--[[
server.lua by blastbeat
- this script contains the server loop of the program
- other scripts can reg a server here
] ] --
-- // wrapping luadch stuff // --
local use = function ( what )
return _G [ what ]
end
local clean = function ( tbl )
for i , k in pairs ( tbl ) do
tbl [ i ] = nil
end
end
local log , table_concat = require ( " util.logger " ) . init ( " socket " ) , table.concat ;
local out_put = function ( ... ) return log ( " debug " , table_concat { ... } ) ; end
local out_error = function ( ... ) return log ( " warn " , table_concat { ... } ) ; end
local mem_free = collectgarbage
----------------------------------// DECLARATION //--
--// constants //--
local STAT_UNIT = 1 -- byte
--// lua functions //--
local type = use " type "
local pairs = use " pairs "
local ipairs = use " ipairs "
local tostring = use " tostring "
local collectgarbage = use " collectgarbage "
--// lua libs //--
local os = use " os "
local table = use " table "
local string = use " string "
local coroutine = use " coroutine "
--// lua lib methods //--
local os_time = os.time
local os_difftime = os.difftime
local table_concat = table.concat
local table_remove = table.remove
local string_len = string.len
local string_sub = string.sub
local coroutine_wrap = coroutine.wrap
local coroutine_yield = coroutine.yield
--// extern libs //--
local luasec = select ( 2 , pcall ( require , " ssl " ) )
local luasocket = require " socket "
--// extern lib methods //--
local ssl_wrap = ( luasec and luasec.wrap )
local socket_bind = luasocket.bind
local socket_sleep = luasocket.sleep
local socket_select = luasocket.select
local ssl_newcontext = ( luasec and luasec.newcontext )
--// functions //--
local id
local loop
local stats
local idfalse
local addtimer
local closeall
local addserver
local wrapserver
local getsettings
local closesocket
local removesocket
local removeserver
local changetimeout
local wrapconnection
local changesettings
--// tables //--
local _server
local _readlist
local _timerlist
local _sendlist
local _socketlist
local _closelist
local _readtimes
local _writetimes
--// simple data types //--
local _
local _readlistlen
local _sendlistlen
local _timerlistlen
local _sendtraffic
local _readtraffic
local _selecttimeout
local _sleeptime
local _starttime
local _currenttime
local _maxsendlen
local _maxreadlen
local _checkinterval
local _sendtimeout
local _readtimeout
local _cleanqueue
local _timer
local _maxclientsperserver
----------------------------------// DEFINITION //--
_server = { } -- key = port, value = table; list of listening servers
_readlist = { } -- array with sockets to read from
_sendlist = { } -- arrary with sockets to write to
_timerlist = { } -- array of timer functions
_socketlist = { } -- key = socket, value = wrapped socket (handlers)
_readtimes = { } -- key = handler, value = timestamp of last data reading
_writetimes = { } -- key = handler, value = timestamp of last data writing/sending
_closelist = { } -- handlers to close
_readlistlen = 0 -- length of readlist
_sendlistlen = 0 -- length of sendlist
_timerlistlen = 0 -- lenght of timerlist
_sendtraffic = 0 -- some stats
_readtraffic = 0
_selecttimeout = 1 -- timeout of socket.select
_sleeptime = 0 -- time to wait at the end of every loop
_maxsendlen = 51000 * 1024 -- max len of send buffer
_maxreadlen = 25000 * 1024 -- max len of read buffer
_checkinterval = 1200000 -- interval in secs to check idle clients
_sendtimeout = 60000 -- allowed send idle time in secs
_readtimeout = 6 * 60 * 60 -- allowed read idle time in secs
_cleanqueue = false -- clean bufferqueue after using
_maxclientsperserver = 1000
----------------------------------// PRIVATE //--
wrapserver = function ( listeners , socket , ip , serverport , pattern , sslctx , maxconnections , startssl ) -- this function wraps a server
maxconnections = maxconnections or _maxclientsperserver
local connections = 0
local dispatch , disconnect = listeners.incoming or listeners.listener , listeners.disconnect
local err
local ssl = false
if sslctx then
if not ssl_newcontext then
return nil , " luasec not found "
end
if type ( sslctx ) ~= " table " then
out_error " server.lua: wrong server sslctx "
return nil , " wrong server sslctx "
end
sslctx , err = ssl_newcontext ( sslctx )
if not sslctx then
err = err or " wrong sslctx parameters "
out_error ( " server.lua: " , err )
return nil , err
end
ssl = true
else
out_put ( " server.lua: " , " ssl not enabled on " , serverport ) ;
end
local accept = socket.accept
--// public methods of the object //--
local handler = { }
handler.shutdown = function ( ) end
handler.ssl = function ( )
return ssl
end
handler.remove = function ( )
connections = connections - 1
end
handler.close = function ( )
for _ , handler in pairs ( _socketlist ) do
if handler.serverport == serverport then
handler.disconnect ( handler , " server closed " )
handler.close ( true )
end
end
socket : close ( )
_sendlistlen = removesocket ( _sendlist , socket , _sendlistlen )
_readlistlen = removesocket ( _readlist , socket , _readlistlen )
_socketlist [ socket ] = nil
handler = nil
socket = nil
mem_free ( )
out_put " server.lua: closed server handler and removed sockets from list "
end
handler.ip = function ( )
return ip
end
handler.serverport = function ( )
return serverport
end
handler.socket = function ( )
return socket
end
handler.readbuffer = function ( )
if connections > maxconnections then
out_put ( " server.lua: refused new client connection: server full " )
return false
end
local client , err = accept ( socket ) -- try to accept
if client then
local ip , clientport = client : getpeername ( )
client : settimeout ( 0 )
local handler , client , err = wrapconnection ( handler , listeners , client , ip , serverport , clientport , pattern , sslctx , startssl ) -- wrap new client socket
if err then -- error while wrapping ssl socket
return false
end
connections = connections + 1
out_put ( " server.lua: accepted new client connection from " , ip , " : " , clientport , " to " , serverport )
return dispatch ( handler )
elseif err then -- maybe timeout or something else
out_put ( " server.lua: error with new client connection: " , err )
return false
end
end
return handler
end
wrapconnection = function ( server , listeners , socket , ip , serverport , clientport , pattern , sslctx , startssl ) -- this function wraps a client to a handler object
socket : settimeout ( 0 )
--// local import of socket methods //--
local send
local receive
local shutdown
--// private closures of the object //--
local ssl
local dispatch = listeners.incoming or listeners.listener
local disconnect = listeners.disconnect
local bufferqueue = { } -- buffer array
local bufferqueuelen = 0 -- end of buffer array
local toclose
local fatalerror
local needtls
local bufferlen = 0
local noread = false
local nosend = false
local sendtraffic , readtraffic = 0 , 0
local maxsendlen = _maxsendlen
local maxreadlen = _maxreadlen
--// public methods of the object //--
local handler = bufferqueue -- saves a table ^_^
handler.dispatch = function ( )
return dispatch
end
handler.disconnect = function ( )
return disconnect
end
handler.setlistener = function ( listeners )
dispatch = listeners.incoming
disconnect = listeners.disconnect
end
handler.getstats = function ( )
return readtraffic , sendtraffic
end
handler.ssl = function ( )
return ssl
end
handler.send = function ( _ , data , i , j )
return send ( socket , data , i , j )
end
handler.receive = function ( pattern , prefix )
return receive ( socket , pattern , prefix )
end
handler.shutdown = function ( pattern )
return shutdown ( socket , pattern )
end
handler.close = function ( forced )
_readlistlen = removesocket ( _readlist , socket , _readlistlen )
_readtimes [ handler ] = nil
if bufferqueuelen ~= 0 then
if not ( forced or fatalerror ) then
handler.sendbuffer ( )
if bufferqueuelen ~= 0 then -- try again...
handler.write = nil -- ... but no further writing allowed
toclose = true
return false
end
else
send ( socket , table_concat ( bufferqueue , " " , 1 , bufferqueuelen ) , 1 , bufferlen ) -- forced send
end
end
shutdown ( socket )
socket : close ( )
_sendlistlen = removesocket ( _sendlist , socket , _sendlistlen )
_socketlist [ socket ] = nil
_writetimes [ handler ] = nil
_closelist [ handler ] = nil
handler = nil
socket = nil
mem_free ( )
if server then
server.remove ( )
end
out_put " server.lua: closed client handler and removed socket from list "
return true
end
handler.ip = function ( )
return ip
end
handler.serverport = function ( )
return serverport
end
handler.clientport = function ( )
return clientport
end
local write = function ( data )
bufferlen = bufferlen + string_len ( data )
if bufferlen > maxsendlen then
_closelist [ handler ] = " send buffer exceeded " -- cannot close the client at the moment, have to wait to the end of the cycle
handler.write = idfalse -- dont write anymore
return false
elseif not _sendlist [ socket ] then
_sendlistlen = _sendlistlen + 1
_sendlist [ _sendlistlen ] = socket
_sendlist [ socket ] = _sendlistlen
end
bufferqueuelen = bufferqueuelen + 1
bufferqueue [ bufferqueuelen ] = data
_writetimes [ handler ] = _writetimes [ handler ] or _currenttime
return true
end
handler.write = write
handler.bufferqueue = function ( )
return bufferqueue
end
handler.socket = function ( )
return socket
end
handler.pattern = function ( new )
pattern = new or pattern
return pattern
end
handler.bufferlen = function ( readlen , sendlen )
maxsendlen = sendlen or maxsendlen
maxreadlen = readlen or maxreadlen
return maxreadlen , maxsendlen
end
handler.lock = function ( switch )
if switch == true then
handler.write = idfalse
local tmp = _sendlistlen
_sendlistlen = removesocket ( _sendlist , socket , _sendlistlen )
_writetimes [ handler ] = nil
if _sendlistlen ~= tmp then
nosend = true
end
tmp = _readlistlen
_readlistlen = removesocket ( _readlist , socket , _readlistlen )
_readtimes [ handler ] = nil
if _readlistlen ~= tmp then
noread = true
end
elseif switch == false then
handler.write = write
if noread then
noread = false
_readlistlen = _readlistlen + 1
_readlist [ socket ] = _readlistlen
_readlist [ _readlistlen ] = socket
_readtimes [ handler ] = _currenttime
end
if nosend then
nosend = false
write ( " " )
end
end
return noread , nosend
end
local _readbuffer = function ( ) -- this function reads data
local buffer , err , part = receive ( socket , pattern ) -- receive buffer with "pattern"
if not err or ( err == " timeout " or err == " wantread " ) then -- received something
local buffer = buffer or part or " "
local len = string_len ( buffer )
if len > maxreadlen then
disconnect ( handler , " receive buffer exceeded " )
handler.close ( true )
return false
end
local count = len * STAT_UNIT
readtraffic = readtraffic + count
_readtraffic = _readtraffic + count
_readtimes [ handler ] = _currenttime
--out_put( "server.lua: read data '", buffer, "', error: ", err )
return dispatch ( handler , buffer , err )
else -- connections was closed or fatal error
out_put ( " server.lua: client " , ip , " : " , clientport , " error: " , err )
fatalerror = true
disconnect ( handler , err )
handler.close ( )
return false
end
end
local _sendbuffer = function ( ) -- this function sends data
local buffer = table_concat ( bufferqueue , " " , 1 , bufferqueuelen )
local succ , err , byte = send ( socket , buffer , 1 , bufferlen )
local count = ( succ or byte or 0 ) * STAT_UNIT
sendtraffic = sendtraffic + count
_sendtraffic = _sendtraffic + count
_ = _cleanqueue and clean ( bufferqueue )
--out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport )
if succ then -- sending succesful
bufferqueuelen = 0
bufferlen = 0
_sendlistlen = removesocket ( _sendlist , socket , _sendlistlen ) -- delete socket from writelist
_ = needtls and handler.starttls ( true )
_writetimes [ handler ] = nil
_ = toclose and handler.close ( )
return true
elseif byte and ( err == " timeout " or err == " wantwrite " ) then -- want write
buffer = string_sub ( buffer , byte + 1 , bufferlen ) -- new buffer
bufferqueue [ 1 ] = buffer -- insert new buffer in queue
bufferqueuelen = 1
bufferlen = bufferlen - byte
_writetimes [ handler ] = _currenttime
return true
else -- connection was closed during sending or fatal error
out_put ( " server.lua: client " , ip , " : " , clientport , " error: " , err )
fatalerror = true
disconnect ( handler , err )
handler.close ( )
return false
end
end
if sslctx then -- ssl?
ssl = true
local wrote
local handshake = coroutine_wrap ( function ( client ) -- create handshake coroutine
local err
for i = 1 , 10 do -- 10 handshake attemps
_ , err = client : dohandshake ( )
if not err then
--out_put( "server.lua: ssl handshake done" )
_sendlistlen = ( wrote and removesocket ( _sendlist , socket , _sendlistlen ) ) or _sendlistlen
handler.readbuffer = _readbuffer -- when handshake is done, replace the handshake function with regular functions
handler.sendbuffer = _sendbuffer
--return dispatch( handler )
return true
else
out_put ( " server.lua: error during ssl handshake: " , err )
if err == " wantwrite " and not wrote then
_sendlistlen = _sendlistlen + 1
_sendlist [ _sendlistlen ] = client
wrote = true
end
--coroutine_yield( handler, nil, err ) -- handshake not finished
coroutine_yield ( )
end
end
disconnect ( handler , " max handshake attemps exceeded " )
handler.close ( true ) -- forced disconnect
return false -- handshake failed
end
)
if startssl then -- ssl now?
--out_put("server.lua: ", "starting ssl handshake")
local err
socket , err = ssl_wrap ( socket , sslctx ) -- wrap socket
if err then
out_put ( " server.lua: ssl error: " , err )
mem_free ( )
return nil , nil , err -- fatal error
end
socket : settimeout ( 0 )
handler.readbuffer = handshake
handler.sendbuffer = handshake
handshake ( socket ) -- do handshake
else
handler.starttls = function ( now )
if not now then
--out_put "server.lua: we need to do tls, but delaying until later"
needtls = true
return
end
--out_put( "server.lua: attempting to start tls on " .. tostring( socket ) )
local oldsocket , err = socket
socket , err = ssl_wrap ( socket , sslctx ) -- wrap socket
--out_put( "server.lua: sslwrapped socket is " .. tostring( socket ) )
if err then
out_put ( " server.lua: error while starting tls on client: " , err )
return nil , err -- fatal error
end
socket : settimeout ( 0 )
-- add the new socket to our system
send = socket.send
receive = socket.receive
shutdown = id
_socketlist [ socket ] = handler
_readlistlen = _readlistlen + 1
_readlist [ _readlistlen ] = socket
_readlist [ socket ] = _readlistlen
-- remove traces of the old socket
_readlistlen = removesocket ( _readlist , oldsocket , _readlistlen )
_sendlistlen = removesocket ( _sendlist , oldsocket , _sendlistlen )
_socketlist [ oldsocket ] = nil
handler.starttls = nil
needtls = nil
handler.receivedata = handler.handshake
handler.dispatchdata = handler.handshake
handshake ( socket ) -- do handshake
end
handler.readbuffer = _readbuffer
handler.sendbuffer = _sendbuffer
end
else -- normal connection
ssl = false
handler.readbuffer = _readbuffer
handler.sendbuffer = _sendbuffer
end
send = socket.send
receive = socket.receive
shutdown = ( ssl and id ) or socket.shutdown
_socketlist [ socket ] = handler
_readlistlen = _readlistlen + 1
_readlist [ _readlistlen ] = socket
_readlist [ socket ] = _readlistlen
return handler , socket
end
id = function ( )
end
idfalse = function ( )
return false
end
removesocket = function ( list , socket , len ) -- this function removes sockets from a list ( copied from copas )
local pos = list [ socket ]
if pos then
list [ socket ] = nil
local last = list [ len ]
list [ len ] = nil
if last ~= socket then
list [ last ] = pos
list [ pos ] = last
end
return len - 1
end
return len
end
closesocket = function ( socket )
_sendlistlen = removesocket ( _sendlist , socket , _sendlistlen )
_readlistlen = removesocket ( _readlist , socket , _readlistlen )
_socketlist [ socket ] = nil
socket : close ( )
mem_free ( )
end
----------------------------------// PUBLIC //--
addserver = function ( listeners , port , addr , pattern , sslctx , maxconnections , startssl ) -- this function provides a way for other scripts to reg a server
local err
--out_put("server.lua: autossl on ", port, " is ", startssl)
if type ( listeners ) ~= " table " then
err = " invalid listener table "
end
if not type ( port ) == " number " or not ( port >= 0 and port <= 65535 ) then
err = " invalid port "
elseif _server [ port ] then
err = " listeners on port ' " .. port .. " ' already exist "
elseif sslctx and not luasec then
err = " luasec not found "
end
if err then
out_error ( " server.lua: " , err )
return nil , err
end
addr = addr or " * "
local server , err = socket_bind ( addr , port )
if err then
out_error ( " server.lua: " , err )
return nil , err
end
local handler , err = wrapserver ( listeners , server , addr , port , pattern , sslctx , maxconnections , startssl ) -- wrap new server socket
if not handler then
server : close ( )
return nil , err
end
server : settimeout ( 0 )
_readlistlen = _readlistlen + 1
_readlist [ _readlistlen ] = server
_server [ port ] = handler
_socketlist [ server ] = handler
out_put ( " server.lua: new server listener on ' " , addr , " : " , port , " ' " )
return handler
end
removeserver = function ( port )
local handler = _server [ port ]
if not handler then
return nil , " no server found on port ' " .. tostring ( port ) " ' "
end
handler.close ( )
return true
end
closeall = function ( )
for _ , handler in pairs ( _socketlist ) do
handler.close ( )
_socketlist [ _ ] = nil
end
_readlistlen = 0
_sendlistlen = 0
_timerlistlen = 0
_server = { }
_readlist = { }
_sendlist = { }
_timerlist = { }
_socketlist = { }
mem_free ( )
end
getsettings = function ( )
return _selecttimeout , _sleeptime , _maxsendlen , _maxreadlen , _checkinterval , _sendtimeout , _readtimeout , _cleanqueue , _maxclientsperserver
end
changesettings = function ( new )
if type ( new ) ~= " table " then
return nil , " invalid settings table "
end
_selecttimeout = tonumber ( new.timeout ) or _selecttimeout
_sleeptime = tonumber ( new.sleeptime ) or _sleeptime
_maxsendlen = tonumber ( new.maxsendlen ) or _maxsendlen
_maxreadlen = tonumber ( new.maxreadlen ) or _maxreadlen
_checkinterval = tonumber ( new.checkinterval ) or _checkinterval
_sendtimeout = tonumber ( new.sendtimeout ) or _sendtimeout
_readtimeout = tonumber ( new.readtimeout ) or _readtimeout
_cleanqueue = new.cleanqueue
_maxclientsperserver = new._maxclientsperserver or _maxclientsperserver
return true
end
addtimer = function ( listener )
if type ( listener ) ~= " function " then
return nil , " invalid listener function "
end
_timerlistlen = _timerlistlen + 1
_timerlist [ _timerlistlen ] = listener
return true
end
stats = function ( )
return _readtraffic , _sendtraffic , _readlistlen , _sendlistlen , _timerlistlen
end
loop = function ( ) -- this is the main loop of the program
while true do
local read , write , err = socket_select ( _readlist , _sendlist , _selecttimeout )
for i , socket in ipairs ( write ) do -- send data waiting in writequeues
local handler = _socketlist [ socket ]
if handler then
handler.sendbuffer ( )
else
closesocket ( socket )
out_put " server.lua: found no handler and closed socket (writelist) " -- this should not happen
end
end
for i , socket in ipairs ( read ) do -- receive data
local handler = _socketlist [ socket ]
if handler then
handler.readbuffer ( )
else
closesocket ( socket )
out_put " server.lua: found no handler and closed socket (readlist) " -- this can happen
end
end
for handler , err in pairs ( _closelist ) do
handler.disconnect ( ) ( handler , err )
handler.close ( true ) -- forced disconnect
end
clean ( _closelist )
_currenttime = os_time ( )
if os_difftime ( _currenttime - _timer ) >= 1 then
for i = 1 , _timerlistlen do
_timerlist [ i ] ( ) -- fire timers
end
_timer = _currenttime
end
socket_sleep ( _sleeptime ) -- wait some time
--collectgarbage( )
end
end
--// EXPERIMENTAL //--
local wrapclient = function ( socket , ip , serverport , listeners , pattern , sslctx , startssl )
local handler = wrapconnection ( nil , listeners , socket , ip , serverport , " clientport " , pattern , sslctx , startssl )
_socketlist [ socket ] = handler
_sendlistlen = _sendlistlen + 1
_sendlist [ _sendlistlen ] = socket
_sendlist [ socket ] = _sendlistlen
return handler , socket
end
local addclient = function ( address , port , listeners , pattern , sslctx , startssl )
local client , err = socket.tcp ( )
if err then
return nil , err
end
client : settimeout ( 0 )
_ , err = client : connect ( address , port )
if err then -- try again
local handler = wrapclient ( client , address , port , listeners )
else
wrapconnection ( server , listeners , socket , address , port , " clientport " , pattern , sslctx , startssl )
end
end
--// EXPERIMENTAL //--
----------------------------------// BEGIN //--
use " setmetatable " ( _socketlist , { __mode = " k " } )
use " setmetatable " ( _readtimes , { __mode = " k " } )
use " setmetatable " ( _writetimes , { __mode = " k " } )
_timer = os_time ( )
_starttime = os_time ( )
addtimer ( function ( )
local difftime = os_difftime ( _currenttime - _starttime )
if difftime > _checkinterval then
_starttime = _currenttime
for handler , timestamp in pairs ( _writetimes ) do
if os_difftime ( _currenttime - timestamp ) > _sendtimeout then
--_writetimes[ handler ] = nil
handler.disconnect ( ) ( handler , " send timeout " )
handler.close ( true ) -- forced disconnect
end
end
for handler , timestamp in pairs ( _readtimes ) do
if os_difftime ( _currenttime - timestamp ) > _readtimeout then
--_readtimes[ handler ] = nil
handler.disconnect ( ) ( handler , " read timeout " )
handler.close ( ) -- forced disconnect?
end
end
end
end
)
----------------------------------// PUBLIC INTERFACE //--
return {
addclient = addclient ,
wrapclient = wrapclient ,
loop = loop ,
stats = stats ,
closeall = closeall ,
addtimer = addtimer ,
addserver = addserver ,
getsettings = getsettings ,
removeserver = removeserver ,
changesettings = changesettings ,
}