Added skeleton specification for a general feel of the layout.

pull/4/merge
Kegan Dougal 10 years ago
parent f3f32addca
commit 64e927108b
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Matrix Specification
====================
TODO(Introduction) : Matthew
- Similar to intro paragraph from README.
- Explaining the overall mission, what this spec describes...
- "What is Matrix?"
Architecture
============
- Basic structure: What are clients/home servers and what are their
responsibilities? What are events.
::
{ Matrix clients } { Matrix clients }
^ | ^ |
| events | | events |
| V | V
+------------------+ +------------------+
| |---------( HTTP )---------->| |
| Home Server | | Home Server |
| |<--------( HTTP )-----------| |
+------------------+ +------------------+
- How do identity servers fit in? 3PIDs? Users? Aliases
- Pattern of the APIs (HTTP/JSON, REST + txns)
- Standard error response format.
- C-S Event stream
Rooms
=====
A room is a conceptual place where users can send and receive messages. Rooms
can be created, joined and left. Messages are sent to a room, and all
participants in that room will receive the message. Rooms are uniquely
identified via a room ID. There is exactly one room ID for each room.
- Aliases
- Invite/join dance
- State and non-state data (+extensibility)
TODO : Room permissions / config / power levels.
Messages
========
This specification outlines several standard message types, all of which are
prefixed with "m.".
- Namespacing?
State messages
--------------
- m.room.name
- m.room.topic
- m.room.member
- m.room.config
- m.room.invite_join
What are they, when are they used, what do they contain, how should they be used
Non-state messages
------------------
- m.room.message
- m.room.message.feedback (and compressed format)
What are they, when are they used, what do they contain, how should they be used
m.room.message types
--------------------
- m.text
- m.emote
- m.audio
- m.image
- m.video
- m.location
Presence
========
Each user has the concept of Presence information. This encodes a sense of the
"availability" of that user, suitable for display on other user's clients.
The basic piece of presence information is an enumeration of a small set of
state; such as "free to chat", "online", "busy", or "offline". The default state
unless the user changes it is "online". Lower states suggest some amount of
decreased availability from normal, which might have some client-side effect
like muting notification sounds and suggests to other users not to bother them
unless it is urgent. Equally, the "free to chat" state exists to let the user
announce their general willingness to receive messages moreso than default.
Home servers should also allow a user to set their state as "hidden" - a state
which behaves as offline, but allows the user to see the client state anyway and
generally interact with client features such as reading message history or
accessing contacts in the address book.
This basic state field applies to the user as a whole, regardless of how many
client devices they have connected. The home server should synchronise this
status choice among multiple devices to ensure the user gets a consistent
experience.
Idle Time
---------
As well as the basic state field, the presence information can also show a sense
of an "idle timer". This should be maintained individually by the user's
clients, and the homeserver can take the highest reported time as that to
report. Likely this should be presented in fairly coarse granularity; possibly
being limited to letting the home server automatically switch from a "free to
chat" or "online" mode into "idle".
When a user is offline, the Home Server can still report when the user was last
seen online, again perhaps in a somewhat coarse manner.
Device Type
-----------
Client devices that may limit the user experience somewhat (such as "mobile"
devices with limited ability to type on a real keyboard or read large amounts of
text) should report this to the home server, as this is also useful information
to report as "presence" if the user cannot be expected to provide a good typed
response to messages.
- m.presence and enums (when should they be used)
Presence List
-------------
Each user's home server stores a "presence list" for that user. This stores a
list of other user IDs the user has chosen to add to it (remembering any ACL
Pointer if appropriate).
To be added to a contact list, the user being added must grant permission. Once
granted, both user's HS(es) store this information, as it allows the user who
has added the contact some more abilities; see below. Since such subscriptions
are likely to be bidirectional, HSes may wish to automatically accept requests
when a reverse subscription already exists.
As a convenience, presence lists should support the ability to collect users
into groups, which could allow things like inviting the entire group to a new
("ad-hoc") chat room, or easy interaction with the profile information ACL
implementation of the HS.
Presence and Permissions
------------------------
For a viewing user to be allowed to see the presence information of a target
user, either
* The target user has allowed the viewing user to add them to their presence
list, or
* The two users share at least one room in common
In the latter case, this allows for clients to display some minimal sense of
presence information in a user list for a room.
Home servers can also use the user's choice of presence state as a signal for
how to handle new private one-to-one chat message requests. For example, it
might decide:
- "free to chat": accept anything
- "online": accept from anyone in my address book list
- "busy": accept from anyone in this "important people" group in my address
book list
Typing notifications
====================
TODO : Leo
Voice over IP
=============
TODO : Dave
Profiles
========
Internally within Matrix users are referred to by their user ID, which is not a
human-friendly string. Profiles grant users the ability to see human-readable
names for other users that are in some way meaningful to them. Additionally,
profiles can publish additional information, such as the user's age or location.
It is also conceivable that since we are attempting to provide a
worldwide-applicable messaging system, that users may wish to present different
subsets of information in their profile to different other people, from a
privacy and permissions perspective.
A Profile consists of a display name, an avatar picture, and a set of other
metadata fields that the user may wish to publish (email address, phone
numbers, website URLs, etc...). This specification puts no requirements on the
display name other than it being a valid Unicode string.
- Metadata extensibility
- Bundled with which events? e.g. m.room.member
Registration and login
======================
Clients must register with a home server in order to use Matrix. After
registering, the client will be given an access token which must be used in ALL
requests to that home server as a query parameter 'access_token'.
- TODO Kegan : Make registration like login
- TODO Kegan : Allow alternative forms of login (>1 route)
If the client has already registered, they need to be able to login to their
account. The home server may provide many different ways of logging in, such
as user/password auth, login via a social network (OAuth), login by confirming
a token sent to their email address, etc. This specification does not define how
home servers should authorise their users who want to login to their existing
accounts, but instead defines the standard interface which implementations
should follow so that ANY client can login to ANY home server.
The login process breaks down into the following:
1. Get login process info.
2. Submit the login stage credentials.
3. Get access token or be told the next stage in the login process and repeat
step 2.
- What are types?
Matrix-defined login types
--------------------------
- m.login.password
- m.login.oauth2
- m.login.email.code
- m.login.email.url
Password-based
--------------
Type: "m.login.password"
LoginSubmission::
{
"type": "m.login.password",
"user": <user_id>,
"password": <password>
}
Example:
Assume you are @bob:matrix.org and you wish to login on another mobile device.
First, you GET /login which returns::
{
"type": "m.login.password"
}
Your client knows how to handle this, so your client prompts the user to enter
their username and password. This is then submitted::
{
"type": "m.login.password",
"user": "@bob:matrix.org",
"password": "monkey"
}
The server checks this, finds it is valid, and returns::
{
"access_token": "abcdef0123456789"
}
The server may optionally return "user_id" to confirm or change the user's ID.
This is particularly useful if the home server wishes to support localpart entry
of usernames (e.g. "bob" rather than "@bob:matrix.org").
OAuth2-based
------------
Type: "m.login.oauth2"
This is a multi-stage login.
LoginSubmission::
{
"type": "m.login.oauth2",
"user": <user_id>
}
Returns::
{
"uri": <Authorization Request uri OR service selection uri>
}
The home server acts as a 'confidential' Client for the purposes of OAuth2.
If the uri is a "sevice selection uri", it is a simple page which prompts the
user to choose which service to authorize with. On selection of a service, they
link through to Authorization Request URIs. If there is only 1 service which the
home server accepts when logging in, this indirection can be skipped and the
"uri" key can be the Authorization Request URI.
The client visits the Authorization Request URI, which then shows the OAuth2
Allow/Deny prompt. Hitting 'Allow' returns the redirect URI with the auth code.
Home servers can choose any path for the redirect URI. The client should visit
the redirect URI, which will then finish the OAuth2 login process, granting the
home server an access token for the chosen service. When the home server gets
this access token, it knows that the cilent has authed with the 3rd party, and
so can return a LoginResult.
The OAuth redirect URI (with auth code) MUST return a LoginResult.
Example:
Assume you are @bob:matrix.org and you wish to login on another mobile device.
First, you GET /login which returns::
{
"type": "m.login.oauth2"
}
Your client knows how to handle this, so your client prompts the user to enter
their username. This is then submitted::
{
"type": "m.login.oauth2",
"user": "@bob:matrix.org"
}
The server only accepts auth from Google, so returns the Authorization Request
URI for Google::
{
"uri": "https://accounts.google.com/o/oauth2/auth?response_type=code&
client_id=CLIENT_ID&redirect_uri=REDIRECT_URI&scope=photos"
}
The client then visits this URI and authorizes the home server. The client then
visits the REDIRECT_URI with the auth code= query parameter which returns::
{
"access_token": "0123456789abcdef"
}
Email-based (code)
------------------
Type: "m.login.email.code"
This is a multi-stage login.
First LoginSubmission::
{
"type": "m.login.email.code",
"user": <user_id>
"email": <email address>
}
Returns::
{
"type": m.login.email.code
"session": <session id>
}
The email contains a code which must be sent in the next LoginSubmission::
{
"type": "m.login.email.code",
"session": <session id>,
"code": <code in email sent>
}
Returns::
{
"access_token": <access token>
}
Email-based (url)
-----------------
Type: "m.login.email.url"
This is a multi-stage login.
First LoginSubmission::
{
"type": "m.login.email.url",
"user": <user_id>
"email": <email address>
}
Returns::
{
"session": <session id>
}
The email contains a URL which must be clicked. After it has been clicked, the
client should perform a request::
{
"type": "m.login.email.code",
"session": <session id>
}
Returns::
{
"access_token": <access token>
}
Example:
Assume you are @bob:matrix.org and you wish to login on another mobile device.
First, you GET /login which returns::
{
"type": "m.login.email.url"
}
Your client knows how to handle this, so your client prompts the user to enter
their email address. This is then submitted::
{
"type": "m.login.email.url",
"user": "@bob:matrix.org",
"email": "bob@mydomain.com"
}
The server confirms that bob@mydomain.com is linked to @bob:matrix.org, then
sends an email to this address and returns::
{
"session": "ewuigf7462"
}
The client then starts polling the server with the following::
{
"type": "m.login.email.url",
"session": "ewuigf7462"
}
(Alternatively, the server could send the device a push notification when the
email has been validated). The email arrives and it contains a URL to click on.
The user clicks on the which completes the login process with the server. The
next time the client polls, it returns::
{
"access_token": "abcdef0123456789"
}
N-Factor auth
-------------
Multiple login stages can be combined with the "next" key in the LoginResult.
Example:
A server demands an email.code then password auth before logging in. First, the
client performs a GET /login which returns::
{
"type": "m.login.email.code",
"stages": ["m.login.email.code", "m.login.password"]
}
The client performs the email login (See "Email-based (code)"), but instead of
returning an access_token, it returns::
{
"next": "m.login.password"
}
The client then presents a user/password screen and the login continues until
this is complete (See "Password-based"), which then returns the "access_token".
Fallback
--------
If the client does NOT know how to handle the given type, they should::
GET /login/fallback
This MUST return an HTML page which can perform the entire login process.
Identity
========
TODO : Dave
- 3PIDs and identity server, functions
Federation
==========
Federation is the term used to describe how to communicate between Matrix home
servers. Federation is a mechanism by which two home servers can exchange
Matrix event messages, both as a real-time push of current events, and as a
historic fetching mechanism to synchronise past history for clients to view. It
uses HTTP connections between each pair of servers involved as the underlying
transport. Messages are exchanged between servers in real-time by active pushing
from each server's HTTP client into the server of the other. Queries to fetch
historic data for the purpose of back-filling scrollback buffers and the like
can also be performed.
There are three main kinds of communication that occur between home servers:
* Queries
These are single request/response interactions between a given pair of
servers, initiated by one side sending an HTTP request to obtain some
information, and responded by the other. They are not persisted and contain
no long-term significant history. They simply request a snapshot state at the
instant the query is made.
* EDUs - Ephemeral Data Units
These are notifications of events that are pushed from one home server to
another. They are not persisted and contain no long-term significant history,
nor does the receiving home server have to reply to them.
* PDUs - Persisted Data Units
These are notifications of events that are broadcast from one home server to
any others that are interested in the same "context" (namely, a Room ID).
They are persisted to long-term storage and form the record of history for
that context.
Where Queries are presented directly across the HTTP connection as GET requests
to specific URLs, EDUs and PDUs are further wrapped in an envelope called a
Transaction, which is transferred from the origin to the destination home server
using a PUT request.
Transactions and EDUs/PDUs
--------------------------
The transfer of EDUs and PDUs between home servers is performed by an exchange
of Transaction messages, which are encoded as JSON objects with a dict as the
top-level element, passed over an HTTP PUT request. A Transaction is meaningful
only to the pair of home servers that exchanged it; they are not globally-
meaningful.
Each transaction has an opaque ID and timestamp (UNIX epoch time in
milliseconds) generated by its origin server, an origin and destination server
name, a list of "previous IDs", and a list of PDUs - the actual message payload
that the Transaction carries.
{"transaction_id":"916d630ea616342b42e98a3be0b74113",
"ts":1404835423000,
"origin":"red",
"destination":"blue",
"prev_ids":["e1da392e61898be4d2009b9fecce5325"],
"pdus":[...],
"edus":[...]}
The "previous IDs" field will contain a list of previous transaction IDs that
the origin server has sent to this destination. Its purpose is to act as a
sequence checking mechanism - the destination server can check whether it has
successfully received that Transaction, or ask for a retransmission if not.
The "pdus" field of a transaction is a list, containing zero or more PDUs.[*]
Each PDU is itself a dict containing a number of keys, the exact details of
which will vary depending on the type of PDU. Similarly, the "edus" field is
another list containing the EDUs. This key may be entirely absent if there are
no EDUs to transfer.
(* Normally the PDU list will be non-empty, but the server should cope with
receiving an "empty" transaction, as this is useful for informing peers of other
transaction IDs they should be aware of. This effectively acts as a push
mechanism to encourage peers to continue to replicate content.)
All PDUs have an ID, a context, a declaration of their type, a list of other PDU
IDs that have been seen recently on that context (regardless of which origin
sent them), and a nested content field containing the actual event content.
[[TODO(paul): Update this structure so that 'pdu_id' is a two-element
[origin,ref] pair like the prev_pdus are]]
{"pdu_id":"a4ecee13e2accdadf56c1025af232176",
"context":"#example.green",
"origin":"green",
"ts":1404838188000,
"pdu_type":"m.text",
"prev_pdus":[["blue","99d16afbc857975916f1d73e49e52b65"]],
"content":...
"is_state":false}
In contrast to the transaction layer, it is important to note that the prev_pdus
field of a PDU refers to PDUs that any origin server has sent, rather than
previous IDs that this origin has sent. This list may refer to other PDUs sent
by the same origin as the current one, or other origins.
Because of the distributed nature of participants in a Matrix conversation, it
is impossible to establish a globally-consistent total ordering on the events.
However, by annotating each outbound PDU at its origin with IDs of other PDUs it
has received, a partial ordering can be constructed allowing causallity
relationships to be preserved. A client can then display these messages to the
end-user in some order consistent with their content and ensure that no message
that is semantically in reply of an earlier one is ever displayed before it.
PDUs fall into two main categories: those that deliver Events, and those that
synchronise State. For PDUs that relate to State synchronisation, additional
keys exist to support this:
{...,
"is_state":true,
"state_key":TODO
"power_level":TODO
"prev_state_id":TODO
"prev_state_origin":TODO}
[[TODO(paul): At this point we should probably have a long description of how
State management works, with descriptions of clobbering rules, power levels, etc
etc... But some of that detail is rather up-in-the-air, on the whiteboard, and
so on. This part needs refining. And writing in its own document as the details
relate to the server/system as a whole, not specifically to server-server
federation.]]
EDUs, by comparison to PDUs, do not have an ID, a context, or a list of
"previous" IDs. The only mandatory fields for these are the type, origin and
destination home server names, and the actual nested content.
{"edu_type":"m.presence",
"origin":"blue",
"destination":"orange",
"content":...}
Backfilling
-----------
- What it is, when is it used, how is it done
SRV Records
-----------
- Why it is needed
Security
========
- rate limiting
- crypto (s-s auth)
- E2E
- Lawful intercept + Key Escrow
TODO Mark
Policy Servers
==============
TODO
Content repository
==================
- thumbnail paths
Address book repository
=======================
- format
Glossary
========
- domain specific words/acronyms with definitions
User ID:
An opaque ID which identifies an end-user, which consists of some opaque
localpart combined with the domain name of their home server.
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