@ -1131,7 +1131,7 @@ class learnpathItem {
* @return bool True if the item is done ('completed','passed','succeeded'), false otherwise
*/
function is_done(){
if ($this->status_is(array('completed', 'passed', 'succeeded'))) {
if ($this->status_is(array('completed', 'passed', 'succeeded', 'failed' ))) {
if (self::debug > 2) { error_log('New LP - In learnpath::is_done() - Item '.$this->get_id().' is complete', 0); }
return true;
}else{
@ -2161,7 +2161,7 @@ class learnpathItem {
$this->last_scorm_session_time = $total_sec;
}
//Step 3 update db only if status != completed, passed, browsed or seriousgamemode not activated
$case_completed=array('completed','passed','browsed'); //TODO COMPLETE
$case_completed=array('completed','passed','browsed','failed' ); //TODO COMPLETE
if ($this->seriousgame_mode!=1 || !in_array($row['status'], $case_completed)){
$update_view_sql='UPDATE '.$item_view_table." SET total_time =$total_time".' WHERE lp_item_id="'.$this->db_id.'" AND lp_view_id="'.$this->view_id.'" AND view_count="'.$this->attempt_id.'" ;';
$result=Database::query($update_view_sql);
@ -2381,7 +2381,7 @@ class learnpathItem {
} else {
$my_type_lp = learnpath::get_type_static($this->lp_id);
// This is a array containing values finished
$case_completed = array('completed', 'passed', 'browsed');
$case_completed = array('completed', 'passed', 'browsed', 'failed' );
//is not multiple attempts
if ($this->seriousgame_mode==1 & & $this->type=='sco') {