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postgres/src/backend/storage/buffer/freelist.c

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14 KiB

/*-------------------------------------------------------------------------
*
* freelist.c
* routines for managing the buffer pool's replacement strategy.
*
*
* Portions Copyright (c) 1996-2011, PostgreSQL Global Development Group
* Portions Copyright (c) 1994, Regents of the University of California
*
*
* IDENTIFICATION
* src/backend/storage/buffer/freelist.c
*
*-------------------------------------------------------------------------
*/
#include "postgres.h"
#include "storage/buf_internals.h"
#include "storage/bufmgr.h"
/*
* The shared freelist control information.
*/
typedef struct
{
/* Clock sweep hand: index of next buffer to consider grabbing */
int nextVictimBuffer;
int firstFreeBuffer; /* Head of list of unused buffers */
int lastFreeBuffer; /* Tail of list of unused buffers */
/*
* NOTE: lastFreeBuffer is undefined when firstFreeBuffer is -1 (that is,
* when the list is empty)
*/
/*
* Statistics. These counters should be wide enough that they can't
* overflow during a single bgwriter cycle.
*/
uint32 completePasses; /* Complete cycles of the clock sweep */
uint32 numBufferAllocs; /* Buffers allocated since last reset */
} BufferStrategyControl;
/* Pointers to shared state */
static BufferStrategyControl *StrategyControl = NULL;
/*
* Private (non-shared) state for managing a ring of shared buffers to re-use.
* This is currently the only kind of BufferAccessStrategy object, but someday
* we might have more kinds.
*/
typedef struct BufferAccessStrategyData
{
/* Overall strategy type */
BufferAccessStrategyType btype;
/* Number of elements in buffers[] array */
int ring_size;
/*
* Index of the "current" slot in the ring, ie, the one most recently
* returned by GetBufferFromRing.
*/
int current;
/*
* True if the buffer just returned by StrategyGetBuffer had been in the
* ring already.
*/
bool current_was_in_ring;
/*
* Array of buffer numbers. InvalidBuffer (that is, zero) indicates we
* have not yet selected a buffer for this ring slot. For allocation
* simplicity this is palloc'd together with the fixed fields of the
* struct.
*/
Buffer buffers[1]; /* VARIABLE SIZE ARRAY */
} BufferAccessStrategyData;
/* Prototypes for internal functions */
static volatile BufferDesc *GetBufferFromRing(BufferAccessStrategy strategy);
static void AddBufferToRing(BufferAccessStrategy strategy,
volatile BufferDesc *buf);
/*
* StrategyGetBuffer
*
* Called by the bufmgr to get the next candidate buffer to use in
* BufferAlloc(). The only hard requirement BufferAlloc() has is that
* the selected buffer must not currently be pinned by anyone.
*
* strategy is a BufferAccessStrategy object, or NULL for default strategy.
*
* To ensure that no one else can pin the buffer before we do, we must
* return the buffer with the buffer header spinlock still held. If
* *lock_held is set on exit, we have returned with the BufFreelistLock
* still held, as well; the caller must release that lock once the spinlock
* is dropped. We do it that way because releasing the BufFreelistLock
* might awaken other processes, and it would be bad to do the associated
* kernel calls while holding the buffer header spinlock.
*/
volatile BufferDesc *
StrategyGetBuffer(BufferAccessStrategy strategy, bool *lock_held)
{
volatile BufferDesc *buf;
int trycounter;
/*
* If given a strategy object, see whether it can select a buffer. We
* assume strategy objects don't need the BufFreelistLock.
*/
if (strategy != NULL)
{
buf = GetBufferFromRing(strategy);
if (buf != NULL)
{
*lock_held = false;
return buf;
}
}
/* Nope, so lock the freelist */
*lock_held = true;
LWLockAcquire(BufFreelistLock, LW_EXCLUSIVE);
/*
* We count buffer allocation requests so that the bgwriter can estimate
* the rate of buffer consumption. Note that buffers recycled by a
* strategy object are intentionally not counted here.
*/
StrategyControl->numBufferAllocs++;
/*
* Try to get a buffer from the freelist. Note that the freeNext fields
* are considered to be protected by the BufFreelistLock not the
* individual buffer spinlocks, so it's OK to manipulate them without
* holding the spinlock.
*/
while (StrategyControl->firstFreeBuffer >= 0)
{
buf = &BufferDescriptors[StrategyControl->firstFreeBuffer];
Assert(buf->freeNext != FREENEXT_NOT_IN_LIST);
/* Unconditionally remove buffer from freelist */
StrategyControl->firstFreeBuffer = buf->freeNext;
buf->freeNext = FREENEXT_NOT_IN_LIST;
/*
* If the buffer is pinned or has a nonzero usage_count, we cannot use
* it; discard it and retry. (This can only happen if VACUUM put a
* valid buffer in the freelist and then someone else used it before
* we got to it. It's probably impossible altogether as of 8.3, but
* we'd better check anyway.)
*/
LockBufHdr(buf);
if (buf->refcount == 0 && buf->usage_count == 0)
{
if (strategy != NULL)
AddBufferToRing(strategy, buf);
return buf;
}
UnlockBufHdr(buf);
}
/* Nothing on the freelist, so run the "clock sweep" algorithm */
trycounter = NBuffers;
for (;;)
{
buf = &BufferDescriptors[StrategyControl->nextVictimBuffer];
if (++StrategyControl->nextVictimBuffer >= NBuffers)
{
StrategyControl->nextVictimBuffer = 0;
StrategyControl->completePasses++;
}
/*
* If the buffer is pinned or has a nonzero usage_count, we cannot use
* it; decrement the usage_count (unless pinned) and keep scanning.
*/
LockBufHdr(buf);
if (buf->refcount == 0)
{
if (buf->usage_count > 0)
{
buf->usage_count--;
trycounter = NBuffers;
}
else
{
/* Found a usable buffer */
if (strategy != NULL)
AddBufferToRing(strategy, buf);
return buf;
}
}
else if (--trycounter == 0)
{
/*
* We've scanned all the buffers without making any state changes,
* so all the buffers are pinned (or were when we looked at them).
* We could hope that someone will free one eventually, but it's
* probably better to fail than to risk getting stuck in an
* infinite loop.
*/
UnlockBufHdr(buf);
elog(ERROR, "no unpinned buffers available");
}
UnlockBufHdr(buf);
}
/* not reached */
return NULL;
}
/*
* StrategyFreeBuffer: put a buffer on the freelist
*/
void
StrategyFreeBuffer(volatile BufferDesc *buf)
{
LWLockAcquire(BufFreelistLock, LW_EXCLUSIVE);
/*
* It is possible that we are told to put something in the freelist that
* is already in it; don't screw up the list if so.
*/
if (buf->freeNext == FREENEXT_NOT_IN_LIST)
{
buf->freeNext = StrategyControl->firstFreeBuffer;
if (buf->freeNext < 0)
StrategyControl->lastFreeBuffer = buf->buf_id;
StrategyControl->firstFreeBuffer = buf->buf_id;
}
LWLockRelease(BufFreelistLock);
}
/*
* StrategySyncStart -- tell BufferSync where to start syncing
*
* The result is the buffer index of the best buffer to sync first.
* BufferSync() will proceed circularly around the buffer array from there.
*
* In addition, we return the completed-pass count (which is effectively
* the higher-order bits of nextVictimBuffer) and the count of recent buffer
* allocs if non-NULL pointers are passed. The alloc count is reset after
* being read.
*/
int
StrategySyncStart(uint32 *complete_passes, uint32 *num_buf_alloc)
{
int result;
LWLockAcquire(BufFreelistLock, LW_EXCLUSIVE);
result = StrategyControl->nextVictimBuffer;
if (complete_passes)
*complete_passes = StrategyControl->completePasses;
if (num_buf_alloc)
{
*num_buf_alloc = StrategyControl->numBufferAllocs;
StrategyControl->numBufferAllocs = 0;
}
LWLockRelease(BufFreelistLock);
return result;
}
/*
* StrategyShmemSize
*
* estimate the size of shared memory used by the freelist-related structures.
*
* Note: for somewhat historical reasons, the buffer lookup hashtable size
* is also determined here.
*/
Size
StrategyShmemSize(void)
{
Size size = 0;
/* size of lookup hash table ... see comment in StrategyInitialize */
size = add_size(size, BufTableShmemSize(NBuffers + NUM_BUFFER_PARTITIONS));
/* size of the shared replacement strategy control block */
size = add_size(size, MAXALIGN(sizeof(BufferStrategyControl)));
return size;
}
/*
* StrategyInitialize -- initialize the buffer cache replacement
* strategy.
*
* Assumes: All of the buffers are already built into a linked list.
* Only called by postmaster and only during initialization.
*/
void
StrategyInitialize(bool init)
{
bool found;
/*
* Initialize the shared buffer lookup hashtable.
*
* Since we can't tolerate running out of lookup table entries, we must be
* sure to specify an adequate table size here. The maximum steady-state
* usage is of course NBuffers entries, but BufferAlloc() tries to insert
* a new entry before deleting the old. In principle this could be
* happening in each partition concurrently, so we could need as many as
* NBuffers + NUM_BUFFER_PARTITIONS entries.
*/
InitBufTable(NBuffers + NUM_BUFFER_PARTITIONS);
/*
* Get or create the shared strategy control block
*/
StrategyControl = (BufferStrategyControl *)
ShmemInitStruct("Buffer Strategy Status",
sizeof(BufferStrategyControl),
&found);
if (!found)
{
/*
* Only done once, usually in postmaster
*/
Assert(init);
/*
* Grab the whole linked list of free buffers for our strategy. We
* assume it was previously set up by InitBufferPool().
*/
StrategyControl->firstFreeBuffer = 0;
StrategyControl->lastFreeBuffer = NBuffers - 1;
/* Initialize the clock sweep pointer */
StrategyControl->nextVictimBuffer = 0;
/* Clear statistics */
StrategyControl->completePasses = 0;
StrategyControl->numBufferAllocs = 0;
}
else
Assert(!init);
}
/* ----------------------------------------------------------------
* Backend-private buffer ring management
* ----------------------------------------------------------------
*/
/*
* GetAccessStrategy -- create a BufferAccessStrategy object
*
* The object is allocated in the current memory context.
*/
BufferAccessStrategy
GetAccessStrategy(BufferAccessStrategyType btype)
{
BufferAccessStrategy strategy;
int ring_size;
/*
* Select ring size to use. See buffer/README for rationales.
*
* Note: if you change the ring size for BAS_BULKREAD, see also
* SYNC_SCAN_REPORT_INTERVAL in access/heap/syncscan.c.
*/
switch (btype)
{
case BAS_NORMAL:
/* if someone asks for NORMAL, just give 'em a "default" object */
return NULL;
case BAS_BULKREAD:
ring_size = 256 * 1024 / BLCKSZ;
break;
case BAS_BULKWRITE:
ring_size = 16 * 1024 * 1024 / BLCKSZ;
break;
case BAS_VACUUM:
ring_size = 256 * 1024 / BLCKSZ;
break;
default:
elog(ERROR, "unrecognized buffer access strategy: %d",
(int) btype);
return NULL; /* keep compiler quiet */
}
/* Make sure ring isn't an undue fraction of shared buffers */
ring_size = Min(NBuffers / 8, ring_size);
/* Allocate the object and initialize all elements to zeroes */
strategy = (BufferAccessStrategy)
palloc0(offsetof(BufferAccessStrategyData, buffers) +
ring_size * sizeof(Buffer));
/* Set fields that don't start out zero */
strategy->btype = btype;
strategy->ring_size = ring_size;
return strategy;
}
/*
* FreeAccessStrategy -- release a BufferAccessStrategy object
*
* A simple pfree would do at the moment, but we would prefer that callers
* don't assume that much about the representation of BufferAccessStrategy.
*/
void
FreeAccessStrategy(BufferAccessStrategy strategy)
{
/* don't crash if called on a "default" strategy */
if (strategy != NULL)
pfree(strategy);
}
/*
* GetBufferFromRing -- returns a buffer from the ring, or NULL if the
* ring is empty.
*
* The bufhdr spin lock is held on the returned buffer.
*/
static volatile BufferDesc *
GetBufferFromRing(BufferAccessStrategy strategy)
{
volatile BufferDesc *buf;
Buffer bufnum;
/* Advance to next ring slot */
if (++strategy->current >= strategy->ring_size)
strategy->current = 0;
/*
* If the slot hasn't been filled yet, tell the caller to allocate a new
* buffer with the normal allocation strategy. He will then fill this
* slot by calling AddBufferToRing with the new buffer.
*/
bufnum = strategy->buffers[strategy->current];
if (bufnum == InvalidBuffer)
{
strategy->current_was_in_ring = false;
return NULL;
}
/*
* If the buffer is pinned we cannot use it under any circumstances.
*
* If usage_count is 0 or 1 then the buffer is fair game (we expect 1,
* since our own previous usage of the ring element would have left it
* there, but it might've been decremented by clock sweep since then). A
* higher usage_count indicates someone else has touched the buffer, so we
* shouldn't re-use it.
*/
buf = &BufferDescriptors[bufnum - 1];
LockBufHdr(buf);
if (buf->refcount == 0 && buf->usage_count <= 1)
{
strategy->current_was_in_ring = true;
return buf;
}
UnlockBufHdr(buf);
/*
* Tell caller to allocate a new buffer with the normal allocation
* strategy. He'll then replace this ring element via AddBufferToRing.
*/
strategy->current_was_in_ring = false;
return NULL;
}
/*
* AddBufferToRing -- add a buffer to the buffer ring
*
* Caller must hold the buffer header spinlock on the buffer. Since this
* is called with the spinlock held, it had better be quite cheap.
*/
static void
AddBufferToRing(BufferAccessStrategy strategy, volatile BufferDesc *buf)
{
strategy->buffers[strategy->current] = BufferDescriptorGetBuffer(buf);
}
/*
* StrategyRejectBuffer -- consider rejecting a dirty buffer
*
* When a nondefault strategy is used, the buffer manager calls this function
* when it turns out that the buffer selected by StrategyGetBuffer needs to
* be written out and doing so would require flushing WAL too. This gives us
* a chance to choose a different victim.
*
* Returns true if buffer manager should ask for a new victim, and false
* if this buffer should be written and re-used.
*/
bool
StrategyRejectBuffer(BufferAccessStrategy strategy, volatile BufferDesc *buf)
{
/* We only do this in bulkread mode */
if (strategy->btype != BAS_BULKREAD)
return false;
/* Don't muck with behavior of normal buffer-replacement strategy */
if (!strategy->current_was_in_ring ||
strategy->buffers[strategy->current] != BufferDescriptorGetBuffer(buf))
return false;
/*
* Remove the dirty buffer from the ring; necessary to prevent infinite
* loop if all ring members are dirty.
*/
strategy->buffers[strategy->current] = InvalidBuffer;
return true;
}