coturn TURN server project
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coturn/docs/multiplex-peer.md

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coturn Multiplex-Peer Mode — Design & Implementation Guide

Problem Statement

Standard coturn allocates one dedicated UDP socket (= one OS port) per TURN session. The relay port range is bounded (default 49152–65535, ≈16 000 ports), so a single server is hard-capped at ≈16 000 simultaneous relay sessions even when CPU, RAM, and bandwidth are plentiful.


How coturn Normally Allocates Ports

handle_turn_allocate_request()          [ns_turn_server.c]
  └─ create_relay_connection()
       └─ create_relay_ioa_sockets()    [ns_ioalib_engine_impl.c]
            ├─ turnipports_allocate()   — pick a free port from the pool
            ├─ create_unbound_relay_ioa_socket()   — socket(2)
            ├─ bind_ioa_socket()        — bind(2) to relay-IP:chosen-port
            └─ (optionally) a second socket on port+1 for legacy RTCP

Every session holds one (or two) bound sockets. The OS demultiplexes inbound datagrams by destination port → one file descriptor per session.

available_ports  ≈ max-port − min-port + 1   (≈ 16 383 by default)

Once exhausted the server rejects new Allocates with 508 Insufficient Capacity.


Design: Per-Thread Peer-Side Multiplexing

Core idea

Replace the per-session bind() with one persistent socket pair per relay thread (one IPv4 socket, one IPv6 socket). Sessions are demultiplexed by the peer's source IP:port rather than by the relay destination port.

Why per-thread (not a single global socket)?

Concern Global socket Per-thread socket
Mutex on hash table Required — multiple threads write concurrently Not needed — each thread owns its table
Cache thrashing High — false sharing on the hash head pointer None
libevent integration Awkward — socket registered in one event_base, but written from others Natural — socket lives in the thread's own event_base
Failure isolation One bad socket affects all sessions Failure of one thread's socket is contained
Port count consumed 1 IPv4 + 1 IPv6 = 2 ports total 2 × N ports (N = relay threads)

With the default of 4 relay threads you consume 8 ports instead of 16 000. With 64 threads you consume 128 ports — still orders of magnitude fewer.

Port assignment formula

IPv4 port = base_port + thread_id × 2
IPv6 port = base_port + thread_id × 2 + 1

Example with --multiplex-peer-port=3480 and 4 relay threads:

Thread IPv4 port IPv6 port
0 3480 3481
1 3482 3483
2 3484 3485
3 3486 3487

No two threads ever share a port. No SO_REUSEPORT trickery required (though we set it anyway for future-proofing).

Thread pinning

coturn's listener assigns each incoming client to a relay thread round-robin at connection time and then pins that client there for the session lifetime. This means a client always reaches the same thread — and thus the same relay port — for every packet. The port returned in XOR-RELAYED-ADDRESS is therefore stable and correct.

Demultiplexing diagram

Normal mode:
  Client A ──► relay-ip:55000 (fd A, thread 0) ──► peer A
  Client B ──► relay-ip:55002 (fd B, thread 0) ──► peer B
  ... (one fd + one port consumed per session)

Multiplex-peer mode (4 threads):
  Client A (→ thread 0) ──► relay-ip:3480 (shared fd, thread 0) ──► peer A
  Client B (→ thread 0) ──► relay-ip:3480 (shared fd, thread 0) ──► peer B
  Client C (→ thread 1) ──► relay-ip:3482 (shared fd, thread 1) ──► peer C
  ...
  (2 × N fds total; demux by exact peer IP:port within each thread)

Architecture: Where State Lives

All multiplex-peer state is embedded directly in ioa_engine_t. There are no globals and no mutexes.

/* New fields added to ioa_engine_t in ns_ioalib_engine_impl.c */
int               mp_enabled;       // 1 when multiplex-peer is active
int               relay_thread_id;  // zero-based thread index
ioa_socket_handle mp_sock_v4;       // thread-local IPv4 relay socket
ioa_socket_handle mp_sock_v6;       // thread-local IPv6 relay socket
uint16_t          mp_port_v4;       // port mp_sock_v4 is bound to
uint16_t          mp_port_v6;       // port mp_sock_v6 is bound to
ur_addr_map       mp_table;         // exact peer IP:port -> turn session

The mp_table address map:

peer_addr:port -> ts_ur_super_session*

Data Flow

Allocate request

create_relay_connection()
  └─ create_relay_ioa_sockets(..., multiplex_peer_mode=1)
       └─ create_relay_socket_multiplex_peer()
            ├─ shared = mp_get_socket(e, AF_INET)   // engine's own socket
            └─ *rtp_s = shared                       // no bind(), no port consumed

Client → peer (send indication / channel data)

The client sends to port 3478 (the TURN listener socket). The server reads the allocation, looks up the permission, registers the exact peer IP:port to the session, and sends to the peer from the shared relay socket.

Peer → client (inbound relay data)

libevent fires mp_relay_input_handler(s=shared_sock, data->remote_addr=peer)
  └─ mp_table exact lookup: peer IP:port -> turn_session
       └─ verify the allocation still has permission for peer IP
       └─ forward to client socket

This mode assumes each peer IP:port belongs to exactly one client allocation on the relay worker. If two clients use the same peer IP:port, the second registration is rejected instead of routing ambiguously.

Session teardown

shutdown_client_connection()
  ├─ mp_deregister_session_peers(e, ss, 0)   // remove exact-peer entries
  ├─ relay_endpoint_session->s = NULL        // prevent shared socket close
  └─ clear_allocation() / IOA_CLOSE_SOCKET() // now a safe no-op for relay sock

Nulling the relay socket pointer before clear_allocation() is the key safety measure. It ensures the engine-owned shared socket fd is never closed by session teardown code.


Egress Batching (sendmmsg / UDP-GSO) and Observability

Multiplex-peer mode does more than save ports — it is also what makes cross-session egress batching possible on Linux.

Why both directions batch under multiplex-peer

recvmmsg on a UDP socket drains many datagrams in one syscall, and the drain loop (socket_udp_read_batch_recvmmsg) wraps its per-datagram dispatch in udp_sendmmsg_batch_begin() / udp_sendmmsg_batch_end(). Any sends issued while processing that drain are collected into a thread-local batch keyed by the send fd and flushed once (via sendmmsg, or a single UDP-GSO sendmsg when destination and segment size match) at batch_end.

  • Uplink (client → relay → peer). The client listener's recvmmsg drain pulls many clients' datagrams; each is forwarded to its peer on the shared relay socket → one sendmmsg on the relay fd.
  • Downlink (peer → relay → client). With multiplex-peer the shared relay socket's recvmmsg drain pulls datagrams for many sessions at once; each is forwarded to its client. Per-session UDP client sockets are children of the listener socket (parent_s), and udp_send_fd() returns the listener fd for all of them — so downlink sends to different clients coalesce into one sendmmsg on the shared listener fd, each mmsghdr carrying its own client destination.

This is why downlink-to-client is not an unbatched per-packet sendto path under multiplex-peer: the listener fd is effectively a shared client-facing send socket, and sendmmsg amortizes the syscall across clients. (In non-multiplex mode each allocation has its own relay socket, so a relay recvmmsg drain only ever spans one session and the downlink batch is a singleton — cross-client batching genuinely requires multiplex-peer.)

udp_sendmmsg is enabled automatically whenever --multiplex-peer is set; --udp-gso additionally turns on UDP-GSO segmentation for batches that share destination and size.

Measuring it: --udp-sendmmsg-log

GSO only engages when every datagram in a batch shares the same destination and size, so at low per-flow packet rates (e.g. VoIP, a few dozen pps per flow) it rarely fires and batches tend toward singletons. To see what is actually happening, enable per-thread egress stats every 10 s:

turnserver --multiplex-peer --udp-gso --udp-sendmmsg-log ...
udp-sendmmsg stats: flushes=21 datagrams=27 avg_batch=1.29 \
  gso_flushes=0 gso_datagrams=0 gso_frac=0.000 \
  hist_1=17 hist_2=2 hist_3_4=2 hist_5_8=0 hist_9_16=0 hist_17_32=0
  • avg_batch — mean datagrams coalesced per flush (1.0 = no coalescing).
  • gso_frac — fraction of datagrams sent via UDP-GSO (≈0 means GSO is not earning its keep at this workload).
  • hist_* — per-flush occupancy histogram.

Batch occupancy scales with how many datagrams arrive per recvmmsg drain, which grows with aggregate pps — so these numbers rise under higher load and stay near 1.0 on lightly loaded servers. Pair with --udp-recvmmsg-log to see the ingress side.


Files Changed

File What changes
src/apps/relay/ns_ioalib_impl.h Multiplex-peer fields; declarations for init_multiplex_peer, exact-peer registration cleanup helpers, mp_get_socket, and mp_get_port
src/apps/relay/ns_ioalib_engine_impl.c Shared socket setup, exact-peer routing table, registration cleanup helpers, and the multiplex-peer branch in create_relay_ioa_sockets
src/server/ns_turn_ioalib.h Add multiplex_peer_mode parameter to create_relay_ioa_sockets declaration
src/server/ns_turn_server.h Add multiplex_peer_mode field to turn_turnserver
src/server/ns_turn_server.c Pass flag; register exact peers from CREATE_PERMISSION/SEND/CHANNEL_BIND; clean mappings on timeout/teardown; keep shared sockets open
src/apps/relay/mainrelay.h Add multiplex_peer and multiplex_peer_base_port to turn_params_t
src/apps/relay/mainrelay.c CLI options; startup validation; call init_multiplex_peer from setup_relay_server

CLI Usage

# Enable with default base port 3480 and default relay threads (4)
# Opens ports 3480-3487 (4 threads × 2 address families)
turnserver --multiplex-peer

# Custom base port
turnserver --multiplex-peer --multiplex-peer-port=4000

# Full example
turnserver \
  --listening-port=3478 \
  --relay-ip=203.0.113.1 \
  --relay-threads=4 \
  --multiplex-peer \
  --multiplex-peer-port=3480 \
  --lt-cred-mech \
  --realm=example.com

Startup log:

multiplex-peer: 4 thread(s), port range 3480-3487 (IPv4+IPv6 per thread)
multiplex-peer: thread 0 IPv4 socket bound to 203.0.113.1:3480
multiplex-peer: thread 0 IPv6 socket bound to ::1:3481
multiplex-peer: thread 1 IPv4 socket bound to 203.0.113.1:3482
...

Firewall Rules

Standard mode requires opening 49152–65535 (16 383 ports). Multiplex-peer mode requires only:

Port(s) Protocol Purpose
3478 UDP + TCP TURN signalling (unchanged)
5349 UDP + TCP TURN/TLS (unchanged, optional)
3480 – 3480 + threads×2 − 1 UDP Relay media (multiplex-peer)

With 4 threads: open 3480–3487. With 8 threads: open 3480–3495.


Limitations & Trade-offs

Limitation Detail
EVEN-PORT silently ignored Modern WebRTC uses rtcp-mux — EVEN-PORT is not needed
Clients on different threads see different relay ports Correct and expected; the thread assignment is stable per connection
Source-IP must be preserved If a load balancer SNATs clients, the src-IP uniqueness guarantee breaks — use DSR or PROXY protocol
Ports exposed = 2 × relay_threads Still tiny compared to the default range; adjust --relay-threads if needed
TCP relay unaffected RFC 6062 TCP relay allocates one TCP socket per peer — not subject to the same port pressure

Testing

# Start server (no auth for easy testing)
turnserver \
  --no-auth \
  --listening-ip=127.0.0.1 \
  --relay-ip=127.0.0.1 \
  --relay-threads=2 \
  --multiplex-peer \
  --multiplex-peer-port=3480

# Confirm ports 3480-3483 are open and listening
ss -ulnp | grep -E '348[0-3]'

# Create 20 000 simultaneous allocations (far above the normal 16k limit)
turnutils_uclient -n 20000 -u test -w test 127.0.0.1

# Observe relay ports in XOR-RELAYED-ADDRESS – should only be 3480 or 3482
# (depending on which thread each client lands on)

# Packet-level verification
tcpdump -i lo udp portrange 3480-3483 -n