mod_s2s: Remove connection timeout once it's no longer needed

Reduces the number of left-over timers to handle after many s2s
connections were started, leaving only the ones related to incomplete
connections.
0.12
Kim Alvefur 5 years ago
parent 357cf7647a
commit 0ea107ffd0
  1. 13
      plugins/mod_s2s.lua

@ -17,6 +17,7 @@ local t_insert = table.insert;
local traceback = debug.traceback;
local add_task = require "util.timer".add_task;
local stop_timer = require "util.timer".stop;
local st = require "util.stanza";
local initialize_filters = require "util.filters".initialize;
local nameprep = require "util.encodings".stringprep.nameprep;
@ -305,6 +306,11 @@ function mark_connected(session)
session.sendq = nil;
end
end
if session.connect_timeout then
stop_timer(session.connect_timeout);
session.connect_timeout = nil;
end
end
function make_authenticated(event)
@ -612,6 +618,11 @@ local function session_close(session, reason, remote_reason, bounce_reason)
conn:resume_writes();
if session.connect_timeout then
stop_timer(session.connect_timeout);
session.connect_timeout = nil;
end
-- Authenticated incoming stream may still be sending us stanzas, so wait for </stream:stream> from remote
if reason == nil and not session.notopen and session.direction == "incoming" then
add_task(stream_close_timeout, function ()
@ -706,7 +717,7 @@ local function initialize_session(session)
module:fire_event("s2s-created", { session = session });
add_task(connect_timeout, function ()
session.connect_timeout = add_task(connect_timeout, function ()
if session.type == "s2sin" or session.type == "s2sout" then
return; -- Ok, we're connected
elseif session.type == "s2s_destroyed" then

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