skala
Juan Carlos Raña 14 years ago
parent 6aa0a6b778
commit 646518ad91
  1. 165
      main/inc/lib/jpegcam/LICENSE.txt
  2. 250
      main/inc/lib/jpegcam/README.txt
  3. BIN
      main/inc/lib/jpegcam/htdocs/shutter.mp3
  4. 70
      main/inc/lib/jpegcam/htdocs/test.html
  5. 17
      main/inc/lib/jpegcam/htdocs/test.php
  6. 74
      main/inc/lib/jpegcam/htdocs/test2.html
  7. 70
      main/inc/lib/jpegcam/htdocs/test_resize.html
  8. 68
      main/inc/lib/jpegcam/htdocs/test_resize_enlarge.html
  9. 197
      main/inc/lib/jpegcam/htdocs/webcam.js
  10. BIN
      main/inc/lib/jpegcam/htdocs/webcam.swf
  11. 10
      main/inc/lib/jpegcam/src/README.txt
  12. 1
      main/inc/lib/jpegcam/src/Webcam.as
  13. BIN
      main/inc/lib/jpegcam/src/Webcam.fla
  14. 256
      main/inc/lib/jpegcam/src/com/adobe/crypto/MD5.as
  15. 268
      main/inc/lib/jpegcam/src/com/adobe/crypto/SHA1.as
  16. 255
      main/inc/lib/jpegcam/src/com/adobe/crypto/SHA224.as
  17. 260
      main/inc/lib/jpegcam/src/com/adobe/crypto/SHA256.as
  18. 117
      main/inc/lib/jpegcam/src/com/adobe/crypto/WSSEUsernameToken.as
  19. 66
      main/inc/lib/jpegcam/src/com/adobe/errors/IllegalStateError.as
  20. 42
      main/inc/lib/jpegcam/src/com/adobe/images/BitString.as
  21. 651
      main/inc/lib/jpegcam/src/com/adobe/images/JPGEncoder.as
  22. 144
      main/inc/lib/jpegcam/src/com/adobe/images/PNGEncoder.as
  23. 58
      main/inc/lib/jpegcam/src/com/adobe/net/DynamicURLLoader.as
  24. 79
      main/inc/lib/jpegcam/src/com/adobe/net/IURIResolver.as
  25. 2469
      main/inc/lib/jpegcam/src/com/adobe/net/URI.as
  26. 142
      main/inc/lib/jpegcam/src/com/adobe/net/URIEncodingBitmap.as
  27. 204
      main/inc/lib/jpegcam/src/com/adobe/net/proxies/RFC2817Socket.as
  28. 88
      main/inc/lib/jpegcam/src/com/adobe/serialization/json/JSON.as
  29. 218
      main/inc/lib/jpegcam/src/com/adobe/serialization/json/JSONDecoder.as
  30. 302
      main/inc/lib/jpegcam/src/com/adobe/serialization/json/JSONEncoder.as
  31. 90
      main/inc/lib/jpegcam/src/com/adobe/serialization/json/JSONParseError.as
  32. 107
      main/inc/lib/jpegcam/src/com/adobe/serialization/json/JSONToken.as
  33. 70
      main/inc/lib/jpegcam/src/com/adobe/serialization/json/JSONTokenType.as
  34. 550
      main/inc/lib/jpegcam/src/com/adobe/serialization/json/JSONTokenizer.as
  35. 190
      main/inc/lib/jpegcam/src/com/adobe/utils/ArrayUtil.as
  36. 666
      main/inc/lib/jpegcam/src/com/adobe/utils/DateUtil.as
  37. 90
      main/inc/lib/jpegcam/src/com/adobe/utils/DictionaryUtil.as
  38. 69
      main/inc/lib/jpegcam/src/com/adobe/utils/IntUtil.as
  39. 77
      main/inc/lib/jpegcam/src/com/adobe/utils/NumberFormatter.as
  40. 257
      main/inc/lib/jpegcam/src/com/adobe/utils/StringUtil.as
  41. 171
      main/inc/lib/jpegcam/src/com/adobe/utils/XMLUtil.as
  42. 51
      main/inc/lib/jpegcam/src/com/adobe/webapis/ServiceBase.as
  43. 111
      main/inc/lib/jpegcam/src/com/adobe/webapis/URLLoaderBase.as
  44. 78
      main/inc/lib/jpegcam/src/com/adobe/webapis/events/ServiceEvent.as

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GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
This version of the GNU Lesser General Public License incorporates
the terms and conditions of version 3 of the GNU General Public
License, supplemented by the additional permissions listed below.
0. Additional Definitions.
As used herein, "this License" refers to version 3 of the GNU Lesser
General Public License, and the "GNU GPL" refers to version 3 of the GNU
General Public License.
"The Library" refers to a covered work governed by this License,
other than an Application or a Combined Work as defined below.
An "Application" is any work that makes use of an interface provided
by the Library, but which is not otherwise based on the Library.
Defining a subclass of a class defined by the Library is deemed a mode
of using an interface provided by the Library.
A "Combined Work" is a work produced by combining or linking an
Application with the Library. The particular version of the Library
with which the Combined Work was made is also called the "Linked
Version".
The "Minimal Corresponding Source" for a Combined Work means the
Corresponding Source for the Combined Work, excluding any source code
for portions of the Combined Work that, considered in isolation, are
based on the Application, and not on the Linked Version.
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object code and/or source code for the Application, including any data
and utility programs needed for reproducing the Combined Work from the
Application, but excluding the System Libraries of the Combined Work.
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whatever part of its purpose remains meaningful, or
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@ -0,0 +1,250 @@
JPEGCam v1.0.4
Webcam library for capturing JPEG images and submitting to a server
Copyright (c) 2008 - 2009 Joseph Huckaby <jhuckaby@goldcartridge.com>
Licensed under the GNU Lesser Public License
http://www.gnu.org/licenses/lgpl.html
OVERVIEW
JPEGCam is a simple, JavaScript and Flash library that allows you to enable
your users to submit Webcam snapshots to your server in JPEG format. The
Flash movie is variable-sized, and has no visible user interface controls.
All commands sent to the movie are done so from JavaScript, so you can
implement your own look & feel on your site, create your own buttons, and
tell the Flash movie what to do from your own code.
REQUIREMENTS
JavaScript-enabled browser
Flash Player 9
EMBEDDING IN YOUR PAGE
(For a working example, see "test.html" in the htdocs folder.)
First, copy the following files to your web server:
webcam.js
webcam.swf
shutter.mp3
Next, edit your HTML and load the JavaScript library:
<script type="text/javascript" src="webcam.js"></script>
Configure a few settings (see API CALLS for complete list):
<script language="JavaScript">
webcam.set_api_url( 'test.php' );
webcam.set_quality( 90 ); // JPEG quality (1 - 100)
webcam.set_shutter_sound( true ); // play shutter click sound
</script>
Load the movie into the page. If you want to load the movie immediately,
simply use document.write() as shown below. If you are designing a DHTML
application, you can call webcam.get_html(...) at any time to dynamically
populate a DIV or other element after the page is finished loading.
<script language="JavaScript">
document.write( webcam.get_html(320, 240) );
</script>
Add some controls for sending commands to the movie (see API CALLS):
<br/><form>
<input type=button value="Configure..." onClick="webcam.configure()">
&nbsp;&nbsp;&nbsp;
<input type=button value="Take Snapshot" onClick="webcam.snap()">
</form>
Finally, add some code for handling the server response:
<script language="JavaScript">
webcam.set_hook( 'onComplete', 'my_callback_function' );
function my_callback_function(response) {
alert("Success! PHP returned: " + response);
}
</script>
That's it! See the following sections for a complete list of all the
available API calls, and how to write the server-side code.
API CALLS
Here are all the available API calls for the JPEGCam JavaScript library.
Everything is under a top-level global 'webcam' namespace.
webcam.set_hook( HOOK_NAME, USER_FUNCTION );
This allows you to set a user callback function that will be fired for
various events in the JPEGCam system. Here are all the events you
can hook:
onLoad
Fires when the Flash movie is loaded on the page. This is useful
for knowing when the movie is ready to receive scripting calls.
onComplete
Fires when the JPEG upload is complete.
Your function will be passed the raw output from the API script
that received the file upload, as the first argument.
onError
Fires when an error occurs. If this hook is not defined, the library
will display a simple JavaScript alert dialog. Your function will be
passed the error text as the first argument.
webcam.set_api_url( URL );
This allows you to set the URL to your server-side script that will
receive the JPEG uploads from the Flash movie. Beware of cross-domain
restrictions in Flash.
webcam.set_swf_url( URL );
This allows you to set the URL to the location of the "webcam.swf" Flash
movie on your server. It is recommended to keep this file in the same
directory as your HTML page, but if that is not possible, set the path
using this function. Beware of cross-domain restrictions in Flash.
The default is the current directory that your HTML page lives in.
webcam.set_quality( QUALITY );
This allows you to adjust the JPEG compression quality of the images
taken from the camera. The range is 1 - 100, with 1 being the lowest
quality (but smallest size files), to 100 being the highest quality
(but largest files). This does NOT control the resolution of the images,
only the JPEG compression. The default is 90.
webcam.set_shutter_sound( ENABLED, [ URL ] );
This allows you to enable or disable the "shutter" sound effect that
the Flash movie makes when a snapshot is taken. Pass in a boolean
true or false to the function. It defaults to true. If set to false
the sound effect will not even be loaded.
You can optionally pass a second argument to this function, which
should be a URL (relative to page or fully qualified) to an MP3
sound effect for the shutter sound. This defaults to 'shutter.mp3'
in the current directory relative to the HTML page.
These values cannot be changed after get_html() is called (see below).
webcam.get_html( WIDTH, HEIGHT, [SERVER_WIDTH, SERVER_HEIGHT] );
This returns the necessary HTML code to embed the Flash movie into your
page. Pass in the desired pixel width & height, which not only controls
the visual size of the movie, but also the JPEG image width & height.
Standard sizes are 320x240 and 640x480.
You can optionally pass a desired server image width and height. If
these differ from the video width and height, the captured images will
be resized to match just prior to upload.
webcam.snap();
This instructs the Flash movie to take a snapshot and upload the JPEG
to the server. Make sure you set the URL to your API script using
webcam.set_api_url(), and have a callback function ready to receive
the results from the server, using webcam.set_hook().
webcam.configure( PANEL );
This launches one of Flash's configuration panels, used to setup camera
devices, privacy settings, and more. Pass in one of the following strings
which sets the default panel "tab" in the settings dialog:
"camera", "privacy", "default", "localStorage", "microphone", or
"settingsManager". Example:
webcam.configure( 'camera' );
webcam.freeze();
Optional, new in v1.0.4. This is not required if you use webcam.snap(),
described above.
This captures an image from the webcam but does NOT upload it.
Instead, the image is displayed "frozen" in the Flash movie, and the user
may take further action. For example, you may provide separate "Upload"
and "Reset" buttons to upload the frozen image and/or reset the camera.
webcam.upload();
Optional, new in v1.0.4. This is not required if you use webcam.snap(),
described above.
This uploads the captured image to the server, previously frozen with
webcam.freeze(). This is provided as its own function so you can
have separate "Capture" and "Upload" buttons for the user.
webcam.reset();
Optional, new in v1.0.4. This resets the frozen image, previously captured
with webcam.freeze(), and restores the live webcam feed for further
capturing.
SERVER-SIDE CODE
The Flash movie makes a HTTP POST to your server-side script, using the
Content-Type 'image/jpeg'. This is a NON-STANDARD method which is unlike
submitting a form from a web page. If you are using PHP, the JPEG data
will NOT be in the normal $_POST variable. Instead, you should read it
from the special PHP file wrapper 'php://input'. For example:
$jpeg_data = file_get_contents('php://input');
You can write this raw, binary JPEG data to a file handle using the PHP
function file_put_contents():
$filename = "my_file.jpg";
$result = file_put_contents( $filename, $jpeg_data );
Any output from your script is passed back through the Flash movie to the
JavaScript code, which in turn passes it to your onComplete callback function.
For example, if you want your script to pass back a URL to the JPEG image,
save the file where you want it, and construct a URL to the file. Then simply
print the URL to the output like this:
(This assumes you are saving the files to the current working directory)
$url = 'http://' . $_SERVER['HTTP_HOST'] . dirname($_SERVER['REQUEST_URI'])
. '/' . $filename;
print "$url\n";
(See "test.php" for a working example.)
FAQ
Q. I cannot see the image from my camera! What am I doing wrong?
A. You probably have to setup the camera device in the Flash Camera settings
dialog first. Often Flash doesn't auto-detect the right device.
webcam.configure( 'camera' );
It is always a good idea to provide a "Configure..." button on your
page which calls this function, so users can easily get to it.
Q. What is this ugly permission dialog? Can't I just make it remember me?
A. Yes, you certainly can! In the Flash setup dialogs, click on the 2nd icon
from the left (i.e. Privacy Settings), and you can click "Allow", then
check the "Remember" checkbox.
You can send your users directly to the Privacy config panel by calling:
webcam.configure( 'privacy' );
A cool trick is to detect "new" users (via a cookie) and register an onLoad
handler to send them directly to the Privacy settings.
webcam.set_hook( 'onLoad', 'my_load_handler' );
function my_load_handler() {
if (is_new_user())
webcam.configure( 'privacy' );
}
Of course, you have to write the is_new_user() function yourself.
I no wanna be settin' no cookies on your domain.

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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
"http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>JPEGCam Test Page</title>
<meta name="generator" content="TextMate http://macromates.com/">
<meta name="author" content="Joseph Huckaby">
<!-- Date: 2008-03-15 -->
</head>
<body>
<table><tr><td valign=top>
<h1>JPEGCam Test Page</h1>
<h3>Demonstrates a very simple, one-click capture &amp; upload implementation</h3>
<!-- First, include the JPEGCam JavaScript Library -->
<script type="text/javascript" src="webcam.js"></script>
<!-- Configure a few settings -->
<script language="JavaScript">
webcam.set_api_url( 'test.php' );
webcam.set_quality( 90 ); // JPEG quality (1 - 100)
webcam.set_shutter_sound( true ); // play shutter click sound
</script>
<!-- Next, write the movie to the page at 320x240 -->
<script language="JavaScript">
document.write( webcam.get_html(320, 240) );
</script>
<!-- Some buttons for controlling things -->
<br/><form>
<input type=button value="Configure..." onClick="webcam.configure()">
&nbsp;&nbsp;
<input type=button value="Take Snapshot" onClick="take_snapshot()">
</form>
<!-- Code to handle the server response (see test.php) -->
<script language="JavaScript">
webcam.set_hook( 'onComplete', 'my_completion_handler' );
function take_snapshot() {
// take snapshot and upload to server
document.getElementById('upload_results').innerHTML = '<h1>Uploading...</h1>';
webcam.snap();
}
function my_completion_handler(msg) {
// extract URL out of PHP output
if (msg.match(/(http\:\/\/\S+)/)) {
var image_url = RegExp.$1;
// show JPEG image in page
document.getElementById('upload_results').innerHTML =
'<h1>Upload Successful!</h1>' +
'<h3>JPEG URL: ' + image_url + '</h3>' +
'<img src="' + image_url + '">';
// reset camera for another shot
webcam.reset();
}
else alert("PHP Error: " + msg);
}
</script>
</td><td width=50>&nbsp;</td><td valign=top>
<div id="upload_results" style="background-color:#eee;"></div>
</td></tr></table>
</body>
</html>

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<?php
/* JPEGCam Test Script */
/* Receives JPEG webcam submission and saves to local file. */
/* Make sure your directory has permission to write files as your web server user! */
$filename = date('YmdHis') . '.jpg';
$result = file_put_contents( $filename, file_get_contents('php://input') );
if (!$result) {
print "ERROR: Failed to write data to $filename, check permissions\n";
exit();
}
$url = 'http://' . $_SERVER['HTTP_HOST'] . dirname($_SERVER['REQUEST_URI']) . '/' . $filename;
print "$url\n";
?>

@ -0,0 +1,74 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
"http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>JPEGCam Test Page 2</title>
<meta name="generator" content="TextMate http://macromates.com/">
<meta name="author" content="Joseph Huckaby">
<!-- Date: 2008-03-15 -->
</head>
<body>
<table><tr><td valign=top>
<h1>JPEGCam Test Page 2</h1>
<h3>Demonstrates a two-step implementation: capture, then upload.</h3>
<!-- First, include the JPEGCam JavaScript Library -->
<script type="text/javascript" src="webcam.js"></script>
<!-- Configure a few settings -->
<script language="JavaScript">
webcam.set_api_url( 'test.php' );
webcam.set_quality( 90 ); // JPEG quality (1 - 100)
webcam.set_shutter_sound( true ); // play shutter click sound
</script>
<!-- Next, write the movie to the page at 320x240 -->
<script language="JavaScript">
document.write( webcam.get_html(320, 240) );
</script>
<!-- Some buttons for controlling things -->
<br/><form>
<input type=button value="Configure..." onClick="webcam.configure()">
&nbsp;&nbsp;
<input type=button value="Capture" onClick="webcam.freeze()">
&nbsp;&nbsp;
<input type=button value="Upload" onClick="do_upload()">
&nbsp;&nbsp;
<input type=button value="Reset" onClick="webcam.reset()">
</form>
<!-- Code to handle the server response (see test.php) -->
<script language="JavaScript">
webcam.set_hook( 'onComplete', 'my_completion_handler' );
function do_upload() {
// upload to server
document.getElementById('upload_results').innerHTML = '<h1>Uploading...</h1>';
webcam.upload();
}
function my_completion_handler(msg) {
// extract URL out of PHP output
if (msg.match(/(http\:\/\/\S+)/)) {
var image_url = RegExp.$1;
// show JPEG image in page
document.getElementById('upload_results').innerHTML =
'<h1>Upload Successful!</h1>' +
'<h3>JPEG URL: ' + image_url + '</h3>' +
'<img src="' + image_url + '">';
// reset camera for another shot
webcam.reset();
}
else alert("PHP Error: " + msg);
}
</script>
</td><td width=50>&nbsp;</td><td valign=top>
<div id="upload_results" style="background-color:#eee;"></div>
</td></tr></table>
</body>
</html>

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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
"http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>JPEGCam Test Page: Image Resize</title>
<meta name="generator" content="TextMate http://macromates.com/">
<meta name="author" content="Joseph Huckaby">
<!-- Date: 2008-03-15 -->
</head>
<body>
<table><tr><td valign=top>
<h1>JPEGCam Test Page with Image Resize</h1>
<h3>Demonstrates resizing the image from 320x240 down to 160x120 before upload.</h3>
<!-- First, include the JPEGCam JavaScript Library -->
<script type="text/javascript" src="webcam.js"></script>
<!-- Configure a few settings -->
<script language="JavaScript">
webcam.set_api_url( 'test.php' );
webcam.set_quality( 90 ); // JPEG quality (1 - 100)
webcam.set_shutter_sound( true ); // play shutter click sound
</script>
<!-- Next, write the movie to the page at 320x240, but request the final image at 160x120 -->
<script language="JavaScript">
document.write( webcam.get_html(320, 240, 160, 120) );
</script>
<!-- Some buttons for controlling things -->
<br/><form>
<input type=button value="Configure..." onClick="webcam.configure()">
&nbsp;&nbsp;
<input type=button value="Take Snapshot" onClick="take_snapshot()">
</form>
<!-- Code to handle the server response (see test.php) -->
<script language="JavaScript">
webcam.set_hook( 'onComplete', 'my_completion_handler' );
function take_snapshot() {
// take snapshot and upload to server
document.getElementById('upload_results').innerHTML = '<h1>Uploading...</h1>';
webcam.snap();
}
function my_completion_handler(msg) {
// extract URL out of PHP output
if (msg.match(/(http\:\/\/\S+)/)) {
var image_url = RegExp.$1;
// show JPEG image in page
document.getElementById('upload_results').innerHTML =
'<h1>Upload Successful!</h1>' +
'<h3>JPEG URL: ' + image_url + '</h3>' +
'<img src="' + image_url + '">';
// reset camera for another shot
webcam.reset();
}
else alert("PHP Error: " + msg);
}
</script>
</td><td width=50>&nbsp;</td><td valign=top>
<div id="upload_results" style="background-color:#eee;"></div>
</td></tr></table>
</body>
</html>

@ -0,0 +1,68 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
"http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>JPEGCam Test Page: Image Resize 2</title>
<meta name="generator" content="TextMate http://macromates.com/">
<meta name="author" content="Joseph Huckaby">
<!-- Date: 2008-03-15 -->
</head>
<body>
<h1>JPEGCam Test Page with Different Preview and Submit Sizes</h1>
<h3>Demonstrates previewing video at 320x240, but submitting a 640x480 image to the server.</h3>
<!-- First, include the JPEGCam JavaScript Library -->
<script type="text/javascript" src="webcam.js"></script>
<!-- Configure a few settings -->
<script language="JavaScript">
webcam.set_api_url( 'test.php' );
webcam.set_quality( 90 ); // JPEG quality (1 - 100)
webcam.set_shutter_sound( true ); // play shutter click sound
</script>
<!-- Next, write the movie to the page at 320x240, but request the final image at 640x480 -->
<script language="JavaScript">
document.write( webcam.get_html(320, 240, 640, 480) );
</script>
<!-- Some buttons for controlling things -->
<br/><form>
<input type=button value="Configure..." onClick="webcam.configure()">
&nbsp;&nbsp;
<input type=button value="Take Snapshot" onClick="take_snapshot()">
</form>
<!-- Code to handle the server response (see test.php) -->
<script language="JavaScript">
webcam.set_hook( 'onComplete', 'my_completion_handler' );
function take_snapshot() {
// take snapshot and upload to server
document.getElementById('upload_results').innerHTML = '<h1>Uploading...</h1>';
webcam.snap();
}
function my_completion_handler(msg) {
// extract URL out of PHP output
if (msg.match(/(http\:\/\/\S+)/)) {
var image_url = RegExp.$1;
// show JPEG image in page
document.getElementById('upload_results').innerHTML =
'<h1>Upload Successful!</h1>' +
'<h3>JPEG URL: ' + image_url + '</h3>' +
'<img src="' + image_url + '">';
// reset camera for another shot
webcam.reset();
}
else alert("PHP Error: " + msg);
}
</script>
<br/><br/>
<div id="upload_results" style="background-color:#eee;"></div>
</body>
</html>

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/* JPEGCam v1.0.9 */
/* Webcam library for capturing JPEG images and submitting to a server */
/* Copyright (c) 2008 - 2009 Joseph Huckaby <jhuckaby@goldcartridge.com> */
/* Licensed under the GNU Lesser Public License */
/* http://www.gnu.org/licenses/lgpl.html */
/* Usage:
<script language="JavaScript">
document.write( webcam.get_html(320, 240) );
webcam.set_api_url( 'test.php' );
webcam.set_hook( 'onComplete', 'my_callback_function' );
function my_callback_function(response) {
alert("Success! PHP returned: " + response);
}
</script>
<a href="javascript:void(webcam.snap())">Take Snapshot</a>
*/
// Everything is under a 'webcam' Namespace
window.webcam = {
version: '1.0.9',
// globals
ie: !!navigator.userAgent.match(/MSIE/),
protocol: location.protocol.match(/https/i) ? 'https' : 'http',
callback: null, // user callback for completed uploads
swf_url: 'webcam.swf', // URI to webcam.swf movie (defaults to cwd)
shutter_url: 'shutter.mp3', // URI to shutter.mp3 sound
api_url: '', // URL to upload script
loaded: false, // true when webcam movie finishes loading
quality: 90, // JPEG quality (1 - 100)
shutter_sound: true, // shutter sound effect on/off
stealth: false, // stealth mode (do not freeze image upon capture)
hooks: {
onLoad: null,
onComplete: null,
onError: null
}, // callback hook functions
set_hook: function(name, callback) {
// set callback hook
// supported hooks: onLoad, onComplete, onError
if (typeof(this.hooks[name]) == 'undefined')
return alert("Hook type not supported: " + name);
this.hooks[name] = callback;
},
fire_hook: function(name, value) {
// fire hook callback, passing optional value to it
if (this.hooks[name]) {
if (typeof(this.hooks[name]) == 'function') {
// callback is function reference, call directly
this.hooks[name](value);
}
else if (typeof(this.hooks[name]) == 'array') {
// callback is PHP-style object instance method
this.hooks[name][0][this.hooks[name][1]](value);
}
else if (window[this.hooks[name]]) {
// callback is global function name
window[ this.hooks[name] ](value);
}
return true;
}
return false; // no hook defined
},
set_api_url: function(url) {
// set location of upload API script
this.api_url = url;
},
set_swf_url: function(url) {
// set location of SWF movie (defaults to webcam.swf in cwd)
this.swf_url = url;
},
get_html: function(width, height, server_width, server_height) {
// Return HTML for embedding webcam capture movie
// Specify pixel width and height (640x480, 320x240, etc.)
// Server width and height are optional, and default to movie width/height
if (!server_width) server_width = width;
if (!server_height) server_height = height;
var html = '';
var flashvars = 'shutter_enabled=' + (this.shutter_sound ? 1 : 0) +
'&shutter_url=' + escape(this.shutter_url) +
'&width=' + width +
'&height=' + height +
'&server_width=' + server_width +
'&server_height=' + server_height;
if (this.ie) {
html += '<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="'+this.protocol+'://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0" width="'+width+'" height="'+height+'" id="webcam_movie" align="middle"><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="false" /><param name="movie" value="'+this.swf_url+'" /><param name="loop" value="false" /><param name="menu" value="false" /><param name="quality" value="best" /><param name="bgcolor" value="#ffffff" /><param name="flashvars" value="'+flashvars+'"/></object>';
}
else {
html += '<embed id="webcam_movie" src="'+this.swf_url+'" loop="false" menu="false" quality="best" bgcolor="#ffffff" width="'+width+'" height="'+height+'" name="webcam_movie" align="middle" allowScriptAccess="always" allowFullScreen="false" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="'+flashvars+'" />';
}
this.loaded = false;
return html;
},
get_movie: function() {
// get reference to movie object/embed in DOM
if (!this.loaded) return alert("ERROR: Movie is not loaded yet");
var movie = document.getElementById('webcam_movie');
if (!movie) alert("ERROR: Cannot locate movie 'webcam_movie' in DOM");
return movie;
},
set_stealth: function(stealth) {
// set or disable stealth mode
this.stealth = stealth;
},
snap: function(url, callback, stealth) {
// take snapshot and send to server
// specify fully-qualified URL to server API script
// and callback function (string or function object)
if (callback) this.set_hook('onComplete', callback);
if (url) this.set_api_url(url);
if (typeof(stealth) != 'undefined') this.set_stealth( stealth );
this.get_movie()._snap( this.api_url, this.quality, this.shutter_sound ? 1 : 0, this.stealth ? 1 : 0 );
},
freeze: function() {
// freeze webcam image (capture but do not upload)
this.get_movie()._snap('', this.quality, this.shutter_sound ? 1 : 0, 0 );
},
upload: function(url, callback) {
// upload image to server after taking snapshot
// specify fully-qualified URL to server API script
// and callback function (string or function object)
if (callback) this.set_hook('onComplete', callback);
if (url) this.set_api_url(url);
this.get_movie()._upload( this.api_url );
},
reset: function() {
// reset movie after taking snapshot
this.get_movie()._reset();
},
configure: function(panel) {
// open flash configuration panel -- specify tab name:
// "camera", "privacy", "default", "localStorage", "microphone", "settingsManager"
if (!panel) panel = "camera";
this.get_movie()._configure(panel);
},
set_quality: function(new_quality) {
// set the JPEG quality (1 - 100)
// default is 90
this.quality = new_quality;
},
set_shutter_sound: function(enabled, url) {
// enable or disable the shutter sound effect
// defaults to enabled
this.shutter_sound = enabled;
this.shutter_url = url ? url : 'shutter.mp3';
},
flash_notify: function(type, msg) {
// receive notification from flash about event
switch (type) {
case 'flashLoadComplete':
// movie loaded successfully
this.loaded = true;
this.fire_hook('onLoad');
break;
case 'error':
// HTTP POST error most likely
if (!this.fire_hook('onError', msg)) {
alert("JPEGCam Flash Error: " + msg);
}
break;
case 'success':
// upload complete, execute user callback function
// and pass raw API script results to function
this.fire_hook('onComplete', msg.toString());
break;
default:
// catch-all, just in case
alert("jpegcam flash_notify: " + type + ": " + msg);
break;
}
}
};

@ -0,0 +1,10 @@
BUILDING INSTRUCTIONS
This library requires the AS3 Core Library (as3corelib) available from Google Code:
http://code.google.com/p/as3corelib/
After downloading and extracting the package, place the "com" directory right here,
alongside the "Webcam.fla" and "Webcam.as" files.
You should then be able to compile the FLA into a SWF.
This requires Adobe Flash CS3 (this is a Flash 9 movie).

File diff suppressed because one or more lines are too long

@ -0,0 +1,256 @@
/*
Adobe Systems Incorporated(r) Source Code License Agreement
Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
Please read this Source Code License Agreement carefully before using
the source code.
Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
no-charge, royalty-free, irrevocable copyright license, to reproduce,
prepare derivative works of, publicly display, publicly perform, and
distribute this source code and such derivative works in source or
object code form without any attribution requirements.
The name "Adobe Systems Incorporated" must not be used to endorse or promote products
derived from the source code without prior written permission.
You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
against any loss, damage, claims or lawsuits, including attorney's
fees that arise or result from your use or distribution of the source
code.
THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.crypto {
import com.adobe.utils.IntUtil;
/**
* The MD5 Message-Digest Algorithm
*
* Implementation based on algorithm description at
* http://www.faqs.org/rfcs/rfc1321.html
*/
public class MD5 {
/**
* Performs the MD5 hash algorithm on a string.
*
* @param s The string to hash
* @return A string containing the hash value of s
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function hash( s:String ):String {
// initialize the md buffers
var a:int = 1732584193;
var b:int = -271733879;
var c:int = -1732584194;
var d:int = 271733878;
// variables to store previous values
var aa:int;
var bb:int;
var cc:int;
var dd:int;
// create the blocks from the string and
// save the length as a local var to reduce
// lookup in the loop below
var x:Array = createBlocks( s );
var len:int = x.length;
// loop over all of the blocks
for ( var i:int = 0; i < len; i += 16) {
// save previous values
aa = a;
bb = b;
cc = c;
dd = d;
// Round 1
a = ff( a, b, c, d, x[i+ 0], 7, -680876936 ); // 1
d = ff( d, a, b, c, x[i+ 1], 12, -389564586 ); // 2
c = ff( c, d, a, b, x[i+ 2], 17, 606105819 ); // 3
b = ff( b, c, d, a, x[i+ 3], 22, -1044525330 ); // 4
a = ff( a, b, c, d, x[i+ 4], 7, -176418897 ); // 5
d = ff( d, a, b, c, x[i+ 5], 12, 1200080426 ); // 6
c = ff( c, d, a, b, x[i+ 6], 17, -1473231341 ); // 7
b = ff( b, c, d, a, x[i+ 7], 22, -45705983 ); // 8
a = ff( a, b, c, d, x[i+ 8], 7, 1770035416 ); // 9
d = ff( d, a, b, c, x[i+ 9], 12, -1958414417 ); // 10
c = ff( c, d, a, b, x[i+10], 17, -42063 ); // 11
b = ff( b, c, d, a, x[i+11], 22, -1990404162 ); // 12
a = ff( a, b, c, d, x[i+12], 7, 1804603682 ); // 13
d = ff( d, a, b, c, x[i+13], 12, -40341101 ); // 14
c = ff( c, d, a, b, x[i+14], 17, -1502002290 ); // 15
b = ff( b, c, d, a, x[i+15], 22, 1236535329 ); // 16
// Round 2
a = gg( a, b, c, d, x[i+ 1], 5, -165796510 ); // 17
d = gg( d, a, b, c, x[i+ 6], 9, -1069501632 ); // 18
c = gg( c, d, a, b, x[i+11], 14, 643717713 ); // 19
b = gg( b, c, d, a, x[i+ 0], 20, -373897302 ); // 20
a = gg( a, b, c, d, x[i+ 5], 5, -701558691 ); // 21
d = gg( d, a, b, c, x[i+10], 9, 38016083 ); // 22
c = gg( c, d, a, b, x[i+15], 14, -660478335 ); // 23
b = gg( b, c, d, a, x[i+ 4], 20, -405537848 ); // 24
a = gg( a, b, c, d, x[i+ 9], 5, 568446438 ); // 25
d = gg( d, a, b, c, x[i+14], 9, -1019803690 ); // 26
c = gg( c, d, a, b, x[i+ 3], 14, -187363961 ); // 27
b = gg( b, c, d, a, x[i+ 8], 20, 1163531501 ); // 28
a = gg( a, b, c, d, x[i+13], 5, -1444681467 ); // 29
d = gg( d, a, b, c, x[i+ 2], 9, -51403784 ); // 30
c = gg( c, d, a, b, x[i+ 7], 14, 1735328473 ); // 31
b = gg( b, c, d, a, x[i+12], 20, -1926607734 ); // 32
// Round 3
a = hh( a, b, c, d, x[i+ 5], 4, -378558 ); // 33
d = hh( d, a, b, c, x[i+ 8], 11, -2022574463 ); // 34
c = hh( c, d, a, b, x[i+11], 16, 1839030562 ); // 35
b = hh( b, c, d, a, x[i+14], 23, -35309556 ); // 36
a = hh( a, b, c, d, x[i+ 1], 4, -1530992060 ); // 37
d = hh( d, a, b, c, x[i+ 4], 11, 1272893353 ); // 38
c = hh( c, d, a, b, x[i+ 7], 16, -155497632 ); // 39
b = hh( b, c, d, a, x[i+10], 23, -1094730640 ); // 40
a = hh( a, b, c, d, x[i+13], 4, 681279174 ); // 41
d = hh( d, a, b, c, x[i+ 0], 11, -358537222 ); // 42
c = hh( c, d, a, b, x[i+ 3], 16, -722521979 ); // 43
b = hh( b, c, d, a, x[i+ 6], 23, 76029189 ); // 44
a = hh( a, b, c, d, x[i+ 9], 4, -640364487 ); // 45
d = hh( d, a, b, c, x[i+12], 11, -421815835 ); // 46
c = hh( c, d, a, b, x[i+15], 16, 530742520 ); // 47
b = hh( b, c, d, a, x[i+ 2], 23, -995338651 ); // 48
// Round 4
a = ii( a, b, c, d, x[i+ 0], 6, -198630844 ); // 49
d = ii( d, a, b, c, x[i+ 7], 10, 1126891415 ); // 50
c = ii( c, d, a, b, x[i+14], 15, -1416354905 ); // 51
b = ii( b, c, d, a, x[i+ 5], 21, -57434055 ); // 52
a = ii( a, b, c, d, x[i+12], 6, 1700485571 ); // 53
d = ii( d, a, b, c, x[i+ 3], 10, -1894986606 ); // 54
c = ii( c, d, a, b, x[i+10], 15, -1051523 ); // 55
b = ii( b, c, d, a, x[i+ 1], 21, -2054922799 ); // 56
a = ii( a, b, c, d, x[i+ 8], 6, 1873313359 ); // 57
d = ii( d, a, b, c, x[i+15], 10, -30611744 ); // 58
c = ii( c, d, a, b, x[i+ 6], 15, -1560198380 ); // 59
b = ii( b, c, d, a, x[i+13], 21, 1309151649 ); // 60
a = ii( a, b, c, d, x[i+ 4], 6, -145523070 ); // 61
d = ii( d, a, b, c, x[i+11], 10, -1120210379 ); // 62
c = ii( c, d, a, b, x[i+ 2], 15, 718787259 ); // 63
b = ii( b, c, d, a, x[i+ 9], 21, -343485551 ); // 64
a += aa;
b += bb;
c += cc;
d += dd;
}
// Finish up by concatening the buffers with their hex output
return IntUtil.toHex( a ) + IntUtil.toHex( b ) + IntUtil.toHex( c ) + IntUtil.toHex( d );
}
/**
* Auxiliary function f as defined in RFC
*/
private static function f( x:int, y:int, z:int ):int {
return ( x & y ) | ( (~x) & z );
}
/**
* Auxiliary function g as defined in RFC
*/
private static function g( x:int, y:int, z:int ):int {
return ( x & z ) | ( y & (~z) );
}
/**
* Auxiliary function h as defined in RFC
*/
private static function h( x:int, y:int, z:int ):int {
return x ^ y ^ z;
}
/**
* Auxiliary function i as defined in RFC
*/
private static function i( x:int, y:int, z:int ):int {
return y ^ ( x | (~z) );
}
/**
* A generic transformation function. The logic of ff, gg, hh, and
* ii are all the same, minus the function used, so pull that logic
* out and simplify the method bodies for the transoformation functions.
*/
private static function transform( func:Function, a:int, b:int, c:int, d:int, x:int, s:int, t:int):int {
var tmp:int = a + int( func( b, c, d ) ) + x + t;
return IntUtil.rol( tmp, s ) + b;
}
/**
* ff transformation function
*/
private static function ff ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
return transform( f, a, b, c, d, x, s, t );
}
/**
* gg transformation function
*/
private static function gg ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
return transform( g, a, b, c, d, x, s, t );
}
/**
* hh transformation function
*/
private static function hh ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
return transform( h, a, b, c, d, x, s, t );
}
/**
* ii transformation function
*/
private static function ii ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
return transform( i, a, b, c, d, x, s, t );
}
/**
* Converts a string to a sequence of 16-word blocks
* that we'll do the processing on. Appends padding
* and length in the process.
*
* @param s The string to split into blocks
* @return An array containing the blocks that s was
* split into.
*/
private static function createBlocks( s:String ):Array {
var blocks:Array = new Array();
var len:int = s.length * 8;
var mask:int = 0xFF; // ignore hi byte of characters > 0xFF
for( var i:int = 0; i < len; i += 8 ) {
blocks[ i >> 5 ] |= ( s.charCodeAt( i / 8 ) & mask ) << ( i % 32 );
}
// append padding and length
blocks[ len >> 5 ] |= 0x80 << ( len % 32 );
blocks[ ( ( ( len + 64 ) >>> 9 ) << 4 ) + 14 ] = len;
return blocks;
}
}
}

@ -0,0 +1,268 @@
/*
Adobe Systems Incorporated(r) Source Code License Agreement
Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
Please read this Source Code License Agreement carefully before using
the source code.
Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
no-charge, royalty-free, irrevocable copyright license, to reproduce,
prepare derivative works of, publicly display, publicly perform, and
distribute this source code and such derivative works in source or
object code form without any attribution requirements.
The name "Adobe Systems Incorporated" must not be used to endorse or promote products
derived from the source code without prior written permission.
You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
against any loss, damage, claims or lawsuits, including attorney's
fees that arise or result from your use or distribution of the source
code.
THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.crypto
{
import com.adobe.utils.IntUtil;
import flash.utils.ByteArray;
import mx.utils.Base64Encoder;
/**
* US Secure Hash Algorithm 1 (SHA1)
*
* Implementation based on algorithm description at
* http://www.faqs.org/rfcs/rfc3174.html
*/
public class SHA1
{
/**
* Performs the SHA1 hash algorithm on a string.
*
* @param s The string to hash
* @return A string containing the hash value of s
* @langversion ActionScript 3.0
* @playerversion 9.0
* @tiptext
*/
public static function hash( s:String ):String
{
var blocks:Array = createBlocksFromString( s );
var byteArray:ByteArray = hashBlocks( blocks );
return IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true );
}
/**
* Performs the SHA1 hash algorithm on a ByteArray.
*
* @param data The ByteArray data to hash
* @return A string containing the hash value of data
* @langversion ActionScript 3.0
* @playerversion 9.0
*/
public static function hashBytes( data:ByteArray ):String
{
var blocks:Array = SHA1.createBlocksFromByteArray( data );
var byteArray:ByteArray = hashBlocks(blocks);
return IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true );
}
/**
* Performs the SHA1 hash algorithm on a string, then does
* Base64 encoding on the result.
*
* @param s The string to hash
* @return The base64 encoded hash value of s
* @langversion ActionScript 3.0
* @playerversion 9.0
* @tiptext
*/
public static function hashToBase64( s:String ):String
{
var blocks:Array = SHA1.createBlocksFromString( s );
var byteArray:ByteArray = hashBlocks(blocks);
// ByteArray.toString() returns the contents as a UTF-8 string,
// which we can't use because certain byte sequences might trigger
// a UTF-8 conversion. Instead, we convert the bytes to characters
// one by one.
var charsInByteArray:String = "";
byteArray.position = 0;
for (var j:int = 0; j < byteArray.length; j++)
{
var byte:uint = byteArray.readUnsignedByte();
charsInByteArray += String.fromCharCode(byte);
}
var encoder:Base64Encoder = new Base64Encoder();
encoder.encode(charsInByteArray);
return encoder.flush();
}
private static function hashBlocks( blocks:Array ):ByteArray
{
// initialize the h's
var h0:int = 0x67452301;
var h1:int = 0xefcdab89;
var h2:int = 0x98badcfe;
var h3:int = 0x10325476;
var h4:int = 0xc3d2e1f0;
var len:int = blocks.length;
var w:Array = new Array( 80 );
// loop over all of the blocks
for ( var i:int = 0; i < len; i += 16 ) {
// 6.1.c
var a:int = h0;
var b:int = h1;
var c:int = h2;
var d:int = h3;
var e:int = h4;
// 80 steps to process each block
// TODO: unroll for faster execution, or 4 loops of
// 20 each to avoid the k and f function calls
for ( var t:int = 0; t < 80; t++ ) {
if ( t < 16 ) {
// 6.1.a
w[ t ] = blocks[ i + t ];
} else {
// 6.1.b
w[ t ] = IntUtil.rol( w[ t - 3 ] ^ w[ t - 8 ] ^ w[ t - 14 ] ^ w[ t - 16 ], 1 );
}
// 6.1.d
var temp:int = IntUtil.rol( a, 5 ) + f( t, b, c, d ) + e + int( w[ t ] ) + k( t );
e = d;
d = c;
c = IntUtil.rol( b, 30 );
b = a;
a = temp;
}
// 6.1.e
h0 += a;
h1 += b;
h2 += c;
h3 += d;
h4 += e;
}
var byteArray:ByteArray = new ByteArray();
byteArray.writeInt(h0);
byteArray.writeInt(h1);
byteArray.writeInt(h2);
byteArray.writeInt(h3);
byteArray.writeInt(h4);
byteArray.position = 0;
return byteArray;
}
/**
* Performs the logical function based on t
*/
private static function f( t:int, b:int, c:int, d:int ):int {
if ( t < 20 ) {
return ( b & c ) | ( ~b & d );
} else if ( t < 40 ) {
return b ^ c ^ d;
} else if ( t < 60 ) {
return ( b & c ) | ( b & d ) | ( c & d );
}
return b ^ c ^ d;
}
/**
* Determines the constant value based on t
*/
private static function k( t:int ):int {
if ( t < 20 ) {
return 0x5a827999;
} else if ( t < 40 ) {
return 0x6ed9eba1;
} else if ( t < 60 ) {
return 0x8f1bbcdc;
}
return 0xca62c1d6;
}
/**
* Converts a ByteArray to a sequence of 16-word blocks
* that we'll do the processing on. Appends padding
* and length in the process.
*
* @param data The data to split into blocks
* @return An array containing the blocks into which data was split
*/
private static function createBlocksFromByteArray( data:ByteArray ):Array
{
var oldPosition:int = data.position;
data.position = 0;
var blocks:Array = new Array();
var len:int = data.length * 8;
var mask:int = 0xFF; // ignore hi byte of characters > 0xFF
for( var i:int = 0; i < len; i += 8 )
{
blocks[ i >> 5 ] |= ( data.readByte() & mask ) << ( 24 - i % 32 );
}
// append padding and length
blocks[ len >> 5 ] |= 0x80 << ( 24 - len % 32 );
blocks[ ( ( ( len + 64 ) >> 9 ) << 4 ) + 15 ] = len;
data.position = oldPosition;
return blocks;
}
/**
* Converts a string to a sequence of 16-word blocks
* that we'll do the processing on. Appends padding
* and length in the process.
*
* @param s The string to split into blocks
* @return An array containing the blocks that s was split into.
*/
private static function createBlocksFromString( s:String ):Array
{
var blocks:Array = new Array();
var len:int = s.length * 8;
var mask:int = 0xFF; // ignore hi byte of characters > 0xFF
for( var i:int = 0; i < len; i += 8 ) {
blocks[ i >> 5 ] |= ( s.charCodeAt( i / 8 ) & mask ) << ( 24 - i % 32 );
}
// append padding and length
blocks[ len >> 5 ] |= 0x80 << ( 24 - len % 32 );
blocks[ ( ( ( len + 64 ) >> 9 ) << 4 ) + 15 ] = len;
return blocks;
}
}
}

@ -0,0 +1,255 @@
/*
Adobe Systems Incorporated(r) Source Code License Agreement
Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
Please read this Source Code License Agreement carefully before using
the source code.
Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
no-charge, royalty-free, irrevocable copyright license, to reproduce,
prepare derivative works of, publicly display, publicly perform, and
distribute this source code and such derivative works in source or
object code form without any attribution requirements.
The name "Adobe Systems Incorporated" must not be used to endorse or promote products
derived from the source code without prior written permission.
You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
against any loss, damage, claims or lawsuits, including attorney's
fees that arise or result from your use or distribution of the source
code.
THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.crypto
{
import com.adobe.utils.IntUtil;
import flash.utils.ByteArray;
import mx.utils.Base64Encoder;
/**
* The SHA-224 algorithm
*
* @see http://csrc.nist.gov/publications/fips/fips180-2/fips180-2withchangenotice.pdf
*/
public class SHA224
{
/**
* Performs the SHA224 hash algorithm on a string.
*
* @param s The string to hash
* @return A string containing the hash value of s
* @langversion ActionScript 3.0
* @playerversion 9.0
* @tiptext
*/
public static function hash( s:String ):String {
var blocks:Array = createBlocksFromString( s );
var byteArray:ByteArray = hashBlocks( blocks );
return IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true );
}
/**
* Performs the SHA224 hash algorithm on a ByteArray.
*
* @param data The ByteArray data to hash
* @return A string containing the hash value of data
* @langversion ActionScript 3.0
* @playerversion 9.0
*/
public static function hashBytes( data:ByteArray ):String
{
var blocks:Array = createBlocksFromByteArray( data );
var byteArray:ByteArray = hashBlocks(blocks);
return IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true );
}
/**
* Performs the SHA224 hash algorithm on a string, then does
* Base64 encoding on the result.
*
* @param s The string to hash
* @return The base64 encoded hash value of s
* @langversion ActionScript 3.0
* @playerversion 9.0
* @tiptext
*/
public static function hashToBase64( s:String ):String
{
var blocks:Array = createBlocksFromString( s );
var byteArray:ByteArray = hashBlocks(blocks);
// ByteArray.toString() returns the contents as a UTF-8 string,
// which we can't use because certain byte sequences might trigger
// a UTF-8 conversion. Instead, we convert the bytes to characters
// one by one.
var charsInByteArray:String = "";
byteArray.position = 0;
for (var j:int = 0; j < byteArray.length; j++)
{
var byte:uint = byteArray.readUnsignedByte();
charsInByteArray += String.fromCharCode(byte);
}
var encoder:Base64Encoder = new Base64Encoder();
encoder.encode(charsInByteArray);
return encoder.flush();
}
private static function hashBlocks( blocks:Array ):ByteArray {
var h0:int = 0xc1059ed8;
var h1:int = 0x367cd507;
var h2:int = 0x3070dd17;
var h3:int = 0xf70e5939;
var h4:int = 0xffc00b31;
var h5:int = 0x68581511;
var h6:int = 0x64f98fa7;
var h7:int = 0xbefa4fa4;
var k:Array = new Array(0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5, 0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5, 0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3, 0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174, 0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc, 0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da, 0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7, 0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967, 0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13, 0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85, 0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3, 0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070, 0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5, 0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3, 0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208, 0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2);
var len:int = blocks.length;
var w:Array = new Array();
// loop over all of the blocks
for ( var i:int = 0; i < len; i += 16 ) {
var a:int = h0;
var b:int = h1;
var c:int = h2;
var d:int = h3;
var e:int = h4;
var f:int = h5;
var g:int = h6;
var h:int = h7;
for(var t:int = 0; t < 64; t++) {
if ( t < 16 ) {
w[t] = blocks[ i + t ];
if(isNaN(w[t])) { w[t] = 0; }
} else {
var ws0:int = IntUtil.ror(w[t-15], 7) ^ IntUtil.ror(w[t-15], 18) ^ (w[t-15] >>> 3);
var ws1:int = IntUtil.ror(w[t-2], 17) ^ IntUtil.ror(w[t-2], 19) ^ (w[t-2] >>> 10);
w[t] = w[t-16] + ws0 + w[t-7] + ws1;
}
var s0:int = IntUtil.ror(a, 2) ^ IntUtil.ror(a, 13) ^ IntUtil.ror(a, 22);
var maj:int = (a & b) ^ (a & c) ^ (b & c);
var t2:int = s0 + maj;
var s1:int = IntUtil.ror(e, 6) ^ IntUtil.ror(e, 11) ^ IntUtil.ror(e, 25);
var ch:int = (e & f) ^ ((~e) & g);
var t1:int = h + s1 + ch + k[t] + w[t];
h = g;
g = f;
f = e;
e = d + t1;
d = c;
c = b;
b = a;
a = t1 + t2;
}
//Add this chunk's hash to result so far:
h0 += a;
h1 += b;
h2 += c;
h3 += d;
h4 += e;
h5 += f;
h6 += g;
h7 += h;
}
var byteArray:ByteArray = new ByteArray();
byteArray.writeInt(h0);
byteArray.writeInt(h1);
byteArray.writeInt(h2);
byteArray.writeInt(h3);
byteArray.writeInt(h4);
byteArray.writeInt(h5);
byteArray.writeInt(h6);
byteArray.position = 0;
return byteArray;
}
/**
* Converts a ByteArray to a sequence of 16-word blocks
* that we'll do the processing on. Appends padding
* and length in the process.
*
* @param data The data to split into blocks
* @return An array containing the blocks into which data was split
*/
private static function createBlocksFromByteArray( data:ByteArray ):Array
{
var oldPosition:int = data.position;
data.position = 0;
var blocks:Array = new Array();
var len:int = data.length * 8;
var mask:int = 0xFF; // ignore hi byte of characters > 0xFF
for( var i:int = 0; i < len; i += 8 )
{
blocks[ i >> 5 ] |= ( data.readByte() & mask ) << ( 24 - i % 32 );
}
// append padding and length
blocks[ len >> 5 ] |= 0x80 << ( 24 - len % 32 );
blocks[ ( ( ( len + 64 ) >> 9 ) << 4 ) + 15 ] = len;
data.position = oldPosition;
return blocks;
}
/**
* Converts a string to a sequence of 16-word blocks
* that we'll do the processing on. Appends padding
* and length in the process.
*
* @param s The string to split into blocks
* @return An array containing the blocks that s was split into.
*/
private static function createBlocksFromString( s:String ):Array
{
var blocks:Array = new Array();
var len:int = s.length * 8;
var mask:int = 0xFF; // ignore hi byte of characters > 0xFF
for( var i:int = 0; i < len; i += 8 ) {
blocks[ i >> 5 ] |= ( s.charCodeAt( i / 8 ) & mask ) << ( 24 - i % 32 );
}
// append padding and length
blocks[ len >> 5 ] |= 0x80 << ( 24 - len % 32 );
blocks[ ( ( ( len + 64 ) >> 9 ) << 4 ) + 15 ] = len;
return blocks;
}
}
}

@ -0,0 +1,260 @@
/*
Adobe Systems Incorporated(r) Source Code License Agreement
Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
Please read this Source Code License Agreement carefully before using
the source code.
Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
no-charge, royalty-free, irrevocable copyright license, to reproduce,
prepare derivative works of, publicly display, publicly perform, and
distribute this source code and such derivative works in source or
object code form without any attribution requirements.
The name "Adobe Systems Incorporated" must not be used to endorse or promote products
derived from the source code without prior written permission.
You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
against any loss, damage, claims or lawsuits, including attorney's
fees that arise or result from your use or distribution of the source
code.
THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.crypto
{
import com.adobe.utils.IntUtil;
import flash.utils.ByteArray;
import mx.utils.Base64Encoder;
/**
* The SHA-256 algorithm
*
* @see http://csrc.nist.gov/publications/fips/fips180-2/fips180-2withchangenotice.pdf
*/
public class SHA256
{
/**
* Performs the SHA256 hash algorithm on a string.
*
* @param s The string to hash
* @return A string containing the hash value of s
* @langversion ActionScript 3.0
* @playerversion 9.0
* @tiptext
*/
public static function hash( s:String ):String {
var blocks:Array = createBlocksFromString( s );
var byteArray:ByteArray = hashBlocks( blocks );
return IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true );
}
/**
* Performs the SHA256 hash algorithm on a ByteArray.
*
* @param data The ByteArray data to hash
* @return A string containing the hash value of data
* @langversion ActionScript 3.0
* @playerversion 9.0
*/
public static function hashBytes( data:ByteArray ):String
{
var blocks:Array = createBlocksFromByteArray( data );
var byteArray:ByteArray = hashBlocks(blocks);
return IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true );
}
/**
* Performs the SHA256 hash algorithm on a string, then does
* Base64 encoding on the result.
*
* @param s The string to hash
* @return The base64 encoded hash value of s
* @langversion ActionScript 3.0
* @playerversion 9.0
* @tiptext
*/
public static function hashToBase64( s:String ):String
{
var blocks:Array = createBlocksFromString( s );
var byteArray:ByteArray = hashBlocks(blocks);
// ByteArray.toString() returns the contents as a UTF-8 string,
// which we can't use because certain byte sequences might trigger
// a UTF-8 conversion. Instead, we convert the bytes to characters
// one by one.
var charsInByteArray:String = "";
byteArray.position = 0;
for (var j:int = 0; j < byteArray.length; j++)
{
var byte:uint = byteArray.readUnsignedByte();
charsInByteArray += String.fromCharCode(byte);
}
var encoder:Base64Encoder = new Base64Encoder();
encoder.encode(charsInByteArray);
return encoder.flush();
}
private static function hashBlocks( blocks:Array ):ByteArray {
var h0:int = 0x6a09e667;
var h1:int = 0xbb67ae85;
var h2:int = 0x3c6ef372;
var h3:int = 0xa54ff53a;
var h4:int = 0x510e527f;
var h5:int = 0x9b05688c;
var h6:int = 0x1f83d9ab;
var h7:int = 0x5be0cd19;
var k:Array = new Array(0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5, 0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5, 0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3, 0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174, 0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc, 0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da, 0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7, 0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967, 0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13, 0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85, 0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3, 0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070, 0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5, 0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3, 0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208, 0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2);
var len:int = blocks.length;
var w:Array = new Array( 64 );
// loop over all of the blocks
for ( var i:int = 0; i < len; i += 16 ) {
var a:int = h0;
var b:int = h1;
var c:int = h2;
var d:int = h3;
var e:int = h4;
var f:int = h5;
var g:int = h6;
var h:int = h7;
for(var t:int = 0; t < 64; t++) {
if ( t < 16 ) {
w[t] = blocks[ i + t ];
if(isNaN(w[t])) { w[t] = 0; }
} else {
var ws0:int = IntUtil.ror(w[t-15], 7) ^ IntUtil.ror(w[t-15], 18) ^ (w[t-15] >>> 3);
var ws1:int = IntUtil.ror(w[t-2], 17) ^ IntUtil.ror(w[t-2], 19) ^ (w[t-2] >>> 10);
w[t] = w[t-16] + ws0 + w[t-7] + ws1;
}
var s0:int = IntUtil.ror(a, 2) ^ IntUtil.ror(a, 13) ^ IntUtil.ror(a, 22);
var maj:int = (a & b) ^ (a & c) ^ (b & c);
var t2:int = s0 + maj;
var s1:int = IntUtil.ror(e, 6) ^ IntUtil.ror(e, 11) ^ IntUtil.ror(e, 25);
var ch:int = (e & f) ^ ((~e) & g);
var t1:int = h + s1 + ch + k[t] + w[t];
h = g;
g = f;
f = e;
e = d + t1;
d = c;
c = b;
b = a;
a = t1 + t2;
}
//Add this chunk's hash to result so far:
h0 += a;
h1 += b;
h2 += c;
h3 += d;
h4 += e;
h5 += f;
h6 += g;
h7 += h;
}
var byteArray:ByteArray = new ByteArray();
byteArray.writeInt(h0);
byteArray.writeInt(h1);
byteArray.writeInt(h2);
byteArray.writeInt(h3);
byteArray.writeInt(h4);
byteArray.writeInt(h5);
byteArray.writeInt(h6);
byteArray.writeInt(h7);
byteArray.position = 0;
return byteArray;
}
/**
* Converts a ByteArray to a sequence of 16-word blocks
* that we'll do the processing on. Appends padding
* and length in the process.
*
* @param data The data to split into blocks
* @return An array containing the blocks into which data was split
*/
private static function createBlocksFromByteArray( data:ByteArray ):Array
{
var oldPosition:int = data.position;
data.position = 0;
var blocks:Array = new Array();
var len:int = data.length * 8;
var mask:int = 0xFF; // ignore hi byte of characters > 0xFF
for( var i:int = 0; i < len; i += 8 )
{
blocks[ i >> 5 ] |= ( data.readByte() & mask ) << ( 24 - i % 32 );
}
// append padding and length
blocks[ len >> 5 ] |= 0x80 << ( 24 - len % 32 );
blocks[ ( ( ( len + 64 ) >> 9 ) << 4 ) + 15 ] = len;
data.position = oldPosition;
return blocks;
}
/**
* Converts a string to a sequence of 16-word blocks
* that we'll do the processing on. Appends padding
* and length in the process.
*
* @param s The string to split into blocks
* @return An array containing the blocks that s was split into.
*/
private static function createBlocksFromString( s:String ):Array
{
var blocks:Array = new Array();
var len:int = s.length * 8;
var mask:int = 0xFF; // ignore hi byte of characters > 0xFF
for( var i:int = 0; i < len; i += 8 ) {
blocks[ i >> 5 ] |= ( s.charCodeAt( i / 8 ) & mask ) << ( 24 - i % 32 );
}
// append padding and length
blocks[ len >> 5 ] |= 0x80 << ( 24 - len % 32 );
blocks[ ( ( ( len + 64 ) >> 9 ) << 4 ) + 15 ] = len;
return blocks;
}
}
}

@ -0,0 +1,117 @@
/*
Adobe Systems Incorporated(r) Source Code License Agreement
Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
Please read this Source Code License Agreement carefully before using
the source code.
Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
no-charge, royalty-free, irrevocable copyright license, to reproduce,
prepare derivative works of, publicly display, publicly perform, and
distribute this source code and such derivative works in source or
object code form without any attribution requirements.
The name "Adobe Systems Incorporated" must not be used to endorse or promote products
derived from the source code without prior written permission.
You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
against any loss, damage, claims or lawsuits, including attorney's
fees that arise or result from your use or distribution of the source
code.
THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.crypto
{
import mx.formatters.DateFormatter;
import mx.utils.Base64Encoder;
/**
* Web Services Security Username Token
*
* Implementation based on algorithm description at
* http://www.oasis-open.org/committees/wss/documents/WSS-Username-02-0223-merged.pdf
*/
public class WSSEUsernameToken
{
/**
* Generates a WSSE Username Token.
*
* @param username The username
* @param password The password
* @param nonce A cryptographically random nonce (if null, the nonce
* will be generated)
* @param timestamp The time at which the token is generated (if null,
* the time will be set to the moment of execution)
* @return The generated token
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function getUsernameToken(username:String, password:String, nonce:String=null, timestamp:Date=null):String
{
if (nonce == null)
{
nonce = generateNonce();
}
nonce = base64Encode(nonce);
var created:String = generateTimestamp(timestamp);
var password64:String = getBase64Digest(nonce,
created,
password);
var token:String = new String("UsernameToken Username=\"");
token += username + "\", " +
"PasswordDigest=\"" + password64 + "\", " +
"Nonce=\"" + nonce + "\", " +
"Created=\"" + created + "\"";
return token;
}
private static function generateNonce():String
{
// Math.random returns a Number between 0 and 1. We don't want our
// nonce to contain invalid characters (e.g. the period) so we
// strip them out before returning the result.
var s:String = Math.random().toString();
return s.replace(".", "");
}
internal static function base64Encode(s:String):String
{
var encoder:Base64Encoder = new Base64Encoder();
encoder.encode(s);
return encoder.flush();
}
internal static function generateTimestamp(timestamp:Date):String
{
if (timestamp == null)
{
timestamp = new Date();
}
var dateFormatter:DateFormatter = new DateFormatter();
dateFormatter.formatString = "YYYY-MM-DDTJJ:NN:SS"
return dateFormatter.format(timestamp) + "Z";
}
internal static function getBase64Digest(nonce:String, created:String, password:String):String
{
return SHA1.hashToBase64(nonce + created + password);
}
}
}

@ -0,0 +1,66 @@
/*
Adobe Systems Incorporated(r) Source Code License Agreement
Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
Please read this Source Code License Agreement carefully before using
the source code.
Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
no-charge, royalty-free, irrevocable copyright license, to reproduce,
prepare derivative works of, publicly display, publicly perform, and
distribute this source code and such derivative works in source or
object code form without any attribution requirements.
The name "Adobe Systems Incorporated" must not be used to endorse or promote products
derived from the source code without prior written permission.
You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
against any loss, damage, claims or lawsuits, including attorney's
fees that arise or result from your use or distribution of the source
code.
THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.errors
{
/**
* This class represents an Error that is thrown when a method is called when
* the receiving instance is in an invalid state.
*
* For example, this may occur if a method has been called, and other properties
* in the instance have not been initialized properly.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*
*/
public class IllegalStateError extends Error
{
/**
* Constructor
*
* @param message A message describing the error in detail.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function IllegalStateError(message:String)
{
super(message);
}
}
}

@ -0,0 +1,42 @@
/*
Adobe Systems Incorporated(r) Source Code License Agreement
Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
Please read this Source Code License Agreement carefully before using
the source code.
Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
no-charge, royalty-free, irrevocable copyright license, to reproduce,
prepare derivative works of, publicly display, publicly perform, and
distribute this source code and such derivative works in source or
object code form without any attribution requirements.
The name "Adobe Systems Incorporated" must not be used to endorse or promote products
derived from the source code without prior written permission.
You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
against any loss, damage, claims or lawsuits, including attorney's
fees that arise or result from your use or distribution of the source
code.
THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.images
{
public class BitString
{
public var len:int = 0;
public var val:int = 0;
}
}

@ -0,0 +1,651 @@
/*
Adobe Systems Incorporated(r) Source Code License Agreement
Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
Please read this Source Code License Agreement carefully before using
the source code.
Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
no-charge, royalty-free, irrevocable copyright license, to reproduce,
prepare derivative works of, publicly display, publicly perform, and
distribute this source code and such derivative works in source or
object code form without any attribution requirements.
The name "Adobe Systems Incorporated" must not be used to endorse or promote products
derived from the source code without prior written permission.
You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
against any loss, damage, claims or lawsuits, including attorney's
fees that arise or result from your use or distribution of the source
code.
THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.images
{
import flash.geom.*;
import flash.display.*;
import flash.utils.*;
/**
* Class that converts BitmapData into a valid JPEG
*/
public class JPGEncoder
{
// Static table initialization
private var ZigZag:Array = [
0, 1, 5, 6,14,15,27,28,
2, 4, 7,13,16,26,29,42,
3, 8,12,17,25,30,41,43,
9,11,18,24,31,40,44,53,
10,19,23,32,39,45,52,54,
20,22,33,38,46,51,55,60,
21,34,37,47,50,56,59,61,
35,36,48,49,57,58,62,63
];
private var YTable:Array = new Array(64);
private var UVTable:Array = new Array(64);
private var fdtbl_Y:Array = new Array(64);
private var fdtbl_UV:Array = new Array(64);
private function initQuantTables(sf:int):void
{
var i:int;
var t:Number;
var YQT:Array = [
16, 11, 10, 16, 24, 40, 51, 61,
12, 12, 14, 19, 26, 58, 60, 55,
14, 13, 16, 24, 40, 57, 69, 56,
14, 17, 22, 29, 51, 87, 80, 62,
18, 22, 37, 56, 68,109,103, 77,
24, 35, 55, 64, 81,104,113, 92,
49, 64, 78, 87,103,121,120,101,
72, 92, 95, 98,112,100,103, 99
];
for (i = 0; i < 64; i++) {
t = Math.floor((YQT[i]*sf+50)/100);
if (t < 1) {
t = 1;
} else if (t > 255) {
t = 255;
}
YTable[ZigZag[i]] = t;
}
var UVQT:Array = [
17, 18, 24, 47, 99, 99, 99, 99,
18, 21, 26, 66, 99, 99, 99, 99,
24, 26, 56, 99, 99, 99, 99, 99,
47, 66, 99, 99, 99, 99, 99, 99,
99, 99, 99, 99, 99, 99, 99, 99,
99, 99, 99, 99, 99, 99, 99, 99,
99, 99, 99, 99, 99, 99, 99, 99,
99, 99, 99, 99, 99, 99, 99, 99
];
for (i = 0; i < 64; i++) {
t = Math.floor((UVQT[i]*sf+50)/100);
if (t < 1) {
t = 1;
} else if (t > 255) {
t = 255;
}
UVTable[ZigZag[i]] = t;
}
var aasf:Array = [
1.0, 1.387039845, 1.306562965, 1.175875602,
1.0, 0.785694958, 0.541196100, 0.275899379
];
i = 0;
for (var row:int = 0; row < 8; row++)
{
for (var col:int = 0; col < 8; col++)
{
fdtbl_Y[i] = (1.0 / (YTable [ZigZag[i]] * aasf[row] * aasf[col] * 8.0));
fdtbl_UV[i] = (1.0 / (UVTable[ZigZag[i]] * aasf[row] * aasf[col] * 8.0));
i++;
}
}
}
private var YDC_HT:Array;
private var UVDC_HT:Array;
private var YAC_HT:Array;
private var UVAC_HT:Array;
private function computeHuffmanTbl(nrcodes:Array, std_table:Array):Array
{
var codevalue:int = 0;
var pos_in_table:int = 0;
var HT:Array = new Array();
for (var k:int=1; k<=16; k++) {
for (var j:int=1; j<=nrcodes[k]; j++) {
HT[std_table[pos_in_table]] = new BitString();
HT[std_table[pos_in_table]].val = codevalue;
HT[std_table[pos_in_table]].len = k;
pos_in_table++;
codevalue++;
}
codevalue*=2;
}
return HT;
}
private var std_dc_luminance_nrcodes:Array = [0,0,1,5,1,1,1,1,1,1,0,0,0,0,0,0,0];
private var std_dc_luminance_values:Array = [0,1,2,3,4,5,6,7,8,9,10,11];
private var std_ac_luminance_nrcodes:Array = [0,0,2,1,3,3,2,4,3,5,5,4,4,0,0,1,0x7d];
private var std_ac_luminance_values:Array = [
0x01,0x02,0x03,0x00,0x04,0x11,0x05,0x12,
0x21,0x31,0x41,0x06,0x13,0x51,0x61,0x07,
0x22,0x71,0x14,0x32,0x81,0x91,0xa1,0x08,
0x23,0x42,0xb1,0xc1,0x15,0x52,0xd1,0xf0,
0x24,0x33,0x62,0x72,0x82,0x09,0x0a,0x16,
0x17,0x18,0x19,0x1a,0x25,0x26,0x27,0x28,
0x29,0x2a,0x34,0x35,0x36,0x37,0x38,0x39,
0x3a,0x43,0x44,0x45,0x46,0x47,0x48,0x49,
0x4a,0x53,0x54,0x55,0x56,0x57,0x58,0x59,
0x5a,0x63,0x64,0x65,0x66,0x67,0x68,0x69,
0x6a,0x73,0x74,0x75,0x76,0x77,0x78,0x79,
0x7a,0x83,0x84,0x85,0x86,0x87,0x88,0x89,
0x8a,0x92,0x93,0x94,0x95,0x96,0x97,0x98,
0x99,0x9a,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,
0xa8,0xa9,0xaa,0xb2,0xb3,0xb4,0xb5,0xb6,
0xb7,0xb8,0xb9,0xba,0xc2,0xc3,0xc4,0xc5,
0xc6,0xc7,0xc8,0xc9,0xca,0xd2,0xd3,0xd4,
0xd5,0xd6,0xd7,0xd8,0xd9,0xda,0xe1,0xe2,
0xe3,0xe4,0xe5,0xe6,0xe7,0xe8,0xe9,0xea,
0xf1,0xf2,0xf3,0xf4,0xf5,0xf6,0xf7,0xf8,
0xf9,0xfa
];
private var std_dc_chrominance_nrcodes:Array = [0,0,3,1,1,1,1,1,1,1,1,1,0,0,0,0,0];
private var std_dc_chrominance_values:Array = [0,1,2,3,4,5,6,7,8,9,10,11];
private var std_ac_chrominance_nrcodes:Array = [0,0,2,1,2,4,4,3,4,7,5,4,4,0,1,2,0x77];
private var std_ac_chrominance_values:Array = [
0x00,0x01,0x02,0x03,0x11,0x04,0x05,0x21,
0x31,0x06,0x12,0x41,0x51,0x07,0x61,0x71,
0x13,0x22,0x32,0x81,0x08,0x14,0x42,0x91,
0xa1,0xb1,0xc1,0x09,0x23,0x33,0x52,0xf0,
0x15,0x62,0x72,0xd1,0x0a,0x16,0x24,0x34,
0xe1,0x25,0xf1,0x17,0x18,0x19,0x1a,0x26,
0x27,0x28,0x29,0x2a,0x35,0x36,0x37,0x38,
0x39,0x3a,0x43,0x44,0x45,0x46,0x47,0x48,
0x49,0x4a,0x53,0x54,0x55,0x56,0x57,0x58,
0x59,0x5a,0x63,0x64,0x65,0x66,0x67,0x68,
0x69,0x6a,0x73,0x74,0x75,0x76,0x77,0x78,
0x79,0x7a,0x82,0x83,0x84,0x85,0x86,0x87,
0x88,0x89,0x8a,0x92,0x93,0x94,0x95,0x96,
0x97,0x98,0x99,0x9a,0xa2,0xa3,0xa4,0xa5,
0xa6,0xa7,0xa8,0xa9,0xaa,0xb2,0xb3,0xb4,
0xb5,0xb6,0xb7,0xb8,0xb9,0xba,0xc2,0xc3,
0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xd2,
0xd3,0xd4,0xd5,0xd6,0xd7,0xd8,0xd9,0xda,
0xe2,0xe3,0xe4,0xe5,0xe6,0xe7,0xe8,0xe9,
0xea,0xf2,0xf3,0xf4,0xf5,0xf6,0xf7,0xf8,
0xf9,0xfa
];
private function initHuffmanTbl():void
{
YDC_HT = computeHuffmanTbl(std_dc_luminance_nrcodes,std_dc_luminance_values);
UVDC_HT = computeHuffmanTbl(std_dc_chrominance_nrcodes,std_dc_chrominance_values);
YAC_HT = computeHuffmanTbl(std_ac_luminance_nrcodes,std_ac_luminance_values);
UVAC_HT = computeHuffmanTbl(std_ac_chrominance_nrcodes,std_ac_chrominance_values);
}
private var bitcode:Array = new Array(65535);
private var category:Array = new Array(65535);
private function initCategoryNumber():void
{
var nrlower:int = 1;
var nrupper:int = 2;
var nr:int;
for (var cat:int=1; cat<=15; cat++) {
//Positive numbers
for (nr=nrlower; nr<nrupper; nr++) {
category[32767+nr] = cat;
bitcode[32767+nr] = new BitString();
bitcode[32767+nr].len = cat;
bitcode[32767+nr].val = nr;
}
//Negative numbers
for (nr=-(nrupper-1); nr<=-nrlower; nr++) {
category[32767+nr] = cat;
bitcode[32767+nr] = new BitString();
bitcode[32767+nr].len = cat;
bitcode[32767+nr].val = nrupper-1+nr;
}
nrlower <<= 1;
nrupper <<= 1;
}
}
// IO functions
private var byteout:ByteArray;
private var bytenew:int = 0;
private var bytepos:int = 7;
private function writeBits(bs:BitString):void
{
var value:int = bs.val;
var posval:int = bs.len-1;
while ( posval >= 0 ) {
if (value & uint(1 << posval) ) {
bytenew |= uint(1 << bytepos);
}
posval--;
bytepos--;
if (bytepos < 0) {
if (bytenew == 0xFF) {
writeByte(0xFF);
writeByte(0);
}
else {
writeByte(bytenew);
}
bytepos=7;
bytenew=0;
}
}
}
private function writeByte(value:int):void
{
byteout.writeByte(value);
}
private function writeWord(value:int):void
{
writeByte((value>>8)&0xFF);
writeByte((value )&0xFF);
}
// DCT & quantization core
private function fDCTQuant(data:Array, fdtbl:Array):Array
{
var tmp0:Number, tmp1:Number, tmp2:Number, tmp3:Number, tmp4:Number, tmp5:Number, tmp6:Number, tmp7:Number;
var tmp10:Number, tmp11:Number, tmp12:Number, tmp13:Number;
var z1:Number, z2:Number, z3:Number, z4:Number, z5:Number, z11:Number, z13:Number;
var i:int;
/* Pass 1: process rows. */
var dataOff:int=0;
for (i=0; i<8; i++) {
tmp0 = data[dataOff+0] + data[dataOff+7];
tmp7 = data[dataOff+0] - data[dataOff+7];
tmp1 = data[dataOff+1] + data[dataOff+6];
tmp6 = data[dataOff+1] - data[dataOff+6];
tmp2 = data[dataOff+2] + data[dataOff+5];
tmp5 = data[dataOff+2] - data[dataOff+5];
tmp3 = data[dataOff+3] + data[dataOff+4];
tmp4 = data[dataOff+3] - data[dataOff+4];
/* Even part */
tmp10 = tmp0 + tmp3; /* phase 2 */
tmp13 = tmp0 - tmp3;
tmp11 = tmp1 + tmp2;
tmp12 = tmp1 - tmp2;
data[dataOff+0] = tmp10 + tmp11; /* phase 3 */
data[dataOff+4] = tmp10 - tmp11;
z1 = (tmp12 + tmp13) * 0.707106781; /* c4 */
data[dataOff+2] = tmp13 + z1; /* phase 5 */
data[dataOff+6] = tmp13 - z1;
/* Odd part */
tmp10 = tmp4 + tmp5; /* phase 2 */
tmp11 = tmp5 + tmp6;
tmp12 = tmp6 + tmp7;
/* The rotator is modified from fig 4-8 to avoid extra negations. */
z5 = (tmp10 - tmp12) * 0.382683433; /* c6 */
z2 = 0.541196100 * tmp10 + z5; /* c2-c6 */
z4 = 1.306562965 * tmp12 + z5; /* c2+c6 */
z3 = tmp11 * 0.707106781; /* c4 */
z11 = tmp7 + z3; /* phase 5 */
z13 = tmp7 - z3;
data[dataOff+5] = z13 + z2; /* phase 6 */
data[dataOff+3] = z13 - z2;
data[dataOff+1] = z11 + z4;
data[dataOff+7] = z11 - z4;
dataOff += 8; /* advance pointer to next row */
}
/* Pass 2: process columns. */
dataOff = 0;
for (i=0; i<8; i++) {
tmp0 = data[dataOff+ 0] + data[dataOff+56];
tmp7 = data[dataOff+ 0] - data[dataOff+56];
tmp1 = data[dataOff+ 8] + data[dataOff+48];
tmp6 = data[dataOff+ 8] - data[dataOff+48];
tmp2 = data[dataOff+16] + data[dataOff+40];
tmp5 = data[dataOff+16] - data[dataOff+40];
tmp3 = data[dataOff+24] + data[dataOff+32];
tmp4 = data[dataOff+24] - data[dataOff+32];
/* Even part */
tmp10 = tmp0 + tmp3; /* phase 2 */
tmp13 = tmp0 - tmp3;
tmp11 = tmp1 + tmp2;
tmp12 = tmp1 - tmp2;
data[dataOff+ 0] = tmp10 + tmp11; /* phase 3 */
data[dataOff+32] = tmp10 - tmp11;
z1 = (tmp12 + tmp13) * 0.707106781; /* c4 */
data[dataOff+16] = tmp13 + z1; /* phase 5 */
data[dataOff+48] = tmp13 - z1;
/* Odd part */
tmp10 = tmp4 + tmp5; /* phase 2 */
tmp11 = tmp5 + tmp6;
tmp12 = tmp6 + tmp7;
/* The rotator is modified from fig 4-8 to avoid extra negations. */
z5 = (tmp10 - tmp12) * 0.382683433; /* c6 */
z2 = 0.541196100 * tmp10 + z5; /* c2-c6 */
z4 = 1.306562965 * tmp12 + z5; /* c2+c6 */
z3 = tmp11 * 0.707106781; /* c4 */
z11 = tmp7 + z3; /* phase 5 */
z13 = tmp7 - z3;
data[dataOff+40] = z13 + z2; /* phase 6 */
data[dataOff+24] = z13 - z2;
data[dataOff+ 8] = z11 + z4;
data[dataOff+56] = z11 - z4;
dataOff++; /* advance pointer to next column */
}
// Quantize/descale the coefficients
for (i=0; i<64; i++) {
// Apply the quantization and scaling factor & Round to nearest integer
data[i] = Math.round((data[i]*fdtbl[i]));
}
return data;
}
// Chunk writing
private function writeAPP0():void
{
writeWord(0xFFE0); // marker
writeWord(16); // length
writeByte(0x4A); // J
writeByte(0x46); // F
writeByte(0x49); // I
writeByte(0x46); // F
writeByte(0); // = "JFIF",'\0'
writeByte(1); // versionhi
writeByte(1); // versionlo
writeByte(0); // xyunits
writeWord(1); // xdensity
writeWord(1); // ydensity
writeByte(0); // thumbnwidth
writeByte(0); // thumbnheight
}
private function writeSOF0(width:int, height:int):void
{
writeWord(0xFFC0); // marker
writeWord(17); // length, truecolor YUV JPG
writeByte(8); // precision
writeWord(height);
writeWord(width);
writeByte(3); // nrofcomponents
writeByte(1); // IdY
writeByte(0x11); // HVY
writeByte(0); // QTY
writeByte(2); // IdU
writeByte(0x11); // HVU
writeByte(1); // QTU
writeByte(3); // IdV
writeByte(0x11); // HVV
writeByte(1); // QTV
}
private function writeDQT():void
{
writeWord(0xFFDB); // marker
writeWord(132); // length
writeByte(0);
var i:int;
for (i=0; i<64; i++) {
writeByte(YTable[i]);
}
writeByte(1);
for (i=0; i<64; i++) {
writeByte(UVTable[i]);
}
}
private function writeDHT():void
{
writeWord(0xFFC4); // marker
writeWord(0x01A2); // length
var i:int;
writeByte(0); // HTYDCinfo
for (i=0; i<16; i++) {
writeByte(std_dc_luminance_nrcodes[i+1]);
}
for (i=0; i<=11; i++) {
writeByte(std_dc_luminance_values[i]);
}
writeByte(0x10); // HTYACinfo
for (i=0; i<16; i++) {
writeByte(std_ac_luminance_nrcodes[i+1]);
}
for (i=0; i<=161; i++) {
writeByte(std_ac_luminance_values[i]);
}
writeByte(1); // HTUDCinfo
for (i=0; i<16; i++) {
writeByte(std_dc_chrominance_nrcodes[i+1]);
}
for (i=0; i<=11; i++) {
writeByte(std_dc_chrominance_values[i]);
}
writeByte(0x11); // HTUACinfo
for (i=0; i<16; i++) {
writeByte(std_ac_chrominance_nrcodes[i+1]);
}
for (i=0; i<=161; i++) {
writeByte(std_ac_chrominance_values[i]);
}
}
private function writeSOS():void
{
writeWord(0xFFDA); // marker
writeWord(12); // length
writeByte(3); // nrofcomponents
writeByte(1); // IdY
writeByte(0); // HTY
writeByte(2); // IdU
writeByte(0x11); // HTU
writeByte(3); // IdV
writeByte(0x11); // HTV
writeByte(0); // Ss
writeByte(0x3f); // Se
writeByte(0); // Bf
}
// Core processing
private var DU:Array = new Array(64);
private function processDU(CDU:Array, fdtbl:Array, DC:Number, HTDC:Array, HTAC:Array):Number
{
var EOB:BitString = HTAC[0x00];
var M16zeroes:BitString = HTAC[0xF0];
var i:int;
var DU_DCT:Array = fDCTQuant(CDU, fdtbl);
//ZigZag reorder
for (i=0;i<64;i++) {
DU[ZigZag[i]]=DU_DCT[i];
}
var Diff:int = DU[0] - DC; DC = DU[0];
//Encode DC
if (Diff==0) {
writeBits(HTDC[0]); // Diff might be 0
} else {
writeBits(HTDC[category[32767+Diff]]);
writeBits(bitcode[32767+Diff]);
}
//Encode ACs
var end0pos:int = 63;
for (; (end0pos>0)&&(DU[end0pos]==0); end0pos--) {
};
//end0pos = first element in reverse order !=0
if ( end0pos == 0) {
writeBits(EOB);
return DC;
}
i = 1;
while ( i <= end0pos ) {
var startpos:int = i;
for (; (DU[i]==0) && (i<=end0pos); i++) {
}
var nrzeroes:int = i-startpos;
if ( nrzeroes >= 16 ) {
for (var nrmarker:int=1; nrmarker <= nrzeroes/16; nrmarker++) {
writeBits(M16zeroes);
}
nrzeroes = int(nrzeroes&0xF);
}
writeBits(HTAC[nrzeroes*16+category[32767+DU[i]]]);
writeBits(bitcode[32767+DU[i]]);
i++;
}
if ( end0pos != 63 ) {
writeBits(EOB);
}
return DC;
}
private var YDU:Array = new Array(64);
private var UDU:Array = new Array(64);
private var VDU:Array = new Array(64);
private function RGB2YUV(img:BitmapData, xpos:int, ypos:int):void
{
var pos:int=0;
for (var y:int=0; y<8; y++) {
for (var x:int=0; x<8; x++) {
var P:uint = img.getPixel32(xpos+x,ypos+y);
var R:Number = Number((P>>16)&0xFF);
var G:Number = Number((P>> 8)&0xFF);
var B:Number = Number((P )&0xFF);
YDU[pos]=((( 0.29900)*R+( 0.58700)*G+( 0.11400)*B))-128;
UDU[pos]=(((-0.16874)*R+(-0.33126)*G+( 0.50000)*B));
VDU[pos]=((( 0.50000)*R+(-0.41869)*G+(-0.08131)*B));
pos++;
}
}
}
/**
* Constructor for JPEGEncoder class
*
* @param quality The quality level between 1 and 100 that detrmines the
* level of compression used in the generated JPEG
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function JPGEncoder(quality:Number = 50)
{
if (quality <= 0) {
quality = 1;
}
if (quality > 100) {
quality = 100;
}
var sf:int = 0;
if (quality < 50) {
sf = int(5000 / quality);
} else {
sf = int(200 - quality*2);
}
// Create tables
initHuffmanTbl();
initCategoryNumber();
initQuantTables(sf);
}
/**
* Created a JPEG image from the specified BitmapData
*
* @param image The BitmapData that will be converted into the JPEG format.
* @return a ByteArray representing the JPEG encoded image data.
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function encode(image:BitmapData):ByteArray
{
// Initialize bit writer
byteout = new ByteArray();
bytenew=0;
bytepos=7;
// Add JPEG headers
writeWord(0xFFD8); // SOI
writeAPP0();
writeDQT();
writeSOF0(image.width,image.height);
writeDHT();
writeSOS();
// Encode 8x8 macroblocks
var DCY:Number=0;
var DCU:Number=0;
var DCV:Number=0;
bytenew=0;
bytepos=7;
for (var ypos:int=0; ypos<image.height; ypos+=8) {
for (var xpos:int=0; xpos<image.width; xpos+=8) {
RGB2YUV(image, xpos, ypos);
DCY = processDU(YDU, fdtbl_Y, DCY, YDC_HT, YAC_HT);
DCU = processDU(UDU, fdtbl_UV, DCU, UVDC_HT, UVAC_HT);
DCV = processDU(VDU, fdtbl_UV, DCV, UVDC_HT, UVAC_HT);
}
}
// Do the bit alignment of the EOI marker
if ( bytepos >= 0 ) {
var fillbits:BitString = new BitString();
fillbits.len = bytepos+1;
fillbits.val = (1<<(bytepos+1))-1;
writeBits(fillbits);
}
writeWord(0xFFD9); //EOI
return byteout;
}
}
}

@ -0,0 +1,144 @@
/*
Adobe Systems Incorporated(r) Source Code License Agreement
Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
Please read this Source Code License Agreement carefully before using
the source code.
Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
no-charge, royalty-free, irrevocable copyright license, to reproduce,
prepare derivative works of, publicly display, publicly perform, and
distribute this source code and such derivative works in source or
object code form without any attribution requirements.
The name "Adobe Systems Incorporated" must not be used to endorse or promote products
derived from the source code without prior written permission.
You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
against any loss, damage, claims or lawsuits, including attorney's
fees that arise or result from your use or distribution of the source
code.
THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.images
{
import flash.geom.*;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.utils.ByteArray;
/**
* Class that converts BitmapData into a valid PNG
*/
public class PNGEncoder
{
/**
* Created a PNG image from the specified BitmapData
*
* @param image The BitmapData that will be converted into the PNG format.
* @return a ByteArray representing the PNG encoded image data.
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function encode(img:BitmapData):ByteArray {
// Create output byte array
var png:ByteArray = new ByteArray();
// Write PNG signature
png.writeUnsignedInt(0x89504e47);
png.writeUnsignedInt(0x0D0A1A0A);
// Build IHDR chunk
var IHDR:ByteArray = new ByteArray();
IHDR.writeInt(img.width);
IHDR.writeInt(img.height);
IHDR.writeUnsignedInt(0x08060000); // 32bit RGBA
IHDR.writeByte(0);
writeChunk(png,0x49484452,IHDR);
// Build IDAT chunk
var IDAT:ByteArray= new ByteArray();
for(var i:int=0;i < img.height;i++) {
// no filter
IDAT.writeByte(0);
var p:uint;
var j:int;
if ( !img.transparent ) {
for(j=0;j < img.width;j++) {
p = img.getPixel(j,i);
IDAT.writeUnsignedInt(
uint(((p&0xFFFFFF) << 8)|0xFF));
}
} else {
for(j=0;j < img.width;j++) {
p = img.getPixel32(j,i);
IDAT.writeUnsignedInt(
uint(((p&0xFFFFFF) << 8)|
(p>>>24)));
}
}
}
IDAT.compress();
writeChunk(png,0x49444154,IDAT);
// Build IEND chunk
writeChunk(png,0x49454E44,null);
// return PNG
return png;
}
private static var crcTable:Array;
private static var crcTableComputed:Boolean = false;
private static function writeChunk(png:ByteArray,
type:uint, data:ByteArray):void {
if (!crcTableComputed) {
crcTableComputed = true;
crcTable = [];
var c:uint;
for (var n:uint = 0; n < 256; n++) {
c = n;
for (var k:uint = 0; k < 8; k++) {
if (c & 1) {
c = uint(uint(0xedb88320) ^
uint(c >>> 1));
} else {
c = uint(c >>> 1);
}
}
crcTable[n] = c;
}
}
var len:uint = 0;
if (data != null) {
len = data.length;
}
png.writeUnsignedInt(len);
var p:uint = png.position;
png.writeUnsignedInt(type);
if ( data != null ) {
png.writeBytes(data);
}
var e:uint = png.position;
png.position = p;
c = 0xffffffff;
for (var i:int = 0; i < (e-p); i++) {
c = uint(crcTable[
(c ^ png.readUnsignedByte()) &
uint(0xff)] ^ uint(c >>> 8));
}
c = uint(c^uint(0xffffffff));
png.position = e;
png.writeUnsignedInt(c);
}
}
}

@ -0,0 +1,58 @@
/*
Adobe Systems Incorporated(r) Source Code License Agreement
Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
Please read this Source Code License Agreement carefully before using
the source code.
Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
no-charge, royalty-free, irrevocable copyright license, to reproduce,
prepare derivative works of, publicly display, publicly perform, and
distribute this source code and such derivative works in source or
object code form without any attribution requirements.
The name "Adobe Systems Incorporated" must not be used to endorse or promote products
derived from the source code without prior written permission.
You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
against any loss, damage, claims or lawsuits, including attorney's
fees that arise or result from your use or distribution of the source
code.
THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.net
{
import flash.net.URLLoader;
/**
* Class that provides a dynamic implimentation of the URLLoader class.
*
* This class provides no API implimentations. However, since the class is
* declared as dynamic, it can be used in place of URLLoader, and allow
* you to dynamically attach properties to it (which URLLoader does not allow).
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public dynamic class DynamicURLLoader extends URLLoader
{
public function DynamicURLLoader()
{
super();
}
}
}

@ -0,0 +1,79 @@
/*
Adobe Systems Incorporated(r) Source Code License Agreement
Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
Please read this Source Code License Agreement carefully before using
the source code.
Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
no-charge, royalty-free, irrevocable copyright license, to reproduce,
prepare derivative works of, publicly display, publicly perform, and
distribute this source code and such derivative works in source or
object code form without any attribution requirements.
The name "Adobe Systems Incorporated" must not be used to endorse or promote products
derived from the source code without prior written permission.
You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
against any loss, damage, claims or lawsuits, including attorney's
fees that arise or result from your use or distribution of the source
code.
THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.net
{
/**
* The URI class cannot know about DNS aliases, virtual hosts, or
* symbolic links that may be involved. The application can provide
* an implementation of this interface to resolve the URI before the
* URI class makes any comparisons. For example, a web host has
* two aliases:
*
* <p><code>
* http://www.site.com/
* http://www.site.net/
* </code></p>
*
* <p>The application can provide an implementation that automatically
* resolves site.net to site.com before URI compares two URI objects.
* Only the application can know and understand the context in which
* the URI's are being used.</p>
*
* <p>Use the URI.resolver accessor to assign a custom resolver to
* the URI class. Any resolver specified is global to all instances
* of URI.</p>
*
* <p>URI will call this before performing URI comparisons in the
* URI.getRelation() and URI.getCommonParent() functions.
*
* @see URI.getRelation
* @see URI.getCommonParent
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
*/
public interface IURIResolver
{
/**
* Implement this method to provide custom URI resolution for
* your application.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
*/
function resolve(uri:URI) : URI;
}
}

File diff suppressed because it is too large Load Diff

@ -0,0 +1,142 @@
/*
Adobe Systems Incorporated(r) Source Code License Agreement
Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
Please read this Source Code License Agreement carefully before using
the source code.
Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
no-charge, royalty-free, irrevocable copyright license, to reproduce,
prepare derivative works of, publicly display, publicly perform, and
distribute this source code and such derivative works in source or
object code form without any attribution requirements.
The name "Adobe Systems Incorporated" must not be used to endorse or promote products
derived from the source code without prior written permission.
You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
against any loss, damage, claims or lawsuits, including attorney's
fees that arise or result from your use or distribution of the source
code.
THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.net
{
import flash.utils.ByteArray;
/**
* This class implements an efficient lookup table for URI
* character escaping. This class is only needed if you
* create a derived class of URI to handle custom URI
* syntax. This class is used internally by URI.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0*
*/
public class URIEncodingBitmap extends ByteArray
{
/**
* Constructor. Creates an encoding bitmap using the given
* string of characters as the set of characters that need
* to be URI escaped.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
*/
public function URIEncodingBitmap(charsToEscape:String) : void
{
var i:int;
var data:ByteArray = new ByteArray();
// Initialize our 128 bits (16 bytes) to zero
for (i = 0; i < 16; i++)
this.writeByte(0);
data.writeUTFBytes(charsToEscape);
data.position = 0;
while (data.bytesAvailable)
{
var c:int = data.readByte();
if (c > 0x7f)
continue; // only escape low bytes
var enc:int;
this.position = (c >> 3);
enc = this.readByte();
enc |= 1 << (c & 0x7);
this.position = (c >> 3);
this.writeByte(enc);
}
}
/**
* Based on the data table contained in this object, check
* if the given character should be escaped.
*
* @param char the character to be escaped. Only the first
* character in the string is used. Any other characters
* are ignored.
*
* @return the integer value of the raw UTF8 character. For
* example, if '%' is given, the return value is 37 (0x25).
* If the character given does not need to be escaped, the
* return value is zero.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
*/
public function ShouldEscape(char:String) : int
{
var data:ByteArray = new ByteArray();
var c:int, mask:int;
// write the character into a ByteArray so
// we can pull it out as a raw byte value.
data.writeUTFBytes(char);
data.position = 0;
c = data.readByte();
if (c & 0x80)
{
// don't escape high byte characters. It can make international
// URI's unreadable. We just want to escape characters that would
// make URI syntax ambiguous.
return 0;
}
else if ((c < 0x1f) || (c == 0x7f))
{
// control characters must be escaped.
return c;
}
this.position = (c >> 3);
mask = this.readByte();
if (mask & (1 << (c & 0x7)))
{
// we need to escape this, return the numeric value
// of the character
return c;
}
else
{
return 0;
}
}
}
}

@ -0,0 +1,204 @@
/*
Adobe Systems Incorporated(r) Source Code License Agreement
Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
Please read this Source Code License Agreement carefully before using
the source code.
Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
no-charge, royalty-free, irrevocable copyright license, to reproduce,
prepare derivative works of, publicly display, publicly perform, and
distribute this source code and such derivative works in source or
object code form without any attribution requirements.
The name "Adobe Systems Incorporated" must not be used to endorse or promote products
derived from the source code without prior written permission.
You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
against any loss, damage, claims or lawsuits, including attorney's
fees that arise or result from your use or distribution of the source
code.
THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.net.proxies
{
import flash.events.Event;
import flash.events.IOErrorEvent;
import flash.events.ProgressEvent;
import flash.net.Socket;
/**
* This class allows TCP socket connections through HTTP proxies in accordance with
* RFC 2817:
*
* ftp://ftp.rfc-editor.org/in-notes/rfc2817.txt
*
* It can also be used to make direct connections to a destination, as well. If you
* pass the host and port into the constructor, no proxy will be used. You can also
* call connect, passing in the host and the port, and if you didn't set the proxy
* info, a direct connection will be made. A proxy is only used after you have called
* the setProxyInfo function.
*
* The connection to and negotiation with the proxy is completely hidden. All the
* same events are thrown whether you are using a proxy or not, and the data you
* receive from the target server will look exact as it would if you were connected
* to it directly rather than through a proxy.
*
* @author Christian Cantrell
*
**/
public class RFC2817Socket
extends Socket
{
private var proxyHost:String = null;
private var host:String = null;
private var proxyPort:int = 0;
private var port:int = 0;
private var deferredEventHandlers:Object = new Object();
private var buffer:String = new String();
/**
* Construct a new RFC2817Socket object. If you pass in the host and the port,
* no proxy will be used. If you want to use a proxy, instantiate with no
* arguments, call setProxyInfo, then call connect.
**/
public function RFC2817Socket(host:String = null, port:int = 0)
{
if (host != null && port != 0)
{
super(host, port);
}
}
/**
* Set the proxy host and port number. Your connection will only proxied if
* this function has been called.
**/
public function setProxyInfo(host:String, port:int):void
{
this.proxyHost = host;
this.proxyPort = port;
var deferredSocketDataHandler:Object = this.deferredEventHandlers[ProgressEvent.SOCKET_DATA];
var deferredConnectHandler:Object = this.deferredEventHandlers[Event.CONNECT];
if (deferredSocketDataHandler != null)
{
super.removeEventListener(ProgressEvent.SOCKET_DATA, deferredSocketDataHandler.listener, deferredSocketDataHandler.useCapture);
}
if (deferredConnectHandler != null)
{
super.removeEventListener(Event.CONNECT, deferredConnectHandler.listener, deferredConnectHandler.useCapture);
}
}
/**
* Connect to the specified host over the specified port. If you want your
* connection proxied, call the setProxyInfo function first.
**/
public override function connect(host:String, port:int):void
{
if (this.proxyHost == null)
{
this.redirectConnectEvent();
this.redirectSocketDataEvent();
super.connect(host, port);
}
else
{
this.host = host;
this.port = port;
super.addEventListener(Event.CONNECT, this.onConnect);
super.addEventListener(ProgressEvent.SOCKET_DATA, this.onSocketData);
super.connect(this.proxyHost, this.proxyPort);
}
}
private function onConnect(event:Event):void
{
this.writeUTFBytes("CONNECT "+this.host+":"+this.port+" HTTP/1.1\n\n");
this.flush();
this.redirectConnectEvent();
}
private function onSocketData(event:ProgressEvent):void
{
while (this.bytesAvailable != 0)
{
this.buffer += this.readUTFBytes(1);
if (this.buffer.search(/\r?\n\r?\n$/) != -1)
{
this.checkResponse(event);
break;
}
}
}
private function checkResponse(event:ProgressEvent):void
{
var responseCode:String = this.buffer.substr(this.buffer.indexOf(" ")+1, 3);
if (responseCode.search(/^2/) == -1)
{
var ioError:IOErrorEvent = new IOErrorEvent(IOErrorEvent.IO_ERROR);
ioError.text = "Error connecting to the proxy ["+this.proxyHost+"] on port ["+this.proxyPort+"]: " + this.buffer;
this.dispatchEvent(ioError);
}
else
{
this.redirectSocketDataEvent();
this.dispatchEvent(new Event(Event.CONNECT));
if (this.bytesAvailable > 0)
{
this.dispatchEvent(event);
}
}
this.buffer = null;
}
private function redirectConnectEvent():void
{
super.removeEventListener(Event.CONNECT, onConnect);
var deferredEventHandler:Object = this.deferredEventHandlers[Event.CONNECT];
if (deferredEventHandler != null)
{
super.addEventListener(Event.CONNECT, deferredEventHandler.listener, deferredEventHandler.useCapture, deferredEventHandler.priority, deferredEventHandler.useWeakReference);
}
}
private function redirectSocketDataEvent():void
{
super.removeEventListener(ProgressEvent.SOCKET_DATA, onSocketData);
var deferredEventHandler:Object = this.deferredEventHandlers[ProgressEvent.SOCKET_DATA];
if (deferredEventHandler != null)
{
super.addEventListener(ProgressEvent.SOCKET_DATA, deferredEventHandler.listener, deferredEventHandler.useCapture, deferredEventHandler.priority, deferredEventHandler.useWeakReference);
}
}
public override function addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int=0.0, useWeakReference:Boolean=false):void
{
if (type == Event.CONNECT || type == ProgressEvent.SOCKET_DATA)
{
this.deferredEventHandlers[type] = {listener:listener,useCapture:useCapture, priority:priority, useWeakReference:useWeakReference};
}
else
{
super.addEventListener(type, listener, useCapture, priority, useWeakReference);
}
}
}
}

@ -0,0 +1,88 @@
/*
Adobe Systems Incorporated(r) Source Code License Agreement
Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
Please read this Source Code License Agreement carefully before using
the source code.
Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
no-charge, royalty-free, irrevocable copyright license, to reproduce,
prepare derivative works of, publicly display, publicly perform, and
distribute this source code and such derivative works in source or
object code form without any attribution requirements.
The name "Adobe Systems Incorporated" must not be used to endorse or promote products
derived from the source code without prior written permission.
You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
against any loss, damage, claims or lawsuits, including attorney's
fees that arise or result from your use or distribution of the source
code.
THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.serialization.json {
/**
* This class provides encoding and decoding of the JSON format.
*
* Example usage:
* <code>
* // create a JSON string from an internal object
* JSON.encode( myObject );
*
* // read a JSON string into an internal object
* var myObject:Object = JSON.decode( jsonString );
* </code>
*/
public class JSON {
/**
* Encodes a object into a JSON string.
*
* @param o The object to create a JSON string for
* @return the JSON string representing o
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function encode( o:Object ):String {
var encoder:JSONEncoder = new JSONEncoder( o );
return encoder.getString();
}
/**
* Decodes a JSON string into a native object.
*
* @param s The JSON string representing the object
* @return A native object as specified by s
* @throw JSONParseError
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function decode( s:String ):* {
var decoder:JSONDecoder = new JSONDecoder( s )
return decoder.getValue();
}
}
}

@ -0,0 +1,218 @@
/*
Adobe Systems Incorporated(r) Source Code License Agreement
Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
Please read this Source Code License Agreement carefully before using
the source code.
Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
no-charge, royalty-free, irrevocable copyright license, to reproduce,
prepare derivative works of, publicly display, publicly perform, and
distribute this source code and such derivative works in source or
object code form without any attribution requirements.
The name "Adobe Systems Incorporated" must not be used to endorse or promote products
derived from the source code without prior written permission.
You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
against any loss, damage, claims or lawsuits, including attorney's
fees that arise or result from your use or distribution of the source
code.
THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.serialization.json {
public class JSONDecoder {
/** The value that will get parsed from the JSON string */
private var value:*;
/** The tokenizer designated to read the JSON string */
private var tokenizer:JSONTokenizer;
/** The current token from the tokenizer */
private var token:JSONToken;
/**
* Constructs a new JSONDecoder to parse a JSON string
* into a native object.
*
* @param s The JSON string to be converted
* into a native object
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function JSONDecoder( s:String ) {
tokenizer = new JSONTokenizer( s );
nextToken();
value = parseValue();
}
/**
* Gets the internal object that was created by parsing
* the JSON string passed to the constructor.
*
* @return The internal object representation of the JSON
* string that was passed to the constructor
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function getValue():* {
return value;
}
/**
* Returns the next token from the tokenzier reading
* the JSON string
*/
private function nextToken():JSONToken {
return token = tokenizer.getNextToken();
}
/**
* Attempt to parse an array
*/
private function parseArray():Array {
// create an array internally that we're going to attempt
// to parse from the tokenizer
var a:Array = new Array();
// grab the next token from the tokenizer to move
// past the opening [
nextToken();
// check to see if we have an empty array
if ( token.type == JSONTokenType.RIGHT_BRACKET ) {
// we're done reading the array, so return it
return a;
}
// deal with elements of the array, and use an "infinite"
// loop because we could have any amount of elements
while ( true ) {
// read in the value and add it to the array
a.push ( parseValue() );
// after the value there should be a ] or a ,
nextToken();
if ( token.type == JSONTokenType.RIGHT_BRACKET ) {
// we're done reading the array, so return it
return a;
} else if ( token.type == JSONTokenType.COMMA ) {
// move past the comma and read another value
nextToken();
} else {
tokenizer.parseError( "Expecting ] or , but found " + token.value );
}
}
return null;
}
/**
* Attempt to parse an object
*/
private function parseObject():Object {
// create the object internally that we're going to
// attempt to parse from the tokenizer
var o:Object = new Object();
// store the string part of an object member so
// that we can assign it a value in the object
var key:String
// grab the next token from the tokenizer
nextToken();
// check to see if we have an empty object
if ( token.type == JSONTokenType.RIGHT_BRACE ) {
// we're done reading the object, so return it
return o;
}
// deal with members of the object, and use an "infinite"
// loop because we could have any amount of members
while ( true ) {
if ( token.type == JSONTokenType.STRING ) {
// the string value we read is the key for the object
key = String( token.value );
// move past the string to see what's next
nextToken();
// after the string there should be a :
if ( token.type == JSONTokenType.COLON ) {
// move past the : and read/assign a value for the key
nextToken();
o[key] = parseValue();
// move past the value to see what's next
nextToken();
// after the value there's either a } or a ,
if ( token.type == JSONTokenType.RIGHT_BRACE ) {
// // we're done reading the object, so return it
return o;
} else if ( token.type == JSONTokenType.COMMA ) {
// skip past the comma and read another member
nextToken();
} else {
tokenizer.parseError( "Expecting } or , but found " + token.value );
}
} else {
tokenizer.parseError( "Expecting : but found " + token.value );
}
} else {
tokenizer.parseError( "Expecting string but found " + token.value );
}
}
return null;
}
/**
* Attempt to parse a value
*/
private function parseValue():Object {
switch ( token.type ) {
case JSONTokenType.LEFT_BRACE:
return parseObject();
case JSONTokenType.LEFT_BRACKET:
return parseArray();
case JSONTokenType.STRING:
case JSONTokenType.NUMBER:
case JSONTokenType.TRUE:
case JSONTokenType.FALSE:
case JSONTokenType.NULL:
return token.value;
default:
tokenizer.parseError( "Unexpected " + token.value );
}
return null;
}
}
}

@ -0,0 +1,302 @@
/*
Adobe Systems Incorporated(r) Source Code License Agreement
Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
Please read this Source Code License Agreement carefully before using
the source code.
Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
no-charge, royalty-free, irrevocable copyright license, to reproduce,
prepare derivative works of, publicly display, publicly perform, and
distribute this source code and such derivative works in source or
object code form without any attribution requirements.
The name "Adobe Systems Incorporated" must not be used to endorse or promote products
derived from the source code without prior written permission.
You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
against any loss, damage, claims or lawsuits, including attorney's
fees that arise or result from your use or distribution of the source
code.
THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.serialization.json
{
import flash.utils.describeType;
public class JSONEncoder {
/** The string that is going to represent the object we're encoding */
private var jsonString:String;
/**
* Creates a new JSONEncoder.
*
* @param o The object to encode as a JSON string
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function JSONEncoder( value:* ) {
jsonString = convertToString( value );
}
/**
* Gets the JSON string from the encoder.
*
* @return The JSON string representation of the object
* that was passed to the constructor
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function getString():String {
return jsonString;
}
/**
* Converts a value to it's JSON string equivalent.
*
* @param value The value to convert. Could be any
* type (object, number, array, etc)
*/
private function convertToString( value:* ):String {
// determine what value is and convert it based on it's type
if ( value is String ) {
// escape the string so it's formatted correctly
return escapeString( value as String );
} else if ( value is Number ) {
// only encode numbers that finate
return isFinite( value as Number) ? value.toString() : "null";
} else if ( value is Boolean ) {
// convert boolean to string easily
return value ? "true" : "false";
} else if ( value is Array ) {
// call the helper method to convert an array
return arrayToString( value as Array );
} else if ( value is Object && value != null ) {
// call the helper method to convert an object
return objectToString( value );
}
return "null";
}
/**
* Escapes a string accoding to the JSON specification.
*
* @param str The string to be escaped
* @return The string with escaped special characters
* according to the JSON specification
*/
private function escapeString( str:String ):String {
// create a string to store the string's jsonstring value
var s:String = "";
// current character in the string we're processing
var ch:String;
// store the length in a local variable to reduce lookups
var len:Number = str.length;
// loop over all of the characters in the string
for ( var i:int = 0; i < len; i++ ) {
// examine the character to determine if we have to escape it
ch = str.charAt( i );
switch ( ch ) {
case '"': // quotation mark
s += "\\\"";
break;
//case '/': // solidus
// s += "\\/";
// break;
case '\\': // reverse solidus
s += "\\\\";
break;
case '\b': // bell
s += "\\b";
break;
case '\f': // form feed
s += "\\f";
break;
case '\n': // newline
s += "\\n";
break;
case '\r': // carriage return
s += "\\r";
break;
case '\t': // horizontal tab
s += "\\t";
break;
default: // everything else
// check for a control character and escape as unicode
if ( ch < ' ' ) {
// get the hex digit(s) of the character (either 1 or 2 digits)
var hexCode:String = ch.charCodeAt( 0 ).toString( 16 );
// ensure that there are 4 digits by adjusting
// the # of zeros accordingly.
var zeroPad:String = hexCode.length == 2 ? "00" : "000";
// create the unicode escape sequence with 4 hex digits
s += "\\u" + zeroPad + hexCode;
} else {
// no need to do any special encoding, just pass-through
s += ch;
}
} // end switch
} // end for loop
return "\"" + s + "\"";
}
/**
* Converts an array to it's JSON string equivalent
*
* @param a The array to convert
* @return The JSON string representation of <code>a</code>
*/
private function arrayToString( a:Array ):String {
// create a string to store the array's jsonstring value
var s:String = "";
// loop over the elements in the array and add their converted
// values to the string
for ( var i:int = 0; i < a.length; i++ ) {
// when the length is 0 we're adding the first element so
// no comma is necessary
if ( s.length > 0 ) {
// we've already added an element, so add the comma separator
s += ","
}
// convert the value to a string
s += convertToString( a[i] );
}
// KNOWN ISSUE: In ActionScript, Arrays can also be associative
// objects and you can put anything in them, ie:
// myArray["foo"] = "bar";
//
// These properties aren't picked up in the for loop above because
// the properties don't correspond to indexes. However, we're
// sort of out luck because the JSON specification doesn't allow
// these types of array properties.
//
// So, if the array was also used as an associative object, there
// may be some values in the array that don't get properly encoded.
//
// A possible solution is to instead encode the Array as an Object
// but then it won't get decoded correctly (and won't be an
// Array instance)
// close the array and return it's string value
return "[" + s + "]";
}
/**
* Converts an object to it's JSON string equivalent
*
* @param o The object to convert
* @return The JSON string representation of <code>o</code>
*/
private function objectToString( o:Object ):String
{
// create a string to store the object's jsonstring value
var s:String = "";
// determine if o is a class instance or a plain object
var classInfo:XML = describeType( o );
if ( classInfo.@name.toString() == "Object" )
{
// the value of o[key] in the loop below - store this
// as a variable so we don't have to keep looking up o[key]
// when testing for valid values to convert
var value:Object;
// loop over the keys in the object and add their converted
// values to the string
for ( var key:String in o )
{
// assign value to a variable for quick lookup
value = o[key];
// don't add function's to the JSON string
if ( value is Function )
{
// skip this key and try another
continue;
}
// when the length is 0 we're adding the first item so
// no comma is necessary
if ( s.length > 0 ) {
// we've already added an item, so add the comma separator
s += ","
}
s += escapeString( key ) + ":" + convertToString( value );
}
}
else // o is a class instance
{
// Loop over all of the variables and accessors in the class and
// serialize them along with their values.
for each ( var v:XML in classInfo..*.( name() == "variable" || name() == "accessor" ) )
{
// When the length is 0 we're adding the first item so
// no comma is necessary
if ( s.length > 0 ) {
// We've already added an item, so add the comma separator
s += ","
}
s += escapeString( v.@name.toString() ) + ":"
+ convertToString( o[ v.@name ] );
}
}
return "{" + s + "}";
}
}
}

@ -0,0 +1,90 @@
/*
Adobe Systems Incorporated(r) Source Code License Agreement
Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
Please read this Source Code License Agreement carefully before using
the source code.
Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
no-charge, royalty-free, irrevocable copyright license, to reproduce,
prepare derivative works of, publicly display, publicly perform, and
distribute this source code and such derivative works in source or
object code form without any attribution requirements.
The name "Adobe Systems Incorporated" must not be used to endorse or promote products
derived from the source code without prior written permission.
You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
against any loss, damage, claims or lawsuits, including attorney's
fees that arise or result from your use or distribution of the source
code.
THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.serialization.json {
/**
*
*
*/
public class JSONParseError extends Error {
/** The location in the string where the error occurred */
private var _location:int;
/** The string in which the parse error occurred */
private var _text:String;
/**
* Constructs a new JSONParseError.
*
* @param message The error message that occured during parsing
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function JSONParseError( message:String = "", location:int = 0, text:String = "") {
super( message );
//name = "JSONParseError";
_location = location;
_text = text;
}
/**
* Provides read-only access to the location variable.
*
* @return The location in the string where the error occurred
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function get location():int {
return _location;
}
/**
* Provides read-only access to the text variable.
*
* @return The string in which the error occurred
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function get text():String {
return _text;
}
}
}

@ -0,0 +1,107 @@
/*
Adobe Systems Incorporated(r) Source Code License Agreement
Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
Please read this Source Code License Agreement carefully before using
the source code.
Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
no-charge, royalty-free, irrevocable copyright license, to reproduce,
prepare derivative works of, publicly display, publicly perform, and
distribute this source code and such derivative works in source or
object code form without any attribution requirements.
The name "Adobe Systems Incorporated" must not be used to endorse or promote products
derived from the source code without prior written permission.
You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
against any loss, damage, claims or lawsuits, including attorney's
fees that arise or result from your use or distribution of the source
code.
THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.serialization.json {
public class JSONToken {
private var _type:int;
private var _value:Object;
/**
* Creates a new JSONToken with a specific token type and value.
*
* @param type The JSONTokenType of the token
* @param value The value of the token
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function JSONToken( type:int = -1 /* JSONTokenType.UNKNOWN */, value:Object = null ) {
_type = type;
_value = value;
}
/**
* Returns the type of the token.
*
* @see com.adobe.serialization.json.JSONTokenType
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function get type():int {
return _type;
}
/**
* Sets the type of the token.
*
* @see com.adobe.serialization.json.JSONTokenType
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function set type( value:int ):void {
_type = value;
}
/**
* Gets the value of the token
*
* @see com.adobe.serialization.json.JSONTokenType
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function get value():Object {
return _value;
}
/**
* Sets the value of the token
*
* @see com.adobe.serialization.json.JSONTokenType
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function set value ( v:Object ):void {
_value = v;
}
}
}

@ -0,0 +1,70 @@
/*
Adobe Systems Incorporated(r) Source Code License Agreement
Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
Please read this Source Code License Agreement carefully before using
the source code.
Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
no-charge, royalty-free, irrevocable copyright license, to reproduce,
prepare derivative works of, publicly display, publicly perform, and
distribute this source code and such derivative works in source or
object code form without any attribution requirements.
The name "Adobe Systems Incorporated" must not be used to endorse or promote products
derived from the source code without prior written permission.
You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
against any loss, damage, claims or lawsuits, including attorney's
fees that arise or result from your use or distribution of the source
code.
THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.serialization.json {
/**
* Class containing constant values for the different types
* of tokens in a JSON encoded string.
*/
public class JSONTokenType {
public static const UNKNOWN:int = -1;
public static const COMMA:int = 0;
public static const LEFT_BRACE:int = 1;
public static const RIGHT_BRACE:int = 2;
public static const LEFT_BRACKET:int = 3;
public static const RIGHT_BRACKET:int = 4;
public static const COLON:int = 6;
public static const TRUE:int = 7;
public static const FALSE:int = 8;
public static const NULL:int = 9;
public static const STRING:int = 10;
public static const NUMBER:int = 11;
}
}

@ -0,0 +1,550 @@
/*
Adobe Systems Incorporated(r) Source Code License Agreement
Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
Please read this Source Code License Agreement carefully before using
the source code.
Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
no-charge, royalty-free, irrevocable copyright license, to reproduce,
prepare derivative works of, publicly display, publicly perform, and
distribute this source code and such derivative works in source or
object code form without any attribution requirements.
The name "Adobe Systems Incorporated" must not be used to endorse or promote products
derived from the source code without prior written permission.
You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
against any loss, damage, claims or lawsuits, including attorney's
fees that arise or result from your use or distribution of the source
code.
THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.serialization.json {
public class JSONTokenizer {
/** The object that will get parsed from the JSON string */
private var obj:Object;
/** The JSON string to be parsed */
private var jsonString:String;
/** The current parsing location in the JSON string */
private var loc:int;
/** The current character in the JSON string during parsing */
private var ch:String;
/**
* Constructs a new JSONDecoder to parse a JSON string
* into a native object.
*
* @param s The JSON string to be converted
* into a native object
*/
public function JSONTokenizer( s:String ) {
jsonString = s;
loc = 0;
// prime the pump by getting the first character
nextChar();
}
/**
* Gets the next token in the input sting and advances
* the character to the next character after the token
*/
public function getNextToken():JSONToken {
var token:JSONToken = new JSONToken();
// skip any whitespace / comments since the last
// token was read
skipIgnored();
// examine the new character and see what we have...
switch ( ch ) {
case '{':
token.type = JSONTokenType.LEFT_BRACE;
token.value = '{';
nextChar();
break
case '}':
token.type = JSONTokenType.RIGHT_BRACE;
token.value = '}';
nextChar();
break
case '[':
token.type = JSONTokenType.LEFT_BRACKET;
token.value = '[';
nextChar();
break
case ']':
token.type = JSONTokenType.RIGHT_BRACKET;
token.value = ']';
nextChar();
break
case ',':
token.type = JSONTokenType.COMMA;
token.value = ',';
nextChar();
break
case ':':
token.type = JSONTokenType.COLON;
token.value = ':';
nextChar();
break;
case 't': // attempt to read true
var possibleTrue:String = "t" + nextChar() + nextChar() + nextChar();
if ( possibleTrue == "true" ) {
token.type = JSONTokenType.TRUE;
token.value = true;
nextChar();
} else {
parseError( "Expecting 'true' but found " + possibleTrue );
}
break;
case 'f': // attempt to read false
var possibleFalse:String = "f" + nextChar() + nextChar() + nextChar() + nextChar();
if ( possibleFalse == "false" ) {
token.type = JSONTokenType.FALSE;
token.value = false;
nextChar();
} else {
parseError( "Expecting 'false' but found " + possibleFalse );
}
break;
case 'n': // attempt to read null
var possibleNull:String = "n" + nextChar() + nextChar() + nextChar();
if ( possibleNull == "null" ) {
token.type = JSONTokenType.NULL;
token.value = null;
nextChar();
} else {
parseError( "Expecting 'null' but found " + possibleNull );
}
break;
case '"': // the start of a string
token = readString();
break;
default:
// see if we can read a number
if ( isDigit( ch ) || ch == '-' ) {
token = readNumber();
} else if ( ch == '' ) {
// check for reading past the end of the string
return null;
} else {
// not sure what was in the input string - it's not
// anything we expected
parseError( "Unexpected " + ch + " encountered" );
}
}
return token;
}
/**
* Attempts to read a string from the input string. Places
* the character location at the first character after the
* string. It is assumed that ch is " before this method is called.
*
* @return the JSONToken with the string value if a string could
* be read. Throws an error otherwise.
*/
private function readString():JSONToken {
// the token for the string we'll try to read
var token:JSONToken = new JSONToken();
token.type = JSONTokenType.STRING;
// the string to store the string we'll try to read
var string:String = "";
// advance past the first "
nextChar();
while ( ch != '"' && ch != '' ) {
// unescape the escape sequences in the string
if ( ch == '\\' ) {
// get the next character so we know what
// to unescape
nextChar();
switch ( ch ) {
case '"': // quotation mark
string += '"';
break;
case '/': // solidus
string += "/";
break;
case '\\': // reverse solidus
string += '\\';
break;
case 'b': // bell
string += '\b';
break;
case 'f': // form feed
string += '\f';
break;
case 'n': // newline
string += '\n';
break;
case 'r': // carriage return
string += '\r';
break;
case 't': // horizontal tab
string += '\t'
break;
case 'u':
// convert a unicode escape sequence
// to it's character value - expecting
// 4 hex digits
// save the characters as a string we'll convert to an int
var hexValue:String = "";
// try to find 4 hex characters
for ( var i:int = 0; i < 4; i++ ) {
// get the next character and determine
// if it's a valid hex digit or not
if ( !isHexDigit( nextChar() ) ) {
parseError( " Excepted a hex digit, but found: " + ch );
}
// valid, add it to the value
hexValue += ch;
}
// convert hexValue to an integer, and use that
// integrer value to create a character to add
// to our string.
string += String.fromCharCode( parseInt( hexValue, 16 ) );
break;
default:
// couldn't unescape the sequence, so just
// pass it through
string += '\\' + ch;
}
} else {
// didn't have to unescape, so add the character to the string
string += ch;
}
// move to the next character
nextChar();
}
// we read past the end of the string without closing it, which
// is a parse error
if ( ch == '' ) {
parseError( "Unterminated string literal" );
}
// move past the closing " in the input string
nextChar();
// attach to the string to the token so we can return it
token.value = string;
return token;
}
/**
* Attempts to read a number from the input string. Places
* the character location at the first character after the
* number.
*
* @return The JSONToken with the number value if a number could
* be read. Throws an error otherwise.
*/
private function readNumber():JSONToken {
// the token for the number we'll try to read
var token:JSONToken = new JSONToken();
token.type = JSONTokenType.NUMBER;
// the string to accumulate the number characters
// into that we'll convert to a number at the end
var input:String = "";
// check for a negative number
if ( ch == '-' ) {
input += '-';
nextChar();
}
// the number must start with a digit
if ( !isDigit( ch ) )
{
parseError( "Expecting a digit" );
}
// 0 can only be the first digit if it
// is followed by a decimal point
if ( ch == '0' )
{
input += ch;
nextChar();
// make sure no other digits come after 0
if ( isDigit( ch ) )
{
parseError( "A digit cannot immediately follow 0" );
}
}
else
{
// read numbers while we can
while ( isDigit( ch ) ) {
input += ch;
nextChar();
}
}
// check for a decimal value
if ( ch == '.' ) {
input += '.';
nextChar();
// after the decimal there has to be a digit
if ( !isDigit( ch ) )
{
parseError( "Expecting a digit" );
}
// read more numbers to get the decimal value
while ( isDigit( ch ) ) {
input += ch;
nextChar();
}
}
// check for scientific notation
if ( ch == 'e' || ch == 'E' )
{
input += "e"
nextChar();
// check for sign
if ( ch == '+' || ch == '-' )
{
input += ch;
nextChar();
}
// require at least one number for the exponent
// in this case
if ( !isDigit( ch ) )
{
parseError( "Scientific notation number needs exponent value" );
}
// read in the exponent
while ( isDigit( ch ) )
{
input += ch;
nextChar();
}
}
// convert the string to a number value
var num:Number = Number( input );
if ( isFinite( num ) && !isNaN( num ) ) {
token.value = num;
return token;
} else {
parseError( "Number " + num + " is not valid!" );
}
return null;
}
/**
* Reads the next character in the input
* string and advances the character location.
*
* @return The next character in the input string, or
* null if we've read past the end.
*/
private function nextChar():String {
return ch = jsonString.charAt( loc++ );
}
/**
* Advances the character location past any
* sort of white space and comments
*/
private function skipIgnored():void {
skipWhite();
skipComments();
skipWhite();
}
/**
* Skips comments in the input string, either
* single-line or multi-line. Advances the character
* to the first position after the end of the comment.
*/
private function skipComments():void {
if ( ch == '/' ) {
// Advance past the first / to find out what type of comment
nextChar();
switch ( ch ) {
case '/': // single-line comment, read through end of line
// Loop over the characters until we find
// a newline or until there's no more characters left
do {
nextChar();
} while ( ch != '\n' && ch != '' )
// move past the \n
nextChar();
break;
case '*': // multi-line comment, read until closing */
// move past the opening *
nextChar();
// try to find a trailing */
while ( true ) {
if ( ch == '*' ) {
// check to see if we have a closing /
nextChar();
if ( ch == '/') {
// move past the end of the closing */
nextChar();
break;
}
} else {
// move along, looking if the next character is a *
nextChar();
}
// when we're here we've read past the end of
// the string without finding a closing */, so error
if ( ch == '' ) {
parseError( "Multi-line comment not closed" );
}
}
break;
// Can't match a comment after a /, so it's a parsing error
default:
parseError( "Unexpected " + ch + " encountered (expecting '/' or '*' )" );
}
}
}
/**
* Skip any whitespace in the input string and advances
* the character to the first character after any possible
* whitespace.
*/
private function skipWhite():void {
// As long as there are spaces in the input
// stream, advance the current location pointer
// past them
while ( isWhiteSpace( ch ) ) {
nextChar();
}
}
/**
* Determines if a character is whitespace or not.
*
* @return True if the character passed in is a whitespace
* character
*/
private function isWhiteSpace( ch:String ):Boolean {
return ( ch == ' ' || ch == '\t' || ch == '\n' );
}
/**
* Determines if a character is a digit [0-9].
*
* @return True if the character passed in is a digit
*/
private function isDigit( ch:String ):Boolean {
return ( ch >= '0' && ch <= '9' );
}
/**
* Determines if a character is a digit [0-9].
*
* @return True if the character passed in is a digit
*/
private function isHexDigit( ch:String ):Boolean {
// get the uppercase value of ch so we only have
// to compare the value between 'A' and 'F'
var uc:String = ch.toUpperCase();
// a hex digit is a digit of A-F, inclusive ( using
// our uppercase constraint )
return ( isDigit( ch ) || ( uc >= 'A' && uc <= 'F' ) );
}
/**
* Raises a parsing error with a specified message, tacking
* on the error location and the original string.
*
* @param message The message indicating why the error occurred
*/
public function parseError( message:String ):void {
throw new JSONParseError( message, loc, jsonString );
}
}
}

@ -0,0 +1,190 @@
/*
Adobe Systems Incorporated(r) Source Code License Agreement
Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
Please read this Source Code License Agreement carefully before using
the source code.
Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
no-charge, royalty-free, irrevocable copyright license, to reproduce,
prepare derivative works of, publicly display, publicly perform, and
distribute this source code and such derivative works in source or
object code form without any attribution requirements.
The name "Adobe Systems Incorporated" must not be used to endorse or promote products
derived from the source code without prior written permission.
You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
against any loss, damage, claims or lawsuits, including attorney's
fees that arise or result from your use or distribution of the source
code.
THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.utils
{
/**
* Class that contains static utility methods for manipulating and working
* with Arrays.
*
* Note that all APIs assume that they are working with well formed arrays.
* i.e. they will only manipulate indexed values.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public class ArrayUtil
{
/**
* Determines whether the specified array contains the specified value.
*
* @param arr The array that will be checked for the specified value.
*
* @param value The object which will be searched for within the array
*
* @return True if the array contains the value, False if it does not.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function arrayContainsValue(arr:Array, value:Object):Boolean
{
return (arr.indexOf(value) != -1);
}
/**
* Remove all instances of the specified value from the array,
*
* @param arr The array from which the value will be removed
*
* @param value The object that will be removed from the array.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function removeValueFromArray(arr:Array, value:Object):void
{
var len:uint = arr.length;
for(var i:Number = len; i > -1; i--)
{
if(arr[i] === value)
{
arr.splice(i, 1);
}
}
}
/**
* Create a new array that only contains unique instances of objects
* in the specified array.
*
* Basically, this can be used to remove duplication object instances
* from an array
*
* @param arr The array which contains the values that will be used to
* create the new array that contains no duplicate values.
*
* @return A new array which only contains unique items from the specified
* array.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function createUniqueCopy(a:Array):Array
{
var newArray:Array = new Array();
var len:Number = a.length;
var item:Object;
for (var i:uint = 0; i < len; ++i)
{
item = a[i];
if(ArrayUtil.arrayContainsValue(newArray, item))
{
continue;
}
newArray.push(item);
}
return newArray;
}
/**
* Creates a copy of the specified array.
*
* Note that the array returned is a new array but the items within the
* array are not copies of the items in the original array (but rather
* references to the same items)
*
* @param arr The array that will be copies
*
* @return A new array which contains the same items as the array passed
* in.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function copyArray(arr:Array):Array
{
return arr.slice();
}
/**
* Compares two arrays and returns a boolean indicating whether the arrays
* contain the same values at the same indexes.
*
* @param arr1 The first array that will be compared to the second.
*
* @param arr2 The second array that will be compared to the first.
*
* @return True if the arrays contains the same values at the same indexes.
False if they do not.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function arraysAreEqual(arr1:Array, arr2:Array):Boolean
{
if(arr1.length != arr2.length)
{
return false;
}
var len:Number = arr1.length;
for(var i:Number = 0; i < len; i++)
{
if(arr1[i] !== arr2[i])
{
return false;
}
}
return true;
}
}
}

@ -0,0 +1,666 @@
/*
Adobe Systems Incorporated(r) Source Code License Agreement
Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
Please read this Source Code License Agreement carefully before using
the source code.
Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
no-charge, royalty-free, irrevocable copyright license, to reproduce,
prepare derivative works of, publicly display, publicly perform, and
distribute this source code and such derivative works in source or
object code form without any attribution requirements.
The name "Adobe Systems Incorporated" must not be used to endorse or promote products
derived from the source code without prior written permission.
You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
against any loss, damage, claims or lawsuits, including attorney's
fees that arise or result from your use or distribution of the source
code.
THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.utils
{
import com.adobe.utils.ArrayUtil;
import mx.formatters.DateBase;
/**
* Class that contains static utility methods for manipulating and working
* with Dates.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public class DateUtil
{
/**
* Returns the English Short Month name (3 letters) for the Month that
* the Date represents.
*
* @param d The Date instance whose month will be used to retrieve the
* short month name.
*
* @return An English 3 Letter Month abbreviation.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*
* @see SHORT_MONTH
*/
public static function getShortMonthName(d:Date):String
{
return DateBase.monthNamesShort[d.getMonth()];
}
/**
* Returns the index of the month that the short month name string
* represents.
*
* @param m The 3 letter abbreviation representing a short month name.
*
* @param Optional parameter indicating whether the search should be case
* sensitive
*
* @return A int that represents that month represented by the specifed
* short name.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*
* @see SHORT_MONTH
*/
public static function getShortMonthIndex(m:String):int
{
return DateBase.monthNamesShort.indexOf(m);
}
/**
* Returns the English full Month name for the Month that
* the Date represents.
*
* @param d The Date instance whose month will be used to retrieve the
* full month name.
*
* @return An English full month name.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*
* @see FULL_MONTH
*/
public static function getFullMonthName(d:Date):String
{
return DateBase.monthNamesLong[d.getMonth()];
}
/**
* Returns the index of the month that the full month name string
* represents.
*
* @param m A full month name.
*
* @return A int that represents that month represented by the specifed
* full month name.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*
* @see FULL_MONTH
*/
public static function getFullMonthIndex(m:String):int
{
return DateBase.monthNamesLong.indexOf(m);
}
/**
* Returns the English Short Day name (3 letters) for the day that
* the Date represents.
*
* @param d The Date instance whose day will be used to retrieve the
* short day name.
*
* @return An English 3 Letter day abbreviation.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*
* @see SHORT_DAY
*/
public static function getShortDayName(d:Date):String
{
return DateBase.dayNamesShort[d.getDay()];
}
/**
* Returns the index of the day that the short day name string
* represents.
*
* @param m A short day name.
*
* @return A int that represents that short day represented by the specifed
* full month name.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*
* @see SHORT_DAY
*/
public static function getShortDayIndex(d:String):int
{
return DateBase.dayNamesShort.indexOf(d);
}
/**
* Returns the English full day name for the day that
* the Date represents.
*
* @param d The Date instance whose day will be used to retrieve the
* full day name.
*
* @return An English full day name.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*
* @see FULL_DAY
*/
public static function getFullDayName(d:Date):String
{
return DateBase.dayNamesLong[d.getDay()];
}
/**
* Returns the index of the day that the full day name string
* represents.
*
* @param m A full day name.
*
* @return A int that represents that full day represented by the specifed
* full month name.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*
* @see FULL_DAY
*/
public static function getFullDayIndex(d:String):int
{
return DateBase.dayNamesLong.indexOf(d);
}
/**
* Returns a two digit representation of the year represented by the
* specified date.
*
* @param d The Date instance whose year will be used to generate a two
* digit string representation of the year.
*
* @return A string that contains a 2 digit representation of the year.
* Single digits will be padded with 0.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function getShortYear(d:Date):String
{
var dStr:String = String(d.getFullYear());
if(dStr.length < 3)
{
return dStr;
}
return (dStr.substr(dStr.length - 2));
}
/**
* Compares two dates and returns an integer depending on their relationship.
*
* Returns -1 if d1 is greater than d2.
* Returns 1 if d2 is greater than d1.
* Returns 0 if both dates are equal.
*
* @param d1 The date that will be compared to the second date.
* @param d2 The date that will be compared to the first date.
*
* @return An int indicating how the two dates compare.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function compareDates(d1:Date, d2:Date):int
{
var d1ms:Number = d1.getTime();
var d2ms:Number = d2.getTime();
if(d1ms > d2ms)
{
return -1;
}
else if(d1ms < d2ms)
{
return 1;
}
else
{
return 0;
}
}
/**
* Returns a short hour (0 - 12) represented by the specified date.
*
* If the hour is less than 12 (0 - 11 AM) then the hour will be returned.
*
* If the hour is greater than 12 (12 - 23 PM) then the hour minus 12
* will be returned.
*
* @param d1 The Date from which to generate the short hour
*
* @return An int between 0 and 13 ( 1 - 12 ) representing the short hour.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function getShortHour(d:Date):int
{
var h:int = d.hours;
if(h == 0 || h == 12)
{
return 12;
}
else if(h > 12)
{
return h - 12;
}
else
{
return h;
}
}
/**
* Returns a string indicating whether the date represents a time in the
* ante meridiem (AM) or post meridiem (PM).
*
* If the hour is less than 12 then "AM" will be returned.
*
* If the hour is greater than 12 then "PM" will be returned.
*
* @param d1 The Date from which to generate the 12 hour clock indicator.
*
* @return A String ("AM" or "PM") indicating which half of the day the
* hour represents.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function getAMPM(d:Date):String
{
return (d.hours > 11)? "PM" : "AM";
}
/**
* Parses dates that conform to RFC822 into Date objects. This method also
* supports four-digit years (not supported in RFC822), but two-digit years
* (referring to the 20th century) are fine, too.
*
* This function is useful for parsing RSS .91, .92, and 2.0 dates.
*
* @param str
*
* @returns
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*
* @see http://asg.web.cmu.edu/rfc/rfc822.html
*/
public static function parseRFC822(str:String):Date
{
var finalDate:Date;
try
{
var dateParts:Array = str.split(" ");
var day:String = null;
if (dateParts[0].search(/\d/) == -1)
{
day = dateParts.shift().replace(/\W/, "");
}
var date:Number = Number(dateParts.shift());
var month:Number = Number(DateUtil.getShortMonthIndex(dateParts.shift()));
var year:Number = Number(dateParts.shift());
var timeParts:Array = dateParts.shift().split(":");
var hour:Number = int(timeParts.shift());
var minute:Number = int(timeParts.shift());
var second:Number = (timeParts.length > 0) ? int(timeParts.shift()): 0;
var milliseconds:Number = Date.UTC(year, month, date, hour, minute, second, 0);
var timezone:String = dateParts.shift();
var offset:Number = 0;
if (timezone.search(/\d/) == -1)
{
switch(timezone)
{
case "UT":
offset = 0;
break;
case "UTC":
offset = 0;
break;
case "GMT":
offset = 0;
break;
case "EST":
offset = (-5 * 3600000);
break;
case "EDT":
offset = (-4 * 3600000);
break;
case "CST":
offset = (-6 * 3600000);
break;
case "CDT":
offset = (-5 * 3600000);
break;
case "MST":
offset = (-7 * 3600000);
break;
case "MDT":
offset = (-6 * 3600000);
break;
case "PST":
offset = (-8 * 3600000);
break;
case "PDT":
offset = (-7 * 3600000);
break;
case "Z":
offset = 0;
break;
case "A":
offset = (-1 * 3600000);
break;
case "M":
offset = (-12 * 3600000);
break;
case "N":
offset = (1 * 3600000);
break;
case "Y":
offset = (12 * 3600000);
break;
default:
offset = 0;
}
}
else
{
var multiplier:Number = 1;
var oHours:Number = 0;
var oMinutes:Number = 0;
if (timezone.length != 4)
{
if (timezone.charAt(0) == "-")
{
multiplier = -1;
}
timezone = timezone.substr(1, 4);
}
oHours = Number(timezone.substr(0, 2));
oMinutes = Number(timezone.substr(2, 2));
offset = (((oHours * 3600000) + (oMinutes * 60000)) * multiplier);
}
finalDate = new Date(milliseconds - offset);
if (finalDate.toString() == "Invalid Date")
{
throw new Error("This date does not conform to RFC822.");
}
}
catch (e:Error)
{
var eStr:String = "Unable to parse the string [" +str+ "] into a date. ";
eStr += "The internal error was: " + e.toString();
throw new Error(eStr);
}
return finalDate;
}
/**
* Returns a date string formatted according to RFC822.
*
* @param d
*
* @returns
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*
* @see http://asg.web.cmu.edu/rfc/rfc822.html
*/
public static function toRFC822(d:Date):String
{
var date:Number = d.getUTCDate();
var hours:Number = d.getUTCHours();
var minutes:Number = d.getUTCMinutes();
var seconds:Number = d.getUTCSeconds();
var sb:String = new String();
sb += DateBase.dayNamesShort[d.getUTCDay()];
sb += ", ";
if (date < 10)
{
sb += "0";
}
sb += date;
sb += " ";
//sb += DateUtil.SHORT_MONTH[d.getUTCMonth()];
sb += DateBase.monthNamesShort[d.getUTCMonth()];
sb += " ";
sb += d.getUTCFullYear();
sb += " ";
if (hours < 10)
{
sb += "0";
}
sb += hours;
sb += ":";
if (minutes < 10)
{
sb += "0";
}
sb += minutes;
sb += ":";
if (seconds < 10)
{
sb += "0";
}
sb += seconds;
sb += " GMT";
return sb;
}
/**
* Parses dates that conform to the W3C Date-time Format into Date objects.
*
* This function is useful for parsing RSS 1.0 and Atom 1.0 dates.
*
* @param str
*
* @returns
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*
* @see http://www.w3.org/TR/NOTE-datetime
*/
public static function parseW3CDTF(str:String):Date
{
var finalDate:Date;
try
{
var dateStr:String = str.substring(0, str.indexOf("T"));
var timeStr:String = str.substring(str.indexOf("T")+1, str.length);
var dateArr:Array = dateStr.split("-");
var year:Number = Number(dateArr.shift());
var month:Number = Number(dateArr.shift());
var date:Number = Number(dateArr.shift());
var multiplier:Number;
var offsetHours:Number;
var offsetMinutes:Number;
var offsetStr:String;
if (timeStr.indexOf("Z") != -1)
{
multiplier = 1;
offsetHours = 0;
offsetMinutes = 0;
timeStr = timeStr.replace("Z", "");
}
else if (timeStr.indexOf("+") != -1)
{
multiplier = 1;
offsetStr = timeStr.substring(timeStr.indexOf("+")+1, timeStr.length);
offsetHours = Number(offsetStr.substring(0, offsetStr.indexOf(":")));
offsetMinutes = Number(offsetStr.substring(offsetStr.indexOf(":")+1, offsetStr.length));
timeStr = timeStr.substring(0, timeStr.indexOf("+"));
}
else // offset is -
{
multiplier = -1;
offsetStr = timeStr.substring(timeStr.indexOf("-")+1, timeStr.length);
offsetHours = Number(offsetStr.substring(0, offsetStr.indexOf(":")));
offsetMinutes = Number(offsetStr.substring(offsetStr.indexOf(":")+1, offsetStr.length));
timeStr = timeStr.substring(0, timeStr.indexOf("-"));
}
var timeArr:Array = timeStr.split(":");
var hour:Number = Number(timeArr.shift());
var minutes:Number = Number(timeArr.shift());
var secondsArr:Array = (timeArr.length > 0) ? String(timeArr.shift()).split(".") : null;
var seconds:Number = (secondsArr != null && secondsArr.length > 0) ? Number(secondsArr.shift()) : 0;
var milliseconds:Number = (secondsArr != null && secondsArr.length > 0) ? Number(secondsArr.shift()) : 0;
var utc:Number = Date.UTC(year, month-1, date, hour, minutes, seconds, milliseconds);
var offset:Number = (((offsetHours * 3600000) + (offsetMinutes * 60000)) * multiplier);
finalDate = new Date(utc - offset);
if (finalDate.toString() == "Invalid Date")
{
throw new Error("This date does not conform to W3CDTF.");
}
}
catch (e:Error)
{
var eStr:String = "Unable to parse the string [" +str+ "] into a date. ";
eStr += "The internal error was: " + e.toString();
throw new Error(eStr);
}
return finalDate;
}
/**
* Returns a date string formatted according to W3CDTF.
*
* @param d
* @param includeMilliseconds Determines whether to include the
* milliseconds value (if any) in the formatted string.
*
* @returns
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*
* @see http://www.w3.org/TR/NOTE-datetime
*/
public static function toW3CDTF(d:Date,includeMilliseconds:Boolean=false):String
{
var date:Number = d.getUTCDate();
var month:Number = d.getUTCMonth();
var hours:Number = d.getUTCHours();
var minutes:Number = d.getUTCMinutes();
var seconds:Number = d.getUTCSeconds();
var milliseconds:Number = d.getUTCMilliseconds();
var sb:String = new String();
sb += d.getUTCFullYear();
sb += "-";
//thanks to "dom" who sent in a fix for the line below
if (month + 1 < 10)
{
sb += "0";
}
sb += month + 1;
sb += "-";
if (date < 10)
{
sb += "0";
}
sb += date;
sb += "T";
if (hours < 10)
{
sb += "0";
}
sb += hours;
sb += ":";
if (minutes < 10)
{
sb += "0";
}
sb += minutes;
sb += ":";
if (seconds < 10)
{
sb += "0";
}
sb += seconds;
if (includeMilliseconds && milliseconds > 0)
{
sb += ".";
sb += milliseconds;
}
sb += "-00:00";
return sb;
}
}
}

@ -0,0 +1,90 @@
/*
Adobe Systems Incorporated(r) Source Code License Agreement
Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
Please read this Source Code License Agreement carefully before using
the source code.
Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
no-charge, royalty-free, irrevocable copyright license, to reproduce,
prepare derivative works of, publicly display, publicly perform, and
distribute this source code and such derivative works in source or
object code form without any attribution requirements.
The name "Adobe Systems Incorporated" must not be used to endorse or promote products
derived from the source code without prior written permission.
You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
against any loss, damage, claims or lawsuits, including attorney's
fees that arise or result from your use or distribution of the source
code.
THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.utils
{
import flash.utils.Dictionary;
public class DictionaryUtil
{
/**
* Returns an Array of all keys within the specified dictionary.
*
* @param d The Dictionary instance whose keys will be returned.
*
* @return Array of keys contained within the Dictionary
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function getKeys(d:Dictionary):Array
{
var a:Array = new Array();
for (var key:Object in d)
{
a.push(key);
}
return a;
}
/**
* Returns an Array of all values within the specified dictionary.
*
* @param d The Dictionary instance whose values will be returned.
*
* @return Array of values contained within the Dictionary
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function getValues(d:Dictionary):Array
{
var a:Array = new Array();
for each (var value:Object in d)
{
a.push(value);
}
return a;
}
}
}

@ -0,0 +1,69 @@
package com.adobe.utils {
import flash.utils.Endian;
/**
* Contains reusable methods for operations pertaining
* to int values.
*/
public class IntUtil {
/**
* Rotates x left n bits
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function rol ( x:int, n:int ):int {
return ( x << n ) | ( x >>> ( 32 - n ) );
}
/**
* Rotates x right n bits
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function ror ( x:int, n:int ):uint {
var nn:int = 32 - n;
return ( x << nn ) | ( x >>> ( 32 - nn ) );
}
/** String for quick lookup of a hex character based on index */
private static var hexChars:String = "0123456789abcdef";
/**
* Outputs the hex value of a int, allowing the developer to specify
* the endinaness in the process. Hex output is lowercase.
*
* @param n The int value to output as hex
* @param bigEndian Flag to output the int as big or little endian
* @return A string of length 8 corresponding to the
* hex representation of n ( minus the leading "0x" )
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function toHex( n:int, bigEndian:Boolean = false ):String {
var s:String = "";
if ( bigEndian ) {
for ( var i:int = 0; i < 4; i++ ) {
s += hexChars.charAt( ( n >> ( ( 3 - i ) * 8 + 4 ) ) & 0xF )
+ hexChars.charAt( ( n >> ( ( 3 - i ) * 8 ) ) & 0xF );
}
} else {
for ( var x:int = 0; x < 4; x++ ) {
s += hexChars.charAt( ( n >> ( x * 8 + 4 ) ) & 0xF )
+ hexChars.charAt( ( n >> ( x * 8 ) ) & 0xF );
}
}
return s;
}
}
}

@ -0,0 +1,77 @@
/*
Adobe Systems Incorporated(r) Source Code License Agreement
Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
Please read this Source Code License Agreement carefully before using
the source code.
Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
no-charge, royalty-free, irrevocable copyright license, to reproduce,
prepare derivative works of, publicly display, publicly perform, and
distribute this source code and such derivative works in source or
object code form without any attribution requirements.
The name "Adobe Systems Incorporated" must not be used to endorse or promote products
derived from the source code without prior written permission.
You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
against any loss, damage, claims or lawsuits, including attorney's
fees that arise or result from your use or distribution of the source
code.
THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.utils
{
/**
* Class that contains static utility methods for formatting Numbers
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*
* @see #mx.formatters.NumberFormatter
*/
public class NumberFormatter
{
/**
* Formats a number to include a leading zero if it is a single digit
* between -1 and 10.
*
* @param n The number that will be formatted
*
* @return A string with single digits between -1 and 10 padded with a
* leading zero.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function addLeadingZero(n:Number):String
{
var out:String = String(n);
if(n < 10 && n > -1)
{
out = "0" + out;
}
return out;
}
}
}

@ -0,0 +1,257 @@
/*
Adobe Systems Incorporated(r) Source Code License Agreement
Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
Please read this Source Code License Agreement carefully before using
the source code.
Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
no-charge, royalty-free, irrevocable copyright license, to reproduce,
prepare derivative works of, publicly display, publicly perform, and
distribute this source code and such derivative works in source or
object code form without any attribution requirements.
The name "Adobe Systems Incorporated" must not be used to endorse or promote products
derived from the source code without prior written permission.
You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
against any loss, damage, claims or lawsuits, including attorney's
fees that arise or result from your use or distribution of the source
code.
THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.utils
{
/**
* Class that contains static utility methods for manipulating Strings.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public class StringUtil
{
/**
* Does a case insensitive compare or two strings and returns true if
* they are equal.
*
* @param s1 The first string to compare.
*
* @param s2 The second string to compare.
*
* @returns A boolean value indicating whether the strings' values are
* equal in a case sensitive compare.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function stringsAreEqual(s1:String, s2:String,
caseSensitive:Boolean):Boolean
{
if(caseSensitive)
{
return (s1 == s2);
}
else
{
return (s1.toUpperCase() == s2.toUpperCase());
}
}
/**
* Removes whitespace from the front and the end of the specified
* string.
*
* @param input The String whose beginning and ending whitespace will
* will be removed.
*
* @returns A String with whitespace removed from the begining and end
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function trim(input:String):String
{
return StringUtil.ltrim(StringUtil.rtrim(input));
}
/**
* Removes whitespace from the front of the specified string.
*
* @param input The String whose beginning whitespace will will be removed.
*
* @returns A String with whitespace removed from the begining
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function ltrim(input:String):String
{
var size:Number = input.length;
for(var i:Number = 0; i < size; i++)
{
if(input.charCodeAt(i) > 32)
{
return input.substring(i);
}
}
return "";
}
/**
* Removes whitespace from the end of the specified string.
*
* @param input The String whose ending whitespace will will be removed.
*
* @returns A String with whitespace removed from the end
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function rtrim(input:String):String
{
var size:Number = input.length;
for(var i:Number = size; i > 0; i--)
{
if(input.charCodeAt(i - 1) > 32)
{
return input.substring(0, i);
}
}
return "";
}
/**
* Determines whether the specified string begins with the spcified prefix.
*
* @param input The string that the prefix will be checked against.
*
* @param prefix The prefix that will be tested against the string.
*
* @returns True if the string starts with the prefix, false if it does not.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function beginsWith(input:String, prefix:String):Boolean
{
return (prefix == input.substring(0, prefix.length));
}
/**
* Determines whether the specified string ends with the spcified suffix.
*
* @param input The string that the suffic will be checked against.
*
* @param prefix The suffic that will be tested against the string.
*
* @returns True if the string ends with the suffix, false if it does not.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function endsWith(input:String, suffix:String):Boolean
{
return (suffix == input.substring(input.length - suffix.length));
}
/**
* Removes all instances of the remove string in the input string.
*
* @param input The string that will be checked for instances of remove
* string
*
* @param remove The string that will be removed from the input string.
*
* @returns A String with the remove string removed.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function remove(input:String, remove:String):String
{
return StringUtil.replace(input, remove, "");
}
/**
* Replaces all instances of the replace string in the input string
* with the replaceWith string.
*
* @param input The string that instances of replace string will be
* replaces with removeWith string.
*
* @param replace The string that will be replaced by instances of
* the replaceWith string.
*
* @param replaceWith The string that will replace instances of replace
* string.
*
* @returns A new String with the replace string replaced with the
* replaceWith string.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function replace(input:String, replace:String, replaceWith:String):String
{
//change to StringBuilder
var sb:String = new String();
var found:Boolean = false;
var sLen:Number = input.length;
var rLen:Number = replace.length;
for (var i:Number = 0; i < sLen; i++)
{
if(input.charAt(i) == replace.charAt(0))
{
found = true;
for(var j:Number = 0; j < rLen; j++)
{
if(!(input.charAt(i + j) == replace.charAt(j)))
{
found = false;
break;
}
}
if(found)
{
sb += replaceWith;
i = i + (rLen - 1);
continue;
}
}
sb += input.charAt(i);
}
//TODO : if the string is not found, should we return the original
//string?
return sb;
}
}
}

@ -0,0 +1,171 @@
/*
Adobe Systems Incorporated(r) Source Code License Agreement
Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
Please read this Source Code License Agreement carefully before using
the source code.
Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
no-charge, royalty-free, irrevocable copyright license, to reproduce,
prepare derivative works of, publicly display, publicly perform, and
distribute this source code and such derivative works in source or
object code form without any attribution requirements.
The name "Adobe Systems Incorporated" must not be used to endorse or promote products
derived from the source code without prior written permission.
You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
against any loss, damage, claims or lawsuits, including attorney's
fees that arise or result from your use or distribution of the source
code.
THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.utils
{
public class XMLUtil
{
/**
* Constant representing a text node type returned from XML.nodeKind.
*
* @see XML.nodeKind()
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
*/
public static const TEXT:String = "text";
/**
* Constant representing a comment node type returned from XML.nodeKind.
*
* @see XML.nodeKind()
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
*/
public static const COMMENT:String = "comment";
/**
* Constant representing a processing instruction type returned from XML.nodeKind.
*
* @see XML.nodeKind()
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
*/
public static const PROCESSING_INSTRUCTION:String = "processing-instruction";
/**
* Constant representing an attribute type returned from XML.nodeKind.
*
* @see XML.nodeKind()
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
*/
public static const ATTRIBUTE:String = "attribute";
/**
* Constant representing a element type returned from XML.nodeKind.
*
* @see XML.nodeKind()
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
*/
public static const ELEMENT:String = "element";
/**
* Checks whether the specified string is valid and well formed XML.
*
* @param data The string that is being checked to see if it is valid XML.
*
* @return A Boolean value indicating whether the specified string is
* valid XML.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
*/
public static function isValidXML(data:String):Boolean
{
var xml:XML;
try
{
xml = new XML(data);
}
catch(e:Error)
{
return false;
}
if(xml.nodeKind() != XMLUtil.ELEMENT)
{
return false;
}
return true;
}
/**
* Returns the next sibling of the specified node relative to the node's parent.
*
* @param x The node whose next sibling will be returned.
*
* @return The next sibling of the node. null if the node does not have
* a sibling after it, or if the node has no parent.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
*/
public static function getNextSibling(x:XML):XML
{
return XMLUtil.getSiblingByIndex(x, 1);
}
/**
* Returns the sibling before the specified node relative to the node's parent.
*
* @param x The node whose sibling before it will be returned.
*
* @return The sibling before the node. null if the node does not have
* a sibling before it, or if the node has no parent.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
*/
public static function getPreviousSibling(x:XML):XML
{
return XMLUtil.getSiblingByIndex(x, -1);
}
protected static function getSiblingByIndex(x:XML, count:int):XML
{
var out:XML;
try
{
out = x.parent().children()[x.childIndex() + count];
}
catch(e:Error)
{
return null;
}
return out;
}
}
}

@ -0,0 +1,51 @@
/*
Adobe Systems Incorporated(r) Source Code License Agreement
Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
Please read this Source Code License Agreement carefully before using
the source code.
Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
no-charge, royalty-free, irrevocable copyright license, to reproduce,
prepare derivative works of, publicly display, publicly perform, and
distribute this source code and such derivative works in source or
object code form without any attribution requirements.
The name "Adobe Systems Incorporated" must not be used to endorse or promote products
derived from the source code without prior written permission.
You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
against any loss, damage, claims or lawsuits, including attorney's
fees that arise or result from your use or distribution of the source
code.
THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.webapis
{
import flash.events.EventDispatcher;
/**
* Base class for remote service classes.
*/
public class ServiceBase extends EventDispatcher
{
public function ServiceBase()
{
}
}
}

@ -0,0 +1,111 @@
/*
Adobe Systems Incorporated(r) Source Code License Agreement
Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
Please read this Source Code License Agreement carefully before using
the source code.
Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
no-charge, royalty-free, irrevocable copyright license, to reproduce,
prepare derivative works of, publicly display, publicly perform, and
distribute this source code and such derivative works in source or
object code form without any attribution requirements.
The name "Adobe Systems Incorporated" must not be used to endorse or promote products
derived from the source code without prior written permission.
You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
against any loss, damage, claims or lawsuits, including attorney's
fees that arise or result from your use or distribution of the source
code.
THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.webapis
{
import flash.events.IOErrorEvent;
import flash.events.SecurityErrorEvent;
import flash.events.ProgressEvent;
import com.adobe.net.DynamicURLLoader;
/**
* Dispatched when data is
* received as the download operation progresses.
*
* @eventType flash.events.ProgressEvent.PROGRESS
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
*/
[Event(name="progress", type="flash.events.ProgressEvent")]
/**
* Dispatched if a call to the server results in a fatal
* error that terminates the download.
*
* @eventType flash.events.IOErrorEvent.IO_ERROR
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
*/
[Event(name="ioError", type="flash.events.IOErrorEvent")]
/**
* A securityError event occurs if a call attempts to
* load data from a server outside the security sandbox.
*
* @eventType flash.events.SecurityErrorEvent.SECURITY_ERROR
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
*/
[Event(name="securityError", type="flash.events.SecurityErrorEvent")]
/**
* Base class for services that utilize URLLoader
* to communicate with remote APIs / Services.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
*/
public class URLLoaderBase extends ServiceBase
{
protected function getURLLoader():DynamicURLLoader
{
var loader:DynamicURLLoader = new DynamicURLLoader();
loader.addEventListener("progress", onProgress);
loader.addEventListener("ioError", onIOError);
loader.addEventListener("securityError", onSecurityError);
return loader;
}
private function onIOError(event:IOErrorEvent):void
{
dispatchEvent(event);
}
private function onSecurityError(event:SecurityErrorEvent):void
{
dispatchEvent(event);
}
private function onProgress(event:ProgressEvent):void
{
dispatchEvent(event);
}
}
}

@ -0,0 +1,78 @@
/*
Adobe Systems Incorporated(r) Source Code License Agreement
Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
Please read this Source Code License Agreement carefully before using
the source code.
Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
no-charge, royalty-free, irrevocable copyright license, to reproduce,
prepare derivative works of, publicly display, publicly perform, and
distribute this source code and such derivative works in source or
object code form without any attribution requirements.
The name "Adobe Systems Incorporated" must not be used to endorse or promote products
derived from the source code without prior written permission.
You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
against any loss, damage, claims or lawsuits, including attorney's
fees that arise or result from your use or distribution of the source
code.
THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.webapis.events
{
import flash.events.Event;
/**
* Event class that contains data loaded from remote services.
*
* @author Mike Chambers
*/
public class ServiceEvent extends Event
{
private var _data:Object = new Object();;
/**
* Constructor for ServiceEvent class.
*
* @param type The type of event that the instance represents.
*/
public function ServiceEvent(type:String, bubbles:Boolean = false,
cancelable:Boolean=false)
{
super(type, bubbles, cancelable);
}
/**
* This object contains data loaded in response
* to remote service calls, and properties associated with that call.
*/
public function get data():Object
{
return _data;
}
public function set data(d:Object):void
{
_data = d;
}
}
}
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