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prosody/plugins/muc/lock.lib.lua

61 lines
1.6 KiB

-- Prosody IM
-- Copyright (C) 2008-2010 Matthew Wild
-- Copyright (C) 2008-2010 Waqas Hussain
-- Copyright (C) 2014 Daurnimator
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--
local lock_rooms = module:get_option_boolean("muc_room_locking", false);
local lock_room_timeout = module:get_option_number("muc_room_lock_timeout", 300);
local function lock(room)
module:fire_event("muc-room-locked", {room = room;});
room.locked = true;
end
local function unlock(room)
module:fire_event("muc-room-unlocked", {room = room;});
room.locked = nil;
end
local function is_locked(room)
return not not room.locked;
end
if lock_rooms then
module:hook("muc-room-pre-create", function(event)
-- Older groupchat protocol doesn't lock
if not event.stanza:get_child("x", "http://jabber.org/protocol/muc") then return end
-- Lock room at creation
local room = event.room;
lock(room);
if lock_room_timeout and lock_room_timeout > 0 then
module:add_timer(lock_room_timeout, function ()
if is_locked(room) then
room:destroy(); -- Not unlocked in time
end
end);
end
end, 10);
end
-- Don't let users into room while it is locked
module:hook("muc-occupant-pre-join", function(event)
if not event.is_new_room and is_locked(event.room) then -- Deny entry
event.origin.send(st.error_reply(event.stanza, "cancel", "item-not-found"));
return true;
end
end, -30);
-- When config is submitted; unlock the room
module:hook("muc-config-submitted", function(event)
if is_locked(event.room) then
unlock(event.room);
end
end, -1);
return {
lock = lock;
unlock = unlock;
is_locked = is_locked;
};