diff --git a/main/template/default/skill/skill_wheel.js.tpl b/main/template/default/skill/skill_wheel.js.tpl index 1c94fca263..86e0113975 100644 --- a/main/template/default/skill/skill_wheel.js.tpl +++ b/main/template/default/skill/skill_wheel.js.tpl @@ -3,7 +3,10 @@ /* Skill wheel settings */ var url = '{{ url }}'; -var skill_to_load_from_get = '{{ skill_id_to_load }}'; +var skill_to_load_from_get = '{{ skill_id_to_load }}'; + +//Just in case we want to use it +var main_depth = 4; /* ColorBrewer settings */ var my_domain = [1,2,3,4,5,6,7,8,9]; @@ -37,9 +40,6 @@ color_patterns[18] = d3.scale.ordinal().domain(my_domain).range(colorbrewer.Grey //If you want to use the category10() //var normal_fill = d3.scale.category10().domain(my_domain); -//Just in case we want to use it -var main_depth = 1000; - //First 8 colors var colors = $.xcolor.analogous('#da0'); //8 colors @@ -177,9 +177,10 @@ for (i= 0; i < color_loops; i++) { /* When you click a skill partition */ function click_partition(d, path, text, icon, arc, x, y, r, p) { - if (d.depth == 2) { - /*main_depth +=1; - load_nodes(main_depth);*/ + //console.log(d.depth); + if (d.depth >= main_depth) { + //main_depth += main_depth; + load_nodes(d.id, main_depth); } /* "No id" means that we reach the center of the wheel go to the root*/