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2741 lines
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2741 lines
95 KiB
Matrix Specification
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====================
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WARNING
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=======
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.. WARNING::
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The Matrix specification is still very much evolving: the API is not yet frozen
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and this document is in places incomplete, stale, and may contain security
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issues. Needless to say, we have made every effort to highlight the problem
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areas that we're aware of.
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We're publishing it at this point because it's complete enough to be more than
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useful and provide a canonical reference to how Matrix is evolving. Our end
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goal is to mirror WHATWG's `Living Standard <http://wiki.whatwg.org/wiki/FAQ#What_does_.22Living_Standard.22_mean.3F>`_
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approach except right now Matrix is more in the process of being born than actually being
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living!
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.. contents:: Table of Contents
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.. sectnum::
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Introduction
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============
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Matrix is a new set of open APIs for open-federated Instant Messaging and VoIP
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functionality, designed to create and support a new global real-time
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communication ecosystem on the internet. This specification is the ongoing
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result of standardising the APIs used by the various components of the Matrix
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ecosystem to communicate with one another.
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The principles that Matrix attempts to follow are:
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- Pragmatic Web-friendly APIs (i.e. JSON over REST)
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- Keep It Simple & Stupid
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+ provide a simple architecture with minimal third-party dependencies.
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- Fully open:
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+ Fully open federation - anyone should be able to participate in the global
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Matrix network
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+ Fully open standard - publicly documented standard with no IP or patent
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licensing encumbrances
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+ Fully open source reference implementation - liberally-licensed example
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implementations with no IP or patent licensing encumbrances
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- Empowering the end-user
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+ The user should be able to choose the server and clients they use
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+ The user should be control how private their communication is
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+ The user should know precisely where their data is stored
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- Fully decentralised - no single points of control over conversations or the
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network as a whole
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- Learning from history to avoid repeating it
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+ Trying to take the best aspects of XMPP, SIP, IRC, SMTP, IMAP and NNTP
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whilst trying to avoid their failings
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The functionality that Matrix provides includes:
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- Creation and management of fully distributed chat rooms with no
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single points of control or failure
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- Eventually-consistent cryptographically secure synchronisation of room
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state across a global open network of federated servers and services
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- Sending and receiving extensible messages in a room with (optional)
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end-to-end encryption
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- Extensible user management (inviting, joining, leaving, kicking, banning)
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mediated by a power-level based user privilege system.
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- Extensible room state management (room naming, aliasing, topics, bans)
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- Extensible user profile management (avatars, displaynames, etc)
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- Managing user accounts (registration, login, logout)
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- Use of 3rd Party IDs (3PIDs) such as email addresses, phone numbers,
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Facebook accounts to authenticate, identify and discover users on Matrix.
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- Trusted federation of Identity servers for:
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+ Publishing user public keys for PKI
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+ Mapping of 3PIDs to Matrix IDs
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The end goal of Matrix is to be a ubiquitous messaging layer for synchronising
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arbitrary data between sets of people, devices and services - be that for
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instant messages, VoIP call setups, or any other objects that need to be
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reliably and persistently pushed from A to B in an interoperable and federated
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manner.
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Architecture
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============
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Clients transmit data to other clients through home servers (HSes). Clients do
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not communicate with each other directly.
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::
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How data flows between clients
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==============================
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{ Matrix client A } { Matrix client B }
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^ | ^ |
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| events | | events |
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| V | V
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+------------------+ +------------------+
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| |---------( HTTP )---------->| |
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| Home Server | | Home Server |
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| |<--------( HTTP )-----------| |
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+------------------+ Federation +------------------+
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A "Client" typically represents a human using a web application or mobile app.
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Clients use the "Client-to-Server" (C-S) API to communicate with their home
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server, which stores their profile data and their record of the conversations
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in which they participate. Each client is associated with a user account (and
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may optionally support multiple user accounts). A user account is represented
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by a unique "User ID". This ID is namespaced to the home server which allocated
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the account and looks like::
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@localpart:domain
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The ``localpart`` of a user ID may be a user name, or an opaque ID identifying
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this user. They are case-insensitive.
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.. TODO-spec
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- Need to specify precise grammar for Matrix IDs
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A "Home Server" is a server which provides C-S APIs and has the ability to
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federate with other HSes. It is typically responsible for multiple clients.
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"Federation" is the term used to describe the sharing of data between two or
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more home servers.
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Data in Matrix is encapsulated in an "event". An event is an action within the
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system. Typically each action (e.g. sending a message) correlates with exactly
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one event. Each event has a ``type`` which is used to differentiate different
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kinds of data. ``type`` values MUST be uniquely globally namespaced following
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Java's `package naming conventions
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<http://docs.oracle.com/javase/specs/jls/se5.0/html/packages.html#7.7>`, e.g.
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``com.example.myapp.event``. The special top-level namespace ``m.`` is reserved
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for events defined in the Matrix specification. Events are usually sent in the
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context of a "Room".
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Room structure
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--------------
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A room is a conceptual place where users can send and receive events. Rooms can
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be created, joined and left. Events are sent to a room, and all participants in
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that room with sufficient access will receive the event. Rooms are uniquely
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identified internally via a "Room ID", which look like::
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!opaque_id:domain
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There is exactly one room ID for each room. Whilst the room ID does contain a
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domain, it is simply for globally namespacing room IDs. The room does NOT
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reside on the domain specified. Room IDs are not meant to be human readable.
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They ARE case-sensitive.
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The following diagram shows an ``m.room.message`` event being sent in the room
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``!qporfwt:matrix.org``::
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{ @alice:matrix.org } { @bob:domain.com }
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| ^
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Room ID: !qporfwt:matrix.org Room ID: !qporfwt:matrix.org
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Event type: m.room.message Event type: m.room.message
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Content: { JSON object } Content: { JSON object }
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| |
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V |
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+------------------+ +------------------+
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| Home Server | | Home Server |
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| matrix.org |<-------Federation------->| domain.com |
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+------------------+ +------------------+
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| ................................. |
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|______| Shared State |_______|
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| Room ID: !qporfwt:matrix.org |
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| Servers: matrix.org, domain.com |
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| Members: |
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| - @alice:matrix.org |
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| - @bob:domain.com |
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|.................................|
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Federation maintains shared state between multiple home servers, such that when
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an event is sent to a room, the home server knows where to forward the event on
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to, and how to process the event. State is scoped to a single room, and
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federation ensures that all home servers have the information they need, even
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if that means the home server has to request more information from another home
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server before processing the event.
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Room Aliases
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------------
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Each room can also have multiple "Room Aliases", which looks like::
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#room_alias:domain
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.. TODO
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- Need to specify precise grammar for Room Aliases
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A room alias "points" to a room ID and is the human-readable label by which
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rooms are publicised and discovered. The room ID the alias is pointing to can
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be obtained by visiting the domain specified. They are case-insensitive. Note
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that the mapping from a room alias to a room ID is not fixed, and may change
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over time to point to a different room ID. For this reason, Clients SHOULD
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resolve the room alias to a room ID once and then use that ID on subsequent
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requests.
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When resolving a room alias the server will also respond with a list of servers
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that are in the room that can be used to join via.
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::
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GET
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#matrix:domain.com !aaabaa:matrix.org
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| ^
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_______V____________________|____
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| domain.com |
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| Mappings: |
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| #matrix >> !aaabaa:matrix.org |
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| #golf >> !wfeiofh:sport.com |
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| #bike >> !4rguxf:matrix.org |
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|________________________________|
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Identity
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--------
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Users in Matrix are identified via their user ID. However, existing ID
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namespaces can also be used in order to identify Matrix users. A Matrix
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"Identity" describes both the user ID and any other existing IDs from third
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party namespaces *linked* to their account.
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Matrix users can *link* third-party IDs (3PIDs) such as email addresses, social
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network accounts and phone numbers to their user ID. Linking 3PIDs creates a
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mapping from a 3PID to a user ID. This mapping can then be used by other Matrix
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users in order to discover other users, according to a strict set of privacy
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permissions.
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In order to ensure that the mapping from 3PID to user ID is genuine, a globally
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federated cluster of trusted "Identity Servers" (IS) are used to perform
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authentication of the 3PID. Identity servers are also used to preserve the
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mapping indefinitely, by replicating the mappings across multiple ISes.
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Usage of an IS is not required in order for a client application to be part of
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the Matrix ecosystem. However, without one clients will not be able to look up
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user IDs using 3PIDs.
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API Standards
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-------------
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The mandatory baseline for communication in Matrix is exchanging JSON objects
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over RESTful HTTP APIs. HTTPS is mandated as the baseline for server-server
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(federation) communication. HTTPS is recommended for client-server
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communication, although HTTP may be supported as a fallback to support basic
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HTTP clients. More efficient optional transports for client-server
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communication will in future be supported as optional extensions - e.g. a
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packed binary encoding over stream-cipher encrypted TCP socket for
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low-bandwidth/low-roundtrip mobile usage.
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.. TODO
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We need to specify capability negotiation for extensible transports
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For the default HTTP transport, all API calls use a Content-Type of
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``application/json``. In addition, all strings MUST be encoded as UTF-8.
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Clients are authenticated using opaque ``access_token`` strings (see
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`Registration and Login`_ for details), passed as a query string parameter on
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all requests.
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.. TODO
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Need to specify any HMAC or access_token lifetime/ratcheting tricks
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Any errors which occur on the Matrix API level MUST return a "standard error
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response". This is a JSON object which looks like::
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{
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"errcode": "<error code>",
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"error": "<error message>"
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}
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The ``error`` string will be a human-readable error message, usually a sentence
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explaining what went wrong. The ``errcode`` string will be a unique string
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which can be used to handle an error message e.g. ``M_FORBIDDEN``. These error
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codes should have their namespace first in ALL CAPS, followed by a single _.
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For example, if there was a custom namespace ``com.mydomain.here``, and a
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``FORBIDDEN`` code, the error code should look like
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``COM.MYDOMAIN.HERE_FORBIDDEN``. There may be additional keys depending on the
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error, but the keys ``error`` and ``errcode`` MUST always be present.
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Some standard error codes are below:
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:``M_FORBIDDEN``:
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Forbidden access, e.g. joining a room without permission, failed login.
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:``M_UNKNOWN_TOKEN``:
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The access token specified was not recognised.
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:``M_BAD_JSON``:
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Request contained valid JSON, but it was malformed in some way, e.g. missing
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required keys, invalid values for keys.
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:``M_NOT_JSON``:
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Request did not contain valid JSON.
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:``M_NOT_FOUND``:
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No resource was found for this request.
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:``M_LIMIT_EXCEEDED``:
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Too many requests have been sent in a short period of time. Wait a while then
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try again.
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Some requests have unique error codes:
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:``M_USER_IN_USE``:
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Encountered when trying to register a user ID which has been taken.
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:``M_ROOM_IN_USE``:
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Encountered when trying to create a room which has been taken.
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:``M_BAD_PAGINATION``:
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Encountered when specifying bad pagination query parameters.
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:``M_LOGIN_EMAIL_URL_NOT_YET``:
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Encountered when polling for an email link which has not been clicked yet.
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The C-S API typically uses ``HTTP POST`` to submit requests. This means these
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requests are not idempotent. The C-S API also allows ``HTTP PUT`` to make
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requests idempotent. In order to use a ``PUT``, paths should be suffixed with
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``/{txnId}``. ``{txnId}`` is a unique client-generated transaction ID which
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identifies the request, and is scoped to a given Client (identified by that
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client's ``access_token``). Crucially, it **only** serves to identify new
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requests from retransmits. After the request has finished, the ``{txnId}``
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value should be changed (how is not specified; a monotonically increasing
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integer is recommended). It is preferable to use ``HTTP PUT`` to make sure
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requests to send messages do not get sent more than once should clients need to
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retransmit requests.
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Valid requests look like::
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POST /some/path/here?access_token=secret
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{
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"key": "This is a post."
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}
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PUT /some/path/here/11?access_token=secret
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{
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"key": "This is a put with a txnId of 11."
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}
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In contrast, these are invalid requests::
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POST /some/path/here/11?access_token=secret
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{
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"key": "This is a post, but it has a txnId."
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}
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PUT /some/path/here?access_token=secret
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{
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"key": "This is a put but it is missing a txnId."
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}
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Receiving live updates on a client
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----------------------------------
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Clients can receive new events by long-polling the home server. This will hold
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open the HTTP connection for a short period of time waiting for new events,
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returning early if an event occurs. This is called the `Event Stream`_. All
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events which are visible to the client will appear in the event stream. When
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the request returns, an ``end`` token is included in the response. This token
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can be used in the next request to continue where the client left off.
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.. TODO-spec
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How do we filter the event stream?
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Do we ever return multiple events in a single request? Don't we get lots of request
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setup RTT latency if we only do one event per request? Do we ever support streaming
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requests? Why not websockets?
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When the client first logs in, they will need to initially synchronise with
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their home server. This is achieved via the |initialSync|_ API. This API also
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returns an ``end`` token which can be used with the event stream.
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Registration and Login
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======================
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Clients must register with a home server in order to use Matrix. After
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registering, the client will be given an access token which must be used in ALL
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requests to that home server as a query parameter 'access_token'.
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If the client has already registered, they need to be able to login to their
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account. The home server may provide many different ways of logging in, such as
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user/password auth, login via a social network (OAuth2), login by confirming a
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token sent to their email address, etc. This specification does not define how
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home servers should authorise their users who want to login to their existing
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accounts, but instead defines the standard interface which implementations
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should follow so that ANY client can login to ANY home server. Clients login
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using the |login|_ API. Clients register using the |register|_ API.
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Registration follows the same general procedure as login, but the path requests
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are sent to and the details contained in them are different.
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In both registration and login cases, the process takes the form of one or more
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stages, where at each stage the client submits a set of data for a given stage
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type and awaits a response from the server, which will either be a final
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success or a request to perform an additional stage. This exchange continues
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until the final success.
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In order to determine up-front what the server's requirements are, the client
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can request from the server a complete description of all of its acceptable
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flows of the registration or login process. It can then inspect the list of
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returned flows looking for one for which it believes it can complete all of the
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required stages, and perform it. As each home server may have different ways of
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logging in, the client needs to know how they should login. All distinct login
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stages MUST have a corresponding ``type``. A ``type`` is a namespaced string
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which details the mechanism for logging in.
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A client may be able to login via multiple valid login flows, and should choose
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a single flow when logging in. A flow is a series of login stages. The home
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server MUST respond with all the valid login flows when requested by a simple
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``GET`` request directly to the ``/login`` or ``/register`` paths::
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{
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"flows": [
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{
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"type": "<login type1a>",
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"stages": [ "<login type 1a>", "<login type 1b>" ]
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},
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{
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"type": "<login type2a>",
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"stages": [ "<login type 2a>", "<login type 2b>" ]
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},
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{
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"type": "<login type3>"
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}
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]
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}
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The client can now select which flow it wishes to use, and begin making
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``POST`` requests to the ``/login`` or ``/register`` paths with JSON body
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content containing the name of the stage as the ``type`` key, along with
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whatever additional parameters are required for that login or registration type
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(see below). After the flow is completed, the client's fully-qualified user
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ID and a new access token MUST be returned::
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{
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"user_id": "@user:matrix.org",
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"access_token": "abcdef0123456789"
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}
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The ``user_id`` key is particularly useful if the home server wishes to support
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localpart entry of usernames (e.g. "user" rather than "@user:matrix.org"), as
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the client may not be able to determine its ``user_id`` in this case.
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If the flow has multiple stages to it, the home server may wish to create a
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session to store context between requests. If a home server responds with a
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``session`` key to a request, clients MUST submit it in subsequent requests
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until the flow is completed::
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{
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"session": "<session id>"
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}
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This specification defines the following login types:
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- ``m.login.password``
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- ``m.login.oauth2``
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- ``m.login.email.code``
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- ``m.login.email.url``
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- ``m.login.email.identity``
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Password-based
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--------------
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:Type:
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``m.login.password``
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:Description:
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Login is supported via a username and password.
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To respond to this type, reply with::
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{
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"type": "m.login.password",
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"user": "<user_id or user localpart>",
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"password": "<password>"
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}
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The home server MUST respond with either new credentials, the next stage of the
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login process, or a standard error response.
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|
|
OAuth2-based
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------------
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|
:Type:
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``m.login.oauth2``
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:Description:
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Login is supported via OAuth2 URLs. This login consists of multiple requests.
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|
To respond to this type, reply with::
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{
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"type": "m.login.oauth2",
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"user": "<user_id or user localpart>"
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}
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The server MUST respond with::
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{
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"uri": <Authorization Request URI OR service selection URI>
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}
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|
|
The home server acts as a 'confidential' client for the purposes of OAuth2. If
|
|
the uri is a ``sevice selection URI``, it MUST point to a webpage which prompts
|
|
the user to choose which service to authorize with. On selection of a service,
|
|
this MUST link through to an ``Authorization Request URI``. If there is only 1
|
|
service which the home server accepts when logging in, this indirection can be
|
|
skipped and the "uri" key can be the ``Authorization Request URI``.
|
|
|
|
The client then visits the ``Authorization Request URI``, which then shows the
|
|
OAuth2 Allow/Deny prompt. Hitting 'Allow' returns the ``redirect URI`` with the
|
|
auth code. Home servers can choose any path for the ``redirect URI``. The
|
|
client should visit the ``redirect URI``, which will then finish the OAuth2
|
|
login process, granting the home server an access token for the chosen service.
|
|
When the home server gets this access token, it verifies that the cilent has
|
|
authorised with the 3rd party, and can now complete the login. The OAuth2
|
|
``redirect URI`` (with auth code) MUST respond with either new credentials, the
|
|
next stage of the login process, or a standard error response.
|
|
|
|
For example, if a home server accepts OAuth2 from Google, it would return the
|
|
Authorization Request URI for Google::
|
|
|
|
{
|
|
"uri": "https://accounts.google.com/o/oauth2/auth?response_type=code&
|
|
client_id=CLIENT_ID&redirect_uri=REDIRECT_URI&scope=photos"
|
|
}
|
|
|
|
The client then visits this URI and authorizes the home server. The client then
|
|
visits the REDIRECT_URI with the auth code= query parameter which returns::
|
|
|
|
{
|
|
"user_id": "@user:matrix.org",
|
|
"access_token": "0123456789abcdef"
|
|
}
|
|
|
|
Email-based (code)
|
|
------------------
|
|
:Type:
|
|
``m.login.email.code``
|
|
:Description:
|
|
Login is supported by typing in a code which is sent in an email. This login
|
|
consists of multiple requests.
|
|
|
|
To respond to this type, reply with::
|
|
|
|
{
|
|
"type": "m.login.email.code",
|
|
"user": "<user_id or user localpart>",
|
|
"email": "<email address>"
|
|
}
|
|
|
|
After validating the email address, the home server MUST send an email
|
|
containing an authentication code and return::
|
|
|
|
{
|
|
"type": "m.login.email.code",
|
|
"session": "<session id>"
|
|
}
|
|
|
|
The second request in this login stage involves sending this authentication
|
|
code::
|
|
|
|
{
|
|
"type": "m.login.email.code",
|
|
"session": "<session id>",
|
|
"code": "<code in email sent>"
|
|
}
|
|
|
|
The home server MUST respond to this with either new credentials, the next
|
|
stage of the login process, or a standard error response.
|
|
|
|
Email-based (url)
|
|
-----------------
|
|
:Type:
|
|
``m.login.email.url``
|
|
:Description:
|
|
Login is supported by clicking on a URL in an email. This login consists of
|
|
multiple requests.
|
|
|
|
To respond to this type, reply with::
|
|
|
|
{
|
|
"type": "m.login.email.url",
|
|
"user": "<user_id or user localpart>",
|
|
"email": "<email address>"
|
|
}
|
|
|
|
After validating the email address, the home server MUST send an email
|
|
containing an authentication URL and return::
|
|
|
|
{
|
|
"type": "m.login.email.url",
|
|
"session": "<session id>"
|
|
}
|
|
|
|
The email contains a URL which must be clicked. After it has been clicked, the
|
|
client should perform another request::
|
|
|
|
{
|
|
"type": "m.login.email.url",
|
|
"session": "<session id>"
|
|
}
|
|
|
|
The home server MUST respond to this with either new credentials, the next
|
|
stage of the login process, or a standard error response.
|
|
|
|
A common client implementation will be to periodically poll until the link is
|
|
clicked. If the link has not been visited yet, a standard error response with
|
|
an errcode of ``M_LOGIN_EMAIL_URL_NOT_YET`` should be returned.
|
|
|
|
|
|
Email-based (identity server)
|
|
-----------------------------
|
|
:Type:
|
|
``m.login.email.identity``
|
|
:Description:
|
|
Login is supported by authorising an email address with an identity server.
|
|
|
|
Prior to submitting this, the client should authenticate with an identity
|
|
server. After authenticating, the session information should be submitted to
|
|
the home server.
|
|
|
|
To respond to this type, reply with::
|
|
|
|
{
|
|
"type": "m.login.email.identity",
|
|
"threepidCreds": [
|
|
{
|
|
"sid": "<identity server session id>",
|
|
"clientSecret": "<identity server client secret>",
|
|
"idServer": "<url of identity server authed with, e.g. 'matrix.org:8090'>"
|
|
}
|
|
]
|
|
}
|
|
|
|
|
|
|
|
N-Factor Authentication
|
|
-----------------------
|
|
Multiple login stages can be combined to create N-factor authentication during
|
|
login.
|
|
|
|
This can be achieved by responding with the ``next`` login type on completion
|
|
of a previous login stage::
|
|
|
|
{
|
|
"next": "<next login type>"
|
|
}
|
|
|
|
If a home server implements N-factor authentication, it MUST respond with all
|
|
``stages`` when initially queried for their login requirements::
|
|
|
|
{
|
|
"type": "<1st login type>",
|
|
"stages": [ <1st login type>, <2nd login type>, ... , <Nth login type> ]
|
|
}
|
|
|
|
This can be represented conceptually as::
|
|
|
|
_______________________
|
|
| Login Stage 1 |
|
|
| type: "<login type1>" |
|
|
| ___________________ |
|
|
| |_Request_1_________| | <-- Returns "session" key which is used throughout.
|
|
| ___________________ |
|
|
| |_Request_2_________| | <-- Returns a "next" value of "login type2"
|
|
|_______________________|
|
|
|
|
|
|
|
|
_________V_____________
|
|
| Login Stage 2 |
|
|
| type: "<login type2>" |
|
|
| ___________________ |
|
|
| |_Request_1_________| |
|
|
| ___________________ |
|
|
| |_Request_2_________| |
|
|
| ___________________ |
|
|
| |_Request_3_________| | <-- Returns a "next" value of "login type3"
|
|
|_______________________|
|
|
|
|
|
|
|
|
_________V_____________
|
|
| Login Stage 3 |
|
|
| type: "<login type3>" |
|
|
| ___________________ |
|
|
| |_Request_1_________| | <-- Returns user credentials
|
|
|_______________________|
|
|
|
|
Fallback
|
|
--------
|
|
Clients cannot be expected to be able to know how to process every single login
|
|
type. If a client determines it does not know how to handle a given login type,
|
|
it should request a login fallback page::
|
|
|
|
GET matrix/client/api/v1/login/fallback
|
|
|
|
This MUST return an HTML page which can perform the entire login process.
|
|
|
|
|
|
Rooms
|
|
=====
|
|
|
|
Creation
|
|
--------
|
|
To create a room, a client has to use the |createRoom|_ API. There are various
|
|
options which can be set when creating a room:
|
|
|
|
``visibility``
|
|
Type:
|
|
String
|
|
Optional:
|
|
Yes
|
|
Value:
|
|
Either ``public`` or ``private``.
|
|
Description:
|
|
A ``public`` visibility indicates that the room will be shown in the public
|
|
room list. A ``private`` visibility will hide the room from the public room
|
|
list. Rooms default to ``private`` visibility if this key is not included.
|
|
|
|
``room_alias_name``
|
|
Type:
|
|
String
|
|
Optional:
|
|
Yes
|
|
Value:
|
|
The room alias localpart.
|
|
Description:
|
|
If this is included, a room alias will be created and mapped to the newly
|
|
created room. The alias will belong on the same home server which created
|
|
the room, e.g. ``!qadnasoi:domain.com >>> #room_alias_name:domain.com``
|
|
|
|
``name``
|
|
Type:
|
|
String
|
|
Optional:
|
|
Yes
|
|
Value:
|
|
The ``name`` value for the ``m.room.name`` state event.
|
|
Description:
|
|
If this is included, an ``m.room.name`` event will be sent into the room to
|
|
indicate the name of the room. See `Room Events`_ for more information on
|
|
``m.room.name``.
|
|
|
|
``topic``
|
|
Type:
|
|
String
|
|
Optional:
|
|
Yes
|
|
Value:
|
|
The ``topic`` value for the ``m.room.topic`` state event.
|
|
Description:
|
|
If this is included, an ``m.room.topic`` event will be sent into the room
|
|
to indicate the topic for the room. See `Room Events`_ for more information
|
|
on ``m.room.topic``.
|
|
|
|
``invite``
|
|
Type:
|
|
List
|
|
Optional:
|
|
Yes
|
|
Value:
|
|
A list of user ids to invite.
|
|
Description:
|
|
This will tell the server to invite everyone in the list to the newly
|
|
created room.
|
|
|
|
Example::
|
|
|
|
{
|
|
"visibility": "public",
|
|
"room_alias_name": "thepub",
|
|
"name": "The Grand Duke Pub",
|
|
"topic": "All about happy hour"
|
|
}
|
|
|
|
The home server will create a ``m.room.create`` event when the room is created,
|
|
which serves as the root of the PDU graph for this room. This event also has a
|
|
``creator`` key which contains the user ID of the room creator. It will also
|
|
generate several other events in order to manage permissions in this room. This
|
|
includes:
|
|
|
|
- ``m.room.power_levels`` : Sets the power levels of users.
|
|
- ``m.room.join_rules`` : Whether the room is "invite-only" or not.
|
|
- ``m.room.add_state_level``: The power level required in order to add new
|
|
state to the room (as opposed to updating exisiting state)
|
|
- ``m.room.send_event_level`` : The power level required in order to send a
|
|
message in this room.
|
|
- ``m.room.ops_level`` : The power level required in order to kick or ban a
|
|
user from the room or redact an event in the room.
|
|
|
|
See `Room Events`_ for more information on these events.
|
|
|
|
Room aliases
|
|
------------
|
|
.. NOTE::
|
|
This section is a work in progress.
|
|
|
|
Room aliases can be created by sending a ``PUT /directory/room/<room alias>``::
|
|
|
|
{
|
|
"room_id": <room id>
|
|
}
|
|
|
|
They can be deleted by sending a ``DELETE /directory/room/<room alias>`` with
|
|
no content. Only some privileged users may be able to delete room aliases, e.g.
|
|
server admins, the creator of the room alias, etc. This specification does not
|
|
outline the privilege level required for deleting room aliases.
|
|
|
|
As room aliases are scoped to a particular home server domain name, it is
|
|
likely that a home server will reject attempts to maintain aliases on other
|
|
domain names. This specification does not provide a way for home servers to
|
|
send update requests to other servers.
|
|
|
|
Rooms store a *partial* list of room aliases via the ``m.room.aliases`` state
|
|
event. This alias list is partial because it cannot guarantee that the alias
|
|
list is in any way accurate or up-to-date, as room aliases can point to
|
|
different room IDs over time. Crucially, the aliases in this event are
|
|
**purely informational** and SHOULD NOT be treated as accurate. They SHOULD
|
|
be checked before they are used or shared with another user. If a room
|
|
appears to have a room alias of ``#alias:example.com``, this SHOULD be checked
|
|
to make sure that the room's ID matches the ``room_id`` returned from the
|
|
request.
|
|
|
|
Room aliases can be checked in the same way they are resolved; by sending a
|
|
``GET /directory/room/<room alias>``::
|
|
|
|
{
|
|
"room_id": <room id>,
|
|
"servers": [ <domain>, <domain2>, <domain3> ]
|
|
}
|
|
|
|
Home servers can respond to resolve requests for aliases on other domains than
|
|
their own by using the federation API to ask other domain name home servers.
|
|
|
|
|
|
Permissions
|
|
-----------
|
|
.. NOTE::
|
|
This section is a work in progress.
|
|
|
|
Permissions for rooms are done via the concept of power levels - to do any
|
|
action in a room a user must have a suitable power level. Power levels are
|
|
stored as state events in a given room.
|
|
|
|
Power levels for users are defined in ``m.room.power_levels``, where both a
|
|
default and specific users' power levels can be set::
|
|
|
|
{
|
|
"<user id 1>": <power level int>,
|
|
"<user id 2>": <power level int>,
|
|
"default": 0
|
|
}
|
|
|
|
By default all users have a power level of 0, other than the room creator whose
|
|
power level defaults to 100. Users can grant other users increased power levels
|
|
up to their own power level. For example, user A with a power level of 50 could
|
|
increase the power level of user B to a maximum of level 50. Power levels for
|
|
users are tracked per-room even if the user is not present in the room.
|
|
|
|
State events may contain a ``required_power_level`` key, which indicates the
|
|
minimum power a user must have before they can update that state key. The only
|
|
exception to this is when a user leaves a room, which revokes the user's right
|
|
to update state events in that room.
|
|
|
|
To perform certain actions there are additional power level requirements
|
|
defined in the following state events:
|
|
|
|
- ``m.room.send_event_level`` defines the minimum ``level`` for sending
|
|
non-state events. Defaults to 50.
|
|
- ``m.room.add_state_level`` defines the minimum ``level`` for adding new
|
|
state, rather than updating existing state. Defaults to 50.
|
|
- ``m.room.ops_level`` defines the minimum ``ban_level`` and ``kick_level`` to
|
|
ban and kick other users respectively. This defaults to a kick and ban levels
|
|
of 50 each.
|
|
|
|
|
|
Joining rooms
|
|
-------------
|
|
.. TODO-doc What does the home server have to do to join a user to a room?
|
|
- See SPEC-30.
|
|
|
|
Users need to join a room in order to send and receive events in that room. A
|
|
user can join a room by making a request to |/join/<room_alias_or_id>|_ with::
|
|
|
|
{}
|
|
|
|
Alternatively, a user can make a request to |/rooms/<room_id>/join|_ with the
|
|
same request content. This is only provided for symmetry with the other
|
|
membership APIs: ``/rooms/<room id>/invite`` and ``/rooms/<room id>/leave``. If
|
|
a room alias was specified, it will be automatically resolved to a room ID,
|
|
which will then be joined. The room ID that was joined will be returned in
|
|
response::
|
|
|
|
{
|
|
"room_id": "!roomid:domain"
|
|
}
|
|
|
|
The membership state for the joining user can also be modified directly to be
|
|
``join`` by sending the following request to
|
|
``/rooms/<room id>/state/m.room.member/<url encoded user id>``::
|
|
|
|
{
|
|
"membership": "join"
|
|
}
|
|
|
|
See the `Room events`_ section for more information on ``m.room.member``.
|
|
|
|
After the user has joined a room, they will receive subsequent events in that
|
|
room. This room will now appear as an entry in the |initialSync|_ API.
|
|
|
|
Some rooms enforce that a user is *invited* to a room before they can join that
|
|
room. Other rooms will allow anyone to join the room even if they have not
|
|
received an invite.
|
|
|
|
Inviting users
|
|
--------------
|
|
.. TODO-doc Invite-join dance
|
|
- Outline invite join dance. What is it? Why is it required? How does it work?
|
|
- What does the home server have to do?
|
|
|
|
The purpose of inviting users to a room is to notify them that the room exists
|
|
so they can choose to become a member of that room. Some rooms require that all
|
|
users who join a room are previously invited to it (an "invite-only" room).
|
|
Whether a given room is an "invite-only" room is determined by the room config
|
|
key ``m.room.join_rules``. It can have one of the following values:
|
|
|
|
``public``
|
|
This room is free for anyone to join without an invite.
|
|
|
|
``invite``
|
|
This room can only be joined if you were invited.
|
|
|
|
Only users who have a membership state of ``join`` in a room can invite new
|
|
users to said room. The person being invited must not be in the ``join`` state
|
|
in the room. The fully-qualified user ID must be specified when inviting a
|
|
user, as the user may reside on a different home server. To invite a user, send
|
|
the following request to |/rooms/<room_id>/invite|_, which will manage the
|
|
entire invitation process::
|
|
|
|
{
|
|
"user_id": "<user id to invite>"
|
|
}
|
|
|
|
Alternatively, the membership state for this user in this room can be modified
|
|
directly by sending the following request to
|
|
``/rooms/<room id>/state/m.room.member/<url encoded user id>``::
|
|
|
|
{
|
|
"membership": "invite"
|
|
}
|
|
|
|
See the `Room events`_ section for more information on ``m.room.member``.
|
|
|
|
Leaving rooms
|
|
-------------
|
|
.. TODO-spec - HS deleting rooms they are no longer a part of. Not implemented.
|
|
- This is actually Very Tricky. If all clients a HS is serving leave a room,
|
|
the HS will no longer get any new events for that room, because the servers
|
|
who get the events are determined on the *membership list*. There should
|
|
probably be a way for a HS to lurk on a room even if there are 0 of their
|
|
members in the room.
|
|
- Grace period before deletion?
|
|
- Under what conditions should a room NOT be purged?
|
|
|
|
|
|
A user can leave a room to stop receiving events for that room. A user must
|
|
have joined the room before they are eligible to leave the room. If the room is
|
|
an "invite-only" room, they will need to be re-invited before they can re-join
|
|
the room. To leave a room, a request should be made to
|
|
|/rooms/<room_id>/leave|_ with::
|
|
|
|
{}
|
|
|
|
Alternatively, the membership state for this user in this room can be modified
|
|
directly by sending the following request to
|
|
``/rooms/<room id>/state/m.room.member/<url encoded user id>``::
|
|
|
|
{
|
|
"membership": "leave"
|
|
}
|
|
|
|
See the `Room events`_ section for more information on ``m.room.member``.
|
|
|
|
Once a user has left a room, that room will no longer appear on the
|
|
|initialSync|_ API.
|
|
|
|
If all members in a room leave, that room becomes eligible for deletion.
|
|
|
|
Banning users in a room
|
|
-----------------------
|
|
A user may decide to ban another user in a room. 'Banning' forces the target
|
|
user to leave the room and prevents them from re-joining the room. A banned
|
|
user will not be treated as a joined user, and so will not be able to send or
|
|
receive events in the room. In order to ban someone, the user performing the
|
|
ban MUST have the required power level. To ban a user, a request should be made
|
|
to |/rooms/<room_id>/ban|_ with::
|
|
|
|
{
|
|
"user_id": "<user id to ban"
|
|
"reason": "string: <reason for the ban>"
|
|
}
|
|
|
|
Banning a user adjusts the banned member's membership state to ``ban`` and
|
|
adjusts the power level of this event to a level higher than the banned person.
|
|
Like with other membership changes, a user can directly adjust the target
|
|
member's state, by making a request to
|
|
``/rooms/<room id>/state/m.room.member/<user id>``::
|
|
|
|
{
|
|
"membership": "ban"
|
|
}
|
|
|
|
Events in a room
|
|
----------------
|
|
Room events can be split into two categories:
|
|
|
|
:State Events:
|
|
These are events which replace events that came before it, depending on a set
|
|
of unique keys. These keys are the event ``type`` and a ``state_key``.
|
|
Events with the same set of keys will be overwritten. Typically, state events
|
|
are used to store state, hence their name.
|
|
|
|
:Non-state events:
|
|
These are events which cannot be overwritten after sending. The list of
|
|
events continues to grow as more events are sent. As this list grows, it
|
|
becomes necessary to provide a mechanism for navigating this list. Pagination
|
|
APIs are used to view the list of historical non-state events. Typically,
|
|
non-state events are used to send messages.
|
|
|
|
This specification outlines several events, all with the event type prefix
|
|
``m.``. However, applications may wish to add their own type of event, and this
|
|
can be achieved using the REST API detailed in the following sections. If new
|
|
events are added, the event ``type`` key SHOULD follow the Java package naming
|
|
convention, e.g. ``com.example.myapp.event``. This ensures event types are
|
|
suitably namespaced for each application and reduces the risk of clashes.
|
|
|
|
State events
|
|
------------
|
|
State events can be sent by ``PUT`` ing to
|
|
|/rooms/<room_id>/state/<event_type>/<state_key>|_. These events will be
|
|
overwritten if ``<room id>``, ``<event type>`` and ``<state key>`` all match.
|
|
If the state event has no ``state_key``, it can be omitted from the path. These
|
|
requests **cannot use transaction IDs** like other ``PUT`` paths because they
|
|
cannot be differentiated from the ``state_key``. Furthermore, ``POST`` is
|
|
unsupported on state paths. Valid requests look like::
|
|
|
|
PUT /rooms/!roomid:domain/state/m.example.event
|
|
{ "key" : "without a state key" }
|
|
|
|
PUT /rooms/!roomid:domain/state/m.another.example.event/foo
|
|
{ "key" : "with 'foo' as the state key" }
|
|
|
|
In contrast, these requests are invalid::
|
|
|
|
POST /rooms/!roomid:domain/state/m.example.event/
|
|
{ "key" : "cannot use POST here" }
|
|
|
|
PUT /rooms/!roomid:domain/state/m.another.example.event/foo/11
|
|
{ "key" : "txnIds are not supported" }
|
|
|
|
Care should be taken to avoid setting the wrong ``state key``::
|
|
|
|
PUT /rooms/!roomid:domain/state/m.another.example.event/11
|
|
{ "key" : "with '11' as the state key, but was probably intended to be a txnId" }
|
|
|
|
The ``state_key`` is often used to store state about individual users, by using
|
|
the user ID as the ``state_key`` value. For example::
|
|
|
|
PUT /rooms/!roomid:domain/state/m.favorite.animal.event/%40my_user%3Adomain.com
|
|
{ "animal" : "cat", "reason": "fluffy" }
|
|
|
|
In some cases, there may be no need for a ``state_key``, so it can be omitted::
|
|
|
|
PUT /rooms/!roomid:domain/state/m.room.bgd.color
|
|
{ "color": "red", "hex": "#ff0000" }
|
|
|
|
See `Room Events`_ for the ``m.`` event specification.
|
|
|
|
Non-state events
|
|
----------------
|
|
Non-state events can be sent by sending a request to
|
|
|/rooms/<room_id>/send/<event_type>|_. These requests *can* use transaction
|
|
IDs and ``PUT``/``POST`` methods. Non-state events allow access to historical
|
|
events and pagination, making it best suited for sending messages. For
|
|
example::
|
|
|
|
POST /rooms/!roomid:domain/send/m.custom.example.message
|
|
{ "text": "Hello world!" }
|
|
|
|
PUT /rooms/!roomid:domain/send/m.custom.example.message/11
|
|
{ "text": "Goodbye world!" }
|
|
|
|
See `Room Events`_ for the ``m.`` event specification.
|
|
|
|
Syncing rooms
|
|
-------------
|
|
.. NOTE::
|
|
This section is a work in progress.
|
|
|
|
When a client logs in, they may have a list of rooms which they have already
|
|
joined. These rooms may also have a list of events associated with them. The
|
|
purpose of 'syncing' is to present the current room and event information in a
|
|
convenient, compact manner. The events returned are not limited to room events;
|
|
presence events will also be returned. A single syncing API is provided:
|
|
|
|
- |initialSync|_ : A global sync which will present room and event information
|
|
for all rooms the user has joined.
|
|
|
|
.. TODO-spec room-scoped initial sync
|
|
- |/rooms/<room_id>/initialSync|_ : A sync scoped to a single room. Presents
|
|
room and event information for this room only.
|
|
- Room-scoped initial sync is Very Tricky because typically people would
|
|
want to sync the room then listen for any new content from that point
|
|
onwards. The event stream cannot do this for a single room currently.
|
|
As a result, commenting room-scoped initial sync at this time.
|
|
|
|
The |initialSync|_ API contains the following keys:
|
|
|
|
``presence``
|
|
Description:
|
|
Contains a list of presence information for users the client is interested
|
|
in.
|
|
Format:
|
|
A JSON array of ``m.presence`` events.
|
|
|
|
``end``
|
|
Description:
|
|
Contains an event stream token which can be used with the `Event Stream`_.
|
|
Format:
|
|
A string containing the event stream token.
|
|
|
|
``rooms``
|
|
Description:
|
|
Contains a list of room information for all rooms the client has joined,
|
|
and limited room information on rooms the client has been invited to.
|
|
Format:
|
|
A JSON array containing Room Information JSON objects.
|
|
|
|
Room Information:
|
|
Description:
|
|
Contains all state events for the room, along with a limited amount of
|
|
the most recent non-state events, configured via the ``limit`` query
|
|
parameter. Also contains additional keys with room metadata, such as the
|
|
``room_id`` and the client's ``membership`` to the room.
|
|
Format:
|
|
A JSON object with the following keys:
|
|
``room_id``
|
|
A string containing the ID of the room being described.
|
|
``membership``
|
|
A string representing the client's membership status in this room.
|
|
``messages``
|
|
An event stream JSON object containing a ``chunk`` of recent non-state
|
|
events, along with an ``end`` token. *NB: The name of this key will be
|
|
changed in a later version.*
|
|
``state``
|
|
A JSON array containing all the current state events for this room.
|
|
|
|
Getting events for a room
|
|
-------------------------
|
|
There are several APIs provided to ``GET`` events for a room:
|
|
|
|
``/rooms/<room id>/state/<event type>/<state key>``
|
|
Description:
|
|
Get the state event identified.
|
|
Response format:
|
|
A JSON object representing the state event **content**.
|
|
Example:
|
|
``/rooms/!room:domain.com/state/m.room.name`` returns ``{ "name": "Room name" }``
|
|
|
|
|/rooms/<room_id>/state|_
|
|
Description:
|
|
Get all state events for a room.
|
|
Response format:
|
|
``[ { state event }, { state event }, ... ]``
|
|
Example:
|
|
TODO-doc
|
|
|
|
|
|
|/rooms/<room_id>/members|_
|
|
Description:
|
|
Get all ``m.room.member`` state events.
|
|
Response format:
|
|
``{ "start": "<token>", "end": "<token>", "chunk": [ { m.room.member event }, ... ] }``
|
|
Example:
|
|
TODO-doc
|
|
|
|
|/rooms/<room_id>/messages|_
|
|
Description:
|
|
Get all ``m.room.message`` and ``m.room.member`` events. This API supports
|
|
pagination using ``from`` and ``to`` query parameters, coupled with the
|
|
``start`` and ``end`` tokens from an |initialSync|_ API.
|
|
Response format:
|
|
``{ "start": "<token>", "end": "<token>" }``
|
|
Example:
|
|
TODO-doc
|
|
|
|
|/rooms/<room_id>/initialSync|_
|
|
Description:
|
|
Get all relevant events for a room. This includes state events, paginated
|
|
non-state events and presence events.
|
|
Response format:
|
|
`` { TODO-doc } ``
|
|
Example:
|
|
TODO-doc
|
|
|
|
Redactions
|
|
----------
|
|
Since events are extensible it is possible for malicious users and/or servers
|
|
to add keys that are, for example offensive or illegal. Since some events
|
|
cannot be simply deleted, e.g. membership events, we instead 'redact' events.
|
|
This involves removing all keys from an event that are not required by the
|
|
protocol. This stripped down event is thereafter returned anytime a client or
|
|
remote server requests it.
|
|
|
|
Events that have been redacted include a ``redacted_because`` key whose value
|
|
is the event that caused it to be redacted, which may include a reason.
|
|
|
|
Redacting an event cannot be undone, allowing server owners to delete the
|
|
offending content from the databases.
|
|
|
|
Currently, only room admins can redact events by sending a ``m.room.redaction``
|
|
event, but server admins also need to be able to redact events by a similar
|
|
mechanism.
|
|
|
|
Upon receipt of a redaction event, the server should strip off any keys not in
|
|
the following list:
|
|
|
|
- ``event_id``
|
|
- ``type``
|
|
- ``room_id``
|
|
- ``user_id``
|
|
- ``state_key``
|
|
- ``prev_state``
|
|
- ``content``
|
|
|
|
The content object should also be stripped of all keys, unless it is one of
|
|
one of the following event types:
|
|
|
|
- ``m.room.member`` allows key ``membership``
|
|
- ``m.room.create`` allows key ``creator``
|
|
- ``m.room.join_rules`` allows key ``join_rule``
|
|
- ``m.room.power_levels`` allows keys that are user ids or ``default``
|
|
- ``m.room.add_state_level`` allows key ``level``
|
|
- ``m.room.send_event_level`` allows key ``level``
|
|
- ``m.room.ops_levels`` allows keys ``kick_level``, ``ban_level``
|
|
and ``redact_level``
|
|
- ``m.room.aliases`` allows key ``aliases``
|
|
|
|
The redaction event should be added under the key ``redacted_because``.
|
|
|
|
|
|
When a client receives a redaction event it should change the redacted event
|
|
in the same way a server does.
|
|
|
|
|
|
Room Events
|
|
===========
|
|
.. NOTE::
|
|
This section is a work in progress.
|
|
|
|
This specification outlines several standard event types, all of which are
|
|
prefixed with ``m.``
|
|
|
|
``m.room.name``
|
|
Summary:
|
|
Set the human-readable name for the room.
|
|
Type:
|
|
State event
|
|
JSON format:
|
|
``{ "name" : "string" }``
|
|
Example:
|
|
``{ "name" : "My Room" }``
|
|
Description:
|
|
A room has an opaque room ID which is not human-friendly to read. A room
|
|
alias is human-friendly, but not all rooms have room aliases. The room name
|
|
is a human-friendly string designed to be displayed to the end-user. The
|
|
room name is not *unique*, as multiple rooms can have the same room name
|
|
set. The room name can also be set when creating a room using |createRoom|_
|
|
with the ``name`` key.
|
|
|
|
``m.room.topic``
|
|
Summary:
|
|
Set a topic for the room.
|
|
Type:
|
|
State event
|
|
JSON format:
|
|
``{ "topic" : "string" }``
|
|
Example:
|
|
``{ "topic" : "Welcome to the real world." }``
|
|
Description:
|
|
A topic is a short message detailing what is currently being discussed in
|
|
the room. It can also be used as a way to display extra information about
|
|
the room, which may not be suitable for the room name. The room topic can
|
|
also be set when creating a room using |createRoom|_ with the ``topic``
|
|
key.
|
|
|
|
``m.room.member``
|
|
Summary:
|
|
The current membership state of a user in the room.
|
|
Type:
|
|
State event
|
|
JSON format:
|
|
``{ "membership" : "enum[ invite|join|leave|ban ]" }``
|
|
Example:
|
|
``{ "membership" : "join" }``
|
|
Description:
|
|
Adjusts the membership state for a user in a room. It is preferable to use
|
|
the membership APIs (``/rooms/<room id>/invite`` etc) when performing
|
|
membership actions rather than adjusting the state directly as there are a
|
|
restricted set of valid transformations. For example, user A cannot force
|
|
user B to join a room, and trying to force this state change directly will
|
|
fail. See the `Rooms`_ section for how to use the membership APIs.
|
|
|
|
``m.room.create``
|
|
Summary:
|
|
The first event in the room.
|
|
Type:
|
|
State event
|
|
JSON format:
|
|
``{ "creator": "string"}``
|
|
Example:
|
|
``{ "creator": "@user:example.com" }``
|
|
Description:
|
|
This is the first event in a room and cannot be changed. It acts as the
|
|
root of all other events.
|
|
|
|
``m.room.join_rules``
|
|
Summary:
|
|
Descripes how/if people are allowed to join.
|
|
Type:
|
|
State event
|
|
JSON format:
|
|
``{ "join_rule": "enum [ public|knock|invite|private ]" }``
|
|
Example:
|
|
``{ "join_rule": "public" }``
|
|
Description:
|
|
TODO-doc : Use docs/models/rooms.rst
|
|
|
|
``m.room.power_levels``
|
|
Summary:
|
|
Defines the power levels of users in the room.
|
|
Type:
|
|
State event
|
|
JSON format:
|
|
``{ "<user_id>": <int>, ..., "default": <int>}``
|
|
Example:
|
|
``{ "@user:example.com": 5, "@user2:example.com": 10, "default": 0 }``
|
|
Description:
|
|
If a user is in the list, then they have the associated power level.
|
|
Otherwise they have the default level. If not ``default`` key is supplied,
|
|
it is assumed to be 0.
|
|
|
|
``m.room.add_state_level``
|
|
Summary:
|
|
Defines the minimum power level a user needs to add state.
|
|
Type:
|
|
State event
|
|
JSON format:
|
|
``{ "level": <int> }``
|
|
Example:
|
|
``{ "level": 5 }``
|
|
Description:
|
|
To add a new piece of state to the room a user must have the given power
|
|
level. This does not apply to updating current state, which is goverened
|
|
by the ``required_power_level`` event key.
|
|
|
|
``m.room.send_event_level``
|
|
Summary:
|
|
Defines the minimum power level a user needs to send an event.
|
|
Type:
|
|
State event
|
|
JSON format:
|
|
``{ "level": <int> }``
|
|
Example:
|
|
``{ "level": 0 }``
|
|
Description:
|
|
To send a new event into the room a user must have at least this power
|
|
level. This allows ops to make the room read only by increasing this level,
|
|
or muting individual users by lowering their power level below this
|
|
threshold.
|
|
|
|
``m.room.ops_levels``
|
|
Summary:
|
|
Defines the minimum power levels that a user must have before they can
|
|
kick and/or ban other users.
|
|
Type:
|
|
State event
|
|
JSON format:
|
|
``{ "ban_level": <int>, "kick_level": <int>, "redact_level": <int> }``
|
|
Example:
|
|
``{ "ban_level": 5, "kick_level": 5 }``
|
|
Description:
|
|
This defines who can ban and/or kick people in the room. Most of the time
|
|
``ban_level`` will be greater than or equal to ``kick_level`` since
|
|
banning is more severe than kicking.
|
|
|
|
``m.room.aliases``
|
|
Summary:
|
|
These state events are used to inform the room about what room aliases it
|
|
has.
|
|
Type:
|
|
State event
|
|
JSON format:
|
|
``{ "aliases": ["string", ...] }``
|
|
Example:
|
|
``{ "aliases": ["#foo:example.com"] }``
|
|
Description:
|
|
This event is sent by a homeserver directly to inform of changes to the
|
|
list of aliases it knows about for that room. As a special-case, the
|
|
``state_key`` of the event is the homeserver which owns the room alias.
|
|
For example, an event might look like::
|
|
|
|
{
|
|
"type": "m.room.aliases",
|
|
"event_id": "012345678ab",
|
|
"room_id": "!xAbCdEfG:example.com",
|
|
"state_key": "example.com",
|
|
"content": {
|
|
"aliases": ["#foo:example.com"]
|
|
}
|
|
}
|
|
|
|
The event contains the full list of aliases now stored by the home server
|
|
that emitted it; additions or deletions are not explicitly mentioned as
|
|
being such. The entire set of known aliases for the room is then the union
|
|
of the individual lists declared by all such keys, one from each home
|
|
server holding at least one alias.
|
|
|
|
Clients `should` check the validity of any room alias given in this list
|
|
before presenting it to the user as trusted fact. The lists given by this
|
|
event should be considered simply as advice on which aliases might exist,
|
|
for which the client can perform the lookup to confirm whether it receives
|
|
the correct room ID.
|
|
|
|
``m.room.message``
|
|
Summary:
|
|
A message.
|
|
Type:
|
|
Non-state event
|
|
JSON format:
|
|
``{ "msgtype": "string" }``
|
|
Example:
|
|
``{ "msgtype": "m.text", "body": "Testing" }``
|
|
Description:
|
|
This event is used when sending messages in a room. Messages are not
|
|
limited to be text. The ``msgtype`` key outlines the type of message, e.g.
|
|
text, audio, image, video, etc. Whilst not required, the ``body`` key
|
|
SHOULD be used with every kind of ``msgtype`` as a fallback mechanism when
|
|
a client cannot render the message. For more information on the types of
|
|
messages which can be sent, see `m.room.message msgtypes`_.
|
|
|
|
``m.room.message.feedback``
|
|
Summary:
|
|
A receipt for a message.
|
|
Type:
|
|
Non-state event
|
|
JSON format:
|
|
``{ "type": "enum [ delivered|read ]", "target_event_id": "string" }``
|
|
Example:
|
|
``{ "type": "delivered", "target_event_id": "e3b2icys" }``
|
|
Description:
|
|
Feedback events are events sent to acknowledge a message in some way. There
|
|
are two supported acknowledgements: ``delivered`` (sent when the event has
|
|
been received) and ``read`` (sent when the event has been observed by the
|
|
end-user). The ``target_event_id`` should reference the ``m.room.message``
|
|
event being acknowledged.
|
|
|
|
``m.room.redaction``
|
|
Summary:
|
|
Indicates a previous event has been redacted.
|
|
Type:
|
|
Non-state event
|
|
JSON format:
|
|
``{ "reason": "string" }``
|
|
Description:
|
|
Events can be redacted by either room or server admins. Redacting an event
|
|
means that all keys not required by the protocol are stripped off, allowing
|
|
admins to remove offensive or illegal content that may have been attached
|
|
to any event. This cannot be undone, allowing server owners to physically
|
|
delete the offending data. There is also a concept of a moderator hiding a
|
|
non-state event, which can be undone, but cannot be applied to state
|
|
events.
|
|
The event that has been redacted is specified in the ``redacts`` event
|
|
level key.
|
|
|
|
m.room.message msgtypes
|
|
-----------------------
|
|
|
|
.. TODO-spec
|
|
How a client should handle unknown message types.
|
|
|
|
Each ``m.room.message`` MUST have a ``msgtype`` key which identifies the type
|
|
of message being sent. Each type has their own required and optional keys, as
|
|
outlined below:
|
|
|
|
``m.text``
|
|
Required keys:
|
|
- ``body`` : "string" - The body of the message.
|
|
Optional keys:
|
|
None.
|
|
Example:
|
|
``{ "msgtype": "m.text", "body": "I am a fish" }``
|
|
|
|
``m.emote``
|
|
Required keys:
|
|
- ``body`` : "string" - The emote action to perform.
|
|
Optional keys:
|
|
None.
|
|
Example:
|
|
``{ "msgtype": "m.emote", "body": "tries to come up with a witty explanation" }``
|
|
|
|
``m.image``
|
|
Required keys:
|
|
- ``url`` : "string" - The URL to the image.
|
|
Optional keys:
|
|
- ``info`` : "string" - info : JSON object (ImageInfo) - The image info for
|
|
image referred to in ``url``.
|
|
- ``thumbnail_url`` : "string" - The URL to the thumbnail.
|
|
- ``thumbnail_info`` : JSON object (ImageInfo) - The image info for the
|
|
image referred to in ``thumbnail_url``.
|
|
- ``body`` : "string" - The alt text of the image, or some kind of content
|
|
description for accessibility e.g. "image attachment".
|
|
|
|
ImageInfo:
|
|
Information about an image::
|
|
|
|
{
|
|
"size" : integer (size of image in bytes),
|
|
"w" : integer (width of image in pixels),
|
|
"h" : integer (height of image in pixels),
|
|
"mimetype" : "string (e.g. image/jpeg)",
|
|
}
|
|
|
|
``m.audio``
|
|
Required keys:
|
|
- ``url`` : "string" - The URL to the audio.
|
|
Optional keys:
|
|
- ``info`` : JSON object (AudioInfo) - The audio info for the audio
|
|
referred to in ``url``.
|
|
- ``body`` : "string" - A description of the audio e.g. "Bee Gees - Stayin'
|
|
Alive", or some kind of content description for accessibility e.g.
|
|
"audio attachment".
|
|
AudioInfo:
|
|
Information about a piece of audio::
|
|
|
|
{
|
|
"mimetype" : "string (e.g. audio/aac)",
|
|
"size" : integer (size of audio in bytes),
|
|
"duration" : integer (duration of audio in milliseconds),
|
|
}
|
|
|
|
``m.video``
|
|
Required keys:
|
|
- ``url`` : "string" - The URL to the video.
|
|
Optional keys:
|
|
- ``info`` : JSON object (VideoInfo) - The video info for the video
|
|
referred to in ``url``.
|
|
- ``body`` : "string" - A description of the video e.g. "Gangnam style", or
|
|
some kind of content description for accessibility e.g. "video
|
|
attachment".
|
|
|
|
VideoInfo:
|
|
Information about a video::
|
|
|
|
{
|
|
"mimetype" : "string (e.g. video/mp4)",
|
|
"size" : integer (size of video in bytes),
|
|
"duration" : integer (duration of video in milliseconds),
|
|
"w" : integer (width of video in pixels),
|
|
"h" : integer (height of video in pixels),
|
|
"thumbnail_url" : "string (URL to image)",
|
|
"thumbanil_info" : JSON object (ImageInfo)
|
|
}
|
|
|
|
``m.location``
|
|
Required keys:
|
|
- ``geo_uri`` : "string" - The geo URI representing the location.
|
|
Optional keys:
|
|
- ``thumbnail_url`` : "string" - The URL to a thumnail of the location
|
|
being represented.
|
|
- ``thumbnail_info`` : JSON object (ImageInfo) - The image info for the
|
|
image referred to in ``thumbnail_url``.
|
|
- ``body`` : "string" - A description of the location e.g. "Big Ben,
|
|
London, UK", or some kind of content description for accessibility e.g.
|
|
"location attachment".
|
|
|
|
The following keys can be attached to any ``m.room.message``:
|
|
|
|
Optional keys:
|
|
- ``sender_ts`` : integer - A timestamp (ms resolution) representing the
|
|
wall-clock time when the message was sent from the client.
|
|
|
|
Presence
|
|
========
|
|
.. NOTE::
|
|
This section is a work in progress.
|
|
|
|
Each user has the concept of presence information. This encodes the
|
|
"availability" of that user, suitable for display on other user's clients. This
|
|
is transmitted as an ``m.presence`` event and is one of the few events which
|
|
are sent *outside the context of a room*. The basic piece of presence
|
|
information is represented by the ``presence`` key, which is an enum of one of
|
|
the following:
|
|
|
|
- ``online`` : The default state when the user is connected to an event
|
|
stream.
|
|
- ``unavailable`` : The user is not reachable at this time.
|
|
- ``offline`` : The user is not connected to an event stream.
|
|
- ``free_for_chat`` : The user is generally willing to receive messages
|
|
moreso than default.
|
|
- ``hidden`` : Behaves as offline, but allows the user to see the client
|
|
state anyway and generally interact with client features. (Not yet
|
|
implemented in synapse).
|
|
|
|
This basic ``presence`` field applies to the user as a whole, regardless of how
|
|
many client devices they have connected. The home server should synchronise
|
|
this status choice among multiple devices to ensure the user gets a consistent
|
|
experience.
|
|
|
|
In addition, the server maintains a timestamp of the last time it saw an active
|
|
action from the user; either sending a message to a room, or changing presence
|
|
state from a lower to a higher level of availability (thus: changing state from
|
|
``unavailable`` to ``online`` will count as an action for being active, whereas
|
|
in the other direction will not). This timestamp is presented via a key called
|
|
``last_active_ago``, which gives the relative number of miliseconds since the
|
|
message is generated/emitted, that the user was last seen active.
|
|
|
|
Home servers can also use the user's choice of presence state as a signal for
|
|
how to handle new private one-to-one chat message requests. For example, it
|
|
might decide:
|
|
|
|
- ``free_for_chat`` : accept anything
|
|
- ``online`` : accept from anyone in my addres book list
|
|
- ``busy`` : accept from anyone in this "important people" group in my
|
|
address book list
|
|
|
|
Presence List
|
|
-------------
|
|
Each user's home server stores a "presence list" for that user. This stores a
|
|
list of other user IDs the user has chosen to add to it. To be added to this
|
|
list, the user being added must receive permission from the list owner. Once
|
|
granted, both user's HS(es) store this information. Since such subscriptions
|
|
are likely to be bidirectional, HSes may wish to automatically accept requests
|
|
when a reverse subscription already exists.
|
|
|
|
As a convenience, presence lists should support the ability to collect users
|
|
into groups, which could allow things like inviting the entire group to a new
|
|
("ad-hoc") chat room, or easy interaction with the profile information ACL
|
|
implementation of the HS.
|
|
|
|
Presence and Permissions
|
|
------------------------
|
|
For a viewing user to be allowed to see the presence information of a target
|
|
user, either:
|
|
|
|
- The target user has allowed the viewing user to add them to their presence
|
|
list, or
|
|
- The two users share at least one room in common
|
|
|
|
In the latter case, this allows for clients to display some minimal sense of
|
|
presence information in a user list for a room.
|
|
|
|
Client API
|
|
----------
|
|
The client API for presence is on the following set of REST calls.
|
|
|
|
Fetching basic status::
|
|
|
|
GET $PREFIX/presence/:user_id/status
|
|
|
|
Returned content: JSON object containing the following keys:
|
|
presence: "offline"|"unavailable"|"online"|"free_for_chat"
|
|
status_msg: (optional) string of freeform text
|
|
last_active_ago: miliseconds since the last activity by the user
|
|
|
|
Setting basic status::
|
|
|
|
PUT $PREFIX/presence/:user_id/status
|
|
|
|
Content: JSON object containing the following keys:
|
|
presence and status_msg: as above
|
|
|
|
When setting the status, the activity time is updated to reflect that activity;
|
|
the client does not need to specify the ``last_active_ago`` field.
|
|
|
|
Fetching the presence list::
|
|
|
|
GET $PREFIX/presence/list
|
|
|
|
Returned content: JSON array containing objects; each object containing the
|
|
following keys:
|
|
user_id: observed user ID
|
|
presence: "offline"|"unavailable"|"online"|"free_for_chat"
|
|
status_msg: (optional) string of freeform text
|
|
last_active_ago: miliseconds since the last activity by the user
|
|
|
|
Maintaining the presence list::
|
|
|
|
POST $PREFIX/presence/list
|
|
|
|
Content: JSON object containing either or both of the following keys:
|
|
invite: JSON array of strings giving user IDs to send invites to
|
|
drop: JSON array of strings giving user IDs to remove from the list
|
|
|
|
.. TODO-spec
|
|
- Define how users receive presence invites, and how they accept/decline them
|
|
|
|
Server API
|
|
----------
|
|
The server API for presence is based entirely on exchange of the following
|
|
EDUs. There are no PDUs or Federation Queries involved.
|
|
|
|
Performing a presence update and poll subscription request::
|
|
|
|
EDU type: m.presence
|
|
|
|
Content keys:
|
|
push: (optional): list of push operations.
|
|
Each should be an object with the following keys:
|
|
user_id: string containing a User ID
|
|
presence: "offline"|"unavailable"|"online"|"free_for_chat"
|
|
status_msg: (optional) string of freeform text
|
|
last_active_ago: miliseconds since the last activity by the user
|
|
|
|
poll: (optional): list of strings giving User IDs
|
|
|
|
unpoll: (optional): list of strings giving User IDs
|
|
|
|
The presence of this combined message is two-fold: it informs the recipient
|
|
server of the current status of one or more users on the sending server (by the
|
|
``push`` key), and it maintains the list of users on the recipient server that
|
|
the sending server is interested in receiving updates for, by adding (by the
|
|
``poll`` key) or removing them (by the ``unpoll`` key). The ``poll`` and
|
|
``unpoll`` lists apply *changes* to the implied list of users; any existing IDs
|
|
that the server sent as ``poll`` operations in a previous message are not
|
|
removed until explicitly requested by a later ``unpoll``.
|
|
|
|
On receipt of a message containing a non-empty ``poll`` list, the receiving
|
|
server should immediately send the sending server a presence update EDU of its
|
|
own, containing in a ``push`` list the current state of every user that was in
|
|
the orginal EDU's ``poll`` list.
|
|
|
|
Sending a presence invite::
|
|
|
|
EDU type: m.presence_invite
|
|
|
|
Content keys:
|
|
observed_user: string giving the User ID of the user whose presence is
|
|
requested (i.e. the recipient of the invite)
|
|
observer_user: string giving the User ID of the user who is requesting to
|
|
observe the presence (i.e. the sender of the invite)
|
|
|
|
Accepting a presence invite::
|
|
|
|
EDU type: m.presence_accept
|
|
|
|
Content keys - as for m.presence_invite
|
|
|
|
Rejecting a presence invite::
|
|
|
|
EDU type: m.presence_deny
|
|
|
|
Content keys - as for m.presence_invite
|
|
|
|
.. TODO-doc
|
|
- Explain the timing-based roundtrip reduction mechanism for presence
|
|
messages
|
|
- Explain the zero-byte presence inference logic
|
|
See also: docs/client-server/model/presence
|
|
|
|
|
|
Voice over IP
|
|
=============
|
|
Matrix can also be used to set up VoIP calls. This is part of the core
|
|
specification, although is still in a very early stage. Voice (and video) over
|
|
Matrix is based on the WebRTC standards.
|
|
|
|
Call events are sent to a room, like any other event. This means that clients
|
|
must only send call events to rooms with exactly two participants as currently
|
|
the WebRTC standard is based around two-party communication.
|
|
|
|
Events
|
|
------
|
|
``m.call.invite``
|
|
This event is sent by the caller when they wish to establish a call.
|
|
|
|
Required keys:
|
|
- ``call_id`` : "string" - A unique identifier for the call
|
|
- ``offer`` : "offer object" - The session description
|
|
- ``version`` : "integer" - The version of the VoIP specification this
|
|
message adheres to. This specification is version 0.
|
|
- ``lifetime`` : "integer" - The time in milliseconds that the invite is
|
|
valid for. Once the invite age exceeds this value, clients should discard
|
|
it. They should also no longer show the call as awaiting an answer in the
|
|
UI.
|
|
|
|
Optional keys:
|
|
None.
|
|
Example:
|
|
``{ "version" : 0, "call_id": "12345", "offer": { "type" : "offer", "sdp" : "v=0\r\no=- 6584580628695956864 2 IN IP4 127.0.0.1[...]" } }``
|
|
|
|
``Offer Object``
|
|
Required keys:
|
|
- ``type`` : "string" - The type of session description, in this case
|
|
'offer'
|
|
- ``sdp`` : "string" - The SDP text of the session description
|
|
|
|
``m.call.candidates``
|
|
This event is sent by callers after sending an invite and by the callee after
|
|
answering. Its purpose is to give the other party additional ICE candidates to
|
|
try using to communicate.
|
|
|
|
Required keys:
|
|
- ``call_id`` : "string" - The ID of the call this event relates to
|
|
- ``version`` : "integer" - The version of the VoIP specification this
|
|
messages adheres to. his specification is version 0.
|
|
- ``candidates`` : "array of candidate objects" - Array of object
|
|
describing the candidates.
|
|
|
|
``Candidate Object``
|
|
|
|
Required Keys:
|
|
- ``sdpMid`` : "string" - The SDP media type this candidate is intended
|
|
for.
|
|
- ``sdpMLineIndex`` : "integer" - The index of the SDP 'm' line this
|
|
candidate is intended for
|
|
- ``candidate`` : "string" - The SDP 'a' line of the candidate
|
|
|
|
``m.call.answer``
|
|
|
|
Required keys:
|
|
- ``call_id`` : "string" - The ID of the call this event relates to
|
|
- ``version`` : "integer" - The version of the VoIP specification this
|
|
messages
|
|
- ``answer`` : "answer object" - Object giving the SDK answer
|
|
|
|
``Answer Object``
|
|
|
|
Required keys:
|
|
- ``type`` : "string" - The type of session description. 'answer' in this
|
|
case.
|
|
- ``sdp`` : "string" - The SDP text of the session description
|
|
|
|
``m.call.hangup``
|
|
Sent by either party to signal their termination of the call. This can be sent
|
|
either once the call has has been established or before to abort the call.
|
|
|
|
Required keys:
|
|
- ``call_id`` : "string" - The ID of the call this event relates to
|
|
- ``version`` : "integer" - The version of the VoIP specification this
|
|
messages
|
|
|
|
Message Exchange
|
|
----------------
|
|
A call is set up with messages exchanged as follows:
|
|
|
|
::
|
|
|
|
Caller Callee
|
|
m.call.invite ----------->
|
|
m.call.candidate -------->
|
|
[more candidates events]
|
|
User answers call
|
|
<------ m.call.answer
|
|
[...]
|
|
<------ m.call.hangup
|
|
|
|
Or a rejected call:
|
|
|
|
::
|
|
|
|
Caller Callee
|
|
m.call.invite ----------->
|
|
m.call.candidate -------->
|
|
[more candidates events]
|
|
User rejects call
|
|
<------- m.call.hangup
|
|
|
|
Calls are negotiated according to the WebRTC specification.
|
|
|
|
|
|
Glare
|
|
-----
|
|
This specification aims to address the problem of two users calling each other
|
|
at roughly the same time and their invites crossing on the wire. It is a far
|
|
better experience for the users if their calls are connected if it is clear
|
|
that their intention is to set up a call with one another.
|
|
|
|
In Matrix, calls are to rooms rather than users (even if those rooms may only
|
|
contain one other user) so we consider calls which are to the same room.
|
|
|
|
The rules for dealing with such a situation are as follows:
|
|
|
|
- If an invite to a room is received whilst the client is preparing to send an
|
|
invite to the same room, the client should cancel its outgoing call and
|
|
instead automatically accept the incoming call on behalf of the user.
|
|
- If an invite to a room is received after the client has sent an invite to
|
|
the same room and is waiting for a response, the client should perform a
|
|
lexicographical comparison of the call IDs of the two calls and use the
|
|
lesser of the two calls, aborting the greater. If the incoming call is the
|
|
lesser, the client should accept this call on behalf of the user.
|
|
|
|
The call setup should appear seamless to the user as if they had simply placed
|
|
a call and the other party had accepted. Thusly, any media stream that had been
|
|
setup for use on a call should be transferred and used for the call that
|
|
replaces it.
|
|
|
|
|
|
Profiles
|
|
========
|
|
.. NOTE::
|
|
This section is a work in progress.
|
|
|
|
.. TODO-spec
|
|
- Metadata extensibility
|
|
|
|
Internally within Matrix users are referred to by their user ID, which is
|
|
typically a compact unique identifier. Profiles grant users the ability to see
|
|
human-readable names for other users that are in some way meaningful to them.
|
|
Additionally, profiles can publish additional information, such as the user's
|
|
age or location.
|
|
|
|
A Profile consists of a display name, an avatar picture, and a set of other
|
|
metadata fields that the user may wish to publish (email address, phone
|
|
numbers, website URLs, etc...). This specification puts no requirements on the
|
|
display name other than it being a valid unicode string. Avatar images are not
|
|
stored directly; instead the home server stores an ``http``-scheme URL where
|
|
clients may fetch it from.
|
|
|
|
Client API
|
|
----------
|
|
The client API for profile management consists of the following REST calls.
|
|
|
|
Fetching a user account displayname::
|
|
|
|
GET $PREFIX/profile/:user_id/displayname
|
|
|
|
Returned content: JSON object containing the following keys:
|
|
displayname: string of freeform text
|
|
|
|
This call may be used to fetch the user's own displayname or to query the name
|
|
of other users; either locally or on remote systems hosted on other home
|
|
servers.
|
|
|
|
Setting a new displayname::
|
|
|
|
PUT $PREFIX/profile/:user_id/displayname
|
|
|
|
Content: JSON object containing the following keys:
|
|
displayname: string of freeform text
|
|
|
|
Fetching a user account avatar URL::
|
|
|
|
GET $PREFIX/profile/:user_id/avatar_url
|
|
|
|
Returned content: JSON object containing the following keys:
|
|
avatar_url: string containing an http-scheme URL
|
|
|
|
As with displayname, this call may be used to fetch either the user's own, or
|
|
other users' avatar URL.
|
|
|
|
Setting a new avatar URL::
|
|
|
|
PUT $PREFIX/profile/:user_id/avatar_url
|
|
|
|
Content: JSON object containing the following keys:
|
|
avatar_url: string containing an http-scheme URL
|
|
|
|
Fetching combined account profile information::
|
|
|
|
GET $PREFIX/profile/:user_id
|
|
|
|
Returned content: JSON object containing the following keys:
|
|
displayname: string of freeform text
|
|
avatar_url: string containing an http-scheme URL
|
|
|
|
At the current time, this API simply returns the displayname and avatar URL
|
|
information, though it is intended to return more fields about the user's
|
|
profile once they are defined. Client implementations should take care not to
|
|
expect that these are the only two keys returned as future versions of this
|
|
specification may yield more keys here.
|
|
|
|
Server API
|
|
----------
|
|
The server API for profiles is based entirely on the following Federation
|
|
Queries. There are no additional EDU or PDU types involved, other than the
|
|
implicit ``m.presence`` and ``m.room.member`` events (see section below).
|
|
|
|
Querying profile information::
|
|
|
|
Query type: profile
|
|
|
|
Arguments:
|
|
user_id: the ID of the user whose profile to return
|
|
field: (optional) string giving a field name
|
|
|
|
Returns: JSON object containing the following keys:
|
|
displayname: string of freeform text
|
|
avatar_url: string containing an http-scheme URL
|
|
|
|
If the query contains the optional ``field`` key, it should give the name of a
|
|
result field. If such is present, then the result should contain only a field
|
|
of that name, with no others present. If not, the result should contain as much
|
|
of the user's profile as the home server has available and can make public.
|
|
|
|
Events on Change of Profile Information
|
|
---------------------------------------
|
|
Because the profile displayname and avatar information are likely to be used in
|
|
many places of a client's display, changes to these fields cause an automatic
|
|
propagation event to occur, informing likely-interested parties of the new
|
|
values. This change is conveyed using two separate mechanisms:
|
|
|
|
- a ``m.room.member`` event is sent to every room the user is a member of,
|
|
to update the ``displayname`` and ``avatar_url``.
|
|
- a presence status update is sent, again containing the new values of the
|
|
``displayname`` and ``avatar_url`` keys, in addition to the required
|
|
``presence`` key containing the current presence state of the user.
|
|
|
|
Both of these should be done automatically by the home server when a user
|
|
successfully changes their displayname or avatar URL fields.
|
|
|
|
Additionally, when home servers emit room membership events for their own
|
|
users, they should include the displayname and avatar URL fields in these
|
|
events so that clients already have these details to hand, and do not have to
|
|
perform extra roundtrips to query it.
|
|
|
|
|
|
Identity
|
|
========
|
|
.. NOTE::
|
|
This section is a work in progress.
|
|
|
|
.. TODO-doc Dave
|
|
- 3PIDs and identity server, functions
|
|
|
|
|
|
Federation
|
|
==========
|
|
|
|
Federation is the term used to describe how to communicate between Matrix home
|
|
servers. Federation is a mechanism by which two home servers can exchange
|
|
Matrix event messages, both as a real-time push of current events, and as a
|
|
historic fetching mechanism to synchronise past history for clients to view. It
|
|
uses HTTPS connections between each pair of servers involved as the underlying
|
|
transport. Messages are exchanged between servers in real-time by active
|
|
pushing from each server's HTTP client into the server of the other. Queries to
|
|
fetch historic data for the purpose of back-filling scrollback buffers and the
|
|
like can also be performed. Currently routing of messages between homeservers
|
|
is full mesh (like email) - however, fan-out refinements to this design are
|
|
currently under consideration.
|
|
|
|
There are three main kinds of communication that occur between home servers:
|
|
|
|
:Queries:
|
|
These are single request/response interactions between a given pair of
|
|
servers, initiated by one side sending an HTTPS GET request to obtain some
|
|
information, and responded by the other. They are not persisted and contain
|
|
no long-term significant history. They simply request a snapshot state at
|
|
the instant the query is made.
|
|
|
|
:Ephemeral Data Units (EDUs):
|
|
These are notifications of events that are pushed from one home server to
|
|
another. They are not persisted and contain no long-term significant
|
|
history, nor does the receiving home server have to reply to them.
|
|
|
|
:Persisted Data Units (PDUs):
|
|
These are notifications of events that are broadcast from one home server to
|
|
any others that are interested in the same "context" (namely, a Room ID).
|
|
They are persisted to long-term storage and form the record of history for
|
|
that context.
|
|
|
|
EDUs and PDUs are further wrapped in an envelope called a Transaction, which is
|
|
transferred from the origin to the destination home server using an HTTP PUT
|
|
request.
|
|
|
|
|
|
Transactions
|
|
------------
|
|
.. WARNING::
|
|
This section may be misleading or inaccurate.
|
|
|
|
The transfer of EDUs and PDUs between home servers is performed by an exchange
|
|
of Transaction messages, which are encoded as JSON objects, passed over an HTTP
|
|
PUT request. A Transaction is meaningful only to the pair of home servers that
|
|
exchanged it; they are not globally-meaningful.
|
|
|
|
Each transaction has:
|
|
- An opaque transaction ID.
|
|
- A timestamp (UNIX epoch time in milliseconds) generated by its origin
|
|
server.
|
|
- An origin and destination server name.
|
|
- A list of "previous IDs".
|
|
- A list of PDUs and EDUs - the actual message payload that the Transaction
|
|
carries.
|
|
|
|
``origin``
|
|
Type:
|
|
String
|
|
Description:
|
|
DNS name of homeserver making this transaction.
|
|
|
|
``ts``
|
|
Type:
|
|
Integer
|
|
Description:
|
|
Timestamp in milliseconds on originating homeserver when this transaction
|
|
started.
|
|
|
|
``previous_ids``
|
|
Type:
|
|
List of strings
|
|
Description:
|
|
List of transactions that were sent immediately prior to this transaction.
|
|
|
|
``pdus``
|
|
Type:
|
|
List of Objects.
|
|
Description:
|
|
List of updates contained in this transaction.
|
|
|
|
::
|
|
|
|
{
|
|
"transaction_id":"916d630ea616342b42e98a3be0b74113",
|
|
"ts":1404835423000,
|
|
"origin":"red",
|
|
"destination":"blue",
|
|
"prev_ids":["e1da392e61898be4d2009b9fecce5325"],
|
|
"pdus":[...],
|
|
"edus":[...]
|
|
}
|
|
|
|
The ``prev_ids`` field contains a list of previous transaction IDs that the
|
|
``origin`` server has sent to this ``destination``. Its purpose is to act as a
|
|
sequence checking mechanism - the destination server can check whether it has
|
|
successfully received that Transaction, or ask for a retransmission if not.
|
|
|
|
The ``pdus`` field of a transaction is a list, containing zero or more PDUs.[*]
|
|
Each PDU is itself a JSON object containing a number of keys, the exact details
|
|
of which will vary depending on the type of PDU. Similarly, the ``edus`` field
|
|
is another list containing the EDUs. This key may be entirely absent if there
|
|
are no EDUs to transfer.
|
|
|
|
(* Normally the PDU list will be non-empty, but the server should cope with
|
|
receiving an "empty" transaction.)
|
|
|
|
PDUs and EDUs
|
|
-------------
|
|
.. WARNING::
|
|
This section may be misleading or inaccurate.
|
|
|
|
All PDUs have:
|
|
- An ID
|
|
- A context
|
|
- A declaration of their type
|
|
- A list of other PDU IDs that have been seen recently on that context
|
|
(regardless of which origin sent them)
|
|
|
|
``context``
|
|
Type:
|
|
String
|
|
Description:
|
|
Event context identifier
|
|
|
|
``origin``
|
|
Type:
|
|
String
|
|
Description:
|
|
DNS name of homeserver that created this PDU.
|
|
|
|
``pdu_id``
|
|
Type:
|
|
String
|
|
Description:
|
|
Unique identifier for PDU within the context for the originating homeserver
|
|
|
|
``ts``
|
|
Type:
|
|
Integer
|
|
Description:
|
|
Timestamp in milliseconds on originating homeserver when this PDU was
|
|
created.
|
|
|
|
``pdu_type``
|
|
Type:
|
|
String
|
|
Description:
|
|
PDU event type.
|
|
|
|
``prev_pdus``
|
|
Type:
|
|
List of pairs of strings
|
|
Description:
|
|
The originating homeserver and PDU ids of the most recent PDUs the
|
|
homeserver was aware of for this context when it made this PDU.
|
|
|
|
``depth``
|
|
Type:
|
|
Integer
|
|
Description:
|
|
The maximum depth of the previous PDUs plus one.
|
|
|
|
|
|
.. TODO-spec paul
|
|
- Update this structure so that 'pdu_id' is a two-element [origin,ref] pair
|
|
like the prev_pdus are
|
|
|
|
For state updates:
|
|
|
|
``is_state``
|
|
Type:
|
|
Boolean
|
|
Description:
|
|
True if this PDU is updating state.
|
|
|
|
``state_key``
|
|
Type:
|
|
String
|
|
Description:
|
|
Optional key identifying the updated state within the context.
|
|
|
|
``power_level``
|
|
Type:
|
|
Integer
|
|
Description:
|
|
The asserted power level of the user performing the update.
|
|
|
|
``required_power_level``
|
|
Type:
|
|
Integer
|
|
Description:
|
|
The required power level needed to replace this update.
|
|
|
|
``prev_state_id``
|
|
Type:
|
|
String
|
|
Description:
|
|
PDU event type.
|
|
|
|
``prev_state_origin``
|
|
Type:
|
|
String
|
|
Description:
|
|
The PDU id of the update this replaces.
|
|
|
|
``user_id``
|
|
Type:
|
|
String
|
|
Description:
|
|
The user updating the state.
|
|
|
|
::
|
|
|
|
{
|
|
"pdu_id":"a4ecee13e2accdadf56c1025af232176",
|
|
"context":"#example.green",
|
|
"origin":"green",
|
|
"ts":1404838188000,
|
|
"pdu_type":"m.text",
|
|
"prev_pdus":[["blue","99d16afbc857975916f1d73e49e52b65"]],
|
|
"content":...
|
|
"is_state":false
|
|
}
|
|
|
|
In contrast to Transactions, it is important to note that the ``prev_pdus``
|
|
field of a PDU refers to PDUs that any origin server has sent, rather than
|
|
previous IDs that this ``origin`` has sent. This list may refer to other PDUs
|
|
sent by the same origin as the current one, or other origins.
|
|
|
|
Because of the distributed nature of participants in a Matrix conversation, it
|
|
is impossible to establish a globally-consistent total ordering on the events.
|
|
However, by annotating each outbound PDU at its origin with IDs of other PDUs
|
|
it has received, a partial ordering can be constructed allowing causality
|
|
relationships to be preserved. A client can then display these messages to the
|
|
end-user in some order consistent with their content and ensure that no message
|
|
that is semantically in reply of an earlier one is ever displayed before it.
|
|
|
|
PDUs fall into two main categories: those that deliver Events, and those that
|
|
synchronise State. For PDUs that relate to State synchronisation, additional
|
|
keys exist to support this:
|
|
|
|
::
|
|
|
|
{...,
|
|
"is_state":true,
|
|
"state_key":TODO-doc
|
|
"power_level":TODO-doc
|
|
"prev_state_id":TODO-doc
|
|
"prev_state_origin":TODO-doc}
|
|
|
|
EDUs, by comparison to PDUs, do not have an ID, a context, or a list of
|
|
"previous" IDs. The only mandatory fields for these are the type, origin and
|
|
destination home server names, and the actual nested content.
|
|
|
|
::
|
|
|
|
{"edu_type":"m.presence",
|
|
"origin":"blue",
|
|
"destination":"orange",
|
|
"content":...}
|
|
|
|
|
|
Protocol URLs
|
|
-------------
|
|
.. WARNING::
|
|
This section may be misleading or inaccurate.
|
|
|
|
All these URLs are namespaced within a prefix of::
|
|
|
|
/_matrix/federation/v1/...
|
|
|
|
For active pushing of messages representing live activity "as it happens"::
|
|
|
|
PUT .../send/:transaction_id/
|
|
Body: JSON encoding of a single Transaction
|
|
Response: TODO-doc
|
|
|
|
The transaction_id path argument will override any ID given in the JSON body.
|
|
The destination name will be set to that of the receiving server itself. Each
|
|
embedded PDU in the transaction body will be processed.
|
|
|
|
|
|
To fetch a particular PDU::
|
|
|
|
GET .../pdu/:origin/:pdu_id/
|
|
Response: JSON encoding of a single Transaction containing one PDU
|
|
|
|
Retrieves a given PDU from the server. The response will contain a single new
|
|
Transaction, inside which will be the requested PDU.
|
|
|
|
|
|
To fetch all the state of a given context::
|
|
|
|
GET .../state/:context/
|
|
Response: JSON encoding of a single Transaction containing multiple PDUs
|
|
|
|
Retrieves a snapshot of the entire current state of the given context. The
|
|
response will contain a single Transaction, inside which will be a list of PDUs
|
|
that encode the state.
|
|
|
|
To backfill events on a given context::
|
|
|
|
GET .../backfill/:context/
|
|
Query args: v, limit
|
|
Response: JSON encoding of a single Transaction containing multiple PDUs
|
|
|
|
Retrieves a sliding-window history of previous PDUs that occurred on the given
|
|
context. Starting from the PDU ID(s) given in the "v" argument, the PDUs that
|
|
preceeded it are retrieved, up to a total number given by the "limit" argument.
|
|
These are then returned in a new Transaction containing all of the PDUs.
|
|
|
|
|
|
To stream events all the events::
|
|
|
|
GET .../pull/
|
|
Query args: origin, v
|
|
Response: JSON encoding of a single Transaction consisting of multiple PDUs
|
|
|
|
Retrieves all of the transactions later than any version given by the "v"
|
|
arguments.
|
|
|
|
|
|
To make a query::
|
|
|
|
GET .../query/:query_type
|
|
Query args: as specified by the individual query types
|
|
Response: JSON encoding of a response object
|
|
|
|
Performs a single query request on the receiving home server. The Query Type
|
|
part of the path specifies the kind of query being made, and its query
|
|
arguments have a meaning specific to that kind of query. The response is a
|
|
JSON-encoded object whose meaning also depends on the kind of query.
|
|
|
|
Backfilling
|
|
-----------
|
|
.. NOTE::
|
|
This section is a work in progress.
|
|
|
|
.. TODO-doc
|
|
- What it is, when is it used, how is it done
|
|
|
|
SRV Records
|
|
-----------
|
|
.. NOTE::
|
|
This section is a work in progress.
|
|
|
|
.. TODO-doc
|
|
- Why it is needed
|
|
|
|
State Conflict Resolution
|
|
-------------------------
|
|
.. NOTE::
|
|
This section is a work in progress.
|
|
|
|
.. TODO-doc
|
|
- How do conflicts arise (diagrams?)
|
|
- How are they resolved (incl tie breaks)
|
|
- How does this work with deleting current state
|
|
|
|
Security
|
|
========
|
|
|
|
.. NOTE::
|
|
This section is a work in progress.
|
|
|
|
Server-Server Authentication
|
|
----------------------------
|
|
|
|
.. TODO-doc
|
|
- Why is this needed.
|
|
- High level overview of process.
|
|
- Transaction/PDU signing
|
|
- How does this work with redactions? (eg hashing required keys only)
|
|
|
|
End-to-End Encryption
|
|
---------------------
|
|
|
|
.. TODO-doc
|
|
- Why is this needed.
|
|
- Overview of process
|
|
- Implementation
|
|
|
|
Lawful Interception
|
|
-------------------
|
|
|
|
Key Escrow Servers
|
|
~~~~~~~~~~~~~~~~~~
|
|
|
|
Threat Model
|
|
------------
|
|
|
|
Denial of Service
|
|
~~~~~~~~~~~~~~~~~
|
|
|
|
The attacker could attempt to prevent delivery of messages to or from the
|
|
victim in order to:
|
|
|
|
* Disrupt service or marketing campaign of a commercial competitor.
|
|
* Censor a discussion or censor a participant in a discussion.
|
|
* Perform general vandalism.
|
|
|
|
Threat: Resource Exhaustion
|
|
+++++++++++++++++++++++++++
|
|
|
|
An attacker could cause the victims server to exhaust a particular resource
|
|
(e.g. open TCP connections, CPU, memory, disk storage)
|
|
|
|
Threat: Unrecoverable Consistency Violations
|
|
++++++++++++++++++++++++++++++++++++++++++++
|
|
|
|
An attacker could send messages which created an unrecoverable "split-brain"
|
|
state in the cluster such that the victim's servers could no longer dervive a
|
|
consistent view of the chatroom state.
|
|
|
|
Threat: Bad History
|
|
+++++++++++++++++++
|
|
|
|
An attacker could convince the victim to accept invalid messages which the
|
|
victim would then include in their view of the chatroom history. Other servers
|
|
in the chatroom would reject the invalid messages and potentially reject the
|
|
victims messages as well since they depended on the invalid messages.
|
|
|
|
.. TODO-spec
|
|
Track trustworthiness of HS or users based on if they try to pretend they
|
|
haven't seen recent events, and fake a splitbrain... --M
|
|
|
|
Threat: Block Network Traffic
|
|
+++++++++++++++++++++++++++++
|
|
|
|
An attacker could try to firewall traffic between the victim's server and some
|
|
or all of the other servers in the chatroom.
|
|
|
|
Threat: High Volume of Messages
|
|
+++++++++++++++++++++++++++++++
|
|
|
|
An attacker could send large volumes of messages to a chatroom with the victim
|
|
making the chatroom unusable.
|
|
|
|
Threat: Banning users without necessary authorisation
|
|
+++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
|
|
An attacker could attempt to ban a user from a chatroom with the necessary
|
|
authorisation.
|
|
|
|
Spoofing
|
|
~~~~~~~~
|
|
|
|
An attacker could try to send a message claiming to be from the victim without
|
|
the victim having sent the message in order to:
|
|
|
|
* Impersonate the victim while performing illict activity.
|
|
* Obtain privileges of the victim.
|
|
|
|
Threat: Altering Message Contents
|
|
+++++++++++++++++++++++++++++++++
|
|
|
|
An attacker could try to alter the contents of an existing message from the
|
|
victim.
|
|
|
|
Threat: Fake Message "origin" Field
|
|
+++++++++++++++++++++++++++++++++++
|
|
|
|
An attacker could try to send a new message purporting to be from the victim
|
|
with a phony "origin" field.
|
|
|
|
Spamming
|
|
~~~~~~~~
|
|
|
|
The attacker could try to send a high volume of solicicted or unsolicted
|
|
messages to the victim in order to:
|
|
|
|
* Find victims for scams.
|
|
* Market unwanted products.
|
|
|
|
Threat: Unsoliticted Messages
|
|
+++++++++++++++++++++++++++++
|
|
|
|
An attacker could try to send messages to victims who do not wish to receive
|
|
them.
|
|
|
|
Threat: Abusive Messages
|
|
++++++++++++++++++++++++
|
|
|
|
An attacker could send abusive or threatening messages to the victim
|
|
|
|
Spying
|
|
~~~~~~
|
|
|
|
The attacker could try to access message contents or metadata for messages sent
|
|
by the victim or to the victim that were not intended to reach the attacker in
|
|
order to:
|
|
|
|
* Gain sensitive personal or commercial information.
|
|
* Impersonate the victim using credentials contained in the messages.
|
|
(e.g. password reset messages)
|
|
* Discover who the victim was talking to and when.
|
|
|
|
Threat: Disclosure during Transmission
|
|
++++++++++++++++++++++++++++++++++++++
|
|
|
|
An attacker could try to expose the message contents or metadata during
|
|
transmission between the servers.
|
|
|
|
Threat: Disclosure to Servers Outside Chatroom
|
|
++++++++++++++++++++++++++++++++++++++++++++++
|
|
|
|
An attacker could try to convince servers within a chatroom to send messages to
|
|
a server it controls that was not authorised to be within the chatroom.
|
|
|
|
Threat: Disclosure to Servers Within Chatroom
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
An attacker could take control of a server within a chatroom to expose message
|
|
contents or metadata for messages in that room.
|
|
|
|
Rate limiting
|
|
-------------
|
|
Home servers SHOULD implement rate limiting to reduce the risk of being
|
|
overloaded. If a request is refused due to rate limiting, it should return a
|
|
standard error response of the form::
|
|
|
|
{
|
|
"errcode": "M_LIMIT_EXCEEDED",
|
|
"error": "string",
|
|
"retry_after_ms": integer (optional)
|
|
}
|
|
|
|
The ``retry_after_ms`` key SHOULD be included to tell the client how long they
|
|
have to wait in milliseconds before they can try again.
|
|
|
|
.. TODO-spec
|
|
- Surely we should recommend an algorithm for the rate limiting, rather than letting every
|
|
homeserver come up with their own idea, causing totally unpredictable performance over
|
|
federated rooms?
|
|
|
|
|
|
Policy Servers
|
|
==============
|
|
.. NOTE::
|
|
This section is a work in progress.
|
|
|
|
.. TODO-spec
|
|
We should mention them in the Architecture section at least: how they fit
|
|
into the picture.
|
|
|
|
Enforcing policies
|
|
------------------
|
|
|
|
|
|
Content repository
|
|
==================
|
|
.. NOTE::
|
|
This section is a work in progress.
|
|
|
|
.. TODO-spec
|
|
- path to upload
|
|
- format for thumbnail paths, mention what it is protecting against.
|
|
- content size limit and associated M_ERROR.
|
|
|
|
|
|
Address book repository
|
|
=======================
|
|
.. NOTE::
|
|
This section is a work in progress.
|
|
|
|
.. TODO-spec
|
|
- format: POST(?) wodges of json, some possible processing, then return wodges of json on GET.
|
|
- processing may remove dupes, merge contacts, pepper with extra info (e.g. matrix-ability of
|
|
contacts), etc.
|
|
- Standard json format for contacts? Piggy back off vcards?
|
|
|
|
|
|
Glossary
|
|
========
|
|
.. NOTE::
|
|
This section is a work in progress.
|
|
|
|
Backfilling:
|
|
The process of synchronising historic state from one home server to another,
|
|
to backfill the event storage so that scrollback can be presented to the
|
|
client(s). Not to be confused with pagination.
|
|
|
|
Context:
|
|
A single human-level entity of interest (currently, a chat room)
|
|
|
|
EDU (Ephemeral Data Unit):
|
|
A message that relates directly to a given pair of home servers that are
|
|
exchanging it. EDUs are short-lived messages that related only to one single
|
|
pair of servers; they are not persisted for a long time and are not forwarded
|
|
on to other servers. Because of this, they have no internal ID nor previous
|
|
EDUs reference chain.
|
|
|
|
Event:
|
|
A record of activity that records a single thing that happened on to a context
|
|
(currently, a chat room). These are the "chat messages" that Synapse makes
|
|
available.
|
|
|
|
PDU (Persistent Data Unit):
|
|
A message that relates to a single context, irrespective of the server that
|
|
is communicating it. PDUs either encode a single Event, or a single State
|
|
change. A PDU is referred to by its PDU ID; the pair of its origin server
|
|
and local reference from that server.
|
|
|
|
PDU ID:
|
|
The pair of PDU Origin and PDU Reference, that together globally uniquely
|
|
refers to a specific PDU.
|
|
|
|
PDU Origin:
|
|
The name of the origin server that generated a given PDU. This may not be the
|
|
server from which it has been received, due to the way they are copied around
|
|
from server to server. The origin always records the original server that
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created it.
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PDU Reference:
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A local ID used to refer to a specific PDU from a given origin server. These
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references are opaque at the protocol level, but may optionally have some
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structured meaning within a given origin server or implementation.
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Presence:
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The concept of whether a user is currently online, how available they declare
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they are, and so on. See also: doc/model/presence
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Profile:
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A set of metadata about a user, such as a display name, provided for the
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benefit of other users. See also: doc/model/profiles
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Room ID:
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|
An opaque string (of as-yet undecided format) that identifies a particular
|
|
room and used in PDUs referring to it.
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Room Alias:
|
|
A human-readable string of the form #name:some.domain that users can use as a
|
|
pointer to identify a room; a Directory Server will map this to its Room ID
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State:
|
|
A set of metadata maintained about a Context, which is replicated among the
|
|
servers in addition to the history of Events.
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|
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User ID:
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|
A string of the form @localpart:domain.name that identifies a user for
|
|
wire-protocol purposes. The localpart is meaningless outside of a particular
|
|
home server. This takes a human-readable form that end-users can use directly
|
|
if they so wish, avoiding the 3PIDs.
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Transaction:
|
|
A message which relates to the communication between a given pair of servers.
|
|
A transaction contains possibly-empty lists of PDUs and EDUs.
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.. TODO
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This glossary contradicts the terms used above - especially on State Events v. "State"
|
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and Non-State Events v. "Events". We need better consistent names.
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.. Links through the external API docs are below
|
|
.. =============================================
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.. |createRoom| replace:: ``/createRoom``
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.. _createRoom: /docs/api/client-server/#!/-rooms/create_room
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|
|
.. |initialSync| replace:: ``/initialSync``
|
|
.. _initialSync: /docs/api/client-server/#!/-events/initial_sync
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.. |/rooms/<room_id>/initialSync| replace:: ``/rooms/<room_id>/initialSync``
|
|
.. _/rooms/<room_id>/initialSync: /docs/api/client-server/#!/-rooms/get_room_sync_data
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.. |login| replace:: ``/login``
|
|
.. _login: /docs/api/client-server/#!/-login
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|
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.. |register| replace:: ``/register``
|
|
.. _register: /docs/api/client-server/#!/-registration
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|
|
.. |/rooms/<room_id>/messages| replace:: ``/rooms/<room_id>/messages``
|
|
.. _/rooms/<room_id>/messages: /docs/api/client-server/#!/-rooms/get_messages
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|
|
.. |/rooms/<room_id>/members| replace:: ``/rooms/<room_id>/members``
|
|
.. _/rooms/<room_id>/members: /docs/api/client-server/#!/-rooms/get_members
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|
|
.. |/rooms/<room_id>/state| replace:: ``/rooms/<room_id>/state``
|
|
.. _/rooms/<room_id>/state: /docs/api/client-server/#!/-rooms/get_state_events
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|
|
.. |/rooms/<room_id>/send/<event_type>| replace:: ``/rooms/<room_id>/send/<event_type>``
|
|
.. _/rooms/<room_id>/send/<event_type>: /docs/api/client-server/#!/-rooms/send_non_state_event
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|
|
.. |/rooms/<room_id>/state/<event_type>/<state_key>| replace:: ``/rooms/<room_id>/state/<event_type>/<state_key>``
|
|
.. _/rooms/<room_id>/state/<event_type>/<state_key>: /docs/api/client-server/#!/-rooms/send_state_event
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|
|
.. |/rooms/<room_id>/invite| replace:: ``/rooms/<room_id>/invite``
|
|
.. _/rooms/<room_id>/invite: /docs/api/client-server/#!/-rooms/invite
|
|
|
|
.. |/rooms/<room_id>/join| replace:: ``/rooms/<room_id>/join``
|
|
.. _/rooms/<room_id>/join: /docs/api/client-server/#!/-rooms/join_room
|
|
|
|
.. |/rooms/<room_id>/leave| replace:: ``/rooms/<room_id>/leave``
|
|
.. _/rooms/<room_id>/leave: /docs/api/client-server/#!/-rooms/leave
|
|
|
|
.. |/rooms/<room_id>/ban| replace:: ``/rooms/<room_id>/ban``
|
|
.. _/rooms/<room_id>/ban: /docs/api/client-server/#!/-rooms/ban
|
|
|
|
.. |/join/<room_alias_or_id>| replace:: ``/join/<room_alias_or_id>``
|
|
.. _/join/<room_alias_or_id>: /docs/api/client-server/#!/-rooms/join
|
|
|
|
.. _`Event Stream`: /docs/api/client-server/#!/-events/get_event_stream
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