This adjusts the positioning to work more the way we want:
* Tooltip is position on the top or bottom edge of the target depending on where
space is available
* Tooltip and chevron are centered
In addition, more bits borrowed from `ContextualMenu` are not needed, so they
have been removed for simplicity.
Part of https://github.com/vector-im/riot-web/issues/9753
Part of https://github.com/vector-im/riot-web/issues/9716
As part of reactions and editing work, we're adding a new style of tooltip that
allows interacting with the content of the tooltip. `ContextualMenu` is closest
out of the things we have today, but it doesn't position in quite the way we
want and it's already quite complex.
To get started, let's first clone that to a new `InteractiveTooltip`.
Part of https://github.com/vector-im/riot-web/issues/9753
Part of https://github.com/vector-im/riot-web/issues/9716
My brain can't deal with two different ways to write "Tooltip", so this
converges the naming to match the rest of the code base. Separate commits will
fix up the file names for case-insensitive file systems.
This moves the responsibility of creating a URL to open from the button (and other components) to the integrations manager dialog itself.
By doing this, we also cut down on scalar API calls because we don't pick up on account information until the user opens the dialog.
For context menus without chevrons, this changes the menu components to still
set default styles that align the menu based on the edges used to specify the
menu's position. This is not intended to change the positioning of any existing
menus.
the avatar style code is still different though,
as it's implemented differently
This also prevents updating the css variables when not needed,
which caused the avatar to flicker when updating the editor.
We use tabIndex to make elements selectable and therefore focused by screen readers. Doing this draws a blue border (in chrome at least) around the element - in some cases, we don't want this.