Minor fixes

skala
Julio Montoya 13 years ago
parent 335ddf2860
commit a8b058a241
  1. 15
      main/template/default/skill/skill_wheel.js.tpl

@ -3,7 +3,10 @@
/* Skill wheel settings */
var url = '{{ url }}';
var skill_to_load_from_get = '{{ skill_id_to_load }}';
var skill_to_load_from_get = '{{ skill_id_to_load }}';
//Just in case we want to use it
var main_depth = 4;
/* ColorBrewer settings */
var my_domain = [1,2,3,4,5,6,7,8,9];
@ -37,9 +40,6 @@ color_patterns[18] = d3.scale.ordinal().domain(my_domain).range(colorbrewer.Grey
//If you want to use the category10()
//var normal_fill = d3.scale.category10().domain(my_domain);
//Just in case we want to use it
var main_depth = 1000;
//First 8 colors
var colors = $.xcolor.analogous('#da0'); //8 colors
@ -177,9 +177,10 @@ for (i= 0; i < color_loops; i++) {
/* When you click a skill partition */
function click_partition(d, path, text, icon, arc, x, y, r, p) {
if (d.depth == 2) {
/*main_depth +=1;
load_nodes(main_depth);*/
//console.log(d.depth);
if (d.depth >= main_depth) {
//main_depth += main_depth;
load_nodes(d.id, main_depth);
}
/* "No id" means that we reach the center of the wheel go to the root*/

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