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Synapse Architecture |
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==================== |
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As of the end of Oct 2014, Synapse's overall architecture looks like:: |
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Notifier |
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^ | |
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| | |
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.------------|------. |
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| handlers/ | | |
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| v | |
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| Event*Handler<---------> rest/* <=> Client |
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| Rooms*Handler | |
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HSes <=> federation/* <==> FederationHandler | |
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| | PresenceHandler | |
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| | TypingHandler | |
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| '-------------------' |
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| | | |
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| state/* | |
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| | | |
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| v v |
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`--------------> storage/* |
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| |
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v |
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.----. |
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| DB | |
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'----' |
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* Handlers: business logic of synapse itself. Follows a set contract of BaseHandler: |
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* BaseHandler gives us onNewRoomEvent which: (TODO: flesh this out and make it less cryptic): |
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* handle_state(event) |
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* auth(event) |
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* persist_event(event) |
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* notify notifier or federation(event) |
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* PresenceHandler: use distributor to get EDUs out of Federation. Very |
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lightweight logic built on the distributor |
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* TypingHandler: use distributor to get EDUs out of Federation. Very |
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lightweight logic built on the distributor |
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* EventsHandler: handles the events stream... |
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* FederationHandler: - gets PDU from Federation Layer; turns into an event; |
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follows basehandler functionality. |
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* RoomsHandler: does all the room logic, including members - lots of classes in |
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RoomsHandler. |
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* ProfileHandler: talks to the storage to store/retrieve profile info. |
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* EventFactory: generates events of particular event types. |
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* Notifier: Backs the events handler |
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* REST: Interfaces handlers and events to the outside world via HTTP/JSON. |
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Converts events back and forth from JSON. |
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* Federation: holds the HTTP client & server to talk to other servers. Does |
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replication to make sure there's nothing missing in the graph. Handles |
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reliability. Handles txns. |
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* Distributor: generic event bus. used for presence & typing only currently. |
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Notifier could be implemented using Distributor - so far we are only using for |
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things which actually /require/ dynamic pluggability however as it can |
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obfuscate the actual flow of control. |
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* Auth: helper singleton to say whether a given event is allowed to do a given |
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thing (TODO: put this on the diagram) |
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* State: helper singleton: does state conflict resolution. You give it an event |
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and it tells you if it actually updates the state or not, and annotates the |
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event up properly and handles merge conflict resolution. |
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* Storage: abstracts the storage engine. |
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