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339 lines
12 KiB
339 lines
12 KiB
function bigUpload () {
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//These are the main config variables and should be able to take care of most of the customization
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this.settings = {
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//The id of the file input
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'inputField': 'bigUploadFile',
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//The id of the form with the file upload.
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//This should be a valid html form (see index.html) so there is a fallback for unsupported browsers
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'formId': 'bigUploadForm',
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//The id of the progress bar
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//Width of this element will change based on progress
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//Content of this element will display a percentage
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//See bigUpload.progressUpdate() to change this code
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'progressBarField': 'bigUploadProgressBarFilled',
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//The id of the time remaining field
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//Content of this element will display the estimated time remaining for the upload
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//See bigUpload.progressUpdate() to change this code
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'timeRemainingField': 'bigUploadTimeRemaining',
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//The id of the text response field
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//Content of this element will display the response from the server on success or error
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'responseField': 'bigUploadResponse',
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//The id of the submit button
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//This is then changed to become the pause/resume button based on the status of the upload
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'submitButton': 'bigUploadSubmit',
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//Color of the background of the progress bar
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//This must also be defined in the progressBarField css, but it's used here to reset the color after an error
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//Default: green
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'progressBarColor': '#5bb75b',
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//Color of the background of the progress bar when an error is triggered
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//Default: red
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'progressBarColorError': '#da4f49',
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//Path to the php script for handling the uploads
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'scriptPath': 'inc/bigUpload.php',
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//Size of chunks to upload (in bytes)
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//Default: 1MB
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'chunkSize': 1000000,
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//Max file size allowed
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//Default: 2GB
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'maxFileSize': 2147483648
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};
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//Upload specific variables
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this.uploadData = {
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'uploadStarted': false,
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'file': false,
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'numberOfChunks': 0,
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'aborted': false,
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'paused': false,
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'pauseChunk': 0,
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'key': 0,
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'timeStart': 0,
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'totalTime': 0
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};
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parent = this;
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//Quick function for accessing objects
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this.$ = function(id) {
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return document.getElementById(id);
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};
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//Resets all the upload specific data before a new upload
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this.resetKey = function() {
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this.uploadData = {
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'uploadStarted': false,
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'file': false,
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'numberOfChunks': 0,
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'aborted': false,
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'paused': false,
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'pauseChunk': 0,
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'key': 0,
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'timeStart': 0,
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'totalTime': 0
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};
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};
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//Inital method called
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//Determines whether to begin/pause/resume an upload based on whether or not one is already in progress
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this.fire = function() {
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if(this.uploadData.uploadStarted === true && this.uploadData.paused === false) {
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this.pauseUpload();
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}
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else if(this.uploadData.uploadStarted === true && this.uploadData.paused === true) {
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this.resumeUpload();
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}
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else {
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this.processFiles();
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}
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};
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//Initial upload method
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//Pulls the size of the file being uploaded and calculated the number of chunks, then calls the recursive upload method
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this.processFiles = function() {
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//If the user is using an unsupported browser, the form just submits as a regular form
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if(!Blob.prototype.slice) {
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this.$(this.settings.formId).submit();
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return;
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}
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//Reset the upload-specific variables
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this.resetKey();
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this.uploadData.uploadStarted = true;
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//Some HTML tidying
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//Reset the background color of the progress bar in case it was changed by any earlier errors
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//Change the Upload button to a Pause button
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this.$(this.settings.progressBarField).style.backgroundColor = this.settings.progressBarColor;
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this.$(this.settings.progressBarField).style.width = '0%';
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this.$(this.settings.progressBarField).textContent = '0%';
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this.$(this.settings.responseField).textContent = '';
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this.$(this.settings.submitButton).value = 'Pause';
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this.$(this.settings.submitButton).disabled = true;
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//Alias the file input object to this.uploadData
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this.uploadData.file = this.$(this.settings.inputField).files[0];
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//Check the filesize. Obviously this is not very secure, so it has another check in inc/bigUpload.php
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//But this should be good enough to catch any immediate errors
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var fileSize = this.uploadData.file.size;
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if(fileSize > this.settings.maxFileSize) {
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this.printResponse('The file you have chosen is too large.', true);
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return;
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}
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//Calculate the total number of file chunks
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this.uploadData.numberOfChunks = Math.ceil(fileSize / this.settings.chunkSize);
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//Start the upload
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this.sendFile(0);
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};
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//Main upload method
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this.sendFile = function (chunk) {
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//Set the time for the beginning of the upload, used for calculating time remaining
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this.uploadData.timeStart = new Date().getTime();
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//Check if the upload has been cancelled by the user
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if(this.uploadData.aborted === true) {
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return;
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}
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//Check if the upload has been paused by the user
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if(this.uploadData.paused === true) {
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this.uploadData.pauseChunk = chunk;
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this.printResponse('Upload paused.', false);
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return;
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}
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//Set the byte to start uploading from and the byte to end uploading at
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var start = chunk * this.settings.chunkSize;
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var stop = start + this.settings.chunkSize;
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//Initialize a new FileReader object
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var reader = new FileReader();
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reader.onloadend = function(evt) {
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//Build the AJAX request
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//
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//this.uploadData.key is the temporary filename
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//If the server sees it as 0 it will generate a new filename and pass it back in the JSON object
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//this.uploadData.key is then populated with the filename to use for subsequent requests
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//When this method sends a valid filename (i.e. key != 0), the server will just append the data being sent to that file.
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xhr = new XMLHttpRequest();
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xhr.open("POST", parent.settings.scriptPath + '?action=upload' + '&key=' + parent.uploadData.key + (parent.uploadData.key ? '' : '&name=' + parent.uploadData.file.name), true);
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xhr.setRequestHeader("Content-type", "application/x-www-form-urlencoded");
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xhr.onreadystatechange = function() {
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if(xhr.readyState == 4) {
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var response = JSON.parse(xhr.response);
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//If there's an error, call the error method and break the loop
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if(response.errorStatus !== 0 || xhr.status != 200) {
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parent.printResponse(response.errorText, true);
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return;
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}
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//If it's the first chunk, set this.uploadData.key to the server response (see above)
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if(chunk === 0 || parent.uploadData.key === 0) {
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parent.uploadData.key = response.key;
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}
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//If the file isn't done uploading, update the progress bar and run this.sendFile again for the next chunk
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if(chunk < parent.uploadData.numberOfChunks) {
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parent.progressUpdate(chunk + 1);
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parent.sendFile(chunk + 1);
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}
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//If the file is complete uploaded, instantiate the finalizing method
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else {
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parent.sendFileData();
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}
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}
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};
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//Send the file chunk
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xhr.send(blob);
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};
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//Slice the file into the desired chunk
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//This is the core of the script. Everything else is just fluff.
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var blob = this.uploadData.file.slice(start, stop);
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reader.readAsBinaryString(blob);
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};
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//This method is for whatever housekeeping work needs to be completed after the file is finished uploading.
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//As it's setup now, it passes along the original filename to the server and the server renames the file and removes it form the temp directory.
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//This function could also pass things like this.uploadData.file.type for the mime-type (although it would be more accurate to use php for that)
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//Or it could pass along user information or something like that, depending on the context of the application.
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this.sendFileData = function() {
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var data = 'key=' + this.uploadData.key + '&name=' + this.uploadData.file.name + '&type=' + this.uploadData.file.type + '&size=' + this.uploadData.file.size + '&origin=' + parent.settings.origin + '&' + parent.settings.formParams;
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xhr = new XMLHttpRequest();
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xhr.open("POST", parent.settings.scriptPath + '?action=finish', true);
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xhr.setRequestHeader("Content-type", "application/x-www-form-urlencoded");
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xhr.onreadystatechange = function() {
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if(xhr.readyState == 4) {
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var response = JSON.parse(xhr.response);
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//If there's an error, call the error method
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if(response.errorStatus !== 0 || xhr.status != 200) {
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parent.printResponse(response.errorText, true);
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return;
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}
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//Reset the upload-specific data so we can process another upload
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parent.resetKey();
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//Change the submit button text so it's ready for another upload and spit out a sucess message
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parent.$(parent.settings.submitButton).value = 'Start Upload';
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parent.printResponse('File uploaded successfully.', false);
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if (response.redirect) {
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location.href = response.redirect;
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}
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}
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};
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//Send the reques
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xhr.send(data);
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};
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//This method cancels the upload of a file.
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//It sets this.uploadData.aborted to true, which stops the recursive upload script.
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//The server then removes the incomplete file from the temp directory, and the html displays an error message.
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this.abortFileUpload = function() {
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this.uploadData.aborted = true;
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var data = 'key=' + this.uploadData.key;
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xhr = new XMLHttpRequest();
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xhr.open("POST", this.settings.scriptPath + '?action=abort', true);
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xhr.setRequestHeader("Content-type", "application/x-www-form-urlencoded");
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xhr.onreadystatechange = function() {
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if(xhr.readyState == 4) {
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var response = JSON.parse(xhr.response);
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//If there's an error, call the error method.
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if(response.errorStatus !== 0 || xhr.status != 200) {
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parent.printResponse(response.errorText, true);
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return;
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}
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parent.printResponse('File upload was cancelled.', true);
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}
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};
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//Send the request
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xhr.send(data);
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};
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//Pause the upload
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//Sets this.uploadData.paused to true, which breaks the upload loop.
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//The current chunk is still stored in this.uploadData.pauseChunk, so the upload can later be resumed.
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//In a production environment, you might want to have a cron job to clean up files that have been paused and never resumed,
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//because this method won't delete the file from the temp directory if the user pauses and then leaves the page.
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this.pauseUpload = function() {
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this.uploadData.paused = true;
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this.printResponse('', false);
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this.$(this.settings.submitButton).value = 'Resume';
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};
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//Resume the upload
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//Undoes the doings of this.pauseUpload and then re-enters the loop at the last chunk uploaded
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this.resumeUpload = function() {
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this.uploadData.paused = false;
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this.$(this.settings.submitButton).value = 'Pause';
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this.sendFile(this.uploadData.pauseChunk);
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};
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//This method updates a simple progress bar by calculating the percentage of chunks uploaded.
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//Also includes a method to calculate the time remaining by taking the average time to upload individual chunks
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//and multiplying it by the number of chunks remaining.
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this.progressUpdate = function(progress) {
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var percent = Math.ceil((progress / this.uploadData.numberOfChunks) * 100);
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this.$(this.settings.progressBarField).style.width = percent + '%';
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this.$(this.settings.progressBarField).textContent = percent + '%';
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//Calculate the estimated time remaining
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//Only run this every five chunks, otherwise the time remaining jumps all over the place (see: http://xkcd.com/612/)
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if(progress % 5 === 0) {
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//Calculate the total time for all of the chunks uploaded so far
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this.uploadData.totalTime += (new Date().getTime() - this.uploadData.timeStart);
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console.log(this.uploadData.totalTime);
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//Estimate the time remaining by finding the average time per chunk upload and
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//multiplying it by the number of chunks remaining, then convert into seconds
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var timeLeft = Math.ceil((this.uploadData.totalTime / progress) * (this.uploadData.numberOfChunks - progress) / 100);
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//Update this.settings.timeRemainingField with the estimated time remaining
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this.$(this.settings.timeRemainingField).textContent = timeLeft + ' seconds remaining';
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}
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};
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//Simple response/error handler
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this.printResponse = function(responseText, error) {
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this.$(this.settings.responseField).textContent = responseText;
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this.$(this.settings.timeRemainingField).textContent = '';
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if(error === true) {
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this.$(this.settings.progressBarField).style.backgroundColor = this.settings.progressBarColorError;
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}
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};
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} |