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GNU GENERAL PUBLIC LICENSE |
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Version 2, June 1991 |
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|
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Copyright (C) 1989, 1991 Free Software Foundation, Inc. |
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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Everyone is permitted to copy and distribute verbatim copies |
||||
of this license document, but changing it is not allowed. |
||||
|
||||
Preamble |
||||
|
||||
The licenses for most software are designed to take away your |
||||
freedom to share and change it. By contrast, the GNU General Public |
||||
License is intended to guarantee your freedom to share and change free |
||||
software--to make sure the software is free for all its users. This |
||||
General Public License applies to most of the Free Software |
||||
Foundation's software and to any other program whose authors commit to |
||||
using it. (Some other Free Software Foundation software is covered by |
||||
the GNU Lesser General Public License instead.) You can apply it to |
||||
your programs, too. |
||||
|
||||
When we speak of free software, we are referring to freedom, not |
||||
price. Our General Public Licenses are designed to make sure that you |
||||
have the freedom to distribute copies of free software (and charge for |
||||
this service if you wish), that you receive source code or can get it |
||||
if you want it, that you can change the software or use pieces of it |
||||
in new free programs; and that you know you can do these things. |
||||
|
||||
To protect your rights, we need to make restrictions that forbid |
||||
anyone to deny you these rights or to ask you to surrender the rights. |
||||
These restrictions translate to certain responsibilities for you if you |
||||
distribute copies of the software, or if you modify it. |
||||
|
||||
For example, if you distribute copies of such a program, whether |
||||
gratis or for a fee, you must give the recipients all the rights that |
||||
you have. You must make sure that they, too, receive or can get the |
||||
source code. And you must show them these terms so they know their |
||||
rights. |
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and |
||||
(2) offer you this license which gives you legal permission to copy, |
||||
distribute and/or modify the software. |
||||
|
||||
Also, for each author's protection and ours, we want to make certain |
||||
that everyone understands that there is no warranty for this free |
||||
software. If the software is modified by someone else and passed on, we |
||||
want its recipients to know that what they have is not the original, so |
||||
that any problems introduced by others will not reflect on the original |
||||
authors' reputations. |
||||
|
||||
Finally, any free program is threatened constantly by software |
||||
patents. We wish to avoid the danger that redistributors of a free |
||||
program will individually obtain patent licenses, in effect making the |
||||
program proprietary. To prevent this, we have made it clear that any |
||||
patent must be licensed for everyone's free use or not licensed at all. |
||||
|
||||
The precise terms and conditions for copying, distribution and |
||||
modification follow. |
||||
|
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GNU GENERAL PUBLIC LICENSE |
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION |
||||
|
||||
0. This License applies to any program or other work which contains |
||||
a notice placed by the copyright holder saying it may be distributed |
||||
under the terms of this General Public License. The "Program", below, |
||||
refers to any such program or work, and a "work based on the Program" |
||||
means either the Program or any derivative work under copyright law: |
||||
that is to say, a work containing the Program or a portion of it, |
||||
either verbatim or with modifications and/or translated into another |
||||
language. (Hereinafter, translation is included without limitation in |
||||
the term "modification".) Each licensee is addressed as "you". |
||||
|
||||
Activities other than copying, distribution and modification are not |
||||
covered by this License; they are outside its scope. The act of |
||||
running the Program is not restricted, and the output from the Program |
||||
is covered only if its contents constitute a work based on the |
||||
Program (independent of having been made by running the Program). |
||||
Whether that is true depends on what the Program does. |
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's |
||||
source code as you receive it, in any medium, provided that you |
||||
conspicuously and appropriately publish on each copy an appropriate |
||||
copyright notice and disclaimer of warranty; keep intact all the |
||||
notices that refer to this License and to the absence of any warranty; |
||||
and give any other recipients of the Program a copy of this License |
||||
along with the Program. |
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and |
||||
you may at your option offer warranty protection in exchange for a fee. |
||||
|
||||
2. You may modify your copy or copies of the Program or any portion |
||||
of it, thus forming a work based on the Program, and copy and |
||||
distribute such modifications or work under the terms of Section 1 |
||||
above, provided that you also meet all of these conditions: |
||||
|
||||
a) You must cause the modified files to carry prominent notices |
||||
stating that you changed the files and the date of any change. |
||||
|
||||
b) You must cause any work that you distribute or publish, that in |
||||
whole or in part contains or is derived from the Program or any |
||||
part thereof, to be licensed as a whole at no charge to all third |
||||
parties under the terms of this License. |
||||
|
||||
c) If the modified program normally reads commands interactively |
||||
when run, you must cause it, when started running for such |
||||
interactive use in the most ordinary way, to print or display an |
||||
announcement including an appropriate copyright notice and a |
||||
notice that there is no warranty (or else, saying that you provide |
||||
a warranty) and that users may redistribute the program under |
||||
these conditions, and telling the user how to view a copy of this |
||||
License. (Exception: if the Program itself is interactive but |
||||
does not normally print such an announcement, your work based on |
||||
the Program is not required to print an announcement.) |
||||
|
||||
These requirements apply to the modified work as a whole. If |
||||
identifiable sections of that work are not derived from the Program, |
||||
and can be reasonably considered independent and separate works in |
||||
themselves, then this License, and its terms, do not apply to those |
||||
sections when you distribute them as separate works. But when you |
||||
distribute the same sections as part of a whole which is a work based |
||||
on the Program, the distribution of the whole must be on the terms of |
||||
this License, whose permissions for other licensees extend to the |
||||
entire whole, and thus to each and every part regardless of who wrote it. |
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest |
||||
your rights to work written entirely by you; rather, the intent is to |
||||
exercise the right to control the distribution of derivative or |
||||
collective works based on the Program. |
||||
|
||||
In addition, mere aggregation of another work not based on the Program |
||||
with the Program (or with a work based on the Program) on a volume of |
||||
a storage or distribution medium does not bring the other work under |
||||
the scope of this License. |
||||
|
||||
3. You may copy and distribute the Program (or a work based on it, |
||||
under Section 2) in object code or executable form under the terms of |
||||
Sections 1 and 2 above provided that you also do one of the following: |
||||
|
||||
a) Accompany it with the complete corresponding machine-readable |
||||
source code, which must be distributed under the terms of Sections |
||||
1 and 2 above on a medium customarily used for software interchange; or, |
||||
|
||||
b) Accompany it with a written offer, valid for at least three |
||||
years, to give any third party, for a charge no more than your |
||||
cost of physically performing source distribution, a complete |
||||
machine-readable copy of the corresponding source code, to be |
||||
distributed under the terms of Sections 1 and 2 above on a medium |
||||
customarily used for software interchange; or, |
||||
|
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c) Accompany it with the information you received as to the offer |
||||
to distribute corresponding source code. (This alternative is |
||||
allowed only for noncommercial distribution and only if you |
||||
received the program in object code or executable form with such |
||||
an offer, in accord with Subsection b above.) |
||||
|
||||
The source code for a work means the preferred form of the work for |
||||
making modifications to it. For an executable work, complete source |
||||
code means all the source code for all modules it contains, plus any |
||||
associated interface definition files, plus the scripts used to |
||||
control compilation and installation of the executable. However, as a |
||||
special exception, the source code distributed need not include |
||||
anything that is normally distributed (in either source or binary |
||||
form) with the major components (compiler, kernel, and so on) of the |
||||
operating system on which the executable runs, unless that component |
||||
itself accompanies the executable. |
||||
|
||||
If distribution of executable or object code is made by offering |
||||
access to copy from a designated place, then offering equivalent |
||||
access to copy the source code from the same place counts as |
||||
distribution of the source code, even though third parties are not |
||||
compelled to copy the source along with the object code. |
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program |
||||
except as expressly provided under this License. Any attempt |
||||
otherwise to copy, modify, sublicense or distribute the Program is |
||||
void, and will automatically terminate your rights under this License. |
||||
However, parties who have received copies, or rights, from you under |
||||
this License will not have their licenses terminated so long as such |
||||
parties remain in full compliance. |
||||
|
||||
5. You are not required to accept this License, since you have not |
||||
signed it. However, nothing else grants you permission to modify or |
||||
distribute the Program or its derivative works. These actions are |
||||
prohibited by law if you do not accept this License. Therefore, by |
||||
modifying or distributing the Program (or any work based on the |
||||
Program), you indicate your acceptance of this License to do so, and |
||||
all its terms and conditions for copying, distributing or modifying |
||||
the Program or works based on it. |
||||
|
||||
6. Each time you redistribute the Program (or any work based on the |
||||
Program), the recipient automatically receives a license from the |
||||
original licensor to copy, distribute or modify the Program subject to |
||||
these terms and conditions. You may not impose any further |
||||
restrictions on the recipients' exercise of the rights granted herein. |
||||
You are not responsible for enforcing compliance by third parties to |
||||
this License. |
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent |
||||
infringement or for any other reason (not limited to patent issues), |
||||
conditions are imposed on you (whether by court order, agreement or |
||||
otherwise) that contradict the conditions of this License, they do not |
||||
excuse you from the conditions of this License. If you cannot |
||||
distribute so as to satisfy simultaneously your obligations under this |
||||
License and any other pertinent obligations, then as a consequence you |
||||
may not distribute the Program at all. For example, if a patent |
||||
license would not permit royalty-free redistribution of the Program by |
||||
all those who receive copies directly or indirectly through you, then |
||||
the only way you could satisfy both it and this License would be to |
||||
refrain entirely from distribution of the Program. |
||||
|
||||
If any portion of this section is held invalid or unenforceable under |
||||
any particular circumstance, the balance of the section is intended to |
||||
apply and the section as a whole is intended to apply in other |
||||
circumstances. |
||||
|
||||
It is not the purpose of this section to induce you to infringe any |
||||
patents or other property right claims or to contest validity of any |
||||
such claims; this section has the sole purpose of protecting the |
||||
integrity of the free software distribution system, which is |
||||
implemented by public license practices. Many people have made |
||||
generous contributions to the wide range of software distributed |
||||
through that system in reliance on consistent application of that |
||||
system; it is up to the author/donor to decide if he or she is willing |
||||
to distribute software through any other system and a licensee cannot |
||||
impose that choice. |
||||
|
||||
This section is intended to make thoroughly clear what is believed to |
||||
be a consequence of the rest of this License. |
||||
|
||||
8. If the distribution and/or use of the Program is restricted in |
||||
certain countries either by patents or by copyrighted interfaces, the |
||||
original copyright holder who places the Program under this License |
||||
may add an explicit geographical distribution limitation excluding |
||||
those countries, so that distribution is permitted only in or among |
||||
countries not thus excluded. In such case, this License incorporates |
||||
the limitation as if written in the body of this License. |
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions |
||||
of the General Public License from time to time. Such new versions will |
||||
be similar in spirit to the present version, but may differ in detail to |
||||
address new problems or concerns. |
||||
|
||||
Each version is given a distinguishing version number. If the Program |
||||
specifies a version number of this License which applies to it and "any |
||||
later version", you have the option of following the terms and conditions |
||||
either of that version or of any later version published by the Free |
||||
Software Foundation. If the Program does not specify a version number of |
||||
this License, you may choose any version ever published by the Free Software |
||||
Foundation. |
||||
|
||||
10. If you wish to incorporate parts of the Program into other free |
||||
programs whose distribution conditions are different, write to the author |
||||
to ask for permission. For software which is copyrighted by the Free |
||||
Software Foundation, write to the Free Software Foundation; we sometimes |
||||
make exceptions for this. Our decision will be guided by the two goals |
||||
of preserving the free status of all derivatives of our free software and |
||||
of promoting the sharing and reuse of software generally. |
||||
|
||||
NO WARRANTY |
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY |
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN |
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES |
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED |
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS |
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE |
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, |
||||
REPAIR OR CORRECTION. |
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING |
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR |
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, |
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING |
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED |
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY |
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER |
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE |
||||
POSSIBILITY OF SUCH DAMAGES. |
@ -0,0 +1,20 @@ |
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Copyright (c) Cory LaViska |
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|
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Permission is hereby granted, free of charge, to any person obtaining |
||||
a copy of this software and associated documentation files (the |
||||
"Software"), to deal in the Software without restriction, including |
||||
without limitation the rights to use, copy, modify, merge, publish, |
||||
distribute, sublicense, and/or sell copies of the Software, and to |
||||
permit persons to whom the Software is furnished to do so, subject to |
||||
the following conditions: |
||||
|
||||
The above copyright notice and this permission notice shall be |
||||
included in all copies or substantial portions of the Software. |
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
||||
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE |
||||
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION |
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION |
||||
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
After Width: | Height: | Size: 12 KiB |
After Width: | Height: | Size: 1.4 KiB |
@ -0,0 +1,81 @@ |
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.miniColors-trigger { |
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height: 22px; |
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width: 22px; |
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background: url(images/trigger.png) center no-repeat; |
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vertical-align: middle; |
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margin: 0 .25em; |
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display: inline-block; |
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outline: none; |
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} |
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|
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.miniColors-selector { |
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position: absolute; |
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width: 175px; |
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height: 150px; |
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background: #FFF; |
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border: solid 1px #BBB; |
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-moz-box-shadow: 0 0 6px rgba(0, 0, 0, .25); |
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-webkit-box-shadow: 0 0 6px rgba(0, 0, 0, .25); |
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box-shadow: 0 0 6px rgba(0, 0, 0, .25); |
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-moz-border-radius: 5px; |
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-webkit-border-radius: 5px; |
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border-radius: 5px; |
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padding: 5px; |
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z-index: 999999; |
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} |
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|
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.miniColors-selector.black { |
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background: #000; |
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border-color: #000; |
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} |
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|
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.miniColors-colors { |
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position: absolute; |
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top: 5px; |
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left: 5px; |
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width: 150px; |
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height: 150px; |
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background: url(images/colors.png) right no-repeat; |
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cursor: crosshair; |
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} |
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|
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.miniColors-hues { |
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position: absolute; |
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top: 5px; |
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left: 160px; |
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width: 20px; |
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height: 150px; |
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background: url(images/colors.png) left no-repeat; |
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cursor: crosshair; |
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} |
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|
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.miniColors-colorPicker { |
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position: absolute; |
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width: 9px; |
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height: 9px; |
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border: 1px solid #fff; |
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-moz-border-radius: 11px; |
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-webkit-border-radius: 11px; |
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border-radius: 11px; |
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} |
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.miniColors-colorPicker-inner { |
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position: absolute; |
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top: 0; |
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left: 0; |
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width: 7px; |
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height: 7px; |
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border: 1px solid #000; |
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-moz-border-radius: 9px; |
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-webkit-border-radius: 9px; |
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border-radius: 9px; |
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} |
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|
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.miniColors-huePicker { |
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position: absolute; |
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left: -3px; |
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width: 24px; |
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height: 1px; |
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border: 1px solid #fff; |
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border-radius: 2px; |
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background: #000; |
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} |
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/* |
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* jQuery miniColors: A small color selector |
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* |
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* Copyright 2011 Cory LaViska for A Beautiful Site, LLC. (http://abeautifulsite.net/)
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* |
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* Dual licensed under the MIT or GPL Version 2 licenses |
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* |
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*/ |
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if(jQuery) (function($) { |
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|
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$.extend($.fn, { |
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|
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miniColors: function(o, data) { |
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|
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var create = function(input, o, data) { |
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//
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// Creates a new instance of the miniColors selector
|
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//
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|
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// Determine initial color (defaults to white)
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var color = expandHex(input.val()); |
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if( !color ) color = 'ffffff'; |
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var hsb = hex2hsb(color); |
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|
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// Create trigger
|
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var trigger = $('<a class="miniColors-trigger" style="background-color: #' + color + '" href="#"></a>'); |
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trigger.insertAfter(input); |
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|
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// Set input data and update attributes
|
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input |
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.addClass('miniColors') |
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.data('original-maxlength', input.attr('maxlength') || null) |
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.data('original-autocomplete', input.attr('autocomplete') || null) |
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.data('letterCase', 'uppercase') |
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.data('trigger', trigger) |
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.data('hsb', hsb) |
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.data('change', o.change ? o.change : null) |
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.data('close', o.close ? o.close : null) |
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.data('open', o.open ? o.open : null) |
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.attr('maxlength', 7) |
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.attr('autocomplete', 'off') |
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.val('#' + convertCase(color, o.letterCase)); |
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|
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// Handle options
|
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if( o.readonly ) input.prop('readonly', true); |
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if( o.disabled ) disable(input); |
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|
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// Show selector when trigger is clicked
|
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trigger.bind('click.miniColors', function(event) { |
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event.preventDefault(); |
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if( input.val() === '' ) input.val('#'); |
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show(input); |
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|
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}); |
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|
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// Show selector when input receives focus
|
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input.bind('focus.miniColors', function(event) { |
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if( input.val() === '' ) input.val('#'); |
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show(input); |
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}); |
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|
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// Hide on blur
|
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input.bind('blur.miniColors', function(event) { |
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var hex = expandHex( hsb2hex(input.data('hsb')) ); |
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input.val( hex ? '#' + convertCase(hex, input.data('letterCase')) : '' ); |
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}); |
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|
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// Hide when tabbing out of the input
|
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input.bind('keydown.miniColors', function(event) { |
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if( event.keyCode === 9 ) hide(input); |
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}); |
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|
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// Update when color is typed in
|
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input.bind('keyup.miniColors', function(event) { |
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setColorFromInput(input); |
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}); |
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|
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// Handle pasting
|
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input.bind('paste.miniColors', function(event) { |
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// Short pause to wait for paste to complete
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setTimeout( function() { |
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setColorFromInput(input); |
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}, 5); |
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}); |
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|
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}; |
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|
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var destroy = function(input) { |
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//
|
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// Destroys an active instance of the miniColors selector
|
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//
|
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|
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hide(); |
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input = $(input); |
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|
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// Restore to original state
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input.data('trigger').remove(); |
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input |
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.attr('autocomplete', input.data('original-autocomplete')) |
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.attr('maxlength', input.data('original-maxlength')) |
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.removeData() |
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.removeClass('miniColors') |
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.unbind('.miniColors'); |
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$(document).unbind('.miniColors'); |
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}; |
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|
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var enable = function(input) { |
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//
|
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// Enables the input control and the selector
|
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//
|
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input |
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.prop('disabled', false) |
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.data('trigger') |
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.css('opacity', 1); |
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}; |
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|
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var disable = function(input) { |
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//
|
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// Disables the input control and the selector
|
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//
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hide(input); |
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input |
||||
.prop('disabled', true) |
||||
.data('trigger') |
||||
.css('opacity', 0.5); |
||||
}; |
||||
|
||||
var show = function(input) { |
||||
//
|
||||
// Shows the miniColors selector
|
||||
//
|
||||
if( input.prop('disabled') ) return false; |
||||
|
||||
// Hide all other instances
|
||||
hide();
|
||||
|
||||
// Generate the selector
|
||||
var selector = $('<div class="miniColors-selector"></div>'); |
||||
selector |
||||
.append('<div class="miniColors-colors" style="background-color: #FFF;"><div class="miniColors-colorPicker"><div class="miniColors-colorPicker-inner"></div></div>') |
||||
.append('<div class="miniColors-hues"><div class="miniColors-huePicker"></div></div>') |
||||
.css({ |
||||
top: input.is(':visible') ? input.offset().top + input.outerHeight() : input.data('trigger').offset().top + input.data('trigger').outerHeight(), |
||||
left: input.is(':visible') ? input.offset().left : input.data('trigger').offset().left, |
||||
display: 'none' |
||||
}) |
||||
.addClass( input.attr('class') ); |
||||
|
||||
// Set background for colors
|
||||
var hsb = input.data('hsb'); |
||||
selector |
||||
.find('.miniColors-colors') |
||||
.css('backgroundColor', '#' + hsb2hex({ h: hsb.h, s: 100, b: 100 })); |
||||
|
||||
// Set colorPicker position
|
||||
var colorPosition = input.data('colorPosition'); |
||||
if( !colorPosition ) colorPosition = getColorPositionFromHSB(hsb); |
||||
selector.find('.miniColors-colorPicker') |
||||
.css('top', colorPosition.y + 'px') |
||||
.css('left', colorPosition.x + 'px'); |
||||
|
||||
// Set huePicker position
|
||||
var huePosition = input.data('huePosition'); |
||||
if( !huePosition ) huePosition = getHuePositionFromHSB(hsb); |
||||
selector.find('.miniColors-huePicker').css('top', huePosition.y + 'px'); |
||||
|
||||
// Set input data
|
||||
input |
||||
.data('selector', selector) |
||||
.data('huePicker', selector.find('.miniColors-huePicker')) |
||||
.data('colorPicker', selector.find('.miniColors-colorPicker')) |
||||
.data('mousebutton', 0); |
||||
|
||||
$('BODY').append(selector); |
||||
selector.fadeIn(100); |
||||
|
||||
// Prevent text selection in IE
|
||||
selector.bind('selectstart', function() { return false; }); |
||||
|
||||
$(document).bind('mousedown.miniColors touchstart.miniColors', function(event) { |
||||
|
||||
input.data('mousebutton', 1); |
||||
var testSubject = $(event.target).parents().andSelf(); |
||||
|
||||
if( testSubject.hasClass('miniColors-colors') ) { |
||||
event.preventDefault(); |
||||
input.data('moving', 'colors'); |
||||
moveColor(input, event); |
||||
} |
||||
|
||||
if( testSubject.hasClass('miniColors-hues') ) { |
||||
event.preventDefault(); |
||||
input.data('moving', 'hues'); |
||||
moveHue(input, event); |
||||
} |
||||
|
||||
if( testSubject.hasClass('miniColors-selector') ) { |
||||
event.preventDefault(); |
||||
return; |
||||
} |
||||
|
||||
if( testSubject.hasClass('miniColors') ) return; |
||||
|
||||
hide(input); |
||||
}); |
||||
|
||||
$(document) |
||||
.bind('mouseup.miniColors touchend.miniColors', function(event) { |
||||
event.preventDefault(); |
||||
input.data('mousebutton', 0).removeData('moving'); |
||||
}) |
||||
.bind('mousemove.miniColors touchmove.miniColors', function(event) { |
||||
event.preventDefault(); |
||||
if( input.data('mousebutton') === 1 ) { |
||||
if( input.data('moving') === 'colors' ) moveColor(input, event); |
||||
if( input.data('moving') === 'hues' ) moveHue(input, event); |
||||
} |
||||
}); |
||||
|
||||
// Fire open callback
|
||||
if( input.data('open') ) { |
||||
input.data('open').call(input.get(0), '#' + hsb2hex(hsb), hsb2rgb(hsb)); |
||||
} |
||||
|
||||
}; |
||||
|
||||
var hide = function(input) { |
||||
|
||||
//
|
||||
// Hides one or more miniColors selectors
|
||||
//
|
||||
|
||||
// Hide all other instances if input isn't specified
|
||||
if( !input ) input = '.miniColors'; |
||||
|
||||
$(input).each( function() { |
||||
var selector = $(this).data('selector'); |
||||
$(this).removeData('selector'); |
||||
$(selector).fadeOut(100, function() { |
||||
// Fire close callback
|
||||
if( input.data('close') ) { |
||||
var hsb = input.data('hsb'), hex = hsb2hex(hsb);
|
||||
input.data('close').call(input.get(0), '#' + hex, hsb2rgb(hsb)); |
||||
} |
||||
$(this).remove(); |
||||
}); |
||||
}); |
||||
|
||||
$(document).unbind('.miniColors'); |
||||
|
||||
}; |
||||
|
||||
var moveColor = function(input, event) { |
||||
|
||||
var colorPicker = input.data('colorPicker'); |
||||
|
||||
colorPicker.hide(); |
||||
|
||||
var position = { |
||||
x: event.pageX, |
||||
y: event.pageY |
||||
}; |
||||
|
||||
// Touch support
|
||||
if( event.originalEvent.changedTouches ) { |
||||
position.x = event.originalEvent.changedTouches[0].pageX; |
||||
position.y = event.originalEvent.changedTouches[0].pageY; |
||||
} |
||||
position.x = position.x - input.data('selector').find('.miniColors-colors').offset().left - 5; |
||||
position.y = position.y - input.data('selector').find('.miniColors-colors').offset().top - 5; |
||||
if( position.x <= -5 ) position.x = -5; |
||||
if( position.x >= 144 ) position.x = 144; |
||||
if( position.y <= -5 ) position.y = -5; |
||||
if( position.y >= 144 ) position.y = 144; |
||||
|
||||
input.data('colorPosition', position); |
||||
colorPicker.css('left', position.x).css('top', position.y).show(); |
||||
|
||||
// Calculate saturation
|
||||
var s = Math.round((position.x + 5) * 0.67); |
||||
if( s < 0 ) s = 0; |
||||
if( s > 100 ) s = 100; |
||||
|
||||
// Calculate brightness
|
||||
var b = 100 - Math.round((position.y + 5) * 0.67); |
||||
if( b < 0 ) b = 0; |
||||
if( b > 100 ) b = 100; |
||||
|
||||
// Update HSB values
|
||||
var hsb = input.data('hsb'); |
||||
hsb.s = s; |
||||
hsb.b = b; |
||||
|
||||
// Set color
|
||||
setColor(input, hsb, true); |
||||
}; |
||||
|
||||
var moveHue = function(input, event) { |
||||
|
||||
var huePicker = input.data('huePicker'); |
||||
|
||||
huePicker.hide(); |
||||
|
||||
var position = { |
||||
y: event.pageY |
||||
}; |
||||
|
||||
// Touch support
|
||||
if( event.originalEvent.changedTouches ) { |
||||
position.y = event.originalEvent.changedTouches[0].pageY; |
||||
} |
||||
|
||||
position.y = position.y - input.data('selector').find('.miniColors-colors').offset().top - 1; |
||||
if( position.y <= -1 ) position.y = -1; |
||||
if( position.y >= 149 ) position.y = 149; |
||||
input.data('huePosition', position); |
||||
huePicker.css('top', position.y).show(); |
||||
|
||||
// Calculate hue
|
||||
var h = Math.round((150 - position.y - 1) * 2.4); |
||||
if( h < 0 ) h = 0; |
||||
if( h > 360 ) h = 360; |
||||
|
||||
// Update HSB values
|
||||
var hsb = input.data('hsb'); |
||||
hsb.h = h; |
||||
|
||||
// Set color
|
||||
setColor(input, hsb, true); |
||||
|
||||
}; |
||||
|
||||
var setColor = function(input, hsb, updateInput) { |
||||
input.data('hsb', hsb); |
||||
var hex = hsb2hex(hsb);
|
||||
if( updateInput ) input.val( '#' + convertCase(hex, input.data('letterCase')) ); |
||||
input.data('trigger').css('backgroundColor', '#' + hex); |
||||
if( input.data('selector') ) input.data('selector').find('.miniColors-colors').css('backgroundColor', '#' + hsb2hex({ h: hsb.h, s: 100, b: 100 })); |
||||
|
||||
// Fire change callback
|
||||
if( input.data('change') ) { |
||||
if( hex === input.data('lastChange') ) return; |
||||
input.data('change').call(input.get(0), '#' + hex, hsb2rgb(hsb)); |
||||
input.data('lastChange', hex); |
||||
} |
||||
|
||||
}; |
||||
|
||||
var setColorFromInput = function(input) { |
||||
|
||||
input.val('#' + cleanHex(input.val())); |
||||
var hex = expandHex(input.val()); |
||||
if( !hex ) return false; |
||||
|
||||
// Get HSB equivalent
|
||||
var hsb = hex2hsb(hex); |
||||
|
||||
// If color is the same, no change required
|
||||
var currentHSB = input.data('hsb'); |
||||
if( hsb.h === currentHSB.h && hsb.s === currentHSB.s && hsb.b === currentHSB.b ) return true; |
||||
|
||||
// Set colorPicker position
|
||||
var colorPosition = getColorPositionFromHSB(hsb); |
||||
var colorPicker = $(input.data('colorPicker')); |
||||
colorPicker.css('top', colorPosition.y + 'px').css('left', colorPosition.x + 'px'); |
||||
input.data('colorPosition', colorPosition); |
||||
|
||||
// Set huePosition position
|
||||
var huePosition = getHuePositionFromHSB(hsb); |
||||
var huePicker = $(input.data('huePicker')); |
||||
huePicker.css('top', huePosition.y + 'px'); |
||||
input.data('huePosition', huePosition); |
||||
|
||||
setColor(input, hsb); |
||||
|
||||
return true; |
||||
|
||||
}; |
||||
|
||||
var convertCase = function(string, letterCase) { |
||||
if( letterCase === 'lowercase' ) return string.toLowerCase(); |
||||
if( letterCase === 'uppercase' ) return string.toUpperCase(); |
||||
return string; |
||||
}; |
||||
|
||||
var getColorPositionFromHSB = function(hsb) {
|
||||
var x = Math.ceil(hsb.s / 0.67); |
||||
if( x < 0 ) x = 0; |
||||
if( x > 150 ) x = 150; |
||||
var y = 150 - Math.ceil(hsb.b / 0.67); |
||||
if( y < 0 ) y = 0; |
||||
if( y > 150 ) y = 150; |
||||
return { x: x - 5, y: y - 5 }; |
||||
}; |
||||
|
||||
var getHuePositionFromHSB = function(hsb) { |
||||
var y = 150 - (hsb.h / 2.4); |
||||
if( y < 0 ) h = 0; |
||||
if( y > 150 ) h = 150;
|
||||
return { y: y - 1 }; |
||||
}; |
||||
|
||||
var cleanHex = function(hex) { |
||||
return hex.replace(/[^A-F0-9]/ig, ''); |
||||
}; |
||||
|
||||
var expandHex = function(hex) { |
||||
hex = cleanHex(hex); |
||||
if( !hex ) return null; |
||||
if( hex.length === 3 ) hex = hex[0] + hex[0] + hex[1] + hex[1] + hex[2] + hex[2]; |
||||
return hex.length === 6 ? hex : null; |
||||
};
|
||||
|
||||
var hsb2rgb = function(hsb) { |
||||
var rgb = {}; |
||||
var h = Math.round(hsb.h); |
||||
var s = Math.round(hsb.s*255/100); |
||||
var v = Math.round(hsb.b*255/100); |
||||
if(s === 0) { |
||||
rgb.r = rgb.g = rgb.b = v; |
||||
} else { |
||||
var t1 = v; |
||||
var t2 = (255 - s) * v / 255; |
||||
var t3 = (t1 - t2) * (h % 60) / 60; |
||||
if( h === 360 ) h = 0; |
||||
if( h < 60 ) { rgb.r = t1; rgb.b = t2; rgb.g = t2 + t3; } |
||||
else if( h < 120 ) {rgb.g = t1; rgb.b = t2; rgb.r = t1 - t3; } |
||||
else if( h < 180 ) {rgb.g = t1; rgb.r = t2; rgb.b = t2 + t3; } |
||||
else if( h < 240 ) {rgb.b = t1; rgb.r = t2; rgb.g = t1 - t3; } |
||||
else if( h < 300 ) {rgb.b = t1; rgb.g = t2; rgb.r = t2 + t3; } |
||||
else if( h < 360 ) {rgb.r = t1; rgb.g = t2; rgb.b = t1 - t3; } |
||||
else { rgb.r = 0; rgb.g = 0; rgb.b = 0; } |
||||
} |
||||
return { |
||||
r: Math.round(rgb.r), |
||||
g: Math.round(rgb.g), |
||||
b: Math.round(rgb.b) |
||||
}; |
||||
}; |
||||
|
||||
var rgb2hex = function(rgb) { |
||||
var hex = [ |
||||
rgb.r.toString(16), |
||||
rgb.g.toString(16), |
||||
rgb.b.toString(16) |
||||
]; |
||||
$.each(hex, function(nr, val) { |
||||
if (val.length === 1) hex[nr] = '0' + val; |
||||
}); |
||||
return hex.join(''); |
||||
}; |
||||
|
||||
var hex2rgb = function(hex) { |
||||
hex = parseInt(((hex.indexOf('#') > -1) ? hex.substring(1) : hex), 16); |
||||
|
||||
return { |
||||
r: hex >> 16, |
||||
g: (hex & 0x00FF00) >> 8, |
||||
b: (hex & 0x0000FF) |
||||
}; |
||||
}; |
||||
|
||||
var rgb2hsb = function(rgb) { |
||||
var hsb = { h: 0, s: 0, b: 0 }; |
||||
var min = Math.min(rgb.r, rgb.g, rgb.b); |
||||
var max = Math.max(rgb.r, rgb.g, rgb.b); |
||||
var delta = max - min; |
||||
hsb.b = max; |
||||
hsb.s = max !== 0 ? 255 * delta / max : 0; |
||||
if( hsb.s !== 0 ) { |
||||
if( rgb.r === max ) { |
||||
hsb.h = (rgb.g - rgb.b) / delta; |
||||
} else if( rgb.g === max ) { |
||||
hsb.h = 2 + (rgb.b - rgb.r) / delta; |
||||
} else { |
||||
hsb.h = 4 + (rgb.r - rgb.g) / delta; |
||||
} |
||||
} else { |
||||
hsb.h = -1; |
||||
} |
||||
hsb.h *= 60; |
||||
if( hsb.h < 0 ) { |
||||
hsb.h += 360; |
||||
} |
||||
hsb.s *= 100/255; |
||||
hsb.b *= 100/255; |
||||
return hsb; |
||||
};
|
||||
|
||||
var hex2hsb = function(hex) { |
||||
var hsb = rgb2hsb(hex2rgb(hex)); |
||||
// Zero out hue marker for black, white, and grays (saturation === 0)
|
||||
if( hsb.s === 0 ) hsb.h = 360; |
||||
return hsb; |
||||
}; |
||||
|
||||
var hsb2hex = function(hsb) { |
||||
return rgb2hex(hsb2rgb(hsb)); |
||||
}; |
||||
|
||||
|
||||
// Handle calls to $([selector]).miniColors()
|
||||
switch(o) { |
||||
|
||||
case 'readonly': |
||||
|
||||
$(this).each( function() { |
||||
if( !$(this).hasClass('miniColors') ) return; |
||||
$(this).prop('readonly', data); |
||||
}); |
||||
|
||||
return $(this); |
||||
|
||||
case 'disabled': |
||||
|
||||
$(this).each( function() { |
||||
if( !$(this).hasClass('miniColors') ) return; |
||||
if( data ) { |
||||
disable($(this)); |
||||
} else { |
||||
enable($(this)); |
||||
} |
||||
}); |
||||
|
||||
return $(this); |
||||
|
||||
case 'value': |
||||
|
||||
// Getter
|
||||
if( data === undefined ) { |
||||
if( !$(this).hasClass('miniColors') ) return; |
||||
var input = $(this), |
||||
hex = expandHex(input.val()); |
||||
return hex ? '#' + convertCase(hex, input.data('letterCase')) : null; |
||||
} |
||||
|
||||
// Setter
|
||||
$(this).each( function() { |
||||
if( !$(this).hasClass('miniColors') ) return; |
||||
$(this).val(data); |
||||
setColorFromInput($(this)); |
||||
}); |
||||
|
||||
return $(this); |
||||
|
||||
case 'destroy': |
||||
|
||||
$(this).each( function() { |
||||
if( !$(this).hasClass('miniColors') ) return; |
||||
destroy($(this)); |
||||
}); |
||||
|
||||
return $(this); |
||||
|
||||
default: |
||||
|
||||
if( !o ) o = {}; |
||||
|
||||
$(this).each( function() { |
||||
|
||||
// Must be called on an input element
|
||||
if( $(this)[0].tagName.toLowerCase() !== 'input' ) return; |
||||
|
||||
// If a trigger is present, the control was already created
|
||||
if( $(this).data('trigger') ) return; |
||||
|
||||
// Create the control
|
||||
create($(this), o, data); |
||||
|
||||
}); |
||||
|
||||
return $(this); |
||||
|
||||
} |
||||
|
||||
} |
||||
|
||||
}); |
||||
|
||||
})(jQuery); |
File diff suppressed because one or more lines are too long
Loading…
Reference in new issue