roles from LDAP somehow.
4 years ago
else
role = hosts [ session.host ] . authz.get_user_role ( username ) ;
Switch to a new role-based authorization framework, removing is_admin()
We began moving away from simple "is this user an admin?" permission checks
before 0.12, with the introduction of mod_authz_internal and the ability to
dynamically change the roles of individual users.
The approach in 0.12 still had various limitations however, and apart from
the introduction of roles other than "admin" and the ability to pull that info
from storage, not much actually changed.
This new framework shakes things up a lot, though aims to maintain the same
functionality and behaviour on the surface for a default Prosody
configuration. That is, if you don't take advantage of any of the new
features, you shouldn't notice any change.
The biggest change visible to developers is that usermanager.is_admin() (and
the auth provider is_admin() method) have been removed. Gone. Completely.
Permission checks should now be performed using a new module API method:
module:may(action_name, context)
This method accepts an action name, followed by either a JID (string) or
(preferably) a table containing 'origin'/'session' and 'stanza' fields (e.g.
the standard object passed to most events). It will return true if the action
should be permitted, or false/nil otherwise.
Modules should no longer perform permission checks based on the role name.
E.g. a lot of code previously checked if the user's role was prosody:admin
before permitting some action. Since many roles might now exist with similar
permissions, and the permissions of prosody:admin may be redefined
dynamically, it is no longer suitable to use this method for permission
checks. Use module:may().
If you start an action name with ':' (recommended) then the current module's
name will automatically be used as a prefix.
To define a new permission, use the new module API:
module:default_permission(role_name, action_name)
module:default_permissions(role_name, { action_name[, action_name...] })
This grants the specified role permission to execute the named action(s) by
default. This may be overridden via other mechanisms external to your module.
The built-in roles that developers should use are:
- prosody:user (normal user)
- prosody:admin (host admin)
- prosody:operator (global admin)
The new prosody:operator role is intended for server-wide actions (such as
shutting down Prosody).
Finally, all usage of is_admin() in modules has been fixed by this commit.
Some of these changes were trickier than others, but no change is expected to
break existing deployments.
EXCEPT: mod_auth_ldap no longer supports the ldap_admin_filter option. It's
very possible nobody is using this, but if someone is then we can later update
it to pull roles from LDAP somehow.
4 years ago
end
if role then
sessionlib.set_role ( session , role ) ;
end
session.log ( " info " , " Authenticated as %s@%s [%s] " , username , session.host or " (unknown) " , role and role.name or " no role " ) ;
return true ;
end
-- returns true, nil on success
-- returns nil, err_type, err, err_message on failure
local function bind_resource ( session , resource )
if not session.username then return nil , " auth " , " not-authorized " , " Cannot bind resource before authentication " ; end
if session.resource then return nil , " cancel " , " not-allowed " , " Cannot bind multiple resources on a single connection " ; end
-- We don't support binding multiple resources
local event_payload = { session = session , resource = resource } ;
if hosts [ session.host ] . events.fire_event ( " pre-resource-bind " , event_payload ) == false then
local err = event_payload.error ;
if err then return nil , err.type , err.condition , err.text ; end
return nil , " cancel " , " not-allowed " ;
else
-- In case a plugin wants to poke at it
resource = event_payload.resource ;
end
resource = resourceprep ( resource or " " , true ) ;
resource = resource ~= " " and resource or generate_identifier ( ) ;
--FIXME: Randomly-generated resources must be unique per-user, and never conflict with existing
if not hosts [ session.host ] . sessions [ session.username ] then
local sessions = { sessions = { } } ;
hosts [ session.host ] . sessions [ session.username ] = sessions ;
bare_sessions [ session.username .. ' @ ' .. session.host ] = sessions ;
else
local sessions = hosts [ session.host ] . sessions [ session.username ] . sessions ;
if sessions [ resource ] then
-- Resource conflict
local policy = config_get ( session.host , " conflict_resolve " ) ;
local increment ;
if policy == " random " then
resource = generate_identifier ( ) ;
increment = true ;
elseif policy == " increment " then
increment = true ; -- TODO ping old resource
elseif policy == " kick_new " then
return nil , " cancel " , " conflict " , " Resource already exists " ;
else -- if policy == "kick_old" then
sessions [ resource ] : close {
condition = " conflict " ;
text = " Replaced by new connection " ;
} ;
if not next ( sessions ) then
hosts [ session.host ] . sessions [ session.username ] = { sessions = sessions } ;
bare_sessions [ session.username .. " @ " .. session.host ] = hosts [ session.host ] . sessions [ session.username ] ;
end
end
if increment and sessions [ resource ] then
local count = 1 ;
while sessions [ resource .. " # " .. count ] do
count = count + 1 ;
end
resource = resource .. " # " .. count ;
end
end
end
session.resource = resource ;
session.full_jid = session.username .. ' @ ' .. session.host .. ' / ' .. resource ;
hosts [ session.host ] . sessions [ session.username ] . sessions [ resource ] = session ;
full_sessions [ session.full_jid ] = session ;
if session.type == " c2s_unbound " then
session.type = " c2s " ;
end
local err ;
session.roster , err = rm_load_roster ( session.username , session.host ) ;
if err then
-- FIXME: Why is all this rollback down here, instead of just doing the roster test up above?
full_sessions [ session.full_jid ] = nil ;
hosts [ session.host ] . sessions [ session.username ] . sessions [ resource ] = nil ;
session.full_jid = nil ;
session.resource = nil ;
if session.type == " c2s " then
session.type = " c2s_unbound " ;
end
if next ( bare_sessions [ session.username .. ' @ ' .. session.host ] . sessions ) == nil then
bare_sessions [ session.username .. ' @ ' .. session.host ] = nil ;
hosts [ session.host ] . sessions [ session.username ] = nil ;
end
session.log ( " error " , " Roster loading failed: %s " , err ) ;
return nil , " cancel " , " internal-server-error " , " Error loading roster " ;
end
hosts [ session.host ] . events.fire_event ( " resource-bind " , { session = session } ) ;
return true ;
end
local function send_to_available_resources ( username , host , stanza )
local jid = username .. " @ " .. host ;
local count = 0 ;
local user = bare_sessions [ jid ] ;
if user then
for _ , session in pairs ( user.sessions ) do
if session.presence then
session.send ( stanza ) ;
count = count + 1 ;
end
end
end
return count ;
end
local function send_to_interested_resources ( username , host , stanza )
local jid = username .. " @ " .. host ;
local count = 0 ;
local user = bare_sessions [ jid ] ;
if user then
for _ , session in pairs ( user.sessions ) do
if session.interested then
session.send ( stanza ) ;
count = count + 1 ;
end
end
end
return count ;
end
return {
new_session = new_session ;
retire_session = retire_session ;
update_session = update_session ;
destroy_session = destroy_session ;
make_authenticated = make_authenticated ;
bind_resource = bind_resource ;
send_to_available_resources = send_to_available_resources ;
send_to_interested_resources = send_to_interested_resources ;
} ;