Chamilo is a learning management system focused on ease of use and accessibility
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chamilo-lms/main/inc/lib/javascript/bigupload/js/bigUpload.js

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function bigUpload () {
//These are the main config variables and should be able to take care of most of the customization
this.settings = {
//The id of the file input
'inputField': 'bigUploadFile',
//The id of the form with the file upload.
//This should be a valid html form (see index.html) so there is a fallback for unsupported browsers
'formId': 'bigUploadForm',
//The id of the progress bar
//Width of this element will change based on progress
//Content of this element will display a percentage
//See bigUpload.progressUpdate() to change this code
'progressBarField': 'bigUploadProgressBarFilled',
//The id of the time remaining field
//Content of this element will display the estimated time remaining for the upload
//See bigUpload.progressUpdate() to change this code
'timeRemainingField': 'bigUploadTimeRemaining',
//The id of the text response field
//Content of this element will display the response from the server on success or error
'responseField': 'bigUploadResponse',
//The id of the submit button
//This is then changed to become the pause/resume button based on the status of the upload
'submitButton': 'bigUploadSubmit',
//Color of the background of the progress bar
//This must also be defined in the progressBarField css, but it's used here to reset the color after an error
//Default: green
'progressBarColor': '#5bb75b',
//Color of the background of the progress bar when an error is triggered
//Default: red
'progressBarColorError': '#da4f49',
//Path to the php script for handling the uploads
'scriptPath': 'inc/bigUpload.php',
//Size of chunks to upload (in bytes)
//Default: 1MB
'chunkSize': 1000000,
//Max file size allowed
//Default: 2GB
'maxFileSize': 2147483648
};
//Upload specific variables
this.uploadData = {
'uploadStarted': false,
'file': false,
'numberOfChunks': 0,
'aborted': false,
'paused': false,
'pauseChunk': 0,
'key': 0,
'timeStart': 0,
'totalTime': 0
};
parent = this;
//Quick function for accessing objects
this.$ = function(id) {
return document.getElementById(id);
};
//Resets all the upload specific data before a new upload
this.resetKey = function() {
this.uploadData = {
'uploadStarted': false,
'file': false,
'numberOfChunks': 0,
'aborted': false,
'paused': false,
'pauseChunk': 0,
'key': 0,
'timeStart': 0,
'totalTime': 0
};
};
//Inital method called
//Determines whether to begin/pause/resume an upload based on whether or not one is already in progress
this.fire = function() {
if(this.uploadData.uploadStarted === true && this.uploadData.paused === false) {
this.pauseUpload();
}
else if(this.uploadData.uploadStarted === true && this.uploadData.paused === true) {
this.resumeUpload();
}
else {
this.processFiles();
}
};
//Initial upload method
//Pulls the size of the file being uploaded and calculated the number of chunks, then calls the recursive upload method
this.processFiles = function() {
//If the user is using an unsupported browser, the form just submits as a regular form
if(!Blob.prototype.slice) {
this.$(this.settings.formId).submit();
return;
}
//Reset the upload-specific variables
this.resetKey();
this.uploadData.uploadStarted = true;
//Some HTML tidying
//Reset the background color of the progress bar in case it was changed by any earlier errors
//Change the Upload button to a Pause button
this.$(this.settings.progressBarField).style.backgroundColor = this.settings.progressBarColor;
this.$(this.settings.progressBarField).style.width = '0%';
this.$(this.settings.progressBarField).textContent = '0%';
this.$(this.settings.responseField).textContent = '';
this.$(this.settings.submitButton).value = 'Pause';
this.$(this.settings.submitButton).disabled = true;
//Alias the file input object to this.uploadData
this.uploadData.file = this.$(this.settings.inputField).files[0];
//Check the filesize. Obviously this is not very secure, so it has another check in inc/bigUpload.php
//But this should be good enough to catch any immediate errors
var fileSize = this.uploadData.file.size;
if(fileSize > this.settings.maxFileSize) {
this.printResponse('The file you have chosen is too large.', true);
return;
}
//Calculate the total number of file chunks
this.uploadData.numberOfChunks = Math.ceil(fileSize / this.settings.chunkSize);
//Start the upload
this.sendFile(0);
};
//Main upload method
this.sendFile = function (chunk) {
//Set the time for the beginning of the upload, used for calculating time remaining
this.uploadData.timeStart = new Date().getTime();
//Check if the upload has been cancelled by the user
if(this.uploadData.aborted === true) {
return;
}
//Check if the upload has been paused by the user
if(this.uploadData.paused === true) {
this.uploadData.pauseChunk = chunk;
this.printResponse('Upload paused.', false);
return;
}
//Set the byte to start uploading from and the byte to end uploading at
var start = chunk * this.settings.chunkSize;
var stop = start + this.settings.chunkSize;
//Initialize a new FileReader object
var reader = new FileReader();
reader.onloadend = function(evt) {
//Build the AJAX request
//
//this.uploadData.key is the temporary filename
//If the server sees it as 0 it will generate a new filename and pass it back in the JSON object
//this.uploadData.key is then populated with the filename to use for subsequent requests
//When this method sends a valid filename (i.e. key != 0), the server will just append the data being sent to that file.
xhr = new XMLHttpRequest();
xhr.open("POST", parent.settings.scriptPath + '?action=upload' + '&key=' + parent.uploadData.key + (parent.uploadData.key ? '' : '&name=' + parent.uploadData.file.name), true);
xhr.setRequestHeader("Content-type", "application/x-www-form-urlencoded");
xhr.onreadystatechange = function() {
if(xhr.readyState == 4) {
var response = JSON.parse(xhr.response);
//If there's an error, call the error method and break the loop
if(response.errorStatus !== 0 || xhr.status != 200) {
parent.printResponse(response.errorText, true);
return;
}
//If it's the first chunk, set this.uploadData.key to the server response (see above)
if(chunk === 0 || parent.uploadData.key === 0) {
parent.uploadData.key = response.key;
}
//If the file isn't done uploading, update the progress bar and run this.sendFile again for the next chunk
if(chunk < parent.uploadData.numberOfChunks) {
parent.progressUpdate(chunk + 1);
parent.sendFile(chunk + 1);
}
//If the file is complete uploaded, instantiate the finalizing method
else {
parent.sendFileData();
}
}
};
//Send the file chunk
xhr.send(blob);
};
//Slice the file into the desired chunk
//This is the core of the script. Everything else is just fluff.
var blob = this.uploadData.file.slice(start, stop);
reader.readAsBinaryString(blob);
};
//This method is for whatever housekeeping work needs to be completed after the file is finished uploading.
//As it's setup now, it passes along the original filename to the server and the server renames the file and removes it form the temp directory.
//This function could also pass things like this.uploadData.file.type for the mime-type (although it would be more accurate to use php for that)
//Or it could pass along user information or something like that, depending on the context of the application.
this.sendFileData = function() {
var data = 'key=' + this.uploadData.key + '&name=' + this.uploadData.file.name + '&type=' + this.uploadData.file.type + '&size=' + this.uploadData.file.size + '&origin=' + parent.settings.origin + '&' + parent.settings.formParams;
xhr = new XMLHttpRequest();
xhr.open("POST", parent.settings.scriptPath + '?action=finish', true);
xhr.setRequestHeader("Content-type", "application/x-www-form-urlencoded");
xhr.onreadystatechange = function() {
if(xhr.readyState == 4) {
var response = JSON.parse(xhr.response);
//If there's an error, call the error method
if(response.errorStatus !== 0 || xhr.status != 200) {
parent.printResponse(response.errorText, true);
return;
}
//Reset the upload-specific data so we can process another upload
parent.resetKey();
//Change the submit button text so it's ready for another upload and spit out a sucess message
parent.$(parent.settings.submitButton).value = 'Start Upload';
parent.printResponse('File uploaded successfully.', false);
if (response.redirect) {
location.href = response.redirect;
}
}
};
//Send the reques
xhr.send(data);
};
//This method cancels the upload of a file.
//It sets this.uploadData.aborted to true, which stops the recursive upload script.
//The server then removes the incomplete file from the temp directory, and the html displays an error message.
this.abortFileUpload = function() {
this.uploadData.aborted = true;
var data = 'key=' + this.uploadData.key;
xhr = new XMLHttpRequest();
xhr.open("POST", this.settings.scriptPath + '?action=abort', true);
xhr.setRequestHeader("Content-type", "application/x-www-form-urlencoded");
xhr.onreadystatechange = function() {
if(xhr.readyState == 4) {
var response = JSON.parse(xhr.response);
//If there's an error, call the error method.
if(response.errorStatus !== 0 || xhr.status != 200) {
parent.printResponse(response.errorText, true);
return;
}
parent.printResponse('File upload was cancelled.', true);
}
};
//Send the request
xhr.send(data);
};
//Pause the upload
//Sets this.uploadData.paused to true, which breaks the upload loop.
//The current chunk is still stored in this.uploadData.pauseChunk, so the upload can later be resumed.
//In a production environment, you might want to have a cron job to clean up files that have been paused and never resumed,
//because this method won't delete the file from the temp directory if the user pauses and then leaves the page.
this.pauseUpload = function() {
this.uploadData.paused = true;
this.printResponse('', false);
this.$(this.settings.submitButton).value = 'Resume';
};
//Resume the upload
//Undoes the doings of this.pauseUpload and then re-enters the loop at the last chunk uploaded
this.resumeUpload = function() {
this.uploadData.paused = false;
this.$(this.settings.submitButton).value = 'Pause';
this.sendFile(this.uploadData.pauseChunk);
};
//This method updates a simple progress bar by calculating the percentage of chunks uploaded.
//Also includes a method to calculate the time remaining by taking the average time to upload individual chunks
//and multiplying it by the number of chunks remaining.
this.progressUpdate = function(progress) {
var percent = Math.ceil((progress / this.uploadData.numberOfChunks) * 100);
this.$(this.settings.progressBarField).style.width = percent + '%';
this.$(this.settings.progressBarField).textContent = percent + '%';
//Calculate the estimated time remaining
//Only run this every five chunks, otherwise the time remaining jumps all over the place (see: http://xkcd.com/612/)
if(progress % 5 === 0) {
//Calculate the total time for all of the chunks uploaded so far
this.uploadData.totalTime += (new Date().getTime() - this.uploadData.timeStart);
console.log(this.uploadData.totalTime);
//Estimate the time remaining by finding the average time per chunk upload and
//multiplying it by the number of chunks remaining, then convert into seconds
var timeLeft = Math.ceil((this.uploadData.totalTime / progress) * (this.uploadData.numberOfChunks - progress) / 100);
//Update this.settings.timeRemainingField with the estimated time remaining
this.$(this.settings.timeRemainingField).textContent = timeLeft + ' seconds remaining';
}
};
//Simple response/error handler
this.printResponse = function(responseText, error) {
this.$(this.settings.responseField).textContent = responseText;
this.$(this.settings.timeRemainingField).textContent = '';
if(error === true) {
this.$(this.settings.progressBarField).style.backgroundColor = this.settings.progressBarColorError;
}
};
}